void dfb_back_to_front_copy_stereo( CoreSurface *surface, DFBSurfaceStereoEye eyes, const DFBRegion *left_region, const DFBRegion *right_region, int rotation ) { if (eyes & DSSE_LEFT) back_to_front_copy( surface, DSSE_LEFT, left_region, DSBLIT_NOFX, rotation ); if (eyes & DSSE_RIGHT) back_to_front_copy( surface, DSSE_RIGHT, right_region, DSBLIT_NOFX, rotation ); }
void dfb_back_to_front_copy_rotation( CoreSurface *surface, const DFBRegion *region, int rotation ) { back_to_front_copy( surface, region, DSBLIT_NOFX, rotation ); }
void dfb_back_to_front_copy( CoreSurface *surface, const DFBRegion *region ) { back_to_front_copy( surface, region, DSBLIT_NOFX, 0); }