コード例 #1
0
ファイル: options.c プロジェクト: laochailan/taisei
static MenuData* create_options_menu_gamepad(MenuData *parent) {
	MenuData *m = create_options_menu_base("Gamepad Options");
	m->end = destroy_options_menu_gamepad;

	OptionsMenuContext *ctx = m->context;
	ctx->data = strdup(config_get_str(CONFIG_GAMEPAD_DEVICE));

	OptionBinding *b;

	add_menu_entry(m, "Enable Gamepad/Joystick support", do_nothing,
		b = bind_option(CONFIG_GAMEPAD_ENABLED, bind_common_onoff_get, bind_common_onoff_set)
	);	bind_onoff(b);

	add_menu_entry(m, "Device", do_nothing,
		b = bind_gpdevice(CONFIG_GAMEPAD_DEVICE)
	);	b->dependence = gamepad_enabled_depencence;

	add_menu_separator(m);
	add_menu_entry(m, "Customize controls…", enter_options_menu_gamepad_controls, NULL);

	add_menu_separator(m);

	add_menu_entry(m, "X axis", do_nothing,
		b = bind_gpaxisbinding(CONFIG_GAMEPAD_AXIS_LR)
	);

	add_menu_entry(m, "Y axis", do_nothing,
		b = bind_gpaxisbinding(CONFIG_GAMEPAD_AXIS_UD)
	);

	add_menu_entry(m, "Axes mode", do_nothing,
		b = bind_option(CONFIG_GAMEPAD_AXIS_FREE, bind_common_onoff_get, bind_common_onoff_set)
	);	bind_addvalue(b, "free");
		bind_addvalue(b, "restricted");

	add_menu_entry(m, "X axis sensitivity", do_nothing,
		b = bind_scale(CONFIG_GAMEPAD_AXIS_LR_SENS, -2, 2, 0.05)
	);	b->pad++;

	add_menu_entry(m, "Y axis sensitivity", do_nothing,
		b = bind_scale(CONFIG_GAMEPAD_AXIS_UD_SENS, -2, 2, 0.05)
	);	b->pad++;

	add_menu_entry(m, "Dead zone", do_nothing,
		b = bind_scale(CONFIG_GAMEPAD_AXIS_DEADZONE, 0, 1, 0.01)
	);

	add_menu_separator(m);
	add_menu_entry(m, "Back", menu_action_close, NULL);

	return m;
}
コード例 #2
0
ファイル: options.c プロジェクト: laochailan/taisei
MenuData* create_options_menu(void) {
	MenuData *m = create_options_menu_base("Options");
	OptionBinding *b;

	add_menu_entry(m, "Player name", do_nothing,
		b = bind_stroption(CONFIG_PLAYERNAME)
	);

	add_menu_separator(m);

	add_menu_entry(m, "Save replays", do_nothing,
		b = bind_option(CONFIG_SAVE_RPY, bind_common_onoffplus_get, bind_common_onoffplus_set)
	);	bind_addvalue(b, "always");
		bind_addvalue(b, "never");
		bind_addvalue(b, "ask");

	add_menu_entry(m, "Auto-restart in Spell Practice", do_nothing,
		b = bind_option(CONFIG_SPELLSTAGE_AUTORESTART,  bind_common_onoff_get, bind_common_onoff_set)
	);	bind_onoff(b);

	add_menu_entry(m, "Power in Spell and Stage Practice", do_nothing,
		b = bind_option(CONFIG_PRACTICE_POWER, bind_power_get, bind_power_set)
	);	bind_addvalue(b, "0.0");
		bind_addvalue(b, "1.0");
		bind_addvalue(b, "2.0");
		bind_addvalue(b, "3.0");
		bind_addvalue(b, "4.0");

	add_menu_entry(m, "Shoot by default", do_nothing,
		b = bind_option(CONFIG_SHOT_INVERTED,   bind_common_onoff_get, bind_common_onoff_set)
	);	bind_onoff(b);

	add_menu_entry(m, "Boss healthbar style", do_nothing,
		b = bind_option(CONFIG_HEALTHBAR_STYLE,   bind_common_int_get, bind_common_int_set)
	);	bind_addvalue(b, "classic");
		bind_addvalue(b, "modern");

	add_menu_entry(m, "Floating score text visibility", do_nothing,
		b = bind_scale(CONFIG_SCORETEXT_ALPHA, 0, 1, 0.05)
	);

	add_menu_separator(m);

