コード例 #1
0
void	ConstraintDemo::initPhysics()
{
	setTexturing(true);
	setShadows(true);

	setCameraDistance(26.f);
	m_Time = 0;

	setupEmptyDynamicsWorld();

	//btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(40.),btScalar(50.)));
	btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),40);

	m_collisionShapes.push_back(groundShape);
	btTransform groundTransform;
	groundTransform.setIdentity();
	groundTransform.setOrigin(btVector3(0,-56,0));
	btRigidBody* groundBody;
	groundBody= localCreateRigidBody(0, groundTransform, groundShape);



	btCollisionShape* shape = new btBoxShape(btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
	m_collisionShapes.push_back(shape);
	btTransform trans;
	trans.setIdentity();
	trans.setOrigin(btVector3(0,20,0));

	float mass = 1.f;
#if ENABLE_ALL_DEMOS
	//point to point constraint (ball socket)
	{
		btRigidBody* body0 = localCreateRigidBody( mass,trans,shape);
		trans.setOrigin(btVector3(2*CUBE_HALF_EXTENTS,20,0));

		mass = 1.f;
		btRigidBody* body1 = 0;//localCreateRigidBody( mass,trans,shape);
//		btRigidBody* body1 = localCreateRigidBody( 0.0,trans,0);
		//body1->setActivationState(DISABLE_DEACTIVATION);
		//body1->setDamping(0.3,0.3);

		btVector3 pivotInA(CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS);
		btVector3 axisInA(0,0,1);

		btVector3 pivotInB = body1 ? body1->getCenterOfMassTransform().inverse()(body0->getCenterOfMassTransform()(pivotInA)) : pivotInA;
		btVector3 axisInB = body1? 
			(body1->getCenterOfMassTransform().getBasis().inverse()*(body1->getCenterOfMassTransform().getBasis() * axisInA)) : 
		body0->getCenterOfMassTransform().getBasis() * axisInA;

//#define P2P
#ifdef P2P
		btTypedConstraint* p2p = new btPoint2PointConstraint(*body0,pivotInA);
		//btTypedConstraint* p2p = new btPoint2PointConstraint(*body0,*body1,pivotInA,pivotInB);
		//btTypedConstraint* hinge = new btHingeConstraint(*body0,*body1,pivotInA,pivotInB,axisInA,axisInB);
		m_dynamicsWorld->addConstraint(p2p);
		p2p->setDbgDrawSize(btScalar(5.f));
#else
		btHingeConstraint* hinge = new btHingeConstraint(*body0,pivotInA,axisInA);
		
		//use zero targetVelocity and a small maxMotorImpulse to simulate joint friction
		//float	targetVelocity = 0.f;
		//float	maxMotorImpulse = 0.01;
		float	targetVelocity = 1.f;
		float	maxMotorImpulse = 1.0f;
		hinge->enableAngularMotor(true,targetVelocity,maxMotorImpulse);
		m_dynamicsWorld->addConstraint(hinge);
		hinge->setDbgDrawSize(btScalar(5.f));
#endif //P2P
		

		

	}
#endif

#if ENABLE_ALL_DEMOS	
	//create a slider, using the generic D6 constraint
	{
		mass = 1.f;
		btVector3 sliderWorldPos(0,10,0);
		btVector3 sliderAxis(1,0,0);
		btScalar angle=0.f;//SIMD_RADS_PER_DEG * 10.f;
		btMatrix3x3 sliderOrientation(btQuaternion(sliderAxis ,angle));
		trans.setIdentity();
		trans.setOrigin(sliderWorldPos);
		//trans.setBasis(sliderOrientation);
		sliderTransform = trans;

		d6body0 = localCreateRigidBody( mass,trans,shape);
		d6body0->setActivationState(DISABLE_DEACTIVATION);
		btRigidBody* fixedBody1 = localCreateRigidBody(0,trans,0);
		m_dynamicsWorld->addRigidBody(fixedBody1);

		btTransform frameInA, frameInB;
		frameInA = btTransform::getIdentity();
		frameInB = btTransform::getIdentity();
		frameInA.setOrigin(btVector3(0., 5., 0.));
		frameInB.setOrigin(btVector3(0., 5., 0.));

//		bool useLinearReferenceFrameA = false;//use fixed frame B for linear llimits
		bool useLinearReferenceFrameA = true;//use fixed frame A for linear llimits
		spSlider6Dof = new btGeneric6DofConstraint(*fixedBody1, *d6body0,frameInA,frameInB,useLinearReferenceFrameA);
		spSlider6Dof->setLinearLowerLimit(lowerSliderLimit);
		spSlider6Dof->setLinearUpperLimit(hiSliderLimit);

		//range should be small, otherwise singularities will 'explode' the constraint
//		spSlider6Dof->setAngularLowerLimit(btVector3(-1.5,0,0));
//		spSlider6Dof->setAngularUpperLimit(btVector3(1.5,0,0));
//		spSlider6Dof->setAngularLowerLimit(btVector3(0,0,0));
//		spSlider6Dof->setAngularUpperLimit(btVector3(0,0,0));
		spSlider6Dof->setAngularLowerLimit(btVector3(-SIMD_PI,0,0));
		spSlider6Dof->setAngularUpperLimit(btVector3(1.5,0,0));

		spSlider6Dof->getTranslationalLimitMotor()->m_enableMotor[0] = true;
		spSlider6Dof->getTranslationalLimitMotor()->m_targetVelocity[0] = -5.0f;
		spSlider6Dof->getTranslationalLimitMotor()->m_maxMotorForce[0] = 0.1f;


		m_dynamicsWorld->addConstraint(spSlider6Dof);
		spSlider6Dof->setDbgDrawSize(btScalar(5.f));

	}
#endif
#if ENABLE_ALL_DEMOS
	{ // create a door using hinge constraint attached to the world
		btCollisionShape* pDoorShape = new btBoxShape(btVector3(2.0f, 5.0f, 0.2f));
		m_collisionShapes.push_back(pDoorShape);
		btTransform doorTrans;
		doorTrans.setIdentity();
		doorTrans.setOrigin(btVector3(-5.0f, -2.0f, 0.0f));
		btRigidBody* pDoorBody = localCreateRigidBody( 1.0, doorTrans, pDoorShape);
		pDoorBody->setActivationState(DISABLE_DEACTIVATION);
		const btVector3 btPivotA(10.f +  2.1f, -2.0f, 0.0f ); // right next to the door slightly outside
		btVector3 btAxisA( 0.0f, 1.0f, 0.0f ); // pointing upwards, aka Y-axis

		spDoorHinge = new btHingeConstraint( *pDoorBody, btPivotA, btAxisA );

//		spDoorHinge->setLimit( 0.0f, SIMD_PI_2 );
		// test problem values
//		spDoorHinge->setLimit( -SIMD_PI, SIMD_PI*0.8f);

//		spDoorHinge->setLimit( 1.f, -1.f);
//		spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI);
//		spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI, 0.9f, 0.3f, 0.0f);
//		spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI, 0.9f, 0.01f, 0.0f); // "sticky limits"
		spDoorHinge->setLimit( -SIMD_PI * 0.25f, SIMD_PI * 0.25f );
//		spDoorHinge->setLimit( 0.0f, 0.0f );
		m_dynamicsWorld->addConstraint(spDoorHinge);
		spDoorHinge->setDbgDrawSize(btScalar(5.f));

		//doorTrans.setOrigin(btVector3(-5.0f, 2.0f, 0.0f));
		//btRigidBody* pDropBody = localCreateRigidBody( 10.0, doorTrans, shape);
	}
#endif
#if ENABLE_ALL_DEMOS
	{ // create a generic 6DOF constraint

		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(10.), btScalar(6.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
//		btRigidBody* pBodyA = localCreateRigidBody( mass, tr, shape);
		btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape);
//		btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, 0);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);

		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(0.), btScalar(6.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
		btRigidBody* pBodyB = localCreateRigidBody(mass, tr, shape);
//		btRigidBody* pBodyB = localCreateRigidBody(0.f, tr, shape);
		pBodyB->setActivationState(DISABLE_DEACTIVATION);

		btTransform frameInA, frameInB;
		frameInA = btTransform::getIdentity();
		frameInA.setOrigin(btVector3(btScalar(-5.), btScalar(0.), btScalar(0.)));
		frameInB = btTransform::getIdentity();
		frameInB.setOrigin(btVector3(btScalar(5.), btScalar(0.), btScalar(0.)));

		btGeneric6DofConstraint* pGen6DOF = new btGeneric6DofConstraint(*pBodyA, *pBodyB, frameInA, frameInB, true);
//		btGeneric6DofConstraint* pGen6DOF = new btGeneric6DofConstraint(*pBodyA, *pBodyB, frameInA, frameInB, false);
		pGen6DOF->setLinearLowerLimit(btVector3(-10., -2., -1.));
		pGen6DOF->setLinearUpperLimit(btVector3(10., 2., 1.));
//		pGen6DOF->setLinearLowerLimit(btVector3(-10., 0., 0.));
//		pGen6DOF->setLinearUpperLimit(btVector3(10., 0., 0.));
//		pGen6DOF->setLinearLowerLimit(btVector3(0., 0., 0.));
//		pGen6DOF->setLinearUpperLimit(btVector3(0., 0., 0.));

//		pGen6DOF->getTranslationalLimitMotor()->m_enableMotor[0] = true;
//		pGen6DOF->getTranslationalLimitMotor()->m_targetVelocity[0] = 5.0f;
//		pGen6DOF->getTranslationalLimitMotor()->m_maxMotorForce[0] = 0.1f;


