コード例 #1
0
ファイル: init.cpp プロジェクト: tomworld10/warzone2100
bool stageOneShutDown(void)
{
	debug(LOG_WZ, "== stageOneShutDown ==");

	if ( audio_Disabled() == false )
	{
		sound_CheckAllUnloaded();
	}

	proj_Shutdown();

    releaseMission();

	if (!aiShutdown())
	{
		return false;
	}

	if (!objShutdown())
	{
		return false;
	}

	grpShutDown();

	ResearchRelease();

	//free up the gateway stuff?
	gwShutDown();
	
	shutdownTerrain();

	if (!mapShutdown())
	{
		return false;
	}

	scrShutDown();
	gridShutDown();

	if ( !anim_Shutdown() )
	{
		return false;
	}

	if ( !animObj_Shutdown() )
	{
		return false;
	}

	debug(LOG_TEXTURE, "=== stageOneShutDown ===");
	pie_TexShutDown();
	// Use mod_multiplay as the default (campaign might have set it to mod_singleplayer)
	rebuildSearchPath( mod_multiplay, true );
	pie_TexInit(); // restart it

	initMiscVars();

	return true;
}
コード例 #2
0
ファイル: data.cpp プロジェクト: Rimbok/warzone2100
/* Load an audio file */
static bool dataAudioCfgLoad(const char* fileName, void **ppData)
{
	bool success;
	PHYSFS_file* fileHandle;

	*ppData = NULL;

	if (audio_Disabled())
	{
		return true;
	}
	debug(LOG_WZ, "Reading...[directory: %s] %s", PHYSFS_getRealDir(fileName), fileName);
	fileHandle = PHYSFS_openRead(fileName);

	if (fileHandle == NULL)
	{
		return false;
	}

	success = ParseResourceFile(fileHandle);

	PHYSFS_close(fileHandle);

	return success;
}
コード例 #3
0
ファイル: init.cpp プロジェクト: perim/warzone2100
bool stageOneShutDown()
{
	debug(LOG_WZ, "== stageOneShutDown ==");

	atmosSetWeatherType(WT_NONE); // reset weather and free its data
	wzPerfShutdown();

	pie_FreeShaders();

	if (audio_Disabled() == false)
	{
		sound_CheckAllUnloaded();
	}

	proj_Shutdown();

	releaseMission();

	if (!aiShutdown())
	{
		return false;
	}

	if (!objShutdown())
	{
		return false;
	}

	grpShutDown();

	ResearchRelease();

	//free up the gateway stuff?
	gwShutDown();

	shutdownTerrain();

	if (!mapShutdown())
	{
		return false;
	}

	scrShutDown();
	gridShutDown();

	debug(LOG_TEXTURE, "== stageOneShutDown ==");
	modelShutdown();
	pie_TexShutDown();

	// Use mod_multiplay as the default (campaign might have set it to mod_singleplayer)
	rebuildSearchPath(mod_multiplay, true);
	pie_TexInit(); // restart it

	initMiscVars();
	wzSceneEnd("Main game loop");
	wzSceneBegin("Main menu loop");

	return true;
}
コード例 #4
0
ファイル: data.cpp プロジェクト: Rimbok/warzone2100
/* Load an audio file */
static bool dataAudioLoad(const char* fileName, void **ppData)
{
	if ( audio_Disabled() == true )
	{
		*ppData = NULL;
		// No error occurred (sound is just disabled), so we return true
		return true;
	}

	// Load the track from a file
	*ppData = sound_LoadTrackFromFile( fileName );

	return *ppData != NULL;
}
コード例 #5
0
ファイル: audio.cpp プロジェクト: JCDG/warzone2100
void audioTest()
{
	int i;

	for (i = 0; i < 10; i++)
	{
		// On non-debug builds prevent warnings about defining but not using dummyCB
		dummyCB(NULL);

		assert(audio_Shutdown());
		assert(audio_Init(dummyCB, true));
		assert(!audio_Disabled());
		audio_Update();
	}
	fprintf(stdout, "\tAudio self-test: PASSED\n");
}
コード例 #6
0
ファイル: init.cpp プロジェクト: henryfung01/warzone2100
void systemShutdown(void)
{
	pie_ShutdownRadar();
	if (mod_list)
	{
		free(mod_list);
	}

	shutdownEffectsSystem();
	wzSceneEnd("Main menu loop");
	keyClearMappings();

