コード例 #1
0
ファイル: TransformState.cpp プロジェクト: windyuuy/opera
void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped)
{
    if (wasClamped)
        *wasClamped = false;

    if (transformFromContainer.isIntegerTranslation()) {
        move(LayoutSize(transformFromContainer.e(), transformFromContainer.f()), accumulate);
        return;
    }

    applyAccumulatedOffset();

    // If we have an accumulated transform from last time, multiply in this transform
    if (m_accumulatedTransform) {
        if (m_direction == ApplyTransformDirection)
            m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer * *m_accumulatedTransform));
        else
            m_accumulatedTransform->multiply(transformFromContainer);
    } else if (accumulate == AccumulateTransform) {
        // Make one if we started to accumulate
        m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer));
    }

    if (accumulate == FlattenTransform) {
        const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer;
        flattenWithTransform(*finalTransform, wasClamped);
    }
    m_accumulatingTransform = accumulate == AccumulateTransform;
}
コード例 #2
0
ファイル: TransformState.cpp プロジェクト: HansMuller/engine
void TransformState::flatten(bool* wasClamped) {
  if (wasClamped)
    *wasClamped = false;

  applyAccumulatedOffset();

  if (!m_accumulatedTransform) {
    m_accumulatingTransform = false;
    return;
  }

  flattenWithTransform(*m_accumulatedTransform, wasClamped);
}
コード例 #3
0
ファイル: TransformState.cpp プロジェクト: windyuuy/opera
void TransformState::move(const LayoutSize& offset, TransformAccumulation accumulate)
{
    if (accumulate == FlattenTransform || !m_accumulatedTransform)
        m_accumulatedOffset += offset;
    else {
        applyAccumulatedOffset();
        if (m_accumulatingTransform && m_accumulatedTransform) {
            // If we're accumulating into an existing transform, apply the translation.
            translateTransform(offset);

            // Then flatten if necessary.
            if (accumulate == FlattenTransform)
                flatten();
        } else
            // Just move the point and/or quad.
            translateMappedCoordinates(offset);
    }
    m_accumulatingTransform = accumulate == AccumulateTransform;
}