コード例 #1
0
ファイル: backdrop.c プロジェクト: MrZammler/opus_magellan
// Get icon for an object
void backdrop_get_icon(BackdropInfo *info,BackdropObject *object,short flags)
{
	short x,y,border_x=0,border_y=0;
	BOOL new_icon=1;

	// Keeping icon?
	if (flags&GETICON_KEEP) new_icon=0;

	// Not AppIcon?
	if (object->type!=BDO_APP_ICON && !(flags&GETICON_POS_ONLY))
	{
		BPTR lock=0,old=0;

		// Already got icon?
		if (object->icon && !(flags&GETICON_KEEP))
		{
			// Free icon remapping
			RemapIcon(object->icon,(info->window)?info->window->WScreen:0,1);

			// Free icon
			FreeCachedDiskObject(object->icon);
			object->icon=0;

			// We'll be getting a new one
			new_icon=1;
		}

		// Bad disk?
		if (object->type==BDO_BAD_DISK)
		{
			// Get default disk
			if (!object->icon && !(object->icon=GetCachedDefDiskObject(WBKICK)))
				object->icon=GetCachedDefDiskObject(WBDISK);
		}

		// Default directory icon?
		else
		if (flags&GETICON_DEFDIR)
		{
			// Get default drawer icon
			if (!object->icon) object->icon=GetCachedDefDiskObject(WBDRAWER);
		}

		// Get lock on directory
		else
		if (!(flags&GETICON_CD) || (lock=backdrop_icon_lock(object)))
		{
			// Go to icon directory
			if (lock) old=CurrentDir(lock);

			// Disk?
			if (object->type==BDO_DISK)
			{
				// No icon already?
				if (!object->icon)
				{
					BOOL ok=1;
					Cfg_Filetype *type=0;
					char name[256],*ptr;

					// Find a filetype-defined icon
					if (object->device_name &&
						(type=filetype_identify(object->device_name,FTTYPE_ICON,0,0)))
					{
						// Copy icon path, strip .info
						strcpy(name,type->icon_path);
						if (ptr=isicon(name)) *ptr=0;

						// Over-ride flag set in filetype?
						if (type->type.flags&FILETYPEF_OVERRIDE)
						{
							// Try for filetype icon first
							object->icon=GetCachedDiskObject(name,0);
						}
					}

					// Don't have icon yet?
					if (!object->icon)
					{
						// Is this a MSDOS disk?
						if (object->misc_data==ID_MSDOS_DISK)
						{
							// See if icon actually exists
							if (type && !(SetProtection("Disk.info",FIBF_ARCHIVE)) &&
								IoErr()==ERROR_OBJECT_NOT_FOUND)
							{
								// We'll use default icon
								ok=0;
							}
						}
						
						// Get disk icon
						if (ok)
							object->icon=GetCachedDiskObject("Disk",0);
					}

					// Got icon?
					if (object->icon)
					{
						// If it's a drawer icon, turn it into a disk
						if (object->icon->do_Type==WBDRAWER)
							object->icon->do_Type=WBDISK;

						// Check it is for a disk
						if (object->icon->do_Type!=WBDISK)
						{
							// It's not, free it and use default
							FreeCachedDiskObject(object->icon);
							object->icon=0;
						}
					}

					// Still no icon? Get default
					if (!object->icon && !(flags&GETICON_FAIL))
					{
						// Got type-defined?
						if (type)
						{
							// Try for filetype icon
							object->icon=GetCachedDiskObject(name,0);
						}

						// Still none? Get default
						if (!object->icon)
							object->icon=GetCachedDefDiskObject(WBDISK);

						// Set fake flag
						if (object->icon)
							object->flags|=BDOF_FAKE_ICON;
					}
				}
			}

			// Left out or group
			else
			if (object->type==BDO_LEFT_OUT || object->type==BDO_GROUP)
			{
				// Try for icon
				if (!object->icon)
				{
					short fake=0;

					// Want real icon?
					if (flags&GETICON_FAIL) object->icon=GetCachedDiskObject(object->name,0);

					// Get default icon if fails
					else object->icon=GetProperIcon(object->name,&fake,0);

					// Ended up fake?
					if (fake)
					{
						// Set flag
						object->flags|=BDOF_FAKE_ICON;
					}
				}

				// Got group icon?
				if (object->icon && object->type==BDO_GROUP)
				{
					// Auto-open group?
					if (FindToolType(object->icon->do_ToolTypes,"OPEN"))
						object->flags|=BDOF_AUTO_OPEN;
				}
			}

