コード例 #1
0
ファイル: Scene.cpp プロジェクト: skyopener/OSCCAR-dev
void Scene::compute_distance_function(const Tree& tree)
{
    // Get transformation
    Aff_transformation t = frame_transformation();

    m_max_distance_function = FT(0);
    FT diag = bbox_diag();

    const FT dx = diag;
    const FT dy = diag;
    const FT z (0);

    for(int i=0 ; i<m_grid_size ; ++i)
    {
        FT x = -diag/FT(2) + FT(i)/FT(m_grid_size) * dx;

        for(int j=0 ; j<m_grid_size ; ++j)
        {
            FT y = -diag/FT(2) + FT(j)/FT(m_grid_size) * dy;

            Point query = t( Point(x,y,z) );
            FT dist = CGAL::sqrt( tree.squared_distance(query) );

            m_distance_function[i][j] = Point_distance(query,dist);
            m_max_distance_function = (std::max)(dist, m_max_distance_function);
        }
    }
}
コード例 #2
0
ファイル: Scene.cpp プロジェクト: skyopener/OSCCAR-dev
void Scene::draw_cut_segment_plane() const
{
    float diag = .6f * float(bbox_diag());

    ::glDisable(GL_LIGHTING);
    ::glLineWidth(1.0f);
    ::glColor3f(.6f, .6f, .6f);

    // draw grid
    ::glPushMatrix();
    ::glMultMatrixd(m_frame->matrix());
    QGLViewer::drawGrid(diag);
    ::glPopMatrix();

    // draw cut segments
    ::glLineWidth(2.0f);
    ::glColor3f(1.f, 0.f, 0.f);
    ::glBegin(GL_LINES);
    for ( std::vector<Segment>::const_iterator it = m_cut_segments.begin(),
            end = m_cut_segments.end() ; it != end ; ++it )
    {
        const Point& a = it->source();
        const Point& b = it->target();

        ::glVertex3d(a.x(), a.y(), a.z());
        ::glVertex3d(b.x(), b.y(), b.z());
    }
    ::glEnd();

    // fill grid with transparent blue
    ::glPushMatrix();
    ::glMultMatrixd(m_frame->matrix());
    ::glColor4f(.6f, .85f, 1.f, .65f);

    ::glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
    ::glEnable(GL_BLEND);
    ::glBegin(GL_QUADS);
    ::glVertex3d(-diag, -diag, 0.);
    ::glVertex3d(-diag,  diag, 0.);
    ::glVertex3d( diag,  diag, 0.);
    ::glVertex3d( diag, -diag, 0.);
    ::glEnd();
    ::glDisable(GL_BLEND);

    ::glPopMatrix();
}
コード例 #3
0
ファイル: Scene.cpp プロジェクト: weaselp/cgal
void Scene::compute_elements(int mode)
{
    pos_points.resize(0);
    pos_lines.resize(0);
    pos_poly.resize(0);
    pos_cut_segments.resize(0);
    tex_map.resize(0);
    pos_grid.resize(66);
    pos_plane.resize(18);
    float diag = .6f * float(bbox_diag());
    //The Points
    {
        std::list<Point>::iterator pit;
        for(pit = m_points.begin(); pit != m_points.end(); pit++)
        {
            const Point& p = *pit;
            pos_points.push_back(p.x());
            pos_points.push_back(p.y());
            pos_points.push_back(p.z());
        }
    }
    //The Segements
    {
        std::list<Segment>::iterator sit;
        for(sit = m_segments.begin(); sit != m_segments.end(); sit++)
        {
            const Segment& s = *sit;
            const Point& p = s.source();
            const Point& q = s.target();

            pos_lines.push_back(p.x());
            pos_lines.push_back(p.y());
            pos_lines.push_back(p.z());

            pos_lines.push_back(q.x());
            pos_lines.push_back(q.y());
            pos_lines.push_back(q.z());
        }
    }
    //The Polygon's edges
    {
        Polyhedron::Edge_iterator he;
        for(he = m_pPolyhedron->edges_begin();
            he != m_pPolyhedron->edges_end();
            he++)
        {
            const Point& a = he->vertex()->point();
            const Point& b = he->opposite()->vertex()->point();
            pos_poly.push_back(a.x());
            pos_poly.push_back(a.y());
            pos_poly.push_back(a.z());

            pos_poly.push_back(b.x());
            pos_poly.push_back(b.y());
            pos_poly.push_back(b.z());
        }
    }
    //The cutting segments
    {
        for ( std::vector<Segment>::const_iterator csit = m_cut_segments.begin(),
              end = m_cut_segments.end() ; csit != end ; ++csit )
        {
            const Point& a = csit->source();
            const Point& b = csit->target();

            pos_cut_segments.push_back(a.x());
            pos_cut_segments.push_back(a.y());
            pos_cut_segments.push_back(a.z());

            pos_cut_segments.push_back(b.x());
            pos_cut_segments.push_back(b.y());
            pos_cut_segments.push_back(b.z());
        }
    }
    //The cutting plane
    {

        pos_plane[0]= -diag; pos_plane[1]=-diag; pos_plane[2]=0.0;
        pos_plane[3]= -diag; pos_plane[4]= diag; pos_plane[5]=0.;
        pos_plane[6]=  diag; pos_plane[7]= diag; pos_plane[8]=0.;
        pos_plane[9]= -diag; pos_plane[10]= -diag; pos_plane[11]=0.;
        pos_plane[12]= diag;    pos_plane[13]= diag; pos_plane[14]= 0.;
        pos_plane[15]= diag;    pos_plane[16]= -diag; pos_plane[17]= 0.;

        //UV Mapping
        tex_map.push_back(-0.11f);
        tex_map.push_back(-0.11f);

        tex_map.push_back(-0.11f);
        tex_map.push_back(1.11f);

        tex_map.push_back(1.11f);
        tex_map.push_back(1.11f);

        tex_map.push_back(-0.11f);
        tex_map.push_back(-0.11f);

        tex_map.push_back(1.11f);
        tex_map.push_back(1.11f);

        tex_map.push_back(1.11f);
        tex_map.push_back(-0.11f);





    }
    //The grid
    {
        float z = 0;
        float x = (2 * diag)/10.0;
        float y = (2 * diag)/10.0;
        for(int u = 0; u < 11; u++)
        {

            pos_grid.push_back(-diag + x* u);
            pos_grid.push_back(-diag);
            pos_grid.push_back(z);

            pos_grid.push_back(-diag + x* u);
            pos_grid.push_back(diag);
            pos_grid.push_back(z);
        }
        for(int v=0; v<11; v++)
        {

            pos_grid.push_back(-diag);
            pos_grid.push_back(-diag + v * y);
            pos_grid.push_back(z);

            pos_grid.push_back(diag);
            pos_grid.push_back(-diag + v * y);
            pos_grid.push_back(z);

        }

    }
    //The texture
    switch(mode)
    {
    case _SIGNED:
        for( int i=0 ; i < texture->getWidth(); i++ )
        {
            for( int j=0 ; j < texture->getHeight() ; j++)
            {
                compute_texture(i,j,m_red_ramp,m_blue_ramp);
            }
        }
        break;
    case _UNSIGNED:
        for( int i=0 ; i < texture->getWidth(); i++ )
        {
            for( int j=0 ; j < texture->getHeight() ; j++)
            {
                compute_texture(i,j,m_thermal_ramp,m_thermal_ramp);
            }
        }
        break;}
    sampler_location = tex_rendering_program.attributeLocation("texture");
}