	// free up all the load functions (all the data should already have been freed)
	resReleaseAll();

	if (!multiShutdown()) // ajl. init net stuff
	{
		debug(LOG_FATAL, "Unable to multiShutdown() cleanly!");
		abort();
	}

	debug(LOG_MAIN, "shutting down audio subsystems");

	debug(LOG_MAIN, "shutting down CD audio");
	cdAudio_Close();

	if ( audio_Disabled() == false && !audio_Shutdown() )
	{
		debug(LOG_FATAL, "Unable to audio_Shutdown() cleanly!");
		abort();
	}

	debug(LOG_MAIN, "shutting down graphics subsystem");
	levShutDown();
	widgShutDown();
	fpathShutdown();
	mapShutdown();
	debug(LOG_MAIN, "shutting down everything else");
	pal_ShutDown();		// currently unused stub
	frameShutDown();	// close screen / SDL / resources / cursors / trig
	screenShutDown();
	closeConfig();		// "registry" close
	cleanSearchPath();	// clean PHYSFS search paths
	debug_exit();		// cleanup debug routines
	PHYSFS_deinit();	// cleanup PHYSFS (If failure, state of PhysFS is undefined, and probably badly screwed up.)
	// NOTE: Exception handler is cleaned via atexit(ExchndlShutdown);
}
コード例 #7
0
ファイル: scriptobj.cpp プロジェクト: kerbys/warzone2100
/// default value load routine
bool scrValDefLoad(INTERP_VAL *psVal, WzConfig &ini)
{
	DROID			*psCDroid;
	SDWORD			index, members;
	UDWORD			id;
	LEVEL_DATASET	*psLevel;
	DROID_GROUP		*psGroup = NULL;

