void text_draw(i32 x, i32 y, const char *text, u8 color) { ASSERT(CORE->font); { Font *font = CORE->font; i32 columns = font->bitmap.width / font->char_width; i32 dx = x; i32 dy = y; Rect cr; char c; while (*text) { c = *text; switch (c) { case '\n': dx = x; dy += font->char_height; break; default: cr.left = (c % columns) * font->char_width; cr.top = (c / columns) * font->char_height; cr.right = cr.left + font->char_width; cr.bottom = cr.top + font->char_height; bitmap_draw(dx, dy, 0, 0, &font->bitmap, &cr, DrawFlags_Mask, color); dx += font->char_width; break; } text++; } } }
short* bitmap_copy(const char* filename) { bitmap_t* bmp = (bitmap_t*) bitmap_read(filename); short* buffer = (short*) buffer_create(); bitmap_draw(bmp, buffer, 0, 0); free(bmp); return ((short*) buffer); }
int alien_draw(alien *a1) { if(a1->state == ALIEN_ALIVE){ switch (a1->type) { case SMALL: bitmap_draw(invaders->small_alien->current->bmp, a1->x, a1->y, ALIGN_LEFT); break; case MEDIUM: bitmap_draw(invaders->medium_alien->current->bmp, a1->x, a1->y, ALIGN_LEFT); break; case LARGE: bitmap_draw(invaders->large_alien->current->bmp, a1->x, a1->y, ALIGN_LEFT); break; case UFO: bitmap_draw(ufo_img, a1->x, a1->y, ALIGN_LEFT); break; } } else { bitmap_draw(invaders->destroy->current->bmp, a1->x, a1->y, ALIGN_LEFT); } #ifdef DEBUG if (invaders->last == a1) vg_draw_frame(a1->x + a1->width / 2, a1->y + a1->height / 2, 5, 5, rgb(0xCC0000)); if (invaders->head == a1) vg_draw_frame(a1->x + a1->width / 2, a1->y + a1->height / 2, 5, 5, rgb(0x00FF00)); if (invaders->leftmost == a1) vg_draw_frame(a1->x + a1->width / 2, a1->y + a1->height / 2, 5, 5, rgb(0xCC0066)); if (invaders->rightmost == a1) vg_draw_frame(a1->x + a1->width / 2, a1->y + a1->height / 2, 5, 5, rgb(0xFFFF00)); #endif }
void start_menu_draw(){ bitmap_draw(title, get_h_res()/2, 25, ALIGN_CENTER); menu_draw(start_menu); mouse_draw(); }
void step(void) { if (key_pressed(KEY_ESCAPE)) { CORE->running = 0; return; } if (key_pressed(KEY_1)) set_palette_set(PS_WHITE); else if (key_pressed(KEY_2)) set_palette_set(PS_GREEN); else if (key_pressed(KEY_3)) set_palette_set(PS_BEIGE); else if (key_pressed(KEY_4)) set_palette_set(PS_BLUE); else if (key_pressed(KEY_5)) set_palette_set(PS_RED); else if (key_pressed(KEY_6)) set_palette_set(PS_PASTEL_MIX); else if (key_pressed(KEY_7)) set_palette_set(PS_RED_GREEN); switch (game.mode) { case GAME_MODE_TITLE: { if (game.intro_cooldown --> 0) { canvas_clear(PC_TRANSPARENT); bitmap_draw(0, 0, 0, 0, &title_screen, NULL, 0, 0); } else { game.mode = GAME_MODE_MAP; } } break; case GAME_MODE_MAP: { Map *map = &game.maps[game.curr_map_index]; i32 i, j, x, y; gbVec2 old_player_pos = game.player.pos; b32 render_doctor_text = false; canvas_clear(PC_TRANSPARENT); game.player.vel = gb_vec2_zero(); if (key_down(KEY_UP)) { game.player.vel.y -= 1.0f; } if (key_down(KEY_DOWN)) { game.player.vel.y += 1.0f; } if (key_down(KEY_LEFT)) { game.player.vel.x -= 1.0f; } if (key_down(KEY_RIGHT)) { game.player.vel.x += 1.0f; } gb_vec2_norm0(&game.player.vel, game.player.vel); gb_vec2_muleq(&game.player.vel, game.player.in_grass ? 