コード例 #1
0
void MidiKeyboardComponent::drawBlackNote (int /*midiNoteNumber*/, Graphics& g, Rectangle<float> area,
                                           bool isDown, bool isOver