	switch ((unsigned)psVal->type)  // Unsigned cast to suppress compiler warnings due to enum abuse.
	{
	case ST_INTMESSAGE:
		if (ini.contains("data"))
		{
			psVal->v.oval = (void*)getViewData(ini.value("data").toString().toAscii().constData());
		}
		else
		{
			psVal->v.oval = NULL;
		}
		break;
	case ST_BASEOBJECT:
	case ST_DROID:
	case ST_STRUCTURE:
	case ST_FEATURE:
		if (ini.contains("data"))
		{
			psVal->v.oval = (void*)getBaseObjFromId(ini.value("data").toInt());
		}
		else
		{
			psVal->v.oval = NULL;
		}
		break;
	case ST_BASESTATS:
	case ST_COMPONENT:
		break;
	case ST_STRUCTURESTAT:
		index = 0;
		if (ini.contains("data"))
		{
			index = getStructStatFromName(ini.value("data").toString().toAscii().constData());
			if (index == -1)
			{
				debug( LOG_FATAL, "Could not find stat");
				index = 0;
			}
		}
		psVal->v.ival = index;
		break;
	case ST_FEATURESTAT:
		index = 0;
		if (ini.contains("data"))
		{
			index = getFeatureStatFromName(ini.value("data").toString().toAscii().constData());
			if (index == -1)
			{
				debug( LOG_FATAL, "Could not find stat");
				index = 0;
			}
		}
		psVal->v.ival = index;
		break;
	case ST_BODY:
		index = getCompFromResName(COMP_BODY, ini.value("data").toString().toAscii().constData());
		if (index == -1)
		{
			debug(LOG_FATAL, "Could not find body component");
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_PROPULSION:
		index = getCompFromResName(COMP_PROPULSION, ini.value("data").toString().toAscii().constData());
		if (index == -1)
		{
			debug(LOG_FATAL, "Could not find propulsion component");
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_ECM:
		index = getCompFromResName(COMP_ECM, ini.value("data").toString().toAscii().constData());
		if (index == -1)
		{
			debug(LOG_FATAL, "Could not find ECM component");
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_SENSOR:
		index = getCompFromResName(COMP_SENSOR, ini.value("data").toString().toAscii().constData());
		if (index == -1)
		{
			debug(LOG_FATAL, "Could not find sensor component");
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_CONSTRUCT:
		index = getCompFromResName(COMP_CONSTRUCT, ini.value("data").toString().toAscii().constData());
		if (index == -1)
		{
			debug(LOG_FATAL, "Could not find constructor component");
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_WEAPON:
		index = getCompFromResName(COMP_WEAPON, ini.value("data").toString().toAscii().constData());
		if (index == -1)
		{
			debug(LOG_FATAL, "Could not find weapon");
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_REPAIR:
		index = getCompFromResName(COMP_REPAIRUNIT, ini.value("data").toString().toAscii().constData());
		if (index == -1)
		{
			debug(LOG_FATAL, "Could not find repair component");
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_BRAIN:
		index = getCompFromResName(COMP_BRAIN, ini.value("data").toString().toAscii().constData());
		if (index == -1)
		{
			debug(LOG_FATAL, "Could not find repair brain");
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_TEMPLATE:
		psVal->v.oval = NULL;
		if (ini.contains("data"))
		{
			// FIXME: Ugh. Find a better way to show full template info
			psVal->v.oval = (void*)IdToTemplate(ini.value("data").toInt(), ANYPLAYER);
			if ((DROID_TEMPLATE*)(psVal->v.oval) == NULL)
			{
				debug(LOG_FATAL, "Could not find template %d", ini.value("data").toInt());
			}
		}
		break;
	case ST_TEXTSTRING:
		psVal->v.sval = NULL;
		if (ini.contains("data"))
		{
			psVal->v.sval = strdup(ini.value("data").toString().toAscii().constData());
		}
		break;
	case ST_LEVEL:
		psVal->v.sval = NULL;
		if (ini.contains("data"))
		{
			psLevel = levFindDataSet(ini.value("data").toString().toAscii().constData());
			if (psLevel == NULL)
			{
				debug(LOG_FATAL, "Could not find level dataset");
			}
			psVal->v.sval = psLevel->pName;
		}
		break;
	case ST_RESEARCH:
		psVal->v.oval = NULL;
		if (ini.contains("data"))
		{
			QString research = ini.value("data").toString();
			if (!research.isEmpty())
			{
				psVal->v.oval = (void*)getResearch(research.toUtf8().constData());
				ASSERT_OR_RETURN(false, psVal->v.oval, "Could not find research %s", research.toUtf8().constData());
			}
		}
		break;
	case ST_GROUP:
		if (psVal->v.oval == NULL)
		{
			DROID_GROUP *tmp = grpCreate();
			tmp->add(NULL);
			psVal->v.oval = tmp;
		}
		psGroup = (DROID_GROUP *)(psVal->v.oval);
		members = ini.value("members", 0).toInt();
		if (psGroup && members > 0)
		{
			QStringList droids = ini.value("data").toStringList();

			// load the retreat data
			psGroup->sRunData.sPos = ini.vector2i("runpos");
			psGroup->sRunData.forceLevel = ini.value("forceLevel").toInt();
			psGroup->sRunData.leadership = ini.value("leadership").toInt();
			psGroup->sRunData.healthLevel = ini.value("healthLevel").toInt();

			// load the droids
			while (members > 0)
			{
				id = droids.takeLast().toInt();
				psCDroid = (DROID *)getBaseObjFromId(id);
				if (!psCDroid)
				{
					debug(LOG_ERROR, "Could not find object id %d", id);
				}
				else
				{
					((DROID_GROUP*)(psVal->v.oval))->add(psCDroid);
				}
				members--;
			}
		}
		break;
	case ST_SOUND:
		// find audio id