			// Had a lock?
			if (lock)
			{
				// Got icon?
				if (object->icon)
				{
					// Clear custom position flag
					object->flags&=~BDOF_CUSTOM_POS;

#ifdef DISTINCT_OK
					// Main desktop, distinct positions?
					if (info->flags&BDIF_MAIN_DESKTOP &&
						environment->env->desktop_flags&DESKTOPF_DISTINCT)
					{
						char path[256];

						// Get icon path
						if (desktop_icon_path(object,path,256,lock))
						{
							// See if position is available
							if (desktop_find_icon(path,&object->custom_pos))
							{
								// Set "custom position" flag
								object->flags|=BDOF_CUSTOM_POS;
							}
						}
					}
#endif
				}

				// Restore current dir
				CurrentDir(old);

				// Unlock object lock
				UnLock(lock);
			}
		}

		// Failed to even get a lock; get default icon if a disk
		else
		if (object->type==BDO_DISK)
		{
			// Get default icon
			if (!object->icon && (object->icon=GetCachedDefDiskObject(WBDISK)))
				object->flags|=BDOF_FAKE_ICON;
		}
	}

	// Got an icon?
	if (object->icon)
	{
		// Ended up fake?
		if (object->flags&BDOF_FAKE_ICON)
		{
			// Make sure default icon has no position
			if (object->icon)
			{
				// Clear 'position ok' flag, set invalid position
				SetIconFlags(object->icon,GetIconFlags(object->icon)&~ICONF_POSITION_OK);
				SetIconPosition(object->icon,-1,-1);
				object->icon->do_CurrentX=NO_ICON_POSITION;
				object->icon->do_CurrentY=NO_ICON_POSITION;
			}
		}

		// If this is a group, make sure icon is a drawer
		if (object->type==BDO_GROUP)
			object->icon->do_Type=WBDRAWER;

		// Is it a new icon?
		if (new_icon)
		{
			// Window open?
			if (info->window)
			{
				// Remap the icon
				RemapIcon(object->icon,info->window->WScreen,0);

				// Set flag
				object->flags|=BDOF_REMAPPED;
			}
		}

		// Transparent icon?
		if (!backdrop_icon_border(object))
		{
			border_x=0;
			border_y=0;
		}
		else
		{
			border_x=ICON_BORDER_X;
			border_y=ICON_BORDER_Y;
		}

		// No label?
		if ((GetIconFlags(object->icon)&ICONF_NO_LABEL) && !(environment->env->desktop_flags&DESKTOPF_NO_NOLABELS))
			object->flags|=BDOF_NO_LABEL;
		else
			object->flags&=~BDOF_NO_LABEL;
	}

	// No icon, or no size stuff?
	if (!object->icon || flags&GETICON_NO_POS) return;

	// Get masks
	if (!(flags&GETICON_KEEP)) backdrop_get_masks(object);

	// Get object size
	object->pos.Width=object->icon->do_Gadget.Width;
	object->pos.Height=object->icon->do_Gadget.Height;

	// (Re)position?
	if (!(flags&GETICON_SAVE_POS))
	{
		// No position initially
		object->flags|=BDOF_NO_POSITION;

		// Auto position?
		if (object->flags&BDOF_AUTO_POSITION)
		{
			return;
		}

		// Custom position?
		else
		if (object->flags&(BDOF_CUSTOM_POS|BDOF_LEFTOUT_POS))
		{
			// Get custom position
			x=(object->custom_pos>>16)&0xffff;
			y=object->custom_pos&0xffff;
		}
コード例 #2
0
// Show the backdrop objects
void backdrop_show_objects(BackdropInfo *info,UWORD flags)
{
	BackdropObject *object;

	// Lock backdrop list
	lock_listlock(&info->objects,0);

	// Lock window
	GetSemaphore(&info->window_lock,SEMF_EXCLUSIVE,0);

	// Window open?
	if (info->window)
	{
		// Are we in a refresh?
		if (flags&BDSF_IN_REFRESH)
		{
			// Lock layers
#ifdef LOCKLAYER_OK
			LockScreenLayer(info->window->WScreen);
#else
			Forbid();
#endif

			// End refresh temporarily
			EndRefresh(info->window,FALSE);

			// Install new clip region if we have it
			if (info->clip_region)
				InstallClipRegion(info->window->WLayer,info->clip_region);