//		pGen6DOF->setAngularLowerLimit(btVector3(0., SIMD_HALF_PI*0.9, 0.));
//		pGen6DOF->setAngularUpperLimit(btVector3(0., -SIMD_HALF_PI*0.9, 0.));
//		pGen6DOF->setAngularLowerLimit(btVector3(0., 0., -SIMD_HALF_PI));
//		pGen6DOF->setAngularUpperLimit(btVector3(0., 0., SIMD_HALF_PI));

		pGen6DOF->setAngularLowerLimit(btVector3(-SIMD_HALF_PI * 0.5f, -0.75, -SIMD_HALF_PI * 0.8f));
		pGen6DOF->setAngularUpperLimit(btVector3(SIMD_HALF_PI * 0.5f, 0.75, SIMD_HALF_PI * 0.8f));
//		pGen6DOF->setAngularLowerLimit(btVector3(0.f, -0.75, SIMD_HALF_PI * 0.8f));
//		pGen6DOF->setAngularUpperLimit(btVector3(0.f, 0.75, -SIMD_HALF_PI * 0.8f));
//		pGen6DOF->setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI * 0.8f, SIMD_HALF_PI * 1.98f));
//		pGen6DOF->setAngularUpperLimit(btVector3(0.f, SIMD_HALF_PI * 0.8f,  -SIMD_HALF_PI * 1.98f));

		
		
//		pGen6DOF->setAngularLowerLimit(btVector3(-0.75,-0.5, -0.5));
//		pGen6DOF->setAngularUpperLimit(btVector3(0.75,0.5, 0.5));
//		pGen6DOF->setAngularLowerLimit(btVector3(-0.75,0., 0.));
//		pGen6DOF->setAngularUpperLimit(btVector3(0.75,0., 0.));
//		pGen6DOF->setAngularLowerLimit(btVector3(0., -0.7,0.));
//		pGen6DOF->setAngularUpperLimit(btVector3(0., 0.7, 0.));
//		pGen6DOF->setAngularLowerLimit(btVector3(-1., 0.,0.));
//		pGen6DOF->setAngularUpperLimit(btVector3(1., 0., 0.));

		m_dynamicsWorld->addConstraint(pGen6DOF, true);
		pGen6DOF->setDbgDrawSize(btScalar(5.f));
	}
#endif
#if ENABLE_ALL_DEMOS
	{ // create a ConeTwist constraint

		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-10.), btScalar(5.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
		btRigidBody* pBodyA = localCreateRigidBody( 1.0, tr, shape);
//		btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);

		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-10.), btScalar(-5.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
		btRigidBody* pBodyB = localCreateRigidBody(0.0, tr, shape);
//		btRigidBody* pBodyB = localCreateRigidBody(1.0, tr, shape);

		btTransform frameInA, frameInB;
		frameInA = btTransform::getIdentity();
		frameInA.getBasis().setEulerZYX(0, 0, SIMD_PI_2);
		frameInA.setOrigin(btVector3(btScalar(0.), btScalar(-5.), btScalar(0.)));
		frameInB = btTransform::getIdentity();
		frameInB.getBasis().setEulerZYX(0,0,  SIMD_PI_2);
		frameInB.setOrigin(btVector3(btScalar(0.), btScalar(5.), btScalar(0.)));

		m_ctc = new btConeTwistConstraint(*pBodyA, *pBodyB, frameInA, frameInB);
//		m_ctc->setLimit(btScalar(SIMD_PI_4), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f);
//		m_ctc->setLimit(btScalar(SIMD_PI_4*0.6f), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f, 1.0f); // soft limit == hard limit
		m_ctc->setLimit(btScalar(SIMD_PI_4*0.6f), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f, 0.5f);
		m_dynamicsWorld->addConstraint(m_ctc, true);
		m_ctc->setDbgDrawSize(btScalar(5.f));
		// s_bTestConeTwistMotor = true; // use only with old solver for now
		s_bTestConeTwistMotor = false;
	}
#endif
#if ENABLE_ALL_DEMOS
	{ // Hinge connected to the world, with motor (to hinge motor with new and old constraint solver)
		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(0.), btScalar(0.), btScalar(0.)));
		btRigidBody* pBody = localCreateRigidBody( 1.0, tr, shape);
		pBody->setActivationState(DISABLE_DEACTIVATION);
		const btVector3 btPivotA( 10.0f, 0.0f, 0.0f );
		btVector3 btAxisA( 0.0f, 0.0f, 1.0f );

		btHingeConstraint* pHinge = new btHingeConstraint( *pBody, btPivotA, btAxisA );
//		pHinge->enableAngularMotor(true, -1.0, 0.165); // use for the old solver
		pHinge->enableAngularMotor(true, -1.0f, 1.65f); // use for the new SIMD solver
		m_dynamicsWorld->addConstraint(pHinge);
		pHinge->setDbgDrawSize(btScalar(5.f));
	}
#endif

#if ENABLE_ALL_DEMOS
	{ 
		// create a universal joint using generic 6DOF constraint
		// create two rigid bodies
		// static bodyA (parent) on top:
		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(20.), btScalar(4.), btScalar(0.)));
		btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);
		// dynamic bodyB (child) below it :
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(20.), btScalar(0.), btScalar(0.)));
		btRigidBody* pBodyB = localCreateRigidBody(1.0, tr, shape);
		pBodyB->setActivationState(DISABLE_DEACTIVATION);
		// add some (arbitrary) data to build constraint frames
		btVector3 parentAxis(1.f, 0.f, 0.f); 
		btVector3 childAxis(0.f, 0.f, 1.f); 
		btVector3 anchor(20.f, 2.f, 0.f);

		btUniversalConstraint* pUniv = new btUniversalConstraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis);
		pUniv->setLowerLimit(-SIMD_HALF_PI * 0.5f, -SIMD_HALF_PI * 0.5f);
		pUniv->setUpperLimit(SIMD_HALF_PI * 0.5f,  SIMD_HALF_PI * 0.5f);
		// add constraint to world
		m_dynamicsWorld->addConstraint(pUniv, true);
		// draw constraint frames and limits for debugging
		pUniv->setDbgDrawSize(btScalar(5.f));
	}
#endif

#if ENABLE_ALL_DEMOS
	{ // create a generic 6DOF constraint with springs 

		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-20.), btScalar(16.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
		btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);

		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-10.), btScalar(16.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
		btRigidBody* pBodyB = localCreateRigidBody(1.0, tr, shape);
		pBodyB->setActivationState(DISABLE_DEACTIVATION);

		btTransform frameInA, frameInB;
		frameInA = btTransform::getIdentity();
		frameInA.setOrigin(btVector3(btScalar(10.), btScalar(0.), btScalar(0.)));
		frameInB = btTransform::getIdentity();
		frameInB.setOrigin(btVector3(btScalar(0.), btScalar(0.), btScalar(0.)));

		btGeneric6DofSpringConstraint* pGen6DOFSpring = new btGeneric6DofSpringConstraint(*pBodyA, *pBodyB, frameInA, frameInB, true);
		pGen6DOFSpring->setLinearUpperLimit(btVector3(5., 0., 0.));
		pGen6DOFSpring->setLinearLowerLimit(btVector3(-5., 0., 0.));

		pGen6DOFSpring->setAngularLowerLimit(btVector3(0.f, 0.f, -1.5f));
		pGen6DOFSpring->setAngularUpperLimit(btVector3(0.f, 0.f, 1.5f));

		m_dynamicsWorld->addConstraint(pGen6DOFSpring, true);
		pGen6DOFSpring->setDbgDrawSize(btScalar(5.f));
		
		pGen6DOFSpring->enableSpring(0, true);
		pGen6DOFSpring->setStiffness(0, 39.478f);
		pGen6DOFSpring->setDamping(0, 0.5f);
		pGen6DOFSpring->enableSpring(5, true);
		pGen6DOFSpring->setStiffness(5, 39.478f);
		pGen6DOFSpring->setDamping(0, 0.3f);
		pGen6DOFSpring->setEquilibriumPoint();
	}
#endif
#if ENABLE_ALL_DEMOS
	{ 
		// create a Hinge2 joint
		// create two rigid bodies
		// static bodyA (parent) on top:
		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-20.), btScalar(4.), btScalar(0.)));
		btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);
		// dynamic bodyB (child) below it :
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-20.), btScalar(0.), btScalar(0.)));
		btRigidBody* pBodyB = localCreateRigidBody(1.0, tr, shape);
		pBodyB->setActivationState(DISABLE_DEACTIVATION);
		// add some data to build constraint frames
		btVector3 parentAxis(0.f, 1.f, 0.f); 
		btVector3 childAxis(1.f, 0.f, 0.f); 
		btVector3 anchor(-20.f, 0.f, 0.f);
		btHinge2Constraint* pHinge2 = new btHinge2Constraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis);
		pHinge2->setLowerLimit(-SIMD_HALF_PI * 0.5f);
		pHinge2->setUpperLimit( SIMD_HALF_PI * 0.5f);
		// add constraint to world
		m_dynamicsWorld->addConstraint(pHinge2, true);
		// draw constraint frames and limits for debugging
		pHinge2->setDbgDrawSize(btScalar(5.f));
	}
#endif
#if  ENABLE_ALL_DEMOS
	{ 
		// create a Hinge joint between two dynamic bodies
		// create two rigid bodies
		// static bodyA (parent) on top:
		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-20.), btScalar(-2.), btScalar(0.)));
		btRigidBody* pBodyA = localCreateRigidBody( 1.0f, tr, shape);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);
		// dynamic bodyB:
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-30.), btScalar(-2.), btScalar(0.)));
		btRigidBody* pBodyB = localCreateRigidBody(10.0, tr, shape);
		pBodyB->setActivationState(DISABLE_DEACTIVATION);
		// add some data to build constraint frames
		btVector3 axisA(0.f, 1.f, 0.f); 
		btVector3 axisB(0.f, 1.f, 0.f); 
		btVector3 pivotA(-5.f, 0.f, 0.f);
		btVector3 pivotB( 5.f, 0.f, 0.f);
		spHingeDynAB = new btHingeConstraint(*pBodyA, *pBodyB, pivotA, pivotB, axisA, axisB);
		spHingeDynAB->setLimit(-SIMD_HALF_PI * 0.5f, SIMD_HALF_PI * 0.5f);
		// add constraint to world
		m_dynamicsWorld->addConstraint(spHingeDynAB, true);
		// draw constraint frames and limits for debugging
		spHingeDynAB->setDbgDrawSize(btScalar(5.f));
	}
#endif

