/*************************************************************************** Run the emulation. Start the various subsystems and the CPU emulation. Returns non zero in case of error. ***************************************************************************/ int run_machine(void) { int res = 1; if (vh_open() == 0) { tilemap_init(); sprite_init(); gfxobj_init(); if (drv->vh_start == 0 || (*drv->vh_start)() == 0) /* start the video hardware */ { if (sound_start() == 0) /* start the audio hardware */ { int region; real_scrbitmap = artwork_overlay ? overlay_real_scrbitmap : Machine->scrbitmap; /* free memory regions allocated with REGIONFLAG_DISPOSE (typically gfx roms) */ for (region = 0; region < MAX_MEMORY_REGIONS; region++) { if (Machine->memory_region_type[region] & REGIONFLAG_DISPOSE) { int i; /* invalidate contents to avoid subtle bugs */ for (i = 0;i < memory_region_length(region);i++) memory_region(region)[i] = rand(); free(Machine->memory_region[region]); Machine->memory_region[region] = 0; } } if (settingsloaded == 0) { /* if there is no saved config, it must be first time we run this game, */ /* so show the disclaimer. */ //sq if (showcopyright(real_scrbitmap)) goto userquit; } //sq if (showgamewarnings(real_scrbitmap) == 0) /* show info about incorrect behaviour (wrong colors etc.) */ { /* shut down the leds (work around Allegro hanging bug in the DOS port) */ osd_led_w(0,1); osd_led_w(1,1); osd_led_w(2,1); osd_led_w(3,1); osd_led_w(0,0); osd_led_w(1,0); osd_led_w(2,0); osd_led_w(3,0); init_user_interface(); /* disable cheat if no roms */ if (!gamedrv->rom) options.cheat = 0; if (options.cheat) InitCheat(); if (drv->nvram_handler) { void *f; f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_NVRAM,0); (*drv->nvram_handler)(f,0); if (f) osd_fclose(f); } cpu_run(); /* run the emulation! */ if (drv->nvram_handler) { void *f; if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_NVRAM,1)) != 0) { (*drv->nvram_handler)(f,1); osd_fclose(f); } } if (options.cheat) StopCheat(); /* save input ports settings */ save_input_port_settings(); } userquit: /* the following MUST be done after hiscore_save() otherwise */ /* some 68000 games will not work */ sound_stop(); if (drv->vh_stop) (*drv->vh_stop)(); overlay_free(); backdrop_free(); res = 0; } else if (!bailing) { bailing = 1; printf("Unable to start audio emulation\n"); } } else if (!bailing) { bailing = 1; printf("Unable to start video emulation\n"); } gfxobj_close(); sprite_close(); tilemap_close(); vh_close(); } else if (!bailing) { bailing = 1; printf("Unable to start video emulation\n"); } return res; }
// Quit the program void quit(BOOL script) { // If main status window is open, close it if (main_status) { CloseProgressWindow(main_status); main_status=0; } if (GUI) { // Clear 'startup' flag for scripts GUI->flags&=~GUIF_DONE_STARTUP; // Close commodities cx_remove(GUI->cx); // Update environment settings env_update_settings(1); // Stop notify request RemoveNotifyRequest(GUI->notify_req); GUI->notify_req=0; // Is there a hide appicon? if (GUI->hide_appicon) { RemoveAppIcon(GUI->hide_appicon); FreeCachedDiskObject(GUI->hide_diskobject); } // Or an appmenuitem? if (GUI->hide_appitem) RemoveAppMenuItem(GUI->hide_appitem); // Launch shutdown script if (script) RunScript(SCRIPT_SHUTDOWN,0); // Set quit flag GUI->flags|=GUIF_PENDING_QUIT; // Shut the display down close_display(CLOSE_ALL,TRUE); // Send quit notifications quit_notify(); // Stop notifications stop_file_notify(GUI->pattern_notify); stop_file_notify(GUI->font_notify); stop_file_notify(GUI->modules_notify); stop_file_notify(GUI->commands_notify); stop_file_notify(GUI->env_notify); stop_file_notify(GUI->desktop_notify); stop_file_notify(GUI->filetype_notify); // Free application port if (GUI->appmsg_port) { DOpusAppMessage *amsg; RemPort(GUI->appmsg_port); while ((amsg=(DOpusAppMessage *)GetMsg(GUI->appmsg_port))) ReplyAppMessage(amsg); DeleteMsgPort(GUI->appmsg_port); GUI->appmsg_port=0; // Remove public semaphore RemSemaphore((struct SignalSemaphore *)&pub_semaphore); } // Flush IPC port IPC_Flush(&main_ipc); // Close all processes IPC_ListQuit(&GUI->lister_list,&main_ipc,0,TRUE); IPC_ListQuit(&GUI->group_list,&main_ipc,0,TRUE); IPC_ListQuit(&GUI->buttons_list,&main_ipc,0,TRUE); IPC_ListQuit(&GUI->startmenu_list,&main_ipc,0,TRUE); IPC_ListQuit(&GUI->process_list,&main_ipc,0,TRUE); IPC_ListQuit(&GUI->function_list,&main_ipc,0,TRUE); // Free