int MapgenV6::getSpawnLevelAtPoint(v2s16 p) { s16 level_at_point = baseTerrainLevelFromNoise(p) + MGV6_AVERAGE_MUD_AMOUNT; if (level_at_point <= water_level || level_at_point > water_level + 16) return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point else return level_at_point; }
int MapgenV6::getGroundLevelAtPoint(v2s16 p) { return baseTerrainLevelFromNoise(p) + MGV6_AVERAGE_MUD_AMOUNT; }
s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) { return baseTerrainLevelFromNoise(p2d) + MGV6_AVERAGE_MUD_AMOUNT; }