#ifdef TEST_SERIALIZATION

	int maxSerializeBufferSize = 1024*1024*5;

	btDefaultSerializer*	serializer = new btDefaultSerializer(maxSerializeBufferSize);
	m_dynamicsWorld->serialize(serializer);
	
	FILE* f2 = fopen("testFile.bullet","wb");
	fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1,f2);
	fclose(f2);


	exitPhysics();
	
	setupEmptyDynamicsWorld();

	btBulletWorldImporter* fileLoader = new btBulletWorldImporter(m_dynamicsWorld);

	fileLoader->loadFile("testFile.bullet");

#endif //TEST_SERIALIZATION

}
コード例 #2
0
ファイル: physics.cpp プロジェクト: DreadIsBack/BlendELF
void elfRecalcJoint(elfJoint* joint)
{
	elfVec3f pos1;
	elfVec3f pos2;
	elfVec4f qua1;
	elfVec4f qua2;
	elfVec4f aqua1;
	elfVec4f aqua2;
	elfVec3f worldCoordPivot1;
	elfVec3f localCoordPivot2;
	elfVec3f localAxis1;
	elfVec3f localAxis2;
	float matrix1[16];
	float matrix2[16];
	float matrix3[16];

	pos1 = elfGetActorPosition(joint->actor1);
	pos2 = elfGetActorPosition(joint->actor2);
	qua1 = elfGetActorOrientation(joint->actor1);
	qua2 = elfGetActorOrientation(joint->actor2);

	worldCoordPivot1.x = joint->pivot[0];
	worldCoordPivot1.y = joint->pivot[1];
	worldCoordPivot1.z = joint->pivot[2];

	worldCoordPivot1 = elfAddVec3fVec3f(elfMulQuaVec3f(qua1, worldCoordPivot1), pos1);
	localCoordPivot2 = elfMulQuaVec3f(elfGetQuaInverted(qua2), elfSubVec3fVec3f(worldCoordPivot1, pos2));

	btVector3 pivotInA(joint->pivot[0], joint->pivot[1], joint->pivot[2]);
	btVector3 pivotInB(localCoordPivot2.x, localCoordPivot2.y, localCoordPivot2.z);

	aqua1 = elfCreateQuaFromEuler(joint->axis[0], joint->axis[1], joint->axis[2]);
	localAxis1 = elfMulQuaVec3f(aqua1, elfCreateVec3f(0.0f, 0.0f, 1.0f));

	aqua2 = elfMulQuaQua(aqua1, elfMulQuaQua(qua1, elfGetQuaInverted(qua2)));
	localAxis2 = elfMulQuaVec3f(aqua2, elfCreateVec3f(0.0f, 0.0f, 1.0f));

	btVector3 axisInA(localAxis1.x, localAxis1.y, localAxis1.z);
	btVector3 axisInB(localAxis2.x, localAxis2.y, localAxis2.z);

	if(joint->jointType == ELF_HINGE)
	{
		joint->constraint = new btHingeConstraint(*joint->actor1->object->body,* joint->actor2->object->body,
			pivotInA, pivotInB, axisInA, axisInB);
		joint->actor1->scene->world->world->addConstraint(joint->constraint);
	}
	else if(joint->jointType == ELF_BALL)
	{
		joint->constraint = new btPoint2PointConstraint(*joint->actor1->object->body,* joint->actor2->object->body, pivotInA, pivotInB);
		joint->actor1->scene->world->world->addConstraint(joint->constraint);
	}
	else if(joint->jointType == ELF_CONE_TWIST)
	{
		gfxMatrix4SetIdentity(matrix1);
		matrix1[12] = joint->pivot[0];
		matrix1[13] = joint->pivot[1];
		matrix1[14] = joint->pivot[2];
		gfxQuaToMatrix4(&aqua1.x, matrix2);
		gfxMulMatrix4Matrix4(matrix1, matrix2, matrix3);
		btTransform frameInA;
		frameInA.setFromOpenGLMatrix(matrix3);

		gfxMatrix4SetIdentity(matrix1);
		matrix1[12] = localCoordPivot2.x;
		matrix1[13] = localCoordPivot2.y;
		matrix1[14] = localCoordPivot2.z;
		gfxQuaToMatrix4(&aqua2.x, matrix2);
		gfxMulMatrix4Matrix4(matrix1, matrix2, matrix3);
		btTransform frameInB;
		frameInB.setFromOpenGLMatrix(matrix3);

		joint->constraint = new btConeTwistConstraint(*joint->actor1->object->body,
			*joint->actor2->object->body, frameInA, frameInB);
		joint->actor1->scene->world->world->addConstraint(joint->constraint);
	}
}
コード例 #3
0
int			CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl0,class PHY_IPhysicsController* ctrl1,PHY_ConstraintType type,
													float pivotX,float pivotY,float pivotZ,
													float axisX,float axisY,float axisZ)
{


	CcdPhysicsController* c0 = (CcdPhysicsController*)ctrl0;
	CcdPhysicsController* c1 = (CcdPhysicsController*)ctrl1;

	RigidBody* rb0 = c0 ? c0->GetRigidBody() : 0;
	RigidBody* rb1 = c1 ? c1->GetRigidBody() : 0;

	ASSERT(rb0);

	SimdVector3 pivotInA(pivotX,pivotY,pivotZ);
	SimdVector3 pivotInB = rb1 ? rb1->getCenterOfMassTransform().inverse()(rb0->getCenterOfMassTransform()(pivotInA)) : pivotInA;
	SimdVector3 axisInA(axisX,axisY,axisZ);
	SimdVector3 axisInB = rb1 ? 
		(rb1->getCenterOfMassTransform().getBasis().inverse()*(rb0->getCenterOfMassTransform().getBasis() * axisInA)) : 
	rb0->getCenterOfMassTransform().getBasis() * axisInA;

	bool angularOnly = false;

	switch (type)
	{
	case PHY_POINT2POINT_CONSTRAINT:
		{

			Point2PointConstraint* p2p = 0;

			if (rb1)
			{
				p2p = new Point2PointConstraint(*rb0,
					*rb1,pivotInA,pivotInB);
			} else
			{
				p2p = new Point2PointConstraint(*rb0,
					pivotInA);
			}

			m_constraints.push_back(p2p);
			p2p->SetUserConstraintId(gConstraintUid++);
			p2p->SetUserConstraintType(type);
			//64 bit systems can't cast pointer to int. could use size_t instead.
			return p2p->GetUserConstraintId();

			break;
		}

	case PHY_GENERIC_6DOF_CONSTRAINT:
		{
			Generic6DofConstraint* genericConstraint = 0;

			if (rb1)
			{
				SimdTransform frameInA;
				SimdTransform frameInB;
				
				SimdVector3 axis1, axis2;
				SimdPlaneSpace1( axisInA, axis1, axis2 );

				frameInA.getBasis().setValue( axisInA.x(), axis1.x(), axis2.x(),
					                          axisInA.y(), axis1.y(), axis2.y(),
											  axisInA.z(), axis1.z(), axis2.z() );

	
				SimdPlaneSpace1( axisInB, axis1, axis2 );
				frameInB.getBasis().setValue( axisInB.x(), axis1.x(), axis2.x(),
					                          axisInB.y(), axis1.y(), axis2.y(),
											  axisInB.z(), axis1.z(), axis2.z() );

				frameInA.setOrigin( pivotInA );
				frameInB.setOrigin( pivotInB );

				genericConstraint = new Generic6DofConstraint(
					*rb0,*rb1,
					frameInA,frameInB);


			} else
			{
				// TODO: Implement single body case...

			}
			

			m_constraints.push_back(genericConstraint);
			genericConstraint->SetUserConstraintId(gConstraintUid++);
			genericConstraint->SetUserConstraintType(type);
			//64 bit systems can't cast pointer to int. could use size_t instead.
			return genericConstraint->GetUserConstraintId();

			break;
		}
	case PHY_ANGULAR_CONSTRAINT:
		angularOnly = true;


	case PHY_LINEHINGE_CONSTRAINT:
		{
			HingeConstraint* hinge = 0;

			if (rb1)
			{
				hinge = new HingeConstraint(
					*rb0,
					*rb1,pivotInA,pivotInB,axisInA,axisInB);


			} else
			{
				hinge = new HingeConstraint(*rb0,
					pivotInA,axisInA);

			}
			hinge->setAngularOnly(angularOnly);

			m_constraints.push_back(hinge);
			hinge->SetUserConstraintId(gConstraintUid++);
			hinge->SetUserConstraintType(type);
			//64 bit systems can't cast pointer to int. could use size_t instead.
			return hinge->GetUserConstraintId();
			break;
		}
#ifdef NEW_BULLET_VEHICLE_SUPPORT

	case PHY_VEHICLE_CONSTRAINT:
		{
			RaycastVehicle::VehicleTuning* tuning = new RaycastVehicle::VehicleTuning();
			RigidBody* chassis = rb0;
			DefaultVehicleRaycaster* raycaster = new DefaultVehicleRaycaster(this,ctrl0);
			RaycastVehicle* vehicle = new RaycastVehicle(*tuning,chassis,raycaster);
			WrapperVehicle* wrapperVehicle = new WrapperVehicle(vehicle,ctrl0);
			m_wrapperVehicles.push_back(wrapperVehicle);
			vehicle->SetUserConstraintId(gConstraintUid++);
			vehicle->SetUserConstraintType(type);
			return vehicle->GetUserConstraintId();

			break;
		};
#endif //NEW_BULLET_VEHICLE_SUPPORT

	default:
		{
		}
	};

	//RigidBody& rbA,RigidBody& rbB, const SimdVector3& pivotInA,const SimdVector3& pivotInB

	return 0;

}
コード例 #4
0
void	AllConstraintDemo::initPhysics()
{
	m_guiHelper->setUpAxis(1);

	m_Time = 0;

	setupEmptyDynamicsWorld();

	m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);

