/* The transfer function used by the DF equation solver to propagate live info through block with BB_INDEX according to the following equation: bb.livein = (bb.liveout - bb.kill) OR bb.gen */ static bool live_trans_fun (int bb_index) { basic_block bb = get_bb_data_by_index (bb_index)->bb; bitmap bb_liveout = df_get_live_out (bb); bitmap bb_livein = df_get_live_in (bb); bb_data_t bb_info = get_bb_data (bb); bitmap_and_compl (&temp_bitmap, bb_liveout, &all_hard_regs_bitmap); return bitmap_ior_and_compl (bb_livein, &bb_info->gen_pseudos, &temp_bitmap, &bb_info->killed_pseudos); }
static void compute_laterin (struct edge_list *edge_list, sbitmap *earliest, sbitmap *antloc, sbitmap *later, sbitmap *laterin) { int num_edges, i; edge e; basic_block *worklist, *qin, *qout, *qend, bb; unsigned int qlen; edge_iterator ei; num_edges = NUM_EDGES (edge_list); /* Allocate a worklist array/queue. Entries are only added to the list if they were not already on the list. So the size is bounded by the number of basic blocks. */ qin = qout = worklist = XNEWVEC (basic_block, n_basic_blocks_for_fn (cfun)); /* Initialize a mapping from each edge to its index. */ for (i = 0; i < num_edges; i++) INDEX_EDGE (edge_list, i)->aux = (void *) (size_t) i; /* We want a maximal solution, so initially consider LATER true for all edges. This allows propagation through a loop since the incoming loop edge will have LATER set, so if all the other incoming edges to the loop are set, then LATERIN will be set for the head of the loop. If the optimistic setting of LATER on that edge was incorrect (for example the expression is ANTLOC in a block within the loop) then this algorithm will detect it when we process the block at the head of the optimistic edge. That will requeue the affected blocks. */ bitmap_vector_ones (later, num_edges); /* Note that even though we want an optimistic setting of LATER, we do not want to be overly optimistic. Consider an outgoing edge from the entry block. That edge should always have a LATER value the same as EARLIEST for that edge. */ FOR_EACH_EDGE (e, ei, ENTRY_BLOCK_PTR_FOR_FN (cfun)->succs) bitmap_copy (later[(size_t) e->aux], earliest[(size_t) e->aux]); /* Add all the blocks to the worklist. This prevents an early exit from the loop given our optimistic initialization of LATER above. */ int *postorder = XNEWVEC (int, n_basic_blocks_for_fn (cfun)); int postorder_num = inverted_post_order_compute (postorder); for (int i = 0; i < postorder_num; ++i) { bb = BASIC_BLOCK_FOR_FN (cfun, postorder[i]); if (bb == EXIT_BLOCK_PTR_FOR_FN (cfun) || bb == ENTRY_BLOCK_PTR_FOR_FN (cfun)) continue; *qin++ = bb; bb->aux = bb; } free (postorder); /* Note that we do not use the last allocated element for our queue, as EXIT_BLOCK is never inserted into it. */ qin = worklist; qend = &worklist[n_basic_blocks_for_fn (cfun) - NUM_FIXED_BLOCKS]; qlen = n_basic_blocks_for_fn (cfun) - NUM_FIXED_BLOCKS; /* Iterate until the worklist is empty. */ while (qlen) { /* Take the first entry off the worklist. */ bb = *qout++; bb->aux = NULL; qlen--; if (qout >= qend) qout = worklist; /* Compute the intersection of LATERIN for each incoming edge to B. */ bitmap_ones (laterin[bb->index]); FOR_EACH_EDGE (e, ei, bb->preds) bitmap_and (laterin[bb->index], laterin[bb->index], later[(size_t)e->aux]); /* Calculate LATER for all outgoing edges. */ FOR_EACH_EDGE (e, ei, bb->succs) if (bitmap_ior_and_compl (later[(size_t) e->aux], earliest[(size_t) e->aux], laterin[bb->index], antloc[bb->index]) /* If LATER for an outgoing edge was changed, then we need to add the target of the outgoing edge to the worklist. */ && e->dest != EXIT_BLOCK_PTR_FOR_FN (cfun) && e->dest->aux == 0) { *qin++ = e->dest; e->dest->aux = e; qlen++; if (qin >= qend) qin = worklist; } } /* Computation of insertion and deletion points requires computing LATERIN for the EXIT block. We allocated an extra entry in the LATERIN array for just this purpose. */ bitmap_ones (laterin[last_basic_block_for_fn (cfun)]); FOR_EACH_EDGE (e, ei, EXIT_BLOCK_PTR_FOR_FN (cfun)->preds) bitmap_and (laterin[last_basic_block_for_fn (cfun)], laterin[last_basic_block_for_fn (cfun)], later[(size_t) e->aux]); clear_aux_for_edges (); free (worklist); }