			// Continue refresh
			BeginRefresh(info->window);
		}

		// Or, are we meant to be refreshing?
		else
		if (flags&BDSF_REFRESH)
		{
			// Start refresh here?
			if ((flags&BDSF_REFRESH_DONE)==BDSF_REFRESH_DONE)
			{
				// Lock layers
#ifdef LOCKLAYER_OK
				LockScreenLayer(info->window->WScreen);
#else
				Forbid();
#endif
			}

			// And our region with damagelist
			if (info->clip_region)
				AndRegionRegion(info->clip_region,info->window->WLayer->DamageList);

			// Begin the refresh
			BeginRefresh(info->window);
		}

		// Install clip region if we have it
		else
		if (!(flags&BDSF_NO_CLIP) && info->clip_region)
			InstallClipRegion(info->window->WLayer,info->clip_region);

		// Clear backdrop window
		if (flags&BDSF_CLEAR)
		{
			EraseRect(&info->rp,
				info->size.MinX,
				info->size.MinY,
				info->size.MaxX,
				info->size.MaxY);
		}

		// Not just clearing?
		if ((flags&BDSF_CLEAR_ONLY)!=BDSF_CLEAR_ONLY)
		{
			// Go through backdrop list (backwards)
			for (object=(BackdropObject *)info->objects.list.lh_TailPred;
				object->node.ln_Pred;
				object=(BackdropObject *)object->node.ln_Pred)
			{
				// Reset?
				if (flags&BDSF_RESET)
				{
					// Need to get masks?
					if (!backdrop_icon_border(object) &&
						!object->image_mask[0])
					{
						// Get masks for this icon
						backdrop_get_masks(object);
					}
				}

				// Valid position?
				if (!(object->flags&BDOF_NO_POSITION))
				{
					// Render this object
					backdrop_draw_object(
						info,
						object,
						BRENDERF_REAL,
						&info->rp,
						object->pos.Left,
						object->pos.Top);
				}
			}
		}

		// Refresh?
		if (flags&BDSF_REFRESH)
		{
			EndRefresh(info->window,((flags&BDSF_REFRESH_DONE)==BDSF_REFRESH_DONE)?TRUE:FALSE);

			// End refresh here?
			if ((flags&BDSF_REFRESH_DONE)==BDSF_REFRESH_DONE)
			{
				// Unlock layers
#ifdef LOCKLAYER_OK
				UnlockScreenLayer(info->window->WScreen);
#else
				Permit();
#endif
			}
		}

		// In refresh?
		else
		if (flags&BDSF_IN_REFRESH)
		{
			// End refresh temporarily
			EndRefresh(info->window,FALSE);

			// Remove clip region
			if (info->clip_region)
				InstallClipRegion(info->window->WLayer,0);

			// Continue refresh
			BeginRefresh(info->window);

			// Unlock layers
#ifdef LOCKLAYER_OK
			UnlockScreenLayer(info->window->WScreen);
#else
			Permit();
#endif
		}

		// Remove clip region
		else
		if (!(flags&BDSF_NO_CLIP) && info->clip_region)
			InstallClipRegion(info->window->WLayer,0);

		// Update virtual size
		if (flags&BDSF_RECALC) backdrop_calc_virtual(info);
	}

	// Unlock window
	FreeSemaphore(&info->window_lock);

	// Unlock backdrop list
	unlock_listlock(&info->objects);
}
コード例 #3
0
// Draw an object
void backdrop_draw_object(
	BackdropInfo *info,
	BackdropObject *object,
	UWORD flags,
	struct RastPort *rp,
	short left,
	short top)
{
	UBYTE fpen=1,bpen=0,drawmode=JAM2,opus_drawmode=JAM2;
	UWORD *imagedata=0;
	struct Image *image=0;
	struct Rectangle rect;
	short len;
	BOOL comp=0,draw=1,state=0;
	short has_border;

	// No icon?
	if (!object->icon) return;

	// See if icon has no border
	has_border=backdrop_icon_border(object);

	// Not just clearing image?
	if (!(flags&BRENDERF_CLEAR))
	{
		// Get image to render
		if ((image=(struct Image *)object->icon->do_Gadget.GadgetRender))
			imagedata=image->ImageData;

		// Is icon selected?
		if (object->state)
		{
			// Is there a select image?
			if (object->icon->do_Gadget.SelectRender &&
				(object->icon->do_Gadget.Flags&GFLG_GADGHIMAGE))
			{
				if ((image=(struct Image *)object->icon->do_Gadget.SelectRender))
					imagedata=image->ImageData;
				state=1;
			}
			else comp=1;
		}
	}