	add_menu_entry(m, "SFX Volume", do_nothing,
		b = bind_scale(CONFIG_SFX_VOLUME, 0, 1, 0.05)
	);	b->dependence = audio_output_works;

	add_menu_entry(m, "BGM Volume", do_nothing,
		b = bind_scale(CONFIG_BGM_VOLUME, 0, 1, 0.05)
	);	b->dependence = audio_output_works;

	add_menu_entry(m, "Mute audio", do_nothing,
		b = bind_option(CONFIG_MUTE_AUDIO,  bind_common_onoff_get, bind_common_onoff_set)
	);	bind_onoff(b);

	add_menu_separator(m);
	add_menu_entry(m, "Video options…", enter_options_menu_video, NULL);
	add_menu_entry(m, "Customize controls…", enter_options_menu_controls, NULL);
	add_menu_entry(m, "Gamepad & Joystick options…", enter_options_menu_gamepad, NULL);
	add_menu_separator(m);

	add_menu_entry(m, "Back", menu_action_close, NULL);

	return m;
}
コード例 #3
0
ファイル: options.c プロジェクト: laochailan/taisei
static MenuData* create_options_menu_video(MenuData *parent) {
	MenuData *m = create_options_menu_base("Video Options");
	OptionBinding *b;


	add_menu_entry(m, "Fullscreen", do_nothing,
		b = bind_option(CONFIG_FULLSCREEN, bind_common_onoff_get, bind_common_onoff_set)
	);	bind_onoff(b);
		b->dependence = bind_fullscreen_dependence;

	add_menu_entry(m, "Display", do_nothing,
		b = bind_video_display(CONFIG_VID_DISPLAY)
	);

	add_menu_entry(m, "Window size", do_nothing,
		b = bind_resolution()
	);	b->setter = bind_resolution_set;
		b->dependence = bind_resolution_dependence;

	add_menu_entry(m, "Resizable window", do_nothing,
		b = bind_option(CONFIG_VID_RESIZABLE, bind_common_onoff_get, bind_common_onoff_set)
	);	bind_onoff(b);
		b->dependence = bind_resizable_dependence;

	add_menu_separator(m);

	add_menu_entry(m, "Pause the game when not focused", do_nothing,
		b = bind_option(CONFIG_FOCUS_LOSS_PAUSE, bind_common_onoff_get, bind_common_onoff_set)
	);	bind_onoff(b);

	add_menu_entry(m, "Vertical synchronization", do_nothing,
		b = bind_option(CONFIG_VSYNC, bind_common_onoffplus_get, bind_common_onoffplus_set)
	);	bind_addvalue(b, "on");
		bind_addvalue(b, "off");

	if(video_query_capability(VIDEO_CAP_VSYNC_ADAPTIVE) != VIDEO_NEVER_AVAILABLE) {
		bind_addvalue(b, "adaptive");
	}

	add_menu_entry(m, "Skip frames", do_nothing,
		b = bind_option(CONFIG_VID_FRAMESKIP, bind_common_intplus1_get, bind_common_intplus1_set)
	);	bind_addvalue(b, "0");
		bind_addvalue(b, "½");
		bind_addvalue(b, "⅔");

	add_menu_separator(m);

	add_menu_entry(m, "Overall rendering quality", do_nothing,
		b = bind_scale(CONFIG_FG_QUALITY, 0.1, 1.0, 0.05)
	);

	add_menu_entry(m, "Draw background", do_nothing,
		b = bind_option(CONFIG_NO_STAGEBG, bind_common_onoff_inverted_get, bind_common_onoff_inverted_set)
	);	bind_onoff(b);

	add_menu_entry(m, "Background rendering quality", do_nothing,
		b = bind_scale(CONFIG_BG_QUALITY, 0.1, 1.0, 0.05)
	);	b->dependence = bind_bgquality_dependence;
		b->pad++;

	add_menu_separator(m);

	add_menu_entry(m, "Anti-aliasing", do_nothing,
		b = bind_option(CONFIG_FXAA, bind_common_int_get, bind_common_int_set)
	);	bind_addvalue(b, "none");
		bind_addvalue(b, "fxaa");

	add_menu_entry(m, "Particle effects", do_nothing,
		b = bind_option(CONFIG_PARTICLES, bind_common_int_get, bind_common_int_set)
	);	bind_addvalue(b, "minimal");
		bind_addvalue(b, "full");

	add_menu_entry(m, "Postprocessing effects", do_nothing,
		b = bind_option(CONFIG_POSTPROCESS, bind_common_int_get, bind_common_int_set)
	);	bind_addvalue(b, "minimal");
		bind_addvalue(b, "fast");
		bind_addvalue(b, "full");

	add_menu_separator(m);
	add_menu_entry(m, "Back", menu_action_close, NULL);

	return m;
}
コード例 #4
0
void create_options_menu(MenuData *m) {
	OptionBinding *b;
	
	create_menu(m);
	m->type = MT_Transient;
	m->ondestroy = destroy_options_menu;
	m->context = NULL;
	
