void normalizeIsotropicPoints( const Mat &points, Mat &normalized_points, Matx33d &T ) { isotropicPreconditionerFromPoints(points, T); applyTransformationToPoints(points, T, normalized_points); }
void normalizeIsotropicPoints( InputArray points, OutputArray normalized_points, OutputArray T ) { isotropicPreconditionerFromPoints(points, T); applyTransformationToPoints(points, T, normalized_points); }
void NormalizePoints(const Mat &points, Mat *normalized_points, Mat3 *T, int width, int height) { PreconditionerFromPoints(width, height, T); applyTransformationToPoints(points, *T, normalized_points); }
void NormalizeIsotropicPoints(const Mat &points, Mat *normalized_points, Mat3 *T) { IsotropicPreconditionerFromPoints(points, T); applyTransformationToPoints(points, *T, normalized_points); }