void compute_available (sbitmap *avloc, sbitmap *kill, sbitmap *avout, sbitmap *avin) { edge e; basic_block *worklist, *qin, *qout, *qend, bb; unsigned int qlen; edge_iterator ei; /* Allocate a worklist array/queue. Entries are only added to the list if they were not already on the list. So the size is bounded by the number of basic blocks. */ qin = qout = worklist = XNEWVEC (basic_block, n_basic_blocks_for_fn (cfun) - NUM_FIXED_BLOCKS); /* We want a maximal solution. */ bitmap_vector_ones (avout, last_basic_block_for_fn (cfun)); /* Put every block on the worklist; this is necessary because of the optimistic initialization of AVOUT above. Use inverted postorder to make the dataflow problem require less iterations. */ int *postorder = XNEWVEC (int, n_basic_blocks_for_fn (cfun)); int postorder_num = inverted_post_order_compute (postorder); for (int i = 0; i < postorder_num; ++i) { bb = BASIC_BLOCK_FOR_FN (cfun, postorder[i]); if (bb == EXIT_BLOCK_PTR_FOR_FN (cfun) || bb == ENTRY_BLOCK_PTR_FOR_FN (cfun)) continue; *qin++ = bb; bb->aux = bb; } free (postorder); qin = worklist; qend = &worklist[n_basic_blocks_for_fn (cfun) - NUM_FIXED_BLOCKS]; qlen = n_basic_blocks_for_fn (cfun) - NUM_FIXED_BLOCKS; /* Mark blocks which are successors of the entry block so that we can easily identify them below. */ FOR_EACH_EDGE (e, ei, ENTRY_BLOCK_PTR_FOR_FN (cfun)->succs) e->dest->aux = ENTRY_BLOCK_PTR_FOR_FN (cfun); /* Iterate until the worklist is empty. */ while (qlen) { /* Take the first entry off the worklist. */ bb = *qout++; qlen--; if (qout >= qend) qout = worklist; /* If one of the predecessor blocks is the ENTRY block, then the intersection of avouts is the null set. We can identify such blocks by the special value in the AUX field in the block structure. */ if (bb->aux == ENTRY_BLOCK_PTR_FOR_FN (cfun)) /* Do not clear the aux field for blocks which are successors of the ENTRY block. That way we never add then to the worklist again. */ bitmap_clear (avin[bb->index]); else { /* Clear the aux field of this block so that it can be added to the worklist again if necessary. */ bb->aux = NULL; bitmap_intersection_of_preds (avin[bb->index], avout, bb); } if (bitmap_ior_and_compl (avout[bb->index], avloc[bb->index], avin[bb->index], kill[bb->index])) /* If the out state of this block changed, then we need to add the successors of this block to the worklist if they are not already on the worklist. */ FOR_EACH_EDGE (e, ei, bb->succs) if (!e->dest->aux && e->dest != EXIT_BLOCK_PTR_FOR_FN (cfun)) { *qin++ = e->dest; e->dest->aux = e; qlen++; if (qin >= qend) qin = worklist; } } clear_aux_for_edges (); clear_aux_for_blocks (); free (worklist); }
static void compute_nearerout (struct edge_list *edge_list, sbitmap *farthest, sbitmap *st_avloc, sbitmap *nearer, sbitmap *nearerout) { int num_edges, i; edge e; basic_block *worklist, *tos, bb; edge_iterator ei; num_edges = NUM_EDGES (edge_list); /* Allocate a worklist array/queue. Entries are only added to the list if they were not already on the list. So the size is bounded by the number of basic blocks. */ tos = worklist = XNEWVEC (basic_block, n_basic_blocks + 1); /* Initialize NEARER for each edge and build a mapping from an edge to its index. */ for (i = 0; i < num_edges; i++) INDEX_EDGE (edge_list, i)->aux = (void *) (size_t) i; /* We want a maximal solution. */ bitmap_vector_ones (nearer, num_edges); /* Note that even though we want an optimistic setting of NEARER, we do not want to be overly optimistic. Consider an incoming edge to the exit block. That edge should always have a NEARER value the same as FARTHEST for that edge. */ FOR_EACH_EDGE (e, ei, EXIT_BLOCK_PTR->preds) bitmap_copy (nearer[(size_t)e->aux], farthest[(size_t)e->aux]); /* Add all the blocks to the worklist. This prevents an early exit from the loop given our optimistic initialization of NEARER. */ FOR_EACH_BB (bb) { *tos++ = bb; bb->aux = bb; } /* Iterate until the worklist is empty. */ while (tos != worklist) { /* Take the first entry off the worklist. */ bb = *--tos; bb->aux = NULL; /* Compute the intersection of NEARER for each outgoing edge from B. */ bitmap_ones (nearerout[bb->index]); FOR_EACH_EDGE (e, ei, bb->succs) bitmap_and (nearerout[bb->index], nearerout[bb->index], nearer[(size_t) e->aux]); /* Calculate NEARER for all incoming edges. */ FOR_EACH_EDGE (e, ei, bb->preds) if (bitmap_ior_and_compl (nearer[(size_t) e->aux], farthest[(size_t) e->aux], nearerout[e->dest->index], st_avloc[e->dest->index]) /* If NEARER for an incoming edge was changed, then we need to add the source of the incoming edge to the worklist. */ && e->src != ENTRY_BLOCK_PTR && e->src->aux == 0) { *tos++ = e->src; e->src->aux = e; } } /* Computation of insertion and deletion points requires computing NEAREROUT for the ENTRY block. We allocated an extra entry in the NEAREROUT array for just this purpose. */ bitmap_ones (nearerout[last_basic_block]); FOR_EACH_EDGE (e, ei, ENTRY_BLOCK_PTR->succs) bitmap_and (nearerout[last_basic_block], nearerout[last_basic_block], nearer[(size_t) e->aux]); clear_aux_for_edges (); free (tos); }