	//btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(40.),btScalar(50.)));
	btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),40);

	m_collisionShapes.push_back(groundShape);
	btTransform groundTransform;
	groundTransform.setIdentity();
	groundTransform.setOrigin(btVector3(0,-56,0));
	btRigidBody* groundBody;
	groundBody= createRigidBody(0, groundTransform, groundShape);



	btCollisionShape* shape = new btBoxShape(btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
	m_collisionShapes.push_back(shape);
	btTransform trans;
	trans.setIdentity();
	trans.setOrigin(btVector3(0,20,0));

	float mass = 1.f;

#if ENABLE_ALL_DEMOS
///gear constraint demo

#define THETA SIMD_PI/4.f
#define L_1 (2 - tan(THETA))
#define L_2 (1 / cos(THETA))
#define RATIO L_2 / L_1

	btRigidBody* bodyA=0;
	btRigidBody* bodyB=0;

	{
		btCollisionShape* cylA = new btCylinderShape(btVector3(0.2,0.25,0.2));
		btCollisionShape* cylB = new btCylinderShape(btVector3(L_1,0.025,L_1));
		btCompoundShape* cyl0 = new btCompoundShape();
		cyl0->addChildShape(btTransform::getIdentity(),cylA);
		cyl0->addChildShape(btTransform::getIdentity(),cylB);

		btScalar mass = 6.28;
		btVector3 localInertia;
		cyl0->calculateLocalInertia(mass,localInertia);
		btRigidBody::btRigidBodyConstructionInfo ci(mass,0,cyl0,localInertia);
		ci.m_startWorldTransform.setOrigin(btVector3(-8,1,-8));

		btRigidBody* body = new btRigidBody(ci);//1,0,cyl0,localInertia);
		m_dynamicsWorld->addRigidBody(body);
		body->setLinearFactor(btVector3(0,0,0));
		body->setAngularFactor(btVector3(0,1,0));
		bodyA = body;
	}

	{
		btCollisionShape* cylA = new btCylinderShape(btVector3(0.2,0.26,0.2));
		btCollisionShape* cylB = new btCylinderShape(btVector3(L_2,0.025,L_2));
		btCompoundShape* cyl0 = new btCompoundShape();
		cyl0->addChildShape(btTransform::getIdentity(),cylA);
		cyl0->addChildShape(btTransform::getIdentity(),cylB);

		btScalar mass = 6.28;
		btVector3 localInertia;
		cyl0->calculateLocalInertia(mass,localInertia);
		btRigidBody::btRigidBodyConstructionInfo ci(mass,0,cyl0,localInertia);
		ci.m_startWorldTransform.setOrigin(btVector3(-10,2,-8));


		btQuaternion orn(btVector3(0,0,1),-THETA);
		ci.m_startWorldTransform.setRotation(orn);

		btRigidBody* body = new btRigidBody(ci);//1,0,cyl0,localInertia);
		body->setLinearFactor(btVector3(0,0,0));
		btHingeConstraint* hinge = new btHingeConstraint(*body,btVector3(0,0,0),btVector3(0,1,0),true);
		m_dynamicsWorld->addConstraint(hinge);
		bodyB= body;
		body->setAngularVelocity(btVector3(0,3,0));

		m_dynamicsWorld->addRigidBody(body);
	}

	btVector3	axisA(0,1,0);
	btVector3	axisB(0,1,0);
	btQuaternion orn(btVector3(0,0,1),-THETA);
	btMatrix3x3 mat(orn);
	axisB = mat.getRow(1);

	btGearConstraint* gear = new btGearConstraint(*bodyA,*bodyB, axisA,axisB,RATIO);
	m_dynamicsWorld->addConstraint(gear,true);


#endif


#if ENABLE_ALL_DEMOS
	//point to point constraint with a breaking threshold
	{
		trans.setIdentity();
		trans.setOrigin(btVector3(1,30,-5));
		createRigidBody( mass,trans,shape);
		trans.setOrigin(btVector3(0,0,-5));

		btRigidBody* body0 = createRigidBody( mass,trans,shape);
		trans.setOrigin(btVector3(2*CUBE_HALF_EXTENTS,20,0));
		mass = 1.f;
	//	btRigidBody* body1 = 0;//createRigidBody( mass,trans,shape);
		btVector3 pivotInA(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,0);
		btTypedConstraint* p2p = new btPoint2PointConstraint(*body0,pivotInA);
		m_dynamicsWorld->addConstraint(p2p);
		p2p ->setBreakingImpulseThreshold(10.2);
		p2p->setDbgDrawSize(btScalar(5.f));
	}
#endif



#if ENABLE_ALL_DEMOS
	//point to point constraint (ball socket)
	{
		btRigidBody* body0 = createRigidBody( mass,trans,shape);
		trans.setOrigin(btVector3(2*CUBE_HALF_EXTENTS,20,0));

		mass = 1.f;
//		btRigidBody* body1 = 0;//createRigidBody( mass,trans,shape);
//		btRigidBody* body1 = createRigidBody( 0.0,trans,0);
		//body1->setActivationState(DISABLE_DEACTIVATION);
		//body1->setDamping(0.3,0.3);

		btVector3 pivotInA(CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS);
		btVector3 axisInA(0,0,1);

	//	btVector3 pivotInB = body1 ? body1->getCenterOfMassTransform().inverse()(body0->getCenterOfMassTransform()(pivotInA)) : pivotInA;
//		btVector3 axisInB = body1?
//			(body1->getCenterOfMassTransform().getBasis().inverse()*(body1->getCenterOfMassTransform().getBasis() * axisInA)) :
		body0->getCenterOfMassTransform().getBasis() * axisInA;

#define P2P
#ifdef P2P
		btTypedConstraint* p2p = new btPoint2PointConstraint(*body0,pivotInA);
		//btTypedConstraint* p2p = new btPoint2PointConstraint(*body0,*body1,pivotInA,pivotInB);
		//btTypedConstraint* hinge = new btHingeConstraint(*body0,*body1,pivotInA,pivotInB,axisInA,axisInB);
		m_dynamicsWorld->addConstraint(p2p);
		p2p->setDbgDrawSize(btScalar(5.f));
#else
		btHingeConstraint* hinge = new btHingeConstraint(*body0,pivotInA,axisInA);
		
		//use zero targetVelocity and a small maxMotorImpulse to simulate joint friction
		//float	targetVelocity = 0.f;
		//float	maxMotorImpulse = 0.01;
		float	targetVelocity = 1.f;
		float	maxMotorImpulse = 1.0f;
		hinge->enableAngularMotor(true,targetVelocity,maxMotorImpulse);
		m_dynamicsWorld->addConstraint(hinge);
		hinge->setDbgDrawSize(btScalar(5.f));
#endif //P2P
		

		

	}
#endif

	
#if ENABLE_ALL_DEMOS
	{
		btTransform trans;
	trans.setIdentity();
	btVector3 worldPos(-20,0,30);
	trans.setOrigin(worldPos);

	btTransform frameInA, frameInB;
	frameInA = btTransform::getIdentity();
	frameInB = btTransform::getIdentity();

	btRigidBody* pRbA1 = createRigidBody(mass, trans, shape);
//	btRigidBody* pRbA1 = createRigidBody(0.f, trans, shape);
	pRbA1->setActivationState(DISABLE_DEACTIVATION);

	// add dynamic rigid body B1
	worldPos.setValue(-30,0,30);
	trans.setOrigin(worldPos);
	btRigidBody* pRbB1 = createRigidBody(mass, trans, shape);
//	btRigidBody* pRbB1 = createRigidBody(0.f, trans, shape);
	pRbB1->setActivationState(DISABLE_DEACTIVATION);

	// create slider constraint between A1 and B1 and add it to world
	
	btSliderConstraint* spSlider1 = new btSliderConstraint(*pRbA1, *pRbB1, frameInA, frameInB, true);
//	spSlider1 = new btSliderConstraint(*pRbA1, *pRbB1, frameInA, frameInB, false);
	spSlider1->setLowerLinLimit(-15.0F);
	spSlider1->setUpperLinLimit(-5.0F);
//	spSlider1->setLowerLinLimit(5.0F);
//	spSlider1->setUpperLinLimit(15.0F);
//	spSlider1->setLowerLinLimit(-10.0F);
//	spSlider1->setUpperLinLimit(-10.0F);

	spSlider1->setLowerAngLimit(-SIMD_PI / 3.0F);
	spSlider1->setUpperAngLimit( SIMD_PI / 3.0F);


	m_dynamicsWorld->addConstraint(spSlider1, true);
	spSlider1->setDbgDrawSize(btScalar(5.f));
	}
#endif

#if ENABLE_ALL_DEMOS	
	//create a slider, using the generic D6 constraint
	{
		mass = 1.f;
		btVector3 sliderWorldPos(0,10,0);
		btVector3 sliderAxis(1,0,0);
		btScalar angle=0.f;//SIMD_RADS_PER_DEG * 10.f;
		btMatrix3x3 sliderOrientation(btQuaternion(sliderAxis ,angle));
		trans.setIdentity();
		trans.setOrigin(sliderWorldPos);
		//trans.setBasis(sliderOrientation);
		sliderTransform = trans;

		d6body0 = createRigidBody( mass,trans,shape);
		d6body0->setActivationState(DISABLE_DEACTIVATION);
		btRigidBody* fixedBody1 = createRigidBody(0,trans,0);
		m_dynamicsWorld->addRigidBody(fixedBody1);

		btTransform frameInA, frameInB;
		frameInA = btTransform::getIdentity();
		frameInB = btTransform::getIdentity();
		frameInA.setOrigin(btVector3(0., 5., 0.));
		frameInB.setOrigin(btVector3(0., 5., 0.));

//		bool useLinearReferenceFrameA = false;//use fixed frame B for linear llimits
		bool useLinearReferenceFrameA = true;//use fixed frame A for linear llimits
		spSlider6Dof = new btGeneric6DofConstraint(*fixedBody1, *d6body0,frameInA,frameInB,useLinearReferenceFrameA);
		spSlider6Dof->setLinearLowerLimit(lowerSliderLimit);
		spSlider6Dof->setLinearUpperLimit(hiSliderLimit);