		// don't use sound if it's disabled
		if (audio_Disabled())
		{
			psVal->v.ival = NO_SOUND;
			break;
		}

		index = audio_GetTrackID(ini.value("data").toString().toAscii().constData());
		if (index == SAMPLE_NOT_FOUND)
		{
			// find empty id and set track vals
			QString soundname = ini.value("data").toString();
			index = audio_SetTrackVals(soundname.toAscii().constData(), false, 100, 1800);
			if (!index)			// this is a NON fatal error.
			{
				// We can't find filename of the sound for some reason.
				debug(LOG_ERROR, "Sound ID not available %s not found", soundname.toAscii().constData());
				break;
			}
		}
		psVal->v.ival = index;
		break;
	case ST_STRUCTUREID:
	case ST_DROIDID:
	default:
		// just set the contents directly
		psVal->v.ival = ini.value("data").toInt();
		break;
	}

	return true;
}
コード例 #8
0
ファイル: scriptobj.cpp プロジェクト: ArtemusRus/warzone2100
/// default value load routine
bool scrValDefLoad(SDWORD version, INTERP_VAL *psVal, char *pBuffer, UDWORD size)
{
	char			*pPos;
	DROID			*psCDroid;
	SDWORD			index, members, savedMembers;
	UDWORD			id;
	LEVEL_DATASET	*psLevel;
	DROID_GROUP		*psGroup = NULL;
	const char              *pName;
	bool			bObjectDefined;

	switch ((unsigned)psVal->type)  // Unsigned cast to suppress compiler warnings due to enum abuse.
	{
	case ST_INTMESSAGE:
		if ((size == 1) &&
			(*pBuffer == 0))
		{
			psVal->v.oval = NULL;
		}
		else
		{
			psVal->v.oval = (void*)getViewData(pBuffer);
			if (psVal->v.oval == NULL)
			{
				return false;
			}
		}
		break;
	case ST_BASEOBJECT:
	case ST_DROID:
	case ST_STRUCTURE:
	case ST_FEATURE:
		id = *((UDWORD *)pBuffer);
		endian_udword(&id);

		if (id == UDWORD_MAX)
		{
			psVal->v.oval = NULL;
		}
		else
		{
			psVal->v.oval = (void*)getBaseObjFromId(id);
			if (!psVal->v.oval)
			{
				debug(LOG_ERROR, "Could not find object id %d", id);
			}
		}
		break;
	case ST_BASESTATS:
	case ST_COMPONENT:
		break;
	case ST_STRUCTURESTAT:
		index = getStructStatFromName(pBuffer);
		if (index == -1)
		{
			debug( LOG_FATAL, "scrValDefLoad: couldn't find structure stat %s", pBuffer );
			abort();
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_FEATURESTAT:
		index = getFeatureStatFromName(pBuffer);
		if (index == -1)
		{
			debug( LOG_FATAL, "scrValDefLoad: couldn't find feature stat %s", pBuffer );
			abort();
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_BODY:
		index = getCompFromResName(COMP_BODY, pBuffer);
		if (index == -1)
		{
			debug( LOG_FATAL, "scrValDefLoad: couldn't find body component %s", pBuffer );
			abort();
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_PROPULSION:
		index = getCompFromResName(COMP_PROPULSION, pBuffer);
		if (index == -1)
		{
			debug( LOG_FATAL, "scrValDefLoad: couldn't find propulsion component %s", pBuffer );
			abort();
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_ECM:
		index = getCompFromResName(COMP_ECM, pBuffer);
		if (index == -1)
		{
			debug( LOG_FATAL, "scrValDefLoad: couldn't find ECM component %s", pBuffer );
			abort();
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_SENSOR:
		index = getCompFromResName(COMP_SENSOR, pBuffer);
		if (index == -1)
		{
			debug( LOG_FATAL, "scrValDefLoad: couldn't find sensor component %s", pBuffer );
			abort();
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_CONSTRUCT:
		index = getCompFromResName(COMP_CONSTRUCT, pBuffer);
		if (index == -1)
		{
			debug( LOG_FATAL, "scrValDefLoad: couldn't find constructor component %s", pBuffer );
			abort();
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_WEAPON:
		index = getCompFromResName(COMP_WEAPON, pBuffer);
		if (index == -1)
		{
			debug( LOG_FATAL, "scrValDefLoad: couldn't find weapon %s", pBuffer );
			abort();
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_REPAIR:
		index = getCompFromResName(COMP_REPAIRUNIT, pBuffer);
		if (index == -1)
		{
			debug( LOG_FATAL, "scrValDefLoad: couldn't find repair component %s", pBuffer );
			abort();
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_BRAIN:
		index = getCompFromResName(COMP_BRAIN, pBuffer);
		if (index == -1)
		{
			debug( LOG_FATAL, "scrValDefLoad: couldn't find repair brain %s", pBuffer );
			abort();
			index = 0;
		}
		psVal->v.ival = index;
		break;
	case ST_TEMPLATE:
		id = *((UDWORD *)pBuffer);
		endian_udword(&id);

