void PlaneGeometry::InitializeStandardPlane( mitk::ScalarType width, ScalarType height, const AffineTransform3D* transform, PlaneGeometry::PlaneOrientation planeorientation, ScalarType zPosition, bool frontside, bool rotated ) { Superclass::Initialize(); //construct standard view Point3D origin; VnlVector rightDV(3), bottomDV(3); origin.Fill(0); int normalDirection; switch(planeorientation) { case Axial: if(frontside) { if(rotated==false) { FillVector3D(origin, 0, 0, zPosition); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 1, 0); } else { FillVector3D(origin, width, height, zPosition); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, -1, 0); } } else { if(rotated==false) { FillVector3D(origin, width, 0, zPosition); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 1, 0); } else { FillVector3D(origin, 0, height, zPosition); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, -1, 0); } } normalDirection = 2; break; case Frontal: if(frontside) { if(rotated==false) { FillVector3D(origin, 0, zPosition, 0); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 0, 1); } else { FillVector3D(origin, width, zPosition, height); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 0, -1); } } else { if(rotated==false) { FillVector3D(origin, width, zPosition, 0); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 0, 1); } else { FillVector3D(origin, 0, zPosition, height); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 0, -1); } } normalDirection = 1; break; case Sagittal: if(frontside) { if(rotated==false) { FillVector3D(origin, zPosition, 0, 0); FillVector3D(rightDV, 0, 1, 0); FillVector3D(bottomDV, 0, 0, 1); } else { FillVector3D(origin, zPosition, width, height); FillVector3D(rightDV, 0, -1, 0); FillVector3D(bottomDV, 0, 0, -1); } } else { if(rotated==false) { FillVector3D(origin, zPosition, width, 0); FillVector3D(rightDV, 0, -1, 0); FillVector3D(bottomDV, 0, 0, 1); } else { FillVector3D(origin, zPosition, 0, height); FillVector3D(rightDV, 0, 1, 0); FillVector3D(bottomDV, 0, 0, -1); } } normalDirection = 0; break; default: itkExceptionMacro("unknown PlaneOrientation"); } if ( transform != NULL ) { origin = transform->TransformPoint( origin ); rightDV = transform->TransformVector( rightDV ); bottomDV = transform->TransformVector( bottomDV ); } ScalarType bounds[6]= { 0, width, 0, height, 0, 1 }; this->SetBounds( bounds ); if ( transform == NULL ) { this->SetMatrixByVectors( rightDV, bottomDV ); } else { this->SetMatrixByVectors( rightDV, bottomDV, transform->GetMatrix().GetVnlMatrix() .get_column(normalDirection).magnitude() ); } this->SetOrigin(origin); }
void PlaneGeometry::InitializeStandardPlane( mitk::ScalarType width, mitk::ScalarType height, const AffineTransform3D* transform /* = nullptr */, PlaneGeometry::PlaneOrientation planeorientation /* = Axial */, mitk::ScalarType zPosition /* = 0 */, bool frontside /* = true */, bool rotated /* = false */ ) { Superclass::Initialize(); /// construct standard view. // We define at the moment "frontside" as: axial from above, // coronal from front (nose), saggital from right. // TODO: Double check with medicals doctors or radiologists [ ]. // We define the orientation in patient's view, e.g. LAI is in a axial cut // (parallel to the triangle ear-ear-nose): // first axis: To the left ear of the patient // seecond axis: To the nose of the patient // third axis: To the legs of the patient. // Options are: L/R left/right; A/P anterior/posterior; I/S inferior/superior // (AKA caudal/cranial). // We note on all cases in the following switch block r.h. for right handed // or l.h. for left handed to describe the different cases. // However, which system is chosen is defined at the end of the switch block. // CAVE / be careful: the vectors right and bottom are relative to the plane // and do NOT describe e.g. the right side of the patient. Point3D origin; /** Bottom means downwards, DV means Direction Vector. Both relative to the image! */ VnlVector rightDV(3), bottomDV(3); /** Origin of this plane is by default a zero vector and implicitly in the top-left corner: */ origin.Fill(0); /** This is different to all definitions in MITK, except the QT mouse clicks. * But it is like this here and we don't want to change a running system. * Just be aware, that IN THIS FUNCTION we define the origin at the top left (e.g. your screen). */ /** NormalDirection defines which axis (i.e. column index in the transform matrix) * is perpendicular to the plane: */ int normalDirection; switch(planeorientation) // Switch through