		//range should be small, otherwise singularities will 'explode' the constraint
//		spSlider6Dof->setAngularLowerLimit(btVector3(-1.5,0,0));
//		spSlider6Dof->setAngularUpperLimit(btVector3(1.5,0,0));
//		spSlider6Dof->setAngularLowerLimit(btVector3(0,0,0));
//		spSlider6Dof->setAngularUpperLimit(btVector3(0,0,0));
		spSlider6Dof->setAngularLowerLimit(btVector3(-SIMD_PI,0,0));
		spSlider6Dof->setAngularUpperLimit(btVector3(1.5,0,0));

		spSlider6Dof->getTranslationalLimitMotor()->m_enableMotor[0] = true;
		spSlider6Dof->getTranslationalLimitMotor()->m_targetVelocity[0] = -5.0f;
		spSlider6Dof->getTranslationalLimitMotor()->m_maxMotorForce[0] = 6.0f;


		m_dynamicsWorld->addConstraint(spSlider6Dof);
		spSlider6Dof->setDbgDrawSize(btScalar(5.f));

	}
#endif
#if ENABLE_ALL_DEMOS
	{ // create a door using hinge constraint attached to the world
		btCollisionShape* pDoorShape = new btBoxShape(btVector3(2.0f, 5.0f, 0.2f));
		m_collisionShapes.push_back(pDoorShape);
		btTransform doorTrans;
		doorTrans.setIdentity();
		doorTrans.setOrigin(btVector3(-5.0f, -2.0f, 0.0f));
		btRigidBody* pDoorBody = createRigidBody( 1.0, doorTrans, pDoorShape);
		pDoorBody->setActivationState(DISABLE_DEACTIVATION);
		const btVector3 btPivotA(10.f +  2.1f, -2.0f, 0.0f ); // right next to the door slightly outside
		btVector3 btAxisA( 0.0f, 1.0f, 0.0f ); // pointing upwards, aka Y-axis

		spDoorHinge = new btHingeConstraint( *pDoorBody, btPivotA, btAxisA );

//		spDoorHinge->setLimit( 0.0f, SIMD_PI_2 );
		// test problem values
//		spDoorHinge->setLimit( -SIMD_PI, SIMD_PI*0.8f);

//		spDoorHinge->setLimit( 1.f, -1.f);
//		spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI);
//		spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI, 0.9f, 0.3f, 0.0f);
//		spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI, 0.9f, 0.01f, 0.0f); // "sticky limits"
		spDoorHinge->setLimit( -SIMD_PI * 0.25f, SIMD_PI * 0.25f );
//		spDoorHinge->setLimit( 0.0f, 0.0f );
		m_dynamicsWorld->addConstraint(spDoorHinge);
		spDoorHinge->setDbgDrawSize(btScalar(5.f));

		//doorTrans.setOrigin(btVector3(-5.0f, 2.0f, 0.0f));
		//btRigidBody* pDropBody = createRigidBody( 10.0, doorTrans, shape);
	}
#endif
#if ENABLE_ALL_DEMOS
	{ // create a generic 6DOF constraint

		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(10.), btScalar(6.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
//		btRigidBody* pBodyA = createRigidBody( mass, tr, shape);
		btRigidBody* pBodyA = createRigidBody( 0.0, tr, shape);
//		btRigidBody* pBodyA = createRigidBody( 0.0, tr, 0);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);

		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(0.), btScalar(6.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
		btRigidBody* pBodyB = createRigidBody(mass, tr, shape);
//		btRigidBody* pBodyB = createRigidBody(0.f, tr, shape);
		pBodyB->setActivationState(DISABLE_DEACTIVATION);

		btTransform frameInA, frameInB;
		frameInA = btTransform::getIdentity();
		frameInA.setOrigin(btVector3(btScalar(-5.), btScalar(0.), btScalar(0.)));
		frameInB = btTransform::getIdentity();
		frameInB.setOrigin(btVector3(btScalar(5.), btScalar(0.), btScalar(0.)));

		btGeneric6DofConstraint* pGen6DOF = new btGeneric6DofConstraint(*pBodyA, *pBodyB, frameInA, frameInB, true);
//		btGeneric6DofConstraint* pGen6DOF = new btGeneric6DofConstraint(*pBodyA, *pBodyB, frameInA, frameInB, false);
		pGen6DOF->setLinearLowerLimit(btVector3(-10., -2., -1.));
		pGen6DOF->setLinearUpperLimit(btVector3(10., 2., 1.));
//		pGen6DOF->setLinearLowerLimit(btVector3(-10., 0., 0.));
//		pGen6DOF->setLinearUpperLimit(btVector3(10., 0., 0.));
//		pGen6DOF->setLinearLowerLimit(btVector3(0., 0., 0.));
//		pGen6DOF->setLinearUpperLimit(btVector3(0., 0., 0.));

//		pGen6DOF->getTranslationalLimitMotor()->m_enableMotor[0] = true;
//		pGen6DOF->getTranslationalLimitMotor()->m_targetVelocity[0] = 5.0f;
//		pGen6DOF->getTranslationalLimitMotor()->m_maxMotorForce[0] = 6.0f;


//		pGen6DOF->setAngularLowerLimit(btVector3(0., SIMD_HALF_PI*0.9, 0.));
//		pGen6DOF->setAngularUpperLimit(btVector3(0., -SIMD_HALF_PI*0.9, 0.));
//		pGen6DOF->setAngularLowerLimit(btVector3(0., 0., -SIMD_HALF_PI));
//		pGen6DOF->setAngularUpperLimit(btVector3(0., 0., SIMD_HALF_PI));

		pGen6DOF->setAngularLowerLimit(btVector3(-SIMD_HALF_PI * 0.5f, -0.75, -SIMD_HALF_PI * 0.8f));
		pGen6DOF->setAngularUpperLimit(btVector3(SIMD_HALF_PI * 0.5f, 0.75, SIMD_HALF_PI * 0.8f));
//		pGen6DOF->setAngularLowerLimit(btVector3(0.f, -0.75, SIMD_HALF_PI * 0.8f));
//		pGen6DOF->setAngularUpperLimit(btVector3(0.f, 0.75, -SIMD_HALF_PI * 0.8f));
//		pGen6DOF->setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI * 0.8f, SIMD_HALF_PI * 1.98f));
//		pGen6DOF->setAngularUpperLimit(btVector3(0.f, SIMD_HALF_PI * 0.8f,  -SIMD_HALF_PI * 1.98f));

		
		
//		pGen6DOF->setAngularLowerLimit(btVector3(-0.75,-0.5, -0.5));
//		pGen6DOF->setAngularUpperLimit(btVector3(0.75,0.5, 0.5));
//		pGen6DOF->setAngularLowerLimit(btVector3(-0.75,0., 0.));
//		pGen6DOF->setAngularUpperLimit(btVector3(0.75,0., 0.));
//		pGen6DOF->setAngularLowerLimit(btVector3(0., -0.7,0.));
//		pGen6DOF->setAngularUpperLimit(btVector3(0., 0.7, 0.));
//		pGen6DOF->setAngularLowerLimit(btVector3(-1., 0.,0.));
//		pGen6DOF->setAngularUpperLimit(btVector3(1., 0., 0.));

		m_dynamicsWorld->addConstraint(pGen6DOF, true);
		pGen6DOF->setDbgDrawSize(btScalar(5.f));
	}
#endif
#if ENABLE_ALL_DEMOS
	{ // create a ConeTwist constraint

		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-10.), btScalar(5.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
		btRigidBody* pBodyA = createRigidBody( 1.0, tr, shape);
//		btRigidBody* pBodyA = createRigidBody( 0.0, tr, shape);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);

		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-10.), btScalar(-5.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
		btRigidBody* pBodyB = createRigidBody(0.0, tr, shape);
//		btRigidBody* pBodyB = createRigidBody(1.0, tr, shape);

		btTransform frameInA, frameInB;
		frameInA = btTransform::getIdentity();
		frameInA.getBasis().setEulerZYX(0, 0, SIMD_PI_2);
		frameInA.setOrigin(btVector3(btScalar(0.), btScalar(-5.), btScalar(0.)));
		frameInB = btTransform::getIdentity();
		frameInB.getBasis().setEulerZYX(0,0,  SIMD_PI_2);
		frameInB.setOrigin(btVector3(btScalar(0.), btScalar(5.), btScalar(0.)));

		m_ctc = new btConeTwistConstraint(*pBodyA, *pBodyB, frameInA, frameInB);
//		m_ctc->setLimit(btScalar(SIMD_PI_4), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f);
//		m_ctc->setLimit(btScalar(SIMD_PI_4*0.6f), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f, 1.0f); // soft limit == hard limit
		m_ctc->setLimit(btScalar(SIMD_PI_4*0.6f), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f, 0.5f);
		m_dynamicsWorld->addConstraint(m_ctc, true);
		m_ctc->setDbgDrawSize(btScalar(5.f));
		// s_bTestConeTwistMotor = true; // use only with old solver for now
		s_bTestConeTwistMotor = false;
	}
#endif
#if ENABLE_ALL_DEMOS
	{ // Hinge connected to the world, with motor (to hinge motor with new and old constraint solver)
		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(0.), btScalar(0.), btScalar(0.)));
		btRigidBody* pBody = createRigidBody( 1.0, tr, shape);
		pBody->setActivationState(DISABLE_DEACTIVATION);
		const btVector3 btPivotA( 10.0f, 0.0f, 0.0f );
		btVector3 btAxisA( 0.0f, 0.0f, 1.0f );

		btHingeConstraint* pHinge = new btHingeConstraint( *pBody, btPivotA, btAxisA );
//		pHinge->enableAngularMotor(true, -1.0, 0.165); // use for the old solver
		pHinge->enableAngularMotor(true, -1.0f, 1.65f); // use for the new SIMD solver
		m_dynamicsWorld->addConstraint(pHinge);
		pHinge->setDbgDrawSize(btScalar(5.f));
	}
#endif