buffers buffers_clear(0); // Remove all handlers RemFunctionTrap("*","#?"); // Free filetypes FreeMemHandle(GUI->filetype_memory); // Flush the filetype cache ClearFiletypeCache(); // Free lister toolbar FreeToolBar(GUI->toolbar); // Free menus and hotkeys CloseButtonBank(GUI->lister_menu); CloseButtonBank(GUI->hotkeys); // Free user menus CloseButtonBank(GUI->user_menu); FreeVec(GUI->user_menu_data); // Free backdrop list backdrop_free(GUI->backdrop); // Free icons if (GUI->lister_icon) FreeCachedDiskObject(GUI->lister_icon); if (GUI->button_icon) FreeCachedDiskObject(GUI->button_icon); // Free arrow image CloseImage(GUI->toolbar_arrow_image); #ifdef __amigaos3__ FreeVec(arrow_hi_data_chip); FreeVec(arrow_lo_data_chip); FreeVec(small_arrow_chip); FreeVec(big_arrow_chip); #ifndef USE_SCREENTITLE FreeVec(moon_big_data_chip); FreeVec(moon_small_data_chip); #endif FreeVec(command_arrow_chip); FreeVec(parent_arrow_chip); #endif // Free screen signal if (GUI->screen_signal!=-1) FreeSignal(GUI->screen_signal); // Delete notify port if (GUI->notify_port) DeleteMsgPort(GUI->notify_port); // Free position memory FreeMemHandle(GUI->position_memory); // Free command history Att_RemList(GUI->command_history,0); // Delete icon positioning port DeleteMsgPort(GUI->iconpos_port); // Free popup menu PopUpFreeHandle(GUI->desktop_menu); // Clear requester pattern hook in library if (GUI->flags2&GUIF2_BACKFILL_SET) SetReqBackFill(0,0); } // Free scripts FreeScripts(); // Free environment environment_free(environment); // Delete main message ports IPC_Flush(&main_ipc); DeleteMsgPort(main_ipc.command_port); DeleteMsgPort(main_ipc.reply_port); // Pause here for a couple of seconds to let everything clean up Delay(3*50); // Free global data FreeMemHandle(global_memory_pool); // Delete any temporary files delete_temp_files(0); // Free locale data free_locale_data(&locale); // Close input device if (InputBase) { #ifdef __amigaos4__ DropInterface((struct Interface *)IInput); #endif CloseDevice((struct IORequest *)&input_req); } // Close timer device if (TimerBase) { #ifdef __amigaos4__ DropInterface((struct Interface *)ITimer); #endif CloseDevice((struct IORequest *)&timer_req); } // Close console device if (ConsoleDevice) { #ifdef __amigaos4__ DropInterface((struct Interface *)IConsole); #endif CloseDevice((struct IORequest *)&console_req); } // Close libraries #ifdef __amigaos4__ DropInterface((struct Interface *)Imu); #endif CloseLibrary(muBase); #ifndef __amigaos3__ #ifdef __amigaos4__ DropInterface((struct Interface *)INewIcon); #endif CloseLibrary((struct Library *)NewIconBase); #endif #ifdef __amigaos4__ DropInterface((struct Interface *)ICyberGfx); #endif CloseLibrary(CyberGfxBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IAmigaGuide); #endif CloseLibrary(AmigaGuideBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IDataTypes); #endif CloseLibrary(DataTypesBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IAsl); #endif CloseLibrary(AslBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IIcon); #endif CloseLibrary(IconBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IDiskfont); #endif CloseLibrary(DiskfontBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IWorkbench); #endif CloseLibrary(WorkbenchBase); #ifdef __amigaos4__ DropInterface((struct Interface *)ICommodities); #endif CloseLibrary(CxBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IRexxSys); #endif CloseLibrary((struct Library *)RexxSysBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IUtility); #endif CloseLibrary(UtilityBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IGadTools); #endif CloseLibrary(GadToolsBase); #ifdef __amigaos4__ DropInterface((struct Interface *)ILayers); #endif CloseLibrary((struct Library *)LayersBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IGraphics); #endif CloseLibrary((struct Library *)GfxBase); #ifdef __amigaos4__ DropInterface((struct Interface *)IIntuition); #endif CloseLibrary((struct Library *)IntuitionBase); // Restore old current directory? if (old_current_dir) { UnLock(CurrentDir(old_current_dir)); } // Close the dopus5.library #ifdef __amigaos4__ DropInterface((struct Interface *)IDOpus); #endif CloseLibrary(DOpusBase); // Outahere! exit(0); }