void BLF_draw_buffer(int fontid, const char *str) { FontBLF *font = BLF_get(fontid); if (font && font->glyph_cache && (font->b_fbuf || font->b_cbuf)) { blf_font_buffer(font, str); } }
void BLF_draw_buffer(int fontid, const char *str) { FontBLF *font; font= BLF_get(fontid); if (font) blf_font_buffer(font, str); }
/** * This function is used for generating thumbnail previews. * * \note called from a thread, so it bypasses the normal BLF_* api (which isn't thread-safe). */ void BLF_thumb_preview( const char *filename, const char **draw_str, const unsigned char draw_str_lines, const float font_color[4], const int font_size, unsigned char *buf, int w, int h, int channels) { const unsigned int dpi = 72; const int font_size_min = 6; int font_size_curr; /* shrink 1/th each line */ int font_shrink = 4; FontBLF *font; int i; /* Create a new blender font obj and fill it with default values */ font = blf_font_new("thumb_font", filename); if (!font) { printf("Info: Can't load font '%s', no preview possible\n", filename); return; } /* Would be done via the BLF API, but we're not using a fontid here */ font->buf_info.cbuf = buf; font->buf_info.ch = channels; font->buf_info.w = w; font->buf_info.h = h; /* Always create the image with a white font, * the caller can theme how it likes */ memcpy(font->buf_info.col, font_color, sizeof(font->buf_info.col)); font->pos[1] = (float)h; font_size_curr = font_size; for (i = 0; i < draw_str_lines; i++) { const char *draw_str_i18n = BLF_translate_do(BLF_I18NCONTEXT_DEFAULT, draw_str[i]); const size_t draw_str_i18n_len = strlen(draw_str_i18n); int draw_str_i18n_nbr = 0; blf_font_size(font, (unsigned int)MAX2(font_size_min, font_size_curr), dpi); /* decrease font size each time */ font_size_curr -= (font_size_curr / font_shrink); font_shrink += 1; font->pos[1] -= font->glyph_cache->ascender * 1.1f; /* We fallback to default english strings in case not enough chars are available in current font for given * translated string (useful in non-latin i18n context, like chinese, since many fonts will then show * nothing but ugly 'missing char' in their preview). * Does not handle all cases, but much better than nothing. */ if (blf_font_count_missing_chars( font, draw_str_i18n, draw_str_i18n_len, &draw_str_i18n_nbr) > (draw_str_i18n_nbr / 2)) { blf_font_buffer(font, draw_str[i]); } else { blf_font_buffer(font, draw_str_i18n); } } blf_font_free(font); }