#if ENABLE_ALL_DEMOS
	{ 
		// create a universal joint using generic 6DOF constraint
		// create two rigid bodies
		// static bodyA (parent) on top:
		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(20.), btScalar(4.), btScalar(0.)));
		btRigidBody* pBodyA = createRigidBody( 0.0, tr, shape);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);
		// dynamic bodyB (child) below it :
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(20.), btScalar(0.), btScalar(0.)));
		btRigidBody* pBodyB = createRigidBody(1.0, tr, shape);
		pBodyB->setActivationState(DISABLE_DEACTIVATION);
		// add some (arbitrary) data to build constraint frames
		btVector3 parentAxis(1.f, 0.f, 0.f); 
		btVector3 childAxis(0.f, 0.f, 1.f); 
		btVector3 anchor(20.f, 2.f, 0.f);

		btUniversalConstraint* pUniv = new btUniversalConstraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis);
		pUniv->setLowerLimit(-SIMD_HALF_PI * 0.5f, -SIMD_HALF_PI * 0.5f);
		pUniv->setUpperLimit(SIMD_HALF_PI * 0.5f,  SIMD_HALF_PI * 0.5f);
		// add constraint to world
		m_dynamicsWorld->addConstraint(pUniv, true);
		// draw constraint frames and limits for debugging
		pUniv->setDbgDrawSize(btScalar(5.f));
	}
#endif

#if ENABLE_ALL_DEMOS
	{ // create a generic 6DOF constraint with springs 

		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-20.), btScalar(16.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
		btRigidBody* pBodyA = createRigidBody( 0.0, tr, shape);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);

		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-10.), btScalar(16.), btScalar(0.)));
		tr.getBasis().setEulerZYX(0,0,0);
		btRigidBody* pBodyB = createRigidBody(1.0, tr, shape);
		pBodyB->setActivationState(DISABLE_DEACTIVATION);

		btTransform frameInA, frameInB;
		frameInA = btTransform::getIdentity();
		frameInA.setOrigin(btVector3(btScalar(10.), btScalar(0.), btScalar(0.)));
		frameInB = btTransform::getIdentity();
		frameInB.setOrigin(btVector3(btScalar(0.), btScalar(0.), btScalar(0.)));

		btGeneric6DofSpringConstraint* pGen6DOFSpring = new btGeneric6DofSpringConstraint(*pBodyA, *pBodyB, frameInA, frameInB, true);
		pGen6DOFSpring->setLinearUpperLimit(btVector3(5., 0., 0.));
		pGen6DOFSpring->setLinearLowerLimit(btVector3(-5., 0., 0.));

		pGen6DOFSpring->setAngularLowerLimit(btVector3(0.f, 0.f, -1.5f));
		pGen6DOFSpring->setAngularUpperLimit(btVector3(0.f, 0.f, 1.5f));

		m_dynamicsWorld->addConstraint(pGen6DOFSpring, true);
		pGen6DOFSpring->setDbgDrawSize(btScalar(5.f));
		
		pGen6DOFSpring->enableSpring(0, true);
		pGen6DOFSpring->setStiffness(0, 39.478f);
		pGen6DOFSpring->setDamping(0, 0.5f);
		pGen6DOFSpring->enableSpring(5, true);
		pGen6DOFSpring->setStiffness(5, 39.478f);
		pGen6DOFSpring->setDamping(0, 0.3f);
		pGen6DOFSpring->setEquilibriumPoint();
	}
#endif
#if ENABLE_ALL_DEMOS
	{ 
		// create a Hinge2 joint
		// create two rigid bodies
		// static bodyA (parent) on top:
		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-20.), btScalar(4.), btScalar(0.)));
		btRigidBody* pBodyA = createRigidBody( 0.0, tr, shape);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);
		// dynamic bodyB (child) below it :
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-20.), btScalar(0.), btScalar(0.)));
		btRigidBody* pBodyB = createRigidBody(1.0, tr, shape);
		pBodyB->setActivationState(DISABLE_DEACTIVATION);
		// add some data to build constraint frames
		btVector3 parentAxis(0.f, 1.f, 0.f); 
		btVector3 childAxis(1.f, 0.f, 0.f); 
		btVector3 anchor(-20.f, 0.f, 0.f);
		btHinge2Constraint* pHinge2 = new btHinge2Constraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis);
		pHinge2->setLowerLimit(-SIMD_HALF_PI * 0.5f);
		pHinge2->setUpperLimit( SIMD_HALF_PI * 0.5f);
		// add constraint to world
		m_dynamicsWorld->addConstraint(pHinge2, true);
		// draw constraint frames and limits for debugging
		pHinge2->setDbgDrawSize(btScalar(5.f));
	}
#endif
#if  ENABLE_ALL_DEMOS
	{ 
		// create a Hinge joint between two dynamic bodies
		// create two rigid bodies
		// static bodyA (parent) on top:
		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-20.), btScalar(-2.), btScalar(0.)));
		btRigidBody* pBodyA = createRigidBody( 1.0f, tr, shape);
		pBodyA->setActivationState(DISABLE_DEACTIVATION);
		// dynamic bodyB:
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(-30.), btScalar(-2.), btScalar(0.)));
		btRigidBody* pBodyB = createRigidBody(10.0, tr, shape);
		pBodyB->setActivationState(DISABLE_DEACTIVATION);
		// add some data to build constraint frames
		btVector3 axisA(0.f, 1.f, 0.f); 
		btVector3 axisB(0.f, 1.f, 0.f); 
		btVector3 pivotA(-5.f, 0.f, 0.f);
		btVector3 pivotB( 5.f, 0.f, 0.f);
		spHingeDynAB = new btHingeConstraint(*pBodyA, *pBodyB, pivotA, pivotB, axisA, axisB);
		spHingeDynAB->setLimit(-SIMD_HALF_PI * 0.5f, SIMD_HALF_PI * 0.5f);
		// add constraint to world
		m_dynamicsWorld->addConstraint(spHingeDynAB, true);
		// draw constraint frames and limits for debugging
		spHingeDynAB->setDbgDrawSize(btScalar(5.f));
	}
#endif

#if ENABLE_ALL_DEMOS
	{ // 6DOF connected to the world, with motor
		btTransform tr;
		tr.setIdentity();
		tr.setOrigin(btVector3(btScalar(10.), btScalar(-15.), btScalar(0.)));
		btRigidBody* pBody = createRigidBody( 1.0, tr, shape);
		pBody->setActivationState(DISABLE_DEACTIVATION);
		btTransform frameB;
		frameB.setIdentity();
		btGeneric6DofConstraint* pGen6Dof = new btGeneric6DofConstraint( *pBody, frameB, false );
		m_dynamicsWorld->addConstraint(pGen6Dof);
		pGen6Dof->setDbgDrawSize(btScalar(5.f));

		pGen6Dof->setAngularLowerLimit(btVector3(0,0,0));
		pGen6Dof->setAngularUpperLimit(btVector3(0,0,0));
		pGen6Dof->setLinearLowerLimit(btVector3(-10., 0, 0));
		pGen6Dof->setLinearUpperLimit(btVector3(10., 0, 0));

		pGen6Dof->getTranslationalLimitMotor()->m_enableMotor[0] = true;
		pGen6Dof->getTranslationalLimitMotor()->m_targetVelocity[0] = 5.0f;
		pGen6Dof->getTranslationalLimitMotor()->m_maxMotorForce[0] = 6.0f;
	}
#endif

	m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);


}
コード例 #5
0
int main(int argc,char** argv)
{

	int i;
	for (i=0;i<numObjects;i++)
	{
		if (i>0)
		{
			shapePtr[i] = prebuildShapePtr[1];
			shapeIndex[i] = 1;//sphere
		}
		else
		{
			shapeIndex[i] = 0;
			shapePtr[i] = prebuildShapePtr[0];
		}
	}
	
	ConvexDecomposition::WavefrontObj wo;
	char* filename = "file.obj";
	tcount = wo.loadObj(filename);

	class MyConvexDecomposition : public ConvexDecomposition::ConvexDecompInterface
	{
		public:

		MyConvexDecomposition (FILE* outputFile)
			:mBaseCount(0),
			mHullCount(0),
			mOutputFile(outputFile)

		{
		}
		
			virtual void ConvexDecompResult(ConvexDecomposition::ConvexResult &result)
			{

				TriangleMesh* trimesh = new TriangleMesh();

				SimdVector3 localScaling(6.f,6.f,6.f);

				//export data to .obj
				printf("ConvexResult\n");
				if (mOutputFile)
				{
					fprintf(mOutputFile,"## Hull Piece %d with %d vertices and %d triangles.\r\n", mHullCount, result.mHullVcount, result.mHullTcount );

					fprintf(mOutputFile,"usemtl Material%i\r\n",mBaseCount);
					fprintf(mOutputFile,"o Object%i\r\n",mBaseCount);

					for (unsigned int i=0; i<result.mHullVcount; i++)
					{
						const float *p = &result.mHullVertices[i*3];
						fprintf(mOutputFile,"v %0.9f %0.9f %0.9f\r\n", p[0], p[1], p[2] );
					}

					//calc centroid, to shift vertices around center of mass
					centroids[numObjects] = SimdVector3(0,0,0);
					if ( 1 )
					{
						const unsigned int *src = result.mHullIndices;
						for (unsigned int i=0; i<result.mHullTcount; i++)
						{
							unsigned int index0 = *src++;
							unsigned int index1 = *src++;
							unsigned int index2 = *src++;
							SimdVector3 vertex0(result.mHullVertices[index0*3], result.mHullVertices[index0*3+1],result.mHullVertices[index0*3+2]);
							SimdVector3 vertex1(result.mHullVertices[index1*3], result.mHullVertices[index1*3+1],result.mHullVertices[index1*3+2]);
							SimdVector3 vertex2(result.mHullVertices[index2*3], result.mHullVertices[index2*3+1],result.mHullVertices[index2*3+2]);
							vertex0 *= localScaling;
							vertex1 *= localScaling;
							vertex2 *= localScaling;
							centroids[numObjects] += vertex0;
							centroids[numObjects]+= vertex1;
							centroids[numObjects]+= vertex2;
							
						}
					}

					centroids[numObjects] *= 1.f/(float(result.mHullTcount) * 3);

					if ( 1 )
					{
						const unsigned int *src = result.mHullIndices;
						for (unsigned int i=0; i<result.mHullTcount; i++)
						{
							unsigned int index0 = *src++;
							unsigned int index1 = *src++;
							unsigned int index2 = *src++;


							SimdVector3 vertex0(result.mHullVertices[index0*3], result.mHullVertices[index0*3+1],result.mHullVertices[index0*3+2]);
							SimdVector3 vertex1(result.mHullVertices[index1*3], result.mHullVertices[index1*3+1],result.mHullVertices[index1*3+2]);
							SimdVector3 vertex2(result.mHullVertices[index2*3], result.mHullVertices[index2*3+1],result.mHullVertices[index2*3+2]);
							vertex0 *= localScaling;
							vertex1 *= localScaling;
							vertex2 *= localScaling;
							
							vertex0 -= centroids[numObjects];
							vertex1 -= centroids[numObjects];
							vertex2 -= centroids[numObjects];

							trimesh->AddTriangle(vertex0,vertex1,vertex2);

							index0+=mBaseCount;
							index1+=mBaseCount;
							index2+=mBaseCount;
							
							fprintf(mOutputFile,"f %d %d %d\r\n", index0+1, index1+1, index2+1 );
						}
					}

					shapeIndex[numObjects] = numObjects;
					shapePtr[numObjects++] = new ConvexTriangleMeshShape(trimesh);
					
					mBaseCount+=result.mHullVcount; // advance the 'base index' counter.