		if (id == UDWORD_MAX)
		{
			psVal->v.oval = NULL;
		}
		else
		{
			psVal->v.oval = (void*)IdToTemplate(id, ANYPLAYER);
			if ((DROID_TEMPLATE*)(psVal->v.oval) == NULL)
			{
				debug( LOG_FATAL, "scrValDefLoad: couldn't find template id %d", id );
				abort();
			}
		}
		break;
	case ST_TEXTSTRING:
		{
			const char* str;
			char* idStr;
			uint16_t len;

			if (size < sizeof(len))
			{
				debug(LOG_ERROR, "Data size is too small, %u is expected, but %u is provided", (unsigned int)(sizeof(len)), (unsigned int)size);
				return false;
			}

			len = *((uint16_t*)pBuffer);
			endian_uword(&len);

			if (size < sizeof(len) + len)
			{
				debug(LOG_ERROR, "Data size is too small, %u is expected, but %u is provided", (unsigned int)(sizeof(len) + len), (unsigned int)size);
				return false;
			}

			if (len == 0)
			{
				psVal->v.sval = NULL;
				return true;
			}

			idStr = (char *)malloc(len);
			if (!idStr)
			{
				debug(LOG_ERROR, "Out of memory (tried to allocate %u bytes)", (unsigned int)len);
				// Don't abort() here, as this might be the result from a bad "len" field in the data
				return false;
			}

			memcpy(idStr, pBuffer + sizeof(len), len);

			if (idStr[len - 1] != '\0')
			{
				debug(LOG_WARNING, "Non-NUL terminated string encountered!");
			}
			idStr[len - 1] = '\0';

			str = strresGetString(psStringRes, idStr);
			if (!str)
			{
				debug(LOG_ERROR, "Couldn't find string with id \"%s\"", idStr);
				free(idStr);
				return false;
			}
			free(idStr);

			psVal->v.sval = strdup(str);
			if (!psVal->v.sval)
			{
				debug(LOG_FATAL, "Out of memory");
				abort();
				return false;
			}
		}
		break;
	case ST_LEVEL:
		if ((size == 1) &&
			(*pBuffer == 0))
		{
			psVal->v.sval = '\0';
		}
		else
		{
			psLevel = levFindDataSet(pBuffer);
			if (psLevel == NULL)
			{
				debug( LOG_FATAL, "scrValDefLoad: couldn't find level dataset %s", pBuffer );
				abort();
			}
			psVal->v.sval = psLevel->pName;
		}
		break;
	case ST_RESEARCH:
		if ((size == 1) &&
			(*pBuffer == 0))
		{
			psVal->v.oval = NULL;
		}
		else
		{
			psVal->v.oval = (void*)getResearch(pBuffer);
			if (psVal->v.oval == NULL)
			{
				debug( LOG_FATAL, "scrValDefLoad: couldn't find research %s", pBuffer );
				abort();
			}
		}
		break;
	case ST_GROUP:
		bObjectDefined = true;