#ifdef USE_DRAWICONSTATE
	if (GetIconRectangle(
		rp, object->icon, NULL, &rect, 
		ICONDRAWA_Borderless, TRUE, 
		TAG_DONE))
	{
		object->pos.Width = rect.MaxX - rect.MinX + 1;
		object->pos.Height = rect.MaxY - rect.MinY + 1;
	}
#elif defined(__MORPHOS__)
	if (ISOWN(object->icon))
	{
		struct OwnDiskObject *o = (APTR)object->icon;
		object->pos.Width = o->pngimage_width;
		object->pos.Height = o->pngimage_height;
	}
#endif

	// Get object position
	if (flags&BRENDERF_REAL)
	{
		short border_x=0,border_y_top=0,border_y_bottom=0;

		// Border?
		if (has_border)
		{
			// Use default border
			border_x=ICON_BORDER_X;
			border_y_top=ICON_BORDER_Y_TOP;
			border_y_bottom=ICON_BORDER_Y_BOTTOM;
		}

		// Calculate full size
		object->full_size.MinX=left-border_x;
		object->full_size.MinY=top-border_y_top;
		object->full_size.MaxX=left+object->pos.Width+border_x-1;
		object->full_size.MaxY=top+object->pos.Height+border_y_bottom-1;

		// Get image rectangle
		rect.MinX=object->full_size.MinX+(info->size.MinX-info->offset_x);
		rect.MinY=object->full_size.MinY+(info->size.MinY-info->offset_y);
		rect.MaxX=object->full_size.MaxX+(info->size.MinX-info->offset_x);
		rect.MaxY=object->full_size.MaxY+(info->size.MinY-info->offset_y);

		// Store position
		object->show_rect=rect;
		object->image_rect=rect;

		// Is object offscreen?
		if (rect.MaxX<info->size.MinX ||
			rect.MaxY<info->size.MinY ||
			rect.MinX>info->size.MaxX ||
			rect.MinY>info->size.MaxY) draw=0;

		// Offset by coordinates
		left+=info->size.MinX-info->offset_x;
		top+=info->size.MinY-info->offset_y;
	}
	else
	{
		rect.MinX=left;
		rect.MinY=top;
		rect.MaxX=left+object->pos.Width-1;
		rect.MaxY=top+object->pos.Height-1;
	}

	// Clear area?
	if (flags&BRENDERF_CLEAR)
	{
		// Ok to draw?
		if (draw)
		{
			// Clear whole icon?
			if (!(flags&BRENDERF_LABEL))
			{
				EraseRect(rp,rect.MinX,rect.MinY,rect.MaxX,rect.MaxY);
			}
		}

		// Can't draw
		else flags&=~BRENDERF_CLEAR;
	}

	// Object state changed?
	else
	if (object->flags&BDOF_STATE_CHANGE)
	{
#ifndef USE_DRAWICONSTATE
		// Need to clear if transparent
		#if !defined(__MORPHOS__)
		if (!has_border)
		#endif
			EraseRect(rp,rect.MinX,rect.MinY,rect.MaxX,rect.MaxY);
#endif
		object->flags&=~BDOF_STATE_CHANGE;
	}

	// Draw as normal
	if (!(flags&BRENDERF_CLEAR))
	{
		// Not drawing if no image
		if (!imagedata) draw=0;

		// Ok to draw?
		if (draw)
		{
			struct BitMap bitmap;
			BOOL use_mask=0;

			// Full icon?
			if (flags&BRENDERF_REAL)
			{
				// Want border?
				if (has_border)
				{
					// Draw border around icon
					DrawBox(rp,&rect,GUI->draw_info,object->state);

					// Get background colour
#ifdef USE_64BIT
					SetAPen(
						rp,
						(object->flags&BDOF_BACKGROUND)?
							object->pen:
							GUI->draw_info->dri_Pens[BACKGROUNDPEN]);
#else
					SetAPen(
						rp,
						(object->flags&BDOF_BACKGROUND)?
							object->size:
							GUI->draw_info->dri_Pens[BACKGROUNDPEN]);
#endif

