コード例 #1
0
void
TiledContentHost::RenderTile(const TileHost& aTile,
                             const gfxRGBA* aBackgroundColor,
                             EffectChain& aEffectChain,
                             float aOpacity,
                             const gfx::Matrix4x4& aTransform,
                             const gfx::Filter& aFilter,
                             const gfx::Rect& aClipRect,
                             const nsIntRegion& aScreenRegion,
                             const nsIntPoint& aTextureOffset,
                             const nsIntSize& aTextureBounds)
{
  if (aTile.IsPlaceholderTile()) {
    // This shouldn't ever happen, but let's fail semi-gracefully. No need
    // to warn, the texture update would have already caught this.
    return;
  }

  if (aBackgroundColor) {
    aEffectChain.mPrimaryEffect = new EffectSolidColor(ToColor(*aBackgroundColor));
    nsIntRegionRectIterator it(aScreenRegion);
    for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
      Rect graphicsRect(rect->x, rect->y, rect->width, rect->height);
      mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, 1.0, aTransform);
    }
  }

  AutoLockTextureHost autoLock(aTile.mTextureHost);
  AutoLockTextureHost autoLockOnWhite(aTile.mTextureHostOnWhite);
  if (autoLock.Failed() ||
      autoLockOnWhite.Failed()) {
    NS_WARNING("Failed to lock tile");
    return;
  }
  RefPtr<TextureSource> source = aTile.mTextureHost->GetTextureSources();
  RefPtr<TextureSource> sourceOnWhite =
    aTile.mTextureHostOnWhite ? aTile.mTextureHostOnWhite->GetTextureSources() : nullptr;
  if (!source || (aTile.mTextureHostOnWhite && !sourceOnWhite)) {
    return;
  }

  RefPtr<TexturedEffect> effect = CreateTexturedEffect(source, sourceOnWhite, aFilter, true);
  if (!effect) {
    return;
  }

  aEffectChain.mPrimaryEffect = effect;

  nsIntRegionRectIterator it(aScreenRegion);
  for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
    Rect graphicsRect(rect->x, rect->y, rect->width, rect->height);
    Rect textureRect(rect->x - aTextureOffset.x, rect->y - aTextureOffset.y,
                     rect->width, rect->height);

    effect->mTextureCoords = Rect(textureRect.x / aTextureBounds.width,
                                  textureRect.y / aTextureBounds.height,
                                  textureRect.width / aTextureBounds.width,
                                  textureRect.height / aTextureBounds.height);
    mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, aOpacity, aTransform);
  }
  mCompositor->DrawDiagnostics(DiagnosticFlags::CONTENT | DiagnosticFlags::TILE,
                               aScreenRegion, aClipRect, aTransform, mFlashCounter);
}
コード例 #2
0
void
TiledContentHost::RenderTile(TileHost& aTile,
                             EffectChain& aEffectChain,
                             float aOpacity,
                             const gfx::Matrix4x4& aTransform,
                             const gfx::Filter& aFilter,
                             const gfx::Rect& aClipRect,
                             const nsIntRegion& aScreenRegion,
                             const IntPoint& aTextureOffset,
                             const IntSize& aTextureBounds,
                             const gfx::Rect& aVisibleRect)
{
  MOZ_ASSERT(!aTile.IsPlaceholderTile());

  AutoLockTextureHost autoLock(aTile.mTextureHost);
  AutoLockTextureHost autoLockOnWhite(aTile.mTextureHostOnWhite);
  if (autoLock.Failed() ||
      autoLockOnWhite.Failed()) {
    NS_WARNING("Failed to lock tile");
    return;
  }

  if (!aTile.mTextureHost->BindTextureSource(aTile.mTextureSource)) {
    return;
  }

  if (aTile.mTextureHostOnWhite && !aTile.mTextureHostOnWhite->BindTextureSource(aTile.mTextureSourceOnWhite)) {
    return;
  }

  RefPtr<TexturedEffect> effect =
    CreateTexturedEffect(aTile.mTextureSource,
                         aTile.mTextureSourceOnWhite,
                         aFilter,
                         true,
                         aTile.mTextureHost->GetRenderState());
  if (!effect) {
    return;
  }

  aEffectChain.mPrimaryEffect = effect;

  nsIntRegionRectIterator it(aScreenRegion);
  for (const IntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
    Rect graphicsRect(rect->x, rect->y, rect->width, rect->height);
    Rect textureRect(rect->x - aTextureOffset.x, rect->y - aTextureOffset.y,
                     rect->width, rect->height);

    effect->mTextureCoords = Rect(textureRect.x / aTextureBounds.width,
                                  textureRect.y / aTextureBounds.height,
                                  textureRect.width / aTextureBounds.width,
                                  textureRect.height / aTextureBounds.height);
    mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, aOpacity, aTransform, aVisibleRect);
  }
  DiagnosticFlags flags = DiagnosticFlags::CONTENT | DiagnosticFlags::TILE;
  if (aTile.mTextureHostOnWhite) {
    flags |= DiagnosticFlags::COMPONENT_ALPHA;
  }
  mCompositor->DrawDiagnostics(flags,
                               aScreenRegion, aClipRect, aTransform, mFlashCounter);
}