		if (psVal->v.oval == NULL)
		{
			DROID_GROUP *tmp = grpCreate();
			tmp->add(NULL);
			psVal->v.oval = tmp;
		}

		pPos = pBuffer;

		if (version < 2)
		{
			members = size / sizeof(UDWORD);
		}
		else if (version < 3)
		{
			members = (size - sizeof(SDWORD)*4) / sizeof(UDWORD);
		}
		else
		{
			members = (size - sizeof(SDWORD)*6) / sizeof(UDWORD);

			// get saved group member count/nullpointer flag
			endian_sdword((SDWORD*)pPos);
			bObjectDefined = ( *((SDWORD *)pPos) != UNALLOCATED_OBJECT );

			if(bObjectDefined)
			{
				savedMembers = *((SDWORD *)pPos);	// get number of saved group members

				ASSERT(savedMembers == members, "scrValDefLoad: calculated and saved group member count did not match." );
			}
			pPos += sizeof(SDWORD);
		}

		// make sure group was allocated when it was saved (relevant starting from version 3)
		if( version < 3 || bObjectDefined )
		{
			if (version >= 2)
			{
				// load the retreat data
				psGroup = (DROID_GROUP*)(psVal->v.oval);
				endian_sdword((SDWORD*)pPos);
				psGroup->sRunData.sPos.x = *((SDWORD *)pPos);
				pPos += sizeof(SDWORD);
				endian_sdword((SDWORD*)pPos);
				psGroup->sRunData.sPos.y = *((SDWORD *)pPos);
				pPos += sizeof(SDWORD);
				endian_sdword((SDWORD*)pPos);
				psGroup->sRunData.forceLevel = (UBYTE)(*((SDWORD *)pPos));
				pPos += sizeof(SDWORD);
				endian_sdword((SDWORD*)pPos);
				psGroup->sRunData.leadership = (UBYTE)(*((SDWORD *)pPos));
				pPos += sizeof(SDWORD);
			}
			if (version >= 3)
			{
				endian_sdword((SDWORD*)pPos);
				psGroup->sRunData.healthLevel = (UBYTE)(*((SDWORD *)pPos));
				pPos += sizeof(SDWORD);
			}

			// load the droids
			while (members > 0)
			{
				endian_udword((UDWORD*)pPos);
				id = *((UDWORD *) pPos);
				psCDroid = (DROID *)getBaseObjFromId(id);
				if (!psCDroid)
				{
					debug(LOG_ERROR, "Could not find object id %d", id);
				}
				else
				{
					((DROID_GROUP*)(psVal->v.oval))->add(psCDroid);
				}

				pPos += sizeof(UDWORD);
				members -= 1;
			}
		}
		else		// a group var was unallocated during saving
		{
			pPos += sizeof(UWORD);
		}
		break;
	case ST_SOUND:
		// find audio id

		// don't use sound if it's disabled
		if (audio_Disabled())
		{
			psVal->v.ival = NO_SOUND;
			break;
		}

		pName = pBuffer;
		index = audio_GetTrackID( pName );
		if (index == SAMPLE_NOT_FOUND)
		{
			// find empty id and set track vals
			index = audio_SetTrackVals(pName, false, 100, 1800);
			if (!index)			//this is a NON fatal error.
			{
				// We can't find filename of the sound for some reason.
				debug(LOG_ERROR, "Sound ID not available %s not found", pName);
				break;
			}
		}
		psVal->v.ival = index;
		break;
	case ST_STRUCTUREID:
	case ST_DROIDID:
	default:
		// just set the contents directly
		psVal->v.ival = *((SDWORD *)pBuffer);
		endian_sdword(&psVal->v.ival);
		break;
	}

	return true;
}