					// Clear boundary around image
#ifdef USE_DRAWICONSTATE
					RectFill(rp,rect.MinX+1,rect.MinY+1,rect.MaxX-1,rect.MaxY-1);
#else
					RectFill(rp,rect.MinX+1,rect.MinY+1,rect.MaxX-1,rect.MinY+2);
					RectFill(rp,rect.MinX+1,rect.MinY+1,rect.MinX+3,rect.MaxY-1);
					RectFill(rp,rect.MinX+4,rect.MaxY-3,rect.MaxX-1,rect.MaxY-1);
					RectFill(rp,rect.MaxX-3,rect.MinY+3,rect.MaxX-1,rect.MaxY-4);
#endif
				}
#ifdef USE_DRAWICONSTATE
				else
				{
					EraseRect(rp,rect.MinX,rect.MinY,rect.MaxX,rect.MaxY);
				}
#endif
			}

#ifdef USE_DRAWICONSTATE
			DrawIconState(
				rp, object->icon, NULL, 
				left, top, object->state ? IDS_SELECTED : IDS_NORMAL, 
				ICONDRAWA_Frameless,       TRUE,
				ICONDRAWA_Borderless,      TRUE,
				ICONDRAWA_EraseBackground, FALSE,
				TAG_DONE);
#else
			#if defined(__MORPHOS__)
			if (ISOWN(object->icon))
			{
				IPTR tags[] = { BLTBMA_USESOURCEALPHA, TRUE, TAG_DONE };
				struct OwnDiskObject *o = (APTR)object->icon;
				BltBitMapRastPortAlpha(o->pngimage,
					0, 0, rp, left, top, o->pngimage_width, o->pngimage_height,
					(struct TagItem *)&tags);

				if (object->state)
				{
					ProcessPixelArray(rp, left, top, o->pngimage_width, o->pngimage_height,
						POP_TINT, 0x5082ff, NULL);
				}
			}
			else
			{
			#endif
			// Get image as a bitmap
			backdrop_image_bitmap(info,image,imagedata,&bitmap);

			// Using a mask (no border)?
			if (!has_border && object->image_mask[state])
			{
				// Draw using a mask
				BltMaskBitMapRastPort(
					&bitmap,0,0,
					rp,left,top,
					image->Width,image->Height,
					0xe0,
					(PLANEPTR)object->image_mask[state]);
				use_mask=1;
			}

			// Draw normally
			else
			{
				// Draw image
				BltBitMapRastPort(
					&bitmap,0,0,
					rp,left,top,
					image->Width,image->Height,
					0xc0);
			}

			// Complement?
			if (comp)
			{
				DragInfo *drag_info;
				UBYTE mask;

				// Only complement to image depth
				mask=rp->Mask;
				SetWrMsk(rp,image->PlanePick);

				// Need backfill?
				if ((object->icon->do_Gadget.Flags&GFLG_GADGBACKFILL) &&
					(drag_info=GetDragInfo(info->window,0,-object->pos.Width,-object->pos.Height,0)))
				{
					// Draw icon into drag buffer
					BltBitMapRastPort(
						&bitmap,0,0,
						&drag_info->drag_rp,0,0,
						image->Width,image->Height,
						0xc0);

					// Build mask
					GetDragMask(drag_info);

					// Complement area with mask
					BltMaskBitMapRastPort(
						&drag_info->drag_bm,
						0,0,
						rp,
						left,top,
						image->Width,
						image->Height,
						0x20,
						(PLANEPTR)drag_info->bob.ImageShadow);

					// Free temporary drag info
					FreeDragInfo(drag_info);
				}

				// Just complement image
				else
				{
					ClipBlit(
						rp,	
						left,top,
						rp,
						left,top,
						image->Width,
						image->Height,
						0x50);
				}

				// Restore mask
				SetWrMsk(rp,mask);
			}
			#if defined(__MORPHOS__)
			}
			#endif
#endif

			// Left out (on desktop), or a link?
			if (!(environment->env->desktop_flags&DESKTOPF_NO_ARROW) &&
				((object->type==BDO_LEFT_OUT && !(object->flags&BDOF_DESKTOP_FOLDER) && info->flags&BDIF_MAIN_DESKTOP) ||
					object->flags&BDOF_LINK_ICON))
			{
				struct Image *image;

				// Get correct image for this resolution
				image=(GUI->screen_info&SCRI_LORES)?&arrow_image[1]:&arrow_image[0];

				// Is object big enough for the 'shortcut arrow'?
				if (object->pos.Width>(image->Width<<1) &&
					object->pos.Height>image->Height+4)
				{
					// Draw arrow in bottom-left corner
					DrawImage(rp,image,rect.MinX,rect.MaxY-image->Height+1);
				}
			}

			// Ghosted icon?
			if (object->flags&BDOF_GHOSTED)
			{
				// Draw ghosting over the icon
				backdrop_draw_icon_ghost(rp,&rect,(use_mask)?(PLANEPTR)object->image_mask[state]:0);
			}
		}

