コード例 #1
0
ファイル: bli_check.c プロジェクト: elemental/blis
err_t bli_check_object_alias_of( obj_t* a, obj_t* b )
{
	err_t e_val = BLIS_SUCCESS;

	if ( !bli_obj_is_alias_of( *a, *b ) )
		e_val = BLIS_EXPECTED_OBJECT_ALIAS;

	return e_val;
}
コード例 #2
0
ファイル: bli_unpackv_int.c プロジェクト: ShawnLess/blis
void bli_unpackv_int( obj_t*     p,
                      obj_t*     a,
                      cntx_t*    cntx,
                      unpackv_t* cntl )
{
	// The unpackv operation consists of an optional casting post-process.
	// (This post-process is analogous to the cast pre-process in packv.)
	// Here are the following possible ways unpackv can execute:
	//  1. unpack and cast: Unpack to a temporary vector c and then cast
	//     c to a.
	//  2. unpack only: Unpack directly to vector a since typecasting is
	//     not needed.
	//  3. cast only: Not yet supported / not used.
	//  4. no-op: The control tree directs us to skip the unpack operation
	//     entirely. No action is taken.

	obj_t     c;

	varnum_t  n;
	impl_t    i;
	FUNCPTR_T f;

	// Check parameters.
	if ( bli_error_checking_is_enabled() )
		bli_unpackv_check( p, a, cntx );

	// Sanity check; A should never have a zero dimension. If we must support
	// it, then we should fold it into the next alias-and-early-exit block.
	if ( bli_obj_has_zero_dim( *a ) ) bli_abort();

	// First check if we are to skip this operation because the control tree
	// is NULL, and if so, simply return.
	if ( cntl_is_noop( cntl ) )
	{
		return;
	}

	// If p was aliased to a during the pack stage (because it was already
	// in an acceptable packed/contiguous format), then no unpack is actually
	// necessary, so we return.
	if ( bli_obj_is_alias_of( *p, *a ) )
	{
		return;
	}

	// Now, if we are not skipping the unpack operation, then the only
	// question left is whether we are to typecast vector a after unpacking.
	if ( bli_obj_datatype( *p ) != bli_obj_datatype( *a ) )
		bli_abort();
/*
	if ( bli_obj_datatype( *p ) != bli_obj_datatype( *a ) )
	{
		// Initialize an object c for the intermediate typecast vector.
		bli_unpackv_init_cast( p,
		                       a,
		                       &c );
	}
	else
*/
	{
		// If no cast is needed, then aliasing object c to the original
		// vector serves as a minor optimization. This causes the unpackv
		// implementation to unpack directly into vector a.
		bli_obj_alias_to( *a, c );
	}

	// Now we are ready to proceed with the unpacking.

	// Extract the variant number and implementation type.
	n = cntl_var_num( cntl );
	i = cntl_impl_type( cntl );

	// Index into the variant array to extract the correct function pointer.
	f = vars[n][i];

	// Invoke the variant.
	f( p,
	   &c,
	   cntx,
	   cntl );

	// Now, if necessary, we cast the contents of c to vector a. If casting
	// was not necessary, then we are done because the call to the unpackv
	// implementation would have unpacked directly to vector a.
/*
	if ( bli_obj_datatype( *p ) != bli_obj_datatype( *a ) )
	{
		// Copy/typecast vector c to vector a.
		// NOTE: Here, we use copynzv instead of copym because, in the cases
		// where we are unpacking/typecasting a real vector c to a complex
		// vector a, we want to touch only the real components of a, rather
		// than also set the imaginary components to zero. This comes about
		// because of the fact that, if we are unpacking real-to-complex,
		// then it is because all of the computation occurred in the real
		// domain, and so we would want to leave whatever imaginary values
		// there are in vector a untouched. Notice that for unpackings that
		// entail complex-to-complex data movements, the copynzv operation
		// behaves exactly as copym, so no use cases are lost (at least none
		// that I can think of).
		bli_copynzv( &c,
		             a );

		// NOTE: The above code/comment is outdated. What should happen is
		// as follows:
		// - If dt(a) is complex and dt(p) is real, then create an alias of
		//   a and then tweak it so that it looks like a real domain object.
		//   This will involve:
		//   - projecting the datatype to real domain
		//   - scaling both the row and column strides by 2
		//   ALL OF THIS should be done in the front-end, NOT here, as
		//   unpackv() won't even be needed in that case.
	}
*/
}