our limited choice of standard planes: { case None: /** Orientation 'None' shall be done like the axial plane orientation, * for whatever reasons. */ case Axial: if(frontside) // Radiologist's view from below. A cut along the triangle ear-ear-nose. { if(rotated==false) /** Origin in the top-left corner, x=[1; 0; 0], y=[0; 1; 0], z=[0; 0; 1], * origin=[0,0,zpos]: LAI (r.h.) * * 0---rightDV----> | * | | * | Picture of a finite, rectangular plane | * | ( insert LOLCAT-scan here ^_^ ) | * | | * v _________________________________________| * */ { FillVector3D(origin, 0, 0, zPosition); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 1, 0); } else // Origin rotated to the bottom-right corner, x=[-1; 0; 0], y=[0; -1; 0], z=[0; 0; 1], // origin=[w,h,zpos]: RPI (r.h.) { // Caveat emptor: Still using top-left as origin of index coordinate system! FillVector3D(origin, width, height, zPosition); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, -1, 0); } } else // 'Backside, not frontside.' Neuro-Surgeons's view from above patient. { if(rotated==false) // x=[-1; 0; 0], y=[0; 1; 0], z=[0; 0; 1], origin=[w,0,zpos]: RAS (r.h.) { FillVector3D(origin, width, 0, zPosition); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 1, 0); } else // Origin in the bottom-left corner, x=[1; 0; 0], y=[0; -1; 0], z=[0; 0; 1], // origin=[0,h,zpos]: LPS (r.h.) { FillVector3D(origin, 0, height, zPosition); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, -1, 0); } } normalDirection = 2; // That is S=Superior=z=third_axis=middlefinger in righthanded LPS-system. break; // Frontal is known as Coronal in mitk. Plane cuts through patient's ear-ear-heel-heel: case Frontal: if(frontside) { if(rotated==false) // x=[1; 0; 0], y=[0; 0; 1], z=[0; 1; 0], origin=[0,zpos,0]: LAI (r.h.) { FillVector3D(origin, 0, zPosition, 0); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 0, 1); } else // x=[-1;0;0], y=[0;0;-1], z=[0;1;0], origin=[w,zpos,h]: RAS (r.h.) { FillVector3D(origin, width, zPosition, height); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 0, -1); } } else { if(rotated==false) // x=[-1;0;0], y=[0;0;1], z=[0;1;0], origin=[w,zpos,0]: RPI (r.h.) { FillVector3D(origin, width, zPosition, 0); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 0, 1); } else // x=[1;0;0], y=[0;1;0], z=[0;0;-1], origin=[0,zpos,h]: LPS (r.h.) { FillVector3D(origin, 0, zPosition, height); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 0, -1); } } normalDirection = 1; // Normal vector = posterior direction. break; case Sagittal: // Sagittal=Medial plane, the symmetry-plane mirroring your face. if(frontside) { if(rotated==false) // x=[0;1;0], y=[0;0;1], z=[1;0;0], origin=[zpos,0,0]: LAI (r.h.) { FillVector3D(origin, zPosition, 0, 0); FillVector3D(rightDV, 0, 1, 0); FillVector3D(bottomDV, 0, 0, 1); } else // x=[0;-1;0], y=[0;0;-1], z=[1;0;0], origin=[zpos,w,h]: LPS (r.h.) { FillVector3D(origin, zPosition, width, height); FillVector3D(rightDV, 0, -1, 0); FillVector3D(bottomDV, 0, 0, -1); } } else { if(rotated==false) // x=[0;-1;0], y=[0;0;1], z=[1;0;0], origin=[zpos,w,0]: RPI (r.h.) { FillVector3D(origin, zPosition, width, 0); FillVector3D(rightDV, 0, -1, 0); FillVector3D(bottomDV, 0, 0, 1); } else // x=[0;1;0], y=[0;0;-1], z=[1;0;0], origin=[zpos,0,h]: RAS (r.h.) { FillVector3D(origin, zPosition, 0, height); FillVector3D(rightDV, 0, 1, 0); FillVector3D(bottomDV, 0, 0, -1); } } normalDirection = 0; // Normal vector = Lateral direction: Left in a LPS-system. break; default: itkExceptionMacro("unknown PlaneOrientation"); } /// Checking if lefthanded or righthanded: mitk::ScalarType lhOrRhSign=(+1); if ( transform != nullptr ) { lhOrRhSign = ( (0 < vnl_determinant( transform->GetMatrix().GetVnlMatrix() )) ? (+1) : (-1) ); MITK_DEBUG << "mitk::PlaneGeometry::InitializeStandardPlane(): lhOrRhSign, normalDirection, NameOfClass, ObjectName = " << lhOrRhSign << ", " << normalDirection << ", " << transform->GetNameOfClass() << ", " << transform->GetObjectName() << "."; origin = transform->TransformPoint( origin ); rightDV = transform->TransformVector( rightDV ); bottomDV = transform->TransformVector( bottomDV ); /// Signing normal vector according to l.h./r.h. coordinate system: this->SetMatrixByVectors( rightDV, bottomDV, transform->GetMatrix().GetVnlMatrix().get_column(normalDirection).two_norm() * lhOrRhSign ); } else if ( transform == nullptr ) { this->SetMatrixByVectors( rightDV, bottomDV ); } ScalarType bounds[6]= { 0, width, 0, height, 0, 1 }; this->SetBounds( bounds ); this->SetOrigin( origin ); }