		// Get pens from configuration
		fpen=(info->flags&BDIF_MAIN_DESKTOP)?environment->env->icon_fpen:environment->env->iconw_fpen;
		bpen=(info->flags&BDIF_MAIN_DESKTOP)?environment->env->icon_bpen:environment->env->iconw_bpen;
		drawmode=(info->flags&BDIF_MAIN_DESKTOP)?environment->env->icon_style:environment->env->iconw_style;
		opus_drawmode=drawmode;

		// Shadow/Outline?
		if (drawmode==MODE_SHADOW || drawmode==MODE_OUTLINE)
		{
			UBYTE temp;

			// Set back to JAM1
			drawmode=JAM1;

			// Swap the pens
			temp=fpen;
			fpen=bpen;
			bpen=temp;
		}

		// Fix pens for user colours
		if (fpen>=4 && fpen<252) fpen=GUI->pens[fpen-4];
		if (bpen>=4 && bpen<252) bpen=GUI->pens[bpen-4];

		// Use fast call under 39
		if(((struct Library *)GfxBase)->lib_Version>=39) 
		{
			SetABPenDrMd(rp,fpen,bpen,drawmode);
		}
		else
		{
			SetAPen(rp,fpen);
			SetBPen(rp,bpen);
			SetDrMd(rp,drawmode);
		}
	}

	// Full icon?
	if (flags&BRENDERF_REAL && !(object->flags&BDOF_NO_LABEL))
	{
		char *name,namebuf[40];

		// Bad disk?
		if (object->type==BDO_BAD_DISK)
		{
			// Get bad disk name
			backdrop_bad_disk_name(object,namebuf);
			name=namebuf;
		}

		// Custom label?
		else
		if (object->flags&BDOF_CUSTOM_LABEL) name=object->device_name;

		// Get name pointer
		else name=object->name;

		// Get text length
		if ((len=strlen(name)))
		{
			struct TextExtent extent;
			short max_width=0,loop,textx,texty;

			// Splitting long labels?
			if (environment->env->desktop_flags&DESKTOPF_SPLIT_LABELS)
			{
				// Calculate maximum text width (minimum 6 chars)
				max_width=RECTWIDTH(&rect)+(RECTWIDTH(&rect)>>1);
				if (max_width<rp->Font->tf_XSize*6)
					max_width=rp->Font->tf_XSize*6;
			}

			// Position for text
			textx=rect.MinX+(RECTWIDTH(&rect)>>1);
			texty=rect.MaxY+ICON_LABEL_SPACE+rp->TxBaseline+((opus_drawmode==MODE_OUTLINE)?1:0);
			Move(rp,textx,texty);

			// Get text pixel size
			TextMultiLine(rp,name,len,max_width,TMLF_CENTER|TMLF_EXTENT,&extent);

			// Fix extent for shadow/outline
			if (opus_drawmode==MODE_SHADOW)
			{
				extent.te_Extent.MaxX++;
				extent.te_Width++;
				extent.te_Height++;
			}
			else
			if (opus_drawmode==MODE_OUTLINE)
			{
				extent.te_Extent.MinX--;
				extent.te_Extent.MaxX++;
				extent.te_Width+=2;
				extent.te_Height+=2;
			}

			// Stretch out rectangle sides if necessary
			if (extent.te_Extent.MinX<rect.MinX)
				object->full_size.MinX-=rect.MinX-extent.te_Extent.MinX;
			if (extent.te_Extent.MaxX>rect.MaxX)
				object->full_size.MaxX+=extent.te_Extent.MaxX-rect.MaxX;
			if (object->show_rect.MinX>extent.te_Extent.MinX)
				object->show_rect.MinX=extent.te_Extent.MinX;
			if (object->show_rect.MaxX<extent.te_Extent.MinX+extent.te_Width-1)
				object->show_rect.MaxX=extent.te_Extent.MinX+extent.te_Width-1;

			// Save bottom of text
			object->show_rect.MaxY+=ICON_LABEL_SPACE+extent.te_Height; // +((opus_drawmode==MODE_OUTLINE)?1:0);
			object->full_size.MaxY+=ICON_LABEL_SPACE+extent.te_Height; // +((opus_drawmode==MODE_OUTLINE)?1:0);

