void Checker::finishActiveSegment (const DocumentModelCoords &modelCoords, const QPointF &posStartScreen, const QPointF &posEndScreen, double yFrom, double yTo, const Transformation &transformation, SideSegments &sideSegments) const { LOG4CPP_INFO_S ((*mainCat)) << "Checker::finishActiveSegment" << " posStartScreen=" << QPointFToString (posStartScreen).toLatin1().data() << " posEndScreen=" << QPointFToString (posEndScreen).toLatin1().data() << " yFrom=" << yFrom << " yTo=" << yTo; QGraphicsItem *item; if ((modelCoords.coordsType() == COORDS_TYPE_POLAR) && (yFrom == yTo)) { // Linear cartesian radius double radiusLinearCartesian = yFrom; if (modelCoords.coordScaleYRadius() == COORD_SCALE_LOG) { radiusLinearCartesian = transformation.logToLinearRadius(yFrom, modelCoords.originRadius()); } else { radiusLinearCartesian -= modelCoords.originRadius(); } // Draw along an arc since this is a side of constant radius, and we have polar coordinates item = ellipseItem (transformation, radiusLinearCartesian, posStartScreen, posEndScreen); } else { // Draw straight line item = lineItem (posStartScreen, posEndScreen); } sideSegments.push_back (item); bindItemToScene (item); }
void GridLineFactory::finishActiveGridLine (const QPointF &posStartScreen, const QPointF &posEndScreen, double yFrom, double yTo, const Transformation &transformation, GridLine &gridLine) const { LOG4CPP_DEBUG_S ((*mainCat)) << "GridLineFactory::finishActiveGridLine" << " posStartScreen=" << QPointFToString (posStartScreen).toLatin1().data() << " posEndScreen=" << QPointFToString (posEndScreen).toLatin1().data() << " yFrom=" << yFrom << " yTo=" << yTo; QGraphicsItem *item; if ((m_modelCoords.coordsType() == COORDS_TYPE_POLAR) && (yFrom == yTo)) { // Linear cartesian radius double radiusLinearCartesian = yFrom; if (m_modelCoords.coordScaleYRadius() == COORD_SCALE_LOG) { radiusLinearCartesian = transformation.logToLinearRadius(yFrom, m_modelCoords.originRadius()); } else { radiusLinearCartesian -= m_modelCoords.originRadius(); } // Draw along an arc since this is a side of constant radius, and we have polar coordinates item = ellipseItem (transformation, radiusLinearCartesian, posStartScreen, posEndScreen); } else { // Draw straight line item = lineItem (posStartScreen, posEndScreen); } gridLine.add (item); bindItemToScene (item); }