				}
			}

			int   	mBaseCount;
  			int		mHullCount;
			FILE*	mOutputFile;

	};

	if (tcount)
	{
		numObjects = 1; //always have the ground object first
		
		TriangleMesh* trimesh = new TriangleMesh();

		SimdVector3 localScaling(6.f,6.f,6.f);
		
		for (int i=0;i<wo.mTriCount;i++)
		{
			int index0 = wo.mIndices[i*3];
			int index1 = wo.mIndices[i*3+1];
			int index2 = wo.mIndices[i*3+2];

			SimdVector3 vertex0(wo.mVertices[index0*3], wo.mVertices[index0*3+1],wo.mVertices[index0*3+2]);
			SimdVector3 vertex1(wo.mVertices[index1*3], wo.mVertices[index1*3+1],wo.mVertices[index1*3+2]);
			SimdVector3 vertex2(wo.mVertices[index2*3], wo.mVertices[index2*3+1],wo.mVertices[index2*3+2]);
			
			vertex0 *= localScaling;
			vertex1 *= localScaling;
			vertex2 *= localScaling;

			trimesh->AddTriangle(vertex0,vertex1,vertex2);
		}

		shapePtr[numObjects++] = new ConvexTriangleMeshShape(trimesh);
	}
			

	if (tcount)
	{

		char outputFileName[512];
  		strcpy(outputFileName,filename);
  		char *dot = strstr(outputFileName,".");
  		if ( dot ) 
			*dot = 0;
		strcat(outputFileName,"_convex.obj");
  		FILE* outputFile = fopen(outputFileName,"wb");
				
		unsigned int depth = 7;
		float cpercent     = 5;
		float ppercent     = 15;
		unsigned int maxv  = 16;
		float skinWidth    = 0.01;

		printf("WavefrontObj num triangles read %i",tcount);
		ConvexDecomposition::DecompDesc desc;
		desc.mVcount       =	wo.mVertexCount;
		desc.mVertices     = wo.mVertices;
		desc.mTcount       = wo.mTriCount;
		desc.mIndices      = (unsigned int *)wo.mIndices;
		desc.mDepth        = depth;
		desc.mCpercent     = cpercent;
		desc.mPpercent     = ppercent;
		desc.mMaxVertices  = maxv;
		desc.mSkinWidth    = skinWidth;

		MyConvexDecomposition	convexDecomposition(outputFile);
		desc.mCallback = &convexDecomposition;
		
		

		//convexDecomposition.performConvexDecomposition(desc);

		ConvexBuilder cb(desc.mCallback);
		int ret = cb.process(desc);
		
		if (outputFile)
			fclose(outputFile);


	}

	CollisionDispatcher* dispatcher = new	CollisionDispatcher();


	SimdVector3 worldAabbMin(-10000,-10000,-10000);
	SimdVector3 worldAabbMax(10000,10000,10000);

	OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax);
	//OverlappingPairCache* broadphase = new SimpleBroadphase();

	physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
	physicsEnvironmentPtr->setDeactivationTime(2.f);

	physicsEnvironmentPtr->setGravity(0,-10,0);
	PHY_ShapeProps shapeProps;

	shapeProps.m_do_anisotropic = false;
	shapeProps.m_do_fh = false;
	shapeProps.m_do_rot_fh = false;
	shapeProps.m_friction_scaling[0] = 1.;
	shapeProps.m_friction_scaling[1] = 1.;
	shapeProps.m_friction_scaling[2] = 1.;

	shapeProps.m_inertia = 1.f;
	shapeProps.m_lin_drag = 0.2f;
	shapeProps.m_ang_drag = 0.1f;
	shapeProps.m_mass = 10.0f;

	PHY_MaterialProps materialProps;
	materialProps.m_friction = 10.5f;
	materialProps.m_restitution = 0.0f;

	CcdConstructionInfo ccdObjectCi;
	ccdObjectCi.m_friction = 0.5f;

	ccdObjectCi.m_linearDamping = shapeProps.m_lin_drag;
	ccdObjectCi.m_angularDamping = shapeProps.m_ang_drag;

	SimdTransform tr;
	tr.setIdentity();



	for (i=0;i<numObjects;i++)
	{
		shapeProps.m_shape = shapePtr[shapeIndex[i]];
		shapeProps.m_shape->SetMargin(0.05f);



		bool isDyna = i>0;
		//if (i==1)
		//	isDyna=false;

		if (0)//i==1)
		{
			SimdQuaternion orn(0,0,0.1*SIMD_HALF_PI);
			ms[i].setWorldOrientation(orn.x(),orn.y(),orn.z(),orn[3]);
		}


		if (i>0)
		{

			switch (i)
			{
			case 1:
				{
					ms[i].setWorldPosition(0,10,0);
					//for testing, rotate the ground cube so the stack has to recover a bit

					break;
				}
			case 2:
				{
					ms[i].setWorldPosition(0,8,2);
					break;
				}
			default:
				ms[i].setWorldPosition(0,i*CUBE_HALF_EXTENTS*2 - CUBE_HALF_EXTENTS,0);
			}

			float quatIma0,quatIma1,quatIma2,quatReal;
			SimdQuaternion quat;
			SimdVector3 axis(0,0,1);
			SimdScalar angle=0.5f;

			quat.setRotation(axis,angle);

			ms[i].setWorldOrientation(quat.getX(),quat.getY(),quat.getZ(),quat[3]);



		} else
		{
			ms[i].setWorldPosition(0,-10+EXTRA_HEIGHT,0);

		}

		ccdObjectCi.m_MotionState = &ms[i];
		ccdObjectCi.m_gravity = SimdVector3(0,0,0);
		ccdObjectCi.m_localInertiaTensor =SimdVector3(0,0,0);
		if (!isDyna)
		{
			shapeProps.m_mass = 0.f;
			ccdObjectCi.m_mass = shapeProps.m_mass;
			ccdObjectCi.m_collisionFlags = CollisionObject::isStatic;
		}
		else
		{
			shapeProps.m_mass = 1.f;
			ccdObjectCi.m_mass = shapeProps.m_mass;
			ccdObjectCi.m_collisionFlags = 0;
		}


		SimdVector3 localInertia;
		if (shapePtr[shapeIndex[i]]->GetShapeType() == EMPTY_SHAPE_PROXYTYPE)
		{
			//take inertia from first shape
			shapePtr[1]->CalculateLocalInertia(shapeProps.m_mass,localInertia);
		} else
		{
			shapePtr[shapeIndex[i]]->CalculateLocalInertia(shapeProps.m_mass,localInertia);
		}
		ccdObjectCi.m_localInertiaTensor = localInertia;

		ccdObjectCi.m_collisionShape = shapePtr[shapeIndex[i]];


		physObjects[i]= new CcdPhysicsController( ccdObjectCi);

		// Only do CCD if  motion in one timestep (1.f/60.f) exceeds CUBE_HALF_EXTENTS
		physObjects[i]->GetRigidBody()->m_ccdSquareMotionTreshold = CUBE_HALF_EXTENTS;
		
		//Experimental: better estimation of CCD Time of Impact:
		//physObjects[i]->GetRigidBody()->m_ccdSweptShereRadius = 0.5*CUBE_HALF_EXTENTS;

		physicsEnvironmentPtr->addCcdPhysicsController( physObjects[i]);

		if (i==1)
		{
			//physObjects[i]->SetAngularVelocity(0,0,-2,true);
		}

		physicsEnvironmentPtr->setDebugDrawer(&debugDrawer);

	}


	//create a constraint
	if (createConstraint)
	{
		//physObjects[i]->SetAngularVelocity(0,0,-2,true);
		int constraintId;

		float pivotX=CUBE_HALF_EXTENTS,
			pivotY=-CUBE_HALF_EXTENTS,
			pivotZ=CUBE_HALF_EXTENTS;

		float axisX=1,axisY=0,axisZ=0;



		HingeConstraint* hinge = 0;

		SimdVector3 pivotInA(CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS);
		SimdVector3 pivotInB(-CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS);
		SimdVector3 axisInA(0,1,0);
		SimdVector3 axisInB(0,-1,0);

		RigidBody* rb0 = physObjects[1]->GetRigidBody();
		RigidBody* rb1 = physObjects[2]->GetRigidBody();

		hinge = new HingeConstraint(
			*rb0,
			*rb1,pivotInA,pivotInB,axisInA,axisInB);

		physicsEnvironmentPtr->m_constraints.push_back(hinge);

		hinge->SetUserConstraintId(100);
		hinge->SetUserConstraintType(PHY_LINEHINGE_CONSTRAINT);