			// Clear?
			if (flags&BRENDERF_CLEAR)
			{
				EraseRect(rp,
					extent.te_Extent.MinX,rect.MaxY+ICON_LABEL_SPACE+((opus_drawmode==MODE_OUTLINE)?1:0),
					extent.te_Extent.MinX+extent.te_Width-1,rect.MaxY+ICON_LABEL_SPACE+extent.te_Height-1);
			}

			// Draw text
			else
			{
				// Is object selected?
				if (object->flags&BDOF_SELECTED)
				{
					if (drawmode==JAM2) SetDrMd(rp,INVERSVID|JAM2);
					else
					if (fpen!=GUI->draw_info->dri_Pens[HIGHLIGHTTEXTPEN])
						SetAPen(rp,GUI->draw_info->dri_Pens[HIGHLIGHTTEXTPEN]);
					else SetAPen(rp,GUI->draw_info->dri_Pens[BACKGROUNDPEN]);
				}

				// Shadow
				if (opus_drawmode==MODE_SHADOW)
				{
					// Draw shadow text first
					Move(rp,textx+1,texty+1);
					TextMultiLine(rp,name,len,max_width,TMLF_CENTER,0);

					// Draw text
					SetAPen(rp,bpen);
					Move(rp,textx,texty);
					TextMultiLine(rp,name,len,max_width,TMLF_CENTER,0);
				}

				// Normal text
				else
				if (opus_drawmode!=MODE_OUTLINE)
				{
					// Render text
					TextMultiLine(rp,name,len,max_width,TMLF_CENTER,0);
				}

				// Outline
				else
				{
					Move(rp,textx+1,texty+1);
					for (loop=0;loop<5;loop++)
					{
						// Render text
						TextMultiLine(rp,name,len,max_width,TMLF_CENTER,0);

						// Doing shadow?
						if (loop<4)
						{
							short s_x=0,s_y=0;

							// Switch to other pen?
							if (loop==3)
								SetAPen(rp,bpen);

							// Get the new offsets
							else
							if (loop==0)
							{
								s_x=-1;
								s_y=1;
							}
							else
							if (loop==1)
							{
								s_x=-1;
								s_y=-1;
							}
							else
							if (loop==2)
							{
								s_x=1;
								s_y=-1;
							}

							// Position for text
							Move(rp,textx+s_x,texty+s_y);
						}
					}
				}

				// Reset draw mode if necessary
				if (object->flags&BDOF_SELECTED)
					SetDrMd(rp,drawmode);
			}
		}
コード例 #4
0
// Got a notify message from PutDiskObject()
BOOL backdrop_check_notify(
	BackdropInfo *info,
	DOpusNotify *notify,
	Lister *lister)
{
	char *name_buf;
	BOOL disk=0,ret=0;
	struct List *search;
	BackdropObject *object;

	if (!(name_buf=AllocVec(256,0)))
		return 0;

	// Disk icon?
	if (notify->dn_Name[strlen(notify->dn_Name)-1]==':')
	{
		char *ptr;

		// Get volume name
		if ((ptr=strchr(notify->dn_Name,':')))
		{
			stccpy(name_buf,notify->dn_Name,ptr-notify->dn_Name+1);
			disk=1;
		}
	}

	// Otherwise copy name and clear it
	else
	{
		// Get name pointer
		char *name=FilePart(notify->dn_Name);

		// Copy name
		strcpy(name_buf,name);
		*name=0;

		// Strip trailing '/'
		if (*(name-1)=='/') *(name-1)=0;
	}

	// Is this a lister?
	if (lister)
	{
		short len;
		BOOL ok=0;

		// Match length
		len=strlen(notify->dn_Name);

		// See if strings match
		if (strnicmp(lister->cur_buffer->buf_Path,notify->dn_Name,len)==0)
		{
			// Check termination
			if (lister->cur_buffer->buf_Path[len]=='\0') ok=1;

			// / can terminate too
			else
			if (lister->cur_buffer->buf_Path[len]=='/' &&
				lister->cur_buffer->buf_Path[len+1]=='\0') ok=1;
		}

		// Didn't match?
		if (!ok)
		{
			// Free message
			ReplyFreeMsg(notify);	
			FreeVec(name_buf);
			return 0;
		}
	}

	// Lock backdrop list
	lock_listlock(&info->objects,1);

	// See if there's an icon of this name
	search=&info->objects.list;
	while ((object=(BackdropObject *)FindNameI(search,name_buf)))
	{
		// Disk?
		if (object->type==BDO_DISK && disk)
		{
			// Matched
			break;
		}

		// Valid object?
		else
		if (object->type!=BDO_APP_ICON &&
			object->type!=BDO_BAD_DISK &&
			object->path)
		{
			char *path=0;
			BPTR lock;

