コード例 #1
0
bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction)
{
    IntPoint pointInContainer(_x, _y);
    IntSize containerToParentOffset(_tx, _ty);

    IntPoint pointInParent = pointInContainer - containerToParentOffset;
    IntPoint pointInBorderBox = pointInParent - parentOriginToBorderBox();

    // Note: For now, we're ignoring hits to border and padding for <svg>
    IntPoint pointInContentBox = pointInBorderBox - borderOriginToContentBox();
    if (!contentBoxRect().contains(pointInContentBox))
        return false;

    IntPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);

    for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
        if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
            // FIXME: CSS/HTML assumes the local point is relative to the border box, right?
            updateHitTestResult(result, pointInBorderBox);
            return true;
        }
    }

    // Spec: Only graphical elements can be targeted by the mouse, so we don't check self here.
    // 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched."
    return false;
}
コード例 #2
0
bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const IntPoint& pointInContainer, const IntPoint& accumulatedOffset, HitTestAction hitTestAction)
{
    IntPoint pointInParent = pointInContainer - toSize(accumulatedOffset);
    IntPoint pointInBorderBox = pointInParent - parentOriginToBorderBox();

    // Note: For now, we're ignoring hits to border and padding for <svg>
    IntPoint pointInContentBox = pointInBorderBox - borderOriginToContentBox();
    if (!contentBoxRect().contains(pointInContentBox))
        return false;

    IntPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);

    for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
        if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
            // FIXME: CSS/HTML assumes the local point is relative to the border box, right?
            updateHitTestResult(result, pointInBorderBox);
            // FIXME: nodeAtFloatPoint() doesn't handle rect-based hit tests yet.
            result.addNodeToRectBasedTestResult(child->node(), pointInContainer);
            return true;
        }
    }

    // If we didn't early exit above, we've just hit the container <svg> element. Unlike SVG 1.1, 2nd Edition allows container elements to be hit.
    if (hitTestAction == HitTestBlockBackground && style()->pointerEvents() != PE_NONE) {
        // Only return true here, if the last hit testing phase 'BlockBackground' is executed. If we'd return true in the 'Foreground' phase,
        // hit testing would stop immediately. For SVG only trees this doesn't matter. Though when we have a <foreignObject> subtree we need
        // to be able to detect hits on the background of a <div> element. If we'd return true here in the 'Foreground' phase, we are not able 
        // to detect these hits anymore.
        updateHitTestResult(result, roundedIntPoint(localPoint));
        return true;
    }

    return false;
}
コード例 #3
0
// RenderBox methods will expect coordinates w/o any transforms in coordinates
// relative to our borderBox origin.  This method gives us exactly that.
AffineTransform RenderSVGRoot::localToBorderBoxTransform() const
{
    IntSize borderAndPadding = borderOriginToContentBox();
    SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
    float scale = svg->currentScale();
    AffineTransform ctm(scale, 0, 0, scale, borderAndPadding.width(), borderAndPadding.height());
    ctm.translate(svg->currentTranslate().x(), svg->currentTranslate().y());
    return svg->viewBoxToViewTransform(width(), height()) * ctm;
}
コード例 #4
0
// RenderBox methods will expect coordinates w/o any transforms in coordinates
// relative to our borderBox origin.  This method gives us exactly that.
AffineTransform RenderSVGRoot::localToBorderBoxTransform() const
{
    IntSize borderAndPadding = borderOriginToContentBox();
    SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
    float scale = style()->effectiveZoom();
    FloatPoint translate = svg->currentTranslate();
    AffineTransform ctm(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y());
    return ctm * svg->viewBoxToViewTransform(width() / scale, height() / scale);
}