	#define bind_onoff(b) bind_addvalue(b, "on"); bind_addvalue(b, "off")
	
	add_menu_entry(m, "Player Name", do_nothing, NULL);
		b = bind_stroption(m, "playername", PLAYERNAME);
		
	add_menu_separator(m);
		allocate_binding(m);
	
	add_menu_entry(m, "Video Mode", do_nothing, NULL);
		b = bind_resolution(m);
	
	add_menu_entry(m, "Fullscreen", do_nothing, NULL);
		b = bind_option(m, "fullscreen", FULLSCREEN, bind_common_onoffget, bind_fullscreen_set);
			bind_onoff(b);
			
	add_menu_entry(m, "Audio", do_nothing, NULL);
		b = bind_option(m, "disable_audio", NO_AUDIO, bind_common_onoffget_inverted,
													  bind_noaudio_set);
			bind_onoff(b);
		
	add_menu_entry(m, "Shaders", do_nothing, NULL);
		b = bind_option(m, "disable_shader", NO_SHADER, bind_common_onoffget_inverted,
														bind_noshader_set);
			bind_onoff(b);
			
	add_menu_entry(m, "Stage Background", do_nothing, NULL);
		b = bind_option(m, "disable_stagebg", NO_STAGEBG, bind_common_intget,
														  bind_common_intset);
			bind_addvalue(b, "on");
			bind_addvalue(b, "off");
			bind_addvalue(b, "auto");
	
	add_menu_entry(m, "Minimum FPS", do_nothing, NULL);
		b = bind_option(m, "disable_stagebg_auto_fpslimit", NO_STAGEBG_FPSLIMIT, bind_common_intget,
																				 bind_common_intset);
			bind_setvaluerange(b, 20, 60);
			bind_setdependence(b, bind_stagebg_fpslimit_dependence);
	
	add_menu_entry(m, "Save Replays", do_nothing, NULL);
		b = bind_option(m, "save_rpy", SAVE_RPY, bind_saverpy_get,
												 bind_saverpy_set);
			bind_addvalue(b, "on");
			bind_addvalue(b, "off");
			bind_addvalue(b, "ask");
	
	add_menu_separator(m);
		allocate_binding(m);
	
	add_menu_entry(m, "Move up", do_nothing, NULL);
		bind_keybinding(m, "key_up", KEY_UP);
	
	add_menu_entry(m, "Move down", do_nothing, NULL);
		bind_keybinding(m, "key_down", KEY_DOWN);
		
	add_menu_entry(m, "Move left", do_nothing, NULL);
		bind_keybinding(m, "key_left", KEY_LEFT);
		
	add_menu_entry(m, "Move right", do_nothing, NULL);
		bind_keybinding(m, "key_right", KEY_RIGHT);
	
	add_menu_separator(m);
		allocate_binding(m);
	
	add_menu_entry(m, "Fire", do_nothing, NULL);
		bind_keybinding(m, "key_shot", KEY_SHOT);
		
	add_menu_entry(m, "Focus", do_nothing, NULL);
		bind_keybinding(m, "key_focus", KEY_FOCUS);
	
	add_menu_entry(m, "Bomb", do_nothing, NULL);
		bind_keybinding(m, "key_bomb", KEY_BOMB);
		
	add_menu_separator(m);
		allocate_binding(m);
	
	add_menu_entry(m, "Toggle fullscreen", do_nothing, NULL);
		bind_keybinding(m, "key_fullscreen", KEY_FULLSCREEN);
		
	add_menu_entry(m, "Take a screenshot", do_nothing, NULL);
		bind_keybinding(m, "key_screenshot", KEY_SCREENSHOT);
	
	add_menu_entry(m, "Skip dialog", do_nothing, NULL);
		bind_keybinding(m, "key_skip", KEY_SKIP);
	
	add_menu_separator(m);
		allocate_binding(m);
		
	add_menu_entry(m, "Return to the main menu", backtomain, m);
		allocate_binding(m);
}