2.5f : 3.5f); gb_vec2_addeq(&game.player.pos, game.player.vel); game.player.in_grass = false; game.player.is_moving = (gb_vec2_mag(game.player.vel) > 0); if (game.player.vel.x < 0) game.player.orientation = 2; if (game.player.vel.x > 0) game.player.orientation = 3; if (game.player.vel.y > 0) game.player.orientation = 0; if (game.player.vel.y < 0) game.player.orientation = 1; game.player.pos.x = gb_clamp(game.player.pos.x, 0, (map->width-1) *TILE_SIZE); game.player.pos.y = gb_clamp(game.player.pos.y, 0, (map->height-1)*TILE_SIZE); game.grass_event_cooldown--; if (game.grass_event_cooldown < 0) game.grass_event_cooldown = 0; draw_tooltip = false; gb_zero_array(tooltip_messages, gb_count_of(tooltip_messages)); { // Handle Interactions Rect player_rect = rect_make_size(game.player.pos.x+2, game.player.pos.y+12, 12, 4); for (j = 0; j < map->height; j++) { y = j*TILE_SIZE; for (i = 0; i < map->width; i++) { Rect tile_rect; char t = map->tiles[j][i]; x = i*TILE_SIZE; tile_rect = rect_make_size(x, y, TILE_SIZE, TILE_SIZE); if (gb_char_is_digit(t)) { if (rect_collides(player_rect, tile_rect, NULL)) { change_map_to(t-'0'); return; } } if ((t != ' ' && t != '.' && t != 'g')) { Rect inter; b32 do_collision = true; if (t == 'L') { // NOTE(bill): Lab Chemicals Top tile_rect = rect_make_size(x, y+7, TILE_SIZE, TILE_SIZE-7); } if (t == 'Q' && game.has_chosen_transmog) { do_collision = false; } if (do_collision && rect_collides(player_rect, tile_rect, &inter)) { game.player.pos = old_player_pos; game.player.is_moving = false; } } if (t == 'g' && game.player.is_moving && rect_collides(player_rect, tile_rect, NULL)) { i32 random = gb_random_range_int(0, 100); game.player.in_grass = true; if ((random < 7) && (game.grass_event_cooldown <= 0)) { game.grass_event_cooldown = 50; #if 1 change_to_battle_mode(BATTLE_TYPE_GRASS); #endif return; } } if (t == 'D') { f32 dx = game.player.pos.x - (x + TILE_SIZE/2); f32 dy = game.player.pos.y - (y + TILE_SIZE/2); if (dx*dx+dy*dy < square(2*TILE_SIZE)) render_doctor_text = true; } if (t == 'Y') { set_tooltip(x, y, 1.5f, "Hello! I'm your worst nightmare!", "My name is Yugi the Boss.", "Want to battle [z]?"); if (key_pressed(KEY_Z)) { change_to_battle_mode(BATTLE_TYPE_BOSS); return; } } if (t == 'Q' && !game.has_chosen_transmog) { set_tooltip(x, y, 1.5f, "It's dangerous to go alone", "in there! You might get hurt.", "Go see The Doctor in The Lab."); } if (t == 'L' || t == 'l') { set_tooltip(x, y, 1.0f, "It appears to be weird chemicals.", NULL, NULL); } if (t == 'm' || t == 'c') { set_tooltip(x, y, 1.0f, "State of the art computers", "The new Pear Bartlett!", NULL); } if (t == 'P') { set_tooltip(x, y, 0.6f, "Such a lovely picture!", NULL, NULL); } if (t == 'B' || t == 'b') { set_tooltip(x, y, 1.2f, "It is not time to sleep.", NULL, NULL); } if (t == 'W') { set_tooltip(x, y, 0.6f, "It's a beautiful view outside.", "Why not go outside and explore?", NULL); } } } } move_game_camera(map); // Render 1x1 Sprites for (j = 0; j < map->height; j++) { y = j*TILE_SIZE; for (i = 0; i < map->width; i++) { char t = map->tiles[j][i]; x = i*TILE_SIZE; switch (t) { case ' ': case '.': case 'g': case 'Q': case 'D': case 'Y': { i32 sx = 0; i32 sy = map->outside; if (map->outside) { sx = (i+j)%2; } draw_sprite(x, y, sx, sy, 0); if (t == 'g') draw_sprite(x, y, 2, 1, 0); // grass if (t == 'Q' && !game.has_chosen_transmog) draw_sprite(x, y, 0, 3, 0); // Person in the way if (t == 'D') draw_sprite(x, y, 1, 3, 0); // Dr. if (t == 'Y') draw_sprite(x, y, 2, 3, 0); // Yugi } break; case 'x': draw_sprite(x, y, 1, 0, 0); break; // Wall case 'P': draw_sprite(x, y, 2, 0, 0); break; // Hanging Picture case 'W': draw_sprite(x, y, 3, 0, 0); break; // Window case 'T': draw_sprite(x, y, 3, 1, 0); break; // Thick Grass case 't': draw_sprite(x, y, 4, 1, 0); break; // Tree trunk case 'B': draw_sprite(x, y, 5, 0, 0); break; // Bed Top case 'b': draw_sprite(x, y, 5, 1, 0); break; // Bed bottom case 'M': draw_sprite(x, y, 6, 0, 0); break; // Computer monitor case 'm': draw_sprite(x, y, 6, 1, 0); break; // Computer keyboard case 'C': draw_sprite(x, y, 7, 0, 0); break; // Computer case case 'c': draw_sprite(x, y, 7, 1, 0); break; // Computer mouse case 'L': draw_sprite(x, y, 8, 0, 0); break; // Lap Chemicals top case 'l': draw_sprite(x, y, 8, 1, 0); break; // Lap Chemicals bottom default: { if (gb_char_is_digit(t)) draw_sprite(x, y, 4, 0, 0); } break; } } } // Render NxM Sprites // TODO(bill): Be more efficient for (j = 0; j < map->height; j++) { y = j*TILE_SIZE; for (i = 0; i < map->width; i++) { char t = map->tiles[j][i]; x = i*TILE_SIZE; switch (t) { case 'h': draw_sprite_size(x, y, 12, 2, 4, 4, 0); break; case 'd': draw_sprite_size(x, y, 8, 2, 4, 4, 0); break; } } } { // Render player and particles i32 sx = 0; u32 flags = 0; // 0 - down // 1 - up // 2 - left // 3 - right (-ve left) if (game.player.orientation == 0) sx = 0; if (game.player.orientation == 1) sx = 1; if (game.player.orientation == 2) sx = 2; if (game.player.orientation == 3) { sx = 2; flags |= DrawFlags_FlipH; } if (game.player.is_moving) { u32 flip = 10.0f*CORE->perf_frame.stamp; b32 use_flip = true; if (game.player.orientation == 0) { if (use_flip) { sx = 3; flags |= DrawFlags_FlipH * (flip%2); } } else if (game.player.orientation == 1) { if (use_flip) { sx = 4; flags |= DrawFlags_FlipH * (flip%2); } } else { sx += 3 * (flip%2); } } draw_sprite(game.player.pos.x, game.player.pos.y, sx, 2, flags); } { // Render Text CORE->translate_x = 0; CORE->translate_y = 0; if (game.show_map_name_ticks-- > 0) { if (game.show_map_name_ticks < 0) game.show_map_name_ticks = 0; { char *name = game.maps[game.curr_map_index].name; i32 name_len = gb_strlen(name); i32 w = name_len*font.char_width+6; i32 h = font.char_height+6; rect_draw(rect_make_size(1, 1, w, h), PC_WHITE); rect_draw(rect_make_size(1, 0, w, 1), PC_DARK_GREY); rect_draw(rect_make_size(1, h+1, w, 1), PC_DARK_GREY); rect_draw(rect_make_size(0, 1, 1, h), PC_DARK_GREY); rect_draw(rect_make_size(w+1, 1, 1, h), PC_DARK_GREY); text_draw(4, 4, name, PC_BLACK); } } if (render_doctor_text) { if (game.doctor_line_index < gb_count_of(doctor_lines)) { draw_message_box(doctor_lines[game.doctor_line_index], "", "[Z] to continue"); if (key_pressed(KEY_Z)) game.doctor_line_index++; } else if (!game.has_chosen_transmog) { draw_message_box("Line [X]", "Triangle [C]", "Square [V]"); if (key_pressed(KEY_X)) { game.player.my_transmog = make_transmog(TRANSMOG_TYPE_LINE); game.has_chosen_transmog = true; } else if (key_pressed(KEY_C)) { game.player.my_transmog = make_transmog(TRANSMOG_TYPE_TRIANGLE); game.has_chosen_transmog = true; } else if (key_pressed(KEY_V)) { game.player.my_transmog = make_transmog(TRANSMOG_TYPE_SQUARE); game.has_chosen_transmog = true; } } else { draw_message_box("Go now and find Transmogs!", "", ""); } } else if (draw_tooltip) { draw_message_box(tooltip_messages[0], tooltip_messages[1], tooltip_messages[2]); } } } break; case GAME_MODE_BATTLE: { i32 i, w = CANVAS_WIDTH, h = CANVAS_HEIGHT; Transmog *enemy_mog = &game.battle_mode.enemy_mog; Transmog *player_mog = game.battle_mode.player_mog; char name_buf[32] = ""; char *attack_names[3] = { "TRANSLATE", "ROTATE", "DIVIDE", }; i32 level_diff = enemy_mog->shift_level - player_mog->shift_level; CORE->translate_x = 0; CORE->translate_y = 0; canvas_clear(PC_WHITE); // Enemy Transmog gb_snprintf(name_buf, gb_size_of(name_buf), "%s LVL%d", transmog_name(enemy_mog->type), enemy_mog->shift_level); text_draw(8, 5, name_buf, PC_BLACK); draw_sprite_size(8, 12, 2, 4, 3, 1, 0); draw_sprite_size(24, 15, 3, 5, 2, 1, 0); { f32 hp_percent = cast(f32)enemy_mog->health/cast(f32)enemy_mog->max_health; rect_draw(rect_make_size(25, 16, hp_percent*30, 1), PC_LIGHT_GREY); draw_big_transmog(84, 4, enemy_mog->type); } // Player Transmog gb_snprintf(name_buf, gb_size_of(name_buf), "%s LVL%d", transmog_name(player_mog->type), player_mog->shift_level); text_draw(100, 80, name_buf, PC_BLACK); draw_sprite_size(104, 92, 5, 4, 3, 1, 0); draw_sprite_size(117, 95, 3, 5, 2, 1, 0); { f32 hp_percent = cast(f32)player_mog->health/cast(f32)player_mog->max_health; char buf[16] = {0}; gb_snprintf(buf, gb_size_of(buf), "%03d/%03d", player_mog->health, player_mog->max_health); rect_draw(rect_make_size(118, 96, hp_percent*30, 1), PC_LIGHT_GREY); text_draw(118, 99, buf, PC_BLACK); draw_big_transmog(4, 54, player_mog->type); } if (!game.battle_mode.is_enemies_turn) { switch (game.battle_mode.state) { case BATTLE_TURN_STATE_INTRO: { char buf[32] = {0}; gb_snprintf(buf, gb_size_of(buf), "A wild %s appears!", transmog_name(enemy_mog->type)); draw_message_box(buf, "", "[Z] to continue"); if (key_pressed(KEY_Z)) { game.battle_mode.state = BATTLE_TURN_STATE_WHAT_TO_DO; return; } } break; case BATTLE_TURN_STATE_WHAT_TO_DO: { u32 hot_item = 0; if (game.battle_mode.type == BATTLE_TYPE_GRASS) { game.battle_mode.state_index %= 3; hot_item = game.battle_mode.state_index; draw_message_box("What to do? Fight ", " Substitute", " Escape "); draw_sprite(70, 111, 0, 4, 0); draw_sprite(70, 127, 0, 5, 0); draw_sprite(90, 117 + hot_item*font.char_height, 5, 5, 0); if (key_pressed(KEY_DOWN)) { game.battle_mode.state_index++; } if (key_pressed(KEY_UP)) { if (game.battle_mode.state_index == 0) game.battle_mode.state_index = 2; else game.battle_mode.state_index--; } if (key_pressed(KEY_Z)) { switch (hot_item) { case 0: game.battle_mode.state = BATTLE_TURN_STATE_FIGHT; game.battle_mode.state_index = 0; game.battle_mode.fighting_state = FIGHTING_STATE_NONE; return; case 