			// If no lister, get full path of object
			if (!lister && (path=AllocVec(512,0)))
			{
				// Lock path
				if ((lock=Lock(object->path,ACCESS_READ)))
				{
					// Get full path
					DevNameFromLockDopus(lock,path,512);
					UnLock(lock);
				}

				// Failed
				else strcpy(path,object->path);
			}
					
			// Objects in same directory?
			if (lister || stricmp(notify->dn_Name,(path)?path:object->path)==0)
			{
				// Free path
				if (path) FreeVec(path);

				// Matched
				break;
			}

			// Free path
			if (path) FreeVec(path);
		}

		// If this is a lister, there could only be one
		if (lister)
		{
			object=0;
			break;
		}

		// Keep searching from this object
		search=(struct List *)object;
	}

	// Got object?
	if (object)
	{
		ULONG old_image1=0,old_image2=0,new_image1,new_image2,old_flags=0,new_flags;
		BOOL redraw=0;
		struct DiskObject *old;

		// Save old icon
		old=object->icon;
		object->icon=0;

		// Not deleted?
		if (!notify->dn_Flags)
		{
			// Get image checksums
			old_image1=IconCheckSum(old,0);
			old_image2=IconCheckSum(old,1);
			old_flags=GetIconFlags(old);

			// Get new icon
			backdrop_get_icon(info,object,GETICON_CD|GETICON_NO_POS|GETICON_FAIL);
		}

		// No icon now?
		if (!object->icon)
		{
			// Replace old icon
			object->icon=old;

			// Erase old object
			backdrop_erase_icon(info,object,BDSF_RECALC);

			// Is object a disk?
			if (object->type==BDO_DISK)
			{
				// Signal to refresh drives
				IPC_Command(info->ipc,MAINCMD_REFRESH_DRIVES,0,0,0,0);
			}

			// Remove object from list
			backdrop_remove_object(info,object);
		}

		// Ok to keep going
		else
		{
			// Get image checksums
			new_image1=IconCheckSum(object->icon,0);
			new_image2=IconCheckSum(object->icon,1);
			new_flags=GetIconFlags(object->icon);

			// Mask out uninteresting flag bits
			old_flags&=ICONF_BORDER_OFF|ICONF_BORDER_ON|ICONF_NO_LABEL;
			new_flags&=ICONF_BORDER_OFF|ICONF_BORDER_ON|ICONF_NO_LABEL;

			// Need to redraw?
			if (old_image1!=new_image1 ||
				old_image2!=new_image2 ||
				old_flags!=new_flags)
			{
				// Erase old object
				backdrop_erase_icon(info,object,0);
				redraw=1;
			}

			// Free old icon
			if (old)
			{
				// Free icon remapping
				RemapIcon(old,(info->window)?info->window->WScreen:0,1);

				// Free icon
				FreeCachedDiskObject(old);
			}

			// Fix new icon size
			backdrop_get_icon(info,object,GETICON_POS_ONLY|GETICON_SAVE_POS|GETICON_KEEP);

			// Need to get masks?
			if (!backdrop_icon_border(object))
			{
				// Get masks for this icon
				backdrop_get_masks(object);
			}
			
			// Show new icon
			if (redraw) backdrop_render_object(info,object,BRENDERF_CLIP);
		}

		ret=1;
	}

	// Otherwise, got lister?
	else
	if (lister)
	{
		// Tell lister to get icons
		IPC_Command(lister->ipc,LISTER_GET_ICONS,0,0,0,0);
		ret=1;
	}

	// Or, on the desktop?
	else
	if (info->flags&BDIF_MAIN_DESKTOP)
	{
		BPTR lock1,lock2;

		// Lock the desktop folder and the changed directory
		if ((lock1=Lock(environment->env->desktop_location,ACCESS_READ)) &&
			(lock2=Lock(notify->dn_Name,ACCESS_READ)))
		{
			// Same directory?
			if (SameLock(lock1,lock2)==LOCK_SAME)
			{
				// Update the desktop folder
				misc_startup("dopus_desktop_update",MENU_UPDATE_DESKTOP,GUI->window,0,TRUE);
			}

			// Unlock second lock
			UnLock(lock2);
		}

		// Unlock first lock
		UnLock(lock1);
	}

	// Unlock list
	unlock_listlock(&info->objects);

	// Free message
	ReplyFreeMsg(notify);	
	FreeVec(name_buf);
	return ret;
}