	}




	clientResetScene();

	setCameraDistance(26.f);

	return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://www.continuousphysics.com/Bullet/phpBB2/");
}
コード例 #6
0
ファイル: BasicDemo.cpp プロジェクト: pbarragan/basicBayes
void BasicDemo::initPhysics(){

  //printing
  debug_print_ = false;

  //set up world
  broadphase_ = new btDbvtBroadphase();
  
  collisionConfiguration_ = new btDefaultCollisionConfiguration();
  dispatcher_ = new btCollisionDispatcher(collisionConfiguration_);
  
  solver_ = new btSequentialImpulseConstraintSolver;
  
  dynamicsWorld_ = new btDiscreteDynamicsWorld(dispatcher_,broadphase_,solver_,collisionConfiguration_);

  //set gravity. y is apparently up.
  dynamicsWorld_->setGravity(btVector3(0,-10,0));

  //--------------OBJECT CREATION SECTION-----------------//

  //make the ground plane
  groundCollisionShape_ = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
  //collisionShapes_.push_back(groundCollisionShape_);
  btTransform groundTransform;
  groundTransform.setIdentity();
  groundTransform.setOrigin(btVector3(0.0f,-55.0f,0.0f));
  btScalar groundMass(0.0);

  //create the ground plane rigid body
  groundRigidBody_ = createRigidBody(groundCollisionShape_,groundMass,groundTransform);
  //add it to the dynamics world
  dynamicsWorld_->addRigidBody(groundRigidBody_);

  //Calculate the required origins based on startPose_ given by the runSimulation function
  btVector3 bravoOrigin = startPose_;
  btVector3 tangoOrigin = startPose_;
  //tangoOrigin.setX(tangoOrigin.getX()+1.5);
  
  //make bravo rigid body (the sliding box)
  const btVector3 bravoBoxHalfExtents( 1.0f, 1.0f, 1.0f );
  bravoCollisionShape_ = new btBoxShape(bravoBoxHalfExtents);
  //collisionShapes_.push_back(bravoCollisionShape_);
  btTransform bravoTransform;
  bravoTransform.setIdentity();
  //bravoTransform.setOrigin(btVector3(0.0f,1.0f,0.0f));
  bravoTransform.setOrigin(bravoOrigin);
  btScalar bravoMass = 1.0f;

  //create the bravo rigid body
  bravoRigidBody_ = createRigidBody(bravoCollisionShape_,bravoMass,bravoTransform);
  //add it to the dynamics world
  dynamicsWorld_->addRigidBody(bravoRigidBody_);

  //make tango rigid body (the robots manipulator)
  const btVector3 tangoBoxHalfExtents( 0.1f, 0.5f, 0.1f );
  tangoCollisionShape_ = new btBoxShape(tangoBoxHalfExtents);
  //collisionShapes_.push_back(tangoCollisionShape_);
  btTransform tangoTransform;
  tangoTransform.setIdentity();
  //tangoTransform.setOrigin(btVector3(1.5f,1.0f,0.0f));
  tangoTransform.setOrigin(tangoOrigin);
  btScalar tangoMass = 0.1f;

  //create the tango rigid body
  tangoRigidBody_ = createRigidBody(tangoCollisionShape_,tangoMass,tangoTransform);
  //add it to the dynamics world
  dynamicsWorld_->addRigidBody(tangoRigidBody_);

  //--------------END OBJECT CREATION SECTION-----------------//

  //--------------CONSTRAINT CREATION SECTION-----------------//
  
  // create a constraint
  //const btVector3 pivotInA( 1.5f, 0.0f, 0.0f );
  const btVector3 pivotInA( 0.0f, 0.0f, 0.0f );   
  const btVector3 pivotInB( 0.0f, 0.0f, 0.0f );
  btVector3 axisInA( 0.0f, 1.0f, 0.0f );
  btVector3 axisInB( 0.0f, 1.0f, 0.0f );
  bool useReferenceFrameA = false;
  hingeConstraint_ = new btHingeConstraint(*bravoRigidBody_,*tangoRigidBody_,pivotInA,pivotInB,axisInA,axisInB,useReferenceFrameA);
  
  // set joint feedback
  hingeConstraint_->setJointFeedback(&jfRobot_);
  // add constraint to the world
  const bool isDisableCollisionsBetweenLinkedBodies = true; //this used to be false
  dynamicsWorld_->addConstraint(hingeConstraint_, 
				  isDisableCollisionsBetweenLinkedBodies);
  
  //--------------END CONSTRAINT CREATION SECTION-----------------//

  //--------------INITIALIZE REMAINING PARAMETERS SECTION-----------------//
  
  //set controller values
  pGains_.setValue(5.0f,50.0f,5.0f);
  dGains_.setValue(2.0f,2.0f,2.0f);
  
  //initialize
  tangoRigidBody_->getMotionState()->getWorldTransform(tangoBodyTrans_);
  currentPose_ = tangoBodyTrans_.getOrigin();
  desiredPose_ = currentPose_;
  bravoRigidBody_->forceActivationState(4);
  count_ = 0;
  
  //--------------END INITIALIZE REMAINING PARAMETERS SECTION-----------------//
  
}
コード例 #7
0
ファイル: TestHingeTorque.cpp プロジェクト: 20-sim/bullet3
void TestHingeTorque::initPhysics()
{
	int upAxis = 1;
	m_guiHelper->setUpAxis(upAxis);

	createEmptyDynamicsWorld();
	m_dynamicsWorld->getSolverInfo().m_splitImpulse = false;
	
    m_dynamicsWorld->setGravity(btVector3(0,0,-10));
    
	m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
	int mode = 	btIDebugDraw::DBG_DrawWireframe
				+btIDebugDraw::DBG_DrawConstraints
				+btIDebugDraw::DBG_DrawConstraintLimits;
	m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode);


	{ // create a door using hinge constraint attached to the world
        
        int numLinks = 2;
        bool spherical = false;					//set it ot false -to use 1DoF hinges instead of 3DoF sphericals
        bool canSleep = false;
        bool selfCollide = false;
        btVector3 linkHalfExtents(0.05, 0.37, 0.1);
        btVector3 baseHalfExtents(0.05, 0.37, 0.1);

        btBoxShape* baseBox = new btBoxShape(baseHalfExtents);
        btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
        btTransform baseWorldTrans;
        baseWorldTrans.setIdentity();
        baseWorldTrans.setOrigin(basePosition);
        
        //mbC->forceMultiDof();							//if !spherical, you can comment this line to check the 1DoF algorithm
        //init the base
        btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
        float baseMass = 0.f;
        float linkMass = 1.f;
        
        btRigidBody* base = createRigidBody(baseMass,baseWorldTrans,baseBox);
        m_dynamicsWorld->removeRigidBody(base);
        base->setDamping(0,0);
        m_dynamicsWorld->addRigidBody(base,collisionFilterGroup,collisionFilterMask);
        btBoxShape* linkBox1 = new btBoxShape(linkHalfExtents);
		btSphereShape* linkSphere = new btSphereShape(radius);
		
        btRigidBody* prevBody = base;
        
        for (int i=0;i<numLinks;i++)
        {
            btTransform linkTrans;
            linkTrans = baseWorldTrans;
            
            linkTrans.setOrigin(basePosition-btVector3(0,linkHalfExtents[1]*2.f*(i+1),0));
            
			btCollisionShape* colOb = 0;
			
			if (i==0)
			{
				colOb = linkBox1;
			} else 
			{
				colOb = linkSphere;
			}
            btRigidBody* linkBody = createRigidBody(linkMass,linkTrans,colOb);
            m_dynamicsWorld->removeRigidBody(linkBody);
            m_dynamicsWorld->addRigidBody(linkBody,collisionFilterGroup,collisionFilterMask);
            linkBody->setDamping(0,0);
			btTypedConstraint* con = 0;
			
			if (i==0)
			{
				//create a hinge constraint
				btVector3 pivotInA(0,-linkHalfExtents[1],0);
				btVector3 pivotInB(0,linkHalfExtents[1],0);
				btVector3 axisInA(1,0,0);
				btVector3 axisInB(1,0,0);
				bool useReferenceA = true;
				btHingeConstraint* hinge = new btHingeConstraint(*prevBody,*linkBody,
																 pivotInA,pivotInB,
																 axisInA,axisInB,useReferenceA);
				con = hinge;
			} else
			{
				
				btTransform pivotInA(btQuaternion::getIdentity(),btVector3(0, -radius, 0));						//par body's COM to cur body's COM offset
				btTransform pivotInB(btQuaternion::getIdentity(),btVector3(0, radius, 0));							//cur body's COM to cur body's PIV offset
				btGeneric6DofSpring2Constraint* fixed = new btGeneric6DofSpring2Constraint(*prevBody, *linkBody,
																						   pivotInA,pivotInB);
				fixed->setLinearLowerLimit(btVector3(0,0,0));
				fixed->setLinearUpperLimit(btVector3(0,0,0));
				fixed->setAngularLowerLimit(btVector3(0,0,0));
				fixed->setAngularUpperLimit(btVector3(0,0,0));
				
				con = fixed;

			}
			btAssert(con);
			if (con)
			{
				btJointFeedback* fb = new btJointFeedback();
				m_jointFeedback.push_back(fb);
				con->setJointFeedback(fb);

				m_dynamicsWorld->addConstraint(con,true);
			}
			prevBody = linkBody;
            
        }
       
	}
	
	if (1)
	{
		btVector3 groundHalfExtents(1,1,0.2);
		groundHalfExtents[upAxis]=1.f;
		btBoxShape* box = new btBoxShape(groundHalfExtents);
		box->initializePolyhedralFeatures();
		
		btTransform start; start.setIdentity();
		btVector3 groundOrigin(-0.4f, 3.f, 0.f);
		btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
		btQuaternion groundOrn(btVector3(0,1,0),0.25*SIMD_PI);
		
		groundOrigin[upAxis] -=.5;
		groundOrigin[2]-=0.6;
		start.setOrigin(groundOrigin);
	//	start.setRotation(groundOrn);
		btRigidBody* body =  createRigidBody(0,start,box);
		body->setFriction(0);
		
	}
	m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}