1: game.battle_mode.state = BATTLE_TURN_STATE_SUBSTITUTE; game.battle_mode.state_index = 0; case 2: game.battle_mode.state = BATTLE_TURN_STATE_ESPACE; game.battle_mode.state_index = 0; return; } } } else { game.battle_mode.state_index %= 2; hot_item = game.battle_mode.state_index; draw_message_box("What to do? Fight ", " Escape ", " "); draw_sprite(70, 111, 0, 4, 0); draw_sprite(70, 127, 0, 5, 0); draw_sprite(90, 117 + hot_item*font.char_height, 5, 5, 0); if (key_pressed(KEY_DOWN)) { game.battle_mode.state_index++; } if (key_pressed(KEY_UP)) { if (game.battle_mode.state_index == 0) game.battle_mode.state_index = 1; else game.battle_mode.state_index--; } if (key_pressed(KEY_Z)) { switch (hot_item) { case 0: game.battle_mode.state = BATTLE_TURN_STATE_FIGHT; game.battle_mode.state_index = 0; game.battle_mode.fighting_state = FIGHTING_STATE_NONE; return; case 1: game.battle_mode.state = BATTLE_TURN_STATE_ESPACE; game.battle_mode.state_index = 0; return; } } } } break; case BATTLE_TURN_STATE_FIGHT: { char buf[32] = ""; switch (game.battle_mode.fighting_state) { case FIGHTING_STATE_NONE: { u32 hot_item = game.battle_mode.state_index; draw_message_box("Which attack? Translate ", " Rotate ", " Divide "); draw_sprite(70, 111, 0, 4, 0); draw_sprite(70, 127, 0, 5, 0); draw_sprite(90, 117 + hot_item*font.char_height, 5, 5, 0); if (key_pressed(KEY_DOWN)) { game.battle_mode.state_index++; game.battle_mode.state_index %= 3; } if (key_pressed(KEY_UP)) { if (game.battle_mode.state_index == 0) game.battle_mode.state_index = 2; else game.battle_mode.state_index--; } if (key_pressed(KEY_X)) { game.battle_mode.state_index = 0; game.battle_mode.state = BATTLE_TURN_STATE_WHAT_TO_DO; return; } if (key_pressed(KEY_Z)) { game.battle_mode.attack_index = hot_item; game.battle_mode.state_index = 0; game.battle_mode.fighting_state = FIGHTING_STATE_USE; return; } } break; case FIGHTING_STATE_USE: { gb_snprintf(buf, gb_size_of(buf), "Your %s used %s", transmog_name(enemy_mog->type), attack_names[game.battle_mode.attack_index]); draw_message_box(buf, NULL, NULL); if (key_pressed(KEY_Z)) { if (-level_diff < 0) { // Higher level enemy game.battle_mode.fighting_state = FIGHTING_STATE_SUPER_EFFECTIVE; } else { if (gb_random_range_int(0, -level_diff+1) == 0) { game.battle_mode.fighting_state = FIGHTING_STATE_SUPER_EFFECTIVE; } else { if (gb_random_range_int(0, -level_diff/2 + 1) == 0) game.battle_mode.fighting_state = FIGHTING_STATE_EFFECTIVE; else game.battle_mode.fighting_state = FIGHTING_STATE_NO_EFFECT; } } return; } } break; case FIGHTING_STATE_EFFECTIVE: { gb_snprintf(buf, gb_size_of(buf), "%s was effective", attack_names[game.battle_mode.attack_index]); draw_message_box(buf, NULL, NULL); if (key_pressed(KEY_Z)) { i32 damage = gb_clamp(0, player_mog->attack_power/3 + level_diff/2, 1000); enemy_mog->health -= damage; game.battle_mode.fighting_state = FIGHTING_STATE_NEXT_TURN; } } break; case FIGHTING_STATE_SUPER_EFFECTIVE: { gb_snprintf(buf, gb_size_of(buf), "%s was super effective", attack_names[game.battle_mode.attack_index]); draw_message_box(buf, NULL, NULL); if (key_pressed(KEY_Z)) { i32 damage = gb_clamp(0, player_mog->attack_power/1 + level_diff/2, 1000); enemy_mog->health -= damage; game.battle_mode.fighting_state = FIGHTING_STATE_NEXT_TURN; game.battle_mode.state_index = 0; } } break; case FIGHTING_STATE_NO_EFFECT: { gb_snprintf(buf, gb_size_of(buf), "%s had no effect", attack_names[game.battle_mode.attack_index]); draw_message_box(buf, NULL, NULL); if (key_pressed(KEY_Z)) game.battle_mode.fighting_state = FIGHTING_STATE_NEXT_TURN; } break; case FIGHTING_STATE_NEXT_TURN: { char *end_message = ""; if (enemy_mog->health <= 0 && !(game.battle_mode.state_index & 1)) { enemy_mog->health = 0; player_mog->xp += clamp(1, 4 + level_diff, 1000); while (player_mog->xp >= 10) { player_mog->xp -= 10; player_mog->shift_level++; update_transmog_stats(player_mog); player_mog->health = player_mog->max_health; game.battle_mode.state_index |= 2; } game.battle_mode.state_index |= 1; } if (game.battle_mode.state_index & 1) { if (game.battle_mode.type == BATTLE_TYPE_GRASS) { if (game.battle_mode.state_index & 2) end_message = "Your Transmog has levelled up!"; draw_message_box("You win this battle!", end_message, "Exit the battle."); if (key_pressed(KEY_Z)) { game.mode = GAME_MODE_MAP; game.battle_mode.state_index = 0; return; } } else { canvas_clear(PC_WHITE); draw_sprite(72, 40, 2, 3, 0); draw_message_box("You defeated me?! HOW?!", "Well it's my first battle...", "Well done and thank you!"); if (key_pressed(KEY_Z)) { game.mode = GAME_MODE_END_SUCCESS; return; } } } else { draw_message_box("End turn.", NULL, NULL); if (key_pressed(KEY_Z)) { end_battle_mode_turn(); return; } } } break; } } break; case BATTLE_TURN_STATE_SUBSTITUTE: { i32 level_diff = enemy_mog->shift_level - player_mog->shift_level; if (level_diff <= 0) { draw_message_box("Failed to substitute", "", "End turn."); if (key_pressed(KEY_Z)) { end_battle_mode_turn(); return; } } else { if (game.battle_mode.state_index == 0) { if (gb_random_range_int(0, level_diff) != 0) game.battle_mode.state_index = 1; // Success else game.battle_mode.state_index = 2; // Failure } if (game.battle_mode.state_index == 1) { draw_message_box("Well done!", "You successfully substituted.", "Exit to world"); if (key_pressed(KEY_Z)) { // Change it! game.player.my_transmog = *enemy_mog; game.mode = GAME_MODE_MAP; return; } } else { draw_message_box("Substitution failed!", "", "End turn."); if (key_pressed(KEY_Z)) { end_battle_mode_turn(); return; } } } } break; case BATTLE_TURN_STATE_ESPACE: { if (game.battle_mode.state_index == 0) { if (gb_random_range_int(0, 100) < 90) { game.battle_mode.state_index = 1; } else { game.battle_mode.state_index = 2; } } if (game.battle_mode.state_index == 1) { draw_message_box("You escaped from this battle!", "", "[Z] to return to the world."); if (key_pressed(KEY_Z)) { game.mode = GAME_MODE_MAP; return; } } else { draw_message_box("You could not escape!", "You'll have to try again!", "[Z] to end turn."); end_battle_mode_turn(); return; } } break; } } else { // NOTE(bill): Enemies Turn char buf[32] = {0}; switch (game.battle_mode.fighting_state) { case FIGHTING_STATE_NONE: { game.battle_mode.attack_index = gb_random_range_int(0, 2); game.battle_mode.fighting_state = FIGHTING_STATE_USE; return; } break; case FIGHTING_STATE_USE: { gb_snprintf(buf, gb_size_of(buf), "Enemy %s used %s", transmog_name(enemy_mog->type), attack_names[game.battle_mode.attack_index]); draw_message_box(buf, NULL, NULL); if (key_pressed(KEY_Z)) { if (level_diff < 0) { // Higher level enemy game.battle_mode.fighting_state = FIGHTING_STATE_SUPER_EFFECTIVE; } else { if (gb_random_range_int(0, -level_diff+3) == 0) { game.battle_mode.fighting_state = FIGHTING_STATE_SUPER_EFFECTIVE; } else { if (gb_random_range_int(0, -level_diff/2 + 3) == 0) game.battle_mode.fighting_state = FIGHTING_STATE_EFFECTIVE; else game.battle_mode.fighting_state = FIGHTING_STATE_NO_EFFECT; } } return; } } break; case FIGHTING_STATE_EFFECTIVE: { gb_snprintf(buf, gb_size_of(buf), "%s was effective", attack_names[game.battle_mode.attack_index]); draw_message_box(buf, NULL, NULL); if (key_pressed(KEY_Z)) { i32 damage = gb_clamp(0, enemy_mog->attack_power/6.0f - level_diff/3.0f, 1000); player_mog->health -= damage; game.battle_mode.fighting_state = FIGHTING_STATE_NEXT_TURN; } } break; case FIGHTING_STATE_SUPER_EFFECTIVE: { gb_snprintf(buf, gb_size_of(buf), "%s was super effective", attack_names[game.battle_mode.attack_index]); draw_message_box(buf, NULL, NULL); if (key_pressed(KEY_Z)) { i32 damage = gb_clamp(0, enemy_mog->attack_power/3.0f - level_diff/2.0f, 1000); player_mog->health -= damage; game.battle_mode.fighting_state = FIGHTING_STATE_NEXT_TURN; } } break; case FIGHTING_STATE_NO_EFFECT: { gb_snprintf(buf, gb_size_of(buf), "%s had no effect", attack_names[game.battle_mode.attack_index]); draw_message_box(buf, NULL, NULL); if (key_pressed(KEY_Z)) game.battle_mode.fighting_state = FIGHTING_STATE_NEXT_TURN; } break; case FIGHTING_STATE_NEXT_TURN: { char *end_message = ""; if (player_mog->health <= 0 && !(game.battle_mode.state_index & 1)) { player_mog->health = 0; game.battle_mode.state_index |= 1; } if (game.battle_mode.state_index & 1) { draw_message_box("You lost this battle!", "And the game :(", "Exit the battle."); if (key_pressed(KEY_Z)) { game.mode = GAME_MODE_END_FAIL; return; } } else { draw_message_box("The enemy's turn has ended.", NULL, NULL); if (key_pressed(KEY_Z)) { end_battle_mode_turn(); return; } } } break; } } } break; case GAME_MODE_END_FAIL: { canvas_clear(PC_BLACK); draw_message_box("You have failed :(", "Would you like to try again?", "Try again [z] Exit [esc]"); if (key_pressed(KEY_Z)) { init_game(); return; } } break; case GAME_MODE_END_SUCCESS: { canvas_clear(PC_BLACK); text_draw(4, 4, "Thank you for playing Transmog!\n" "Ginger Bill (c) 2016\n" "\n" "Ludum Dare 35\n" "Theme: Shapeshift\n" "\n" "Please remember for vote!\n", PC_WHITE); draw_message_box("Exit [esc]", NULL, NULL); } break; } }
gb_internal void draw_sprite_size(i32 x, i32 y, i32 sx, i32 sy, i32 w, i32 h, u32 flags) { Rect r = rect_make_size(sx*TILE_SIZE, sy*TILE_SIZE, w*TILE_SIZE, h*TILE_SIZE); bitmap_draw(x, y, 0, 0, &spritesheet, &r, flags, 0); }
int projectile_draw(projectile *proj) { //vg_draw_frame(proj->x, proj->y, proj->width, proj->height, rgb(0xFF0000)); bitmap_draw(projectile_img, proj->x, proj->y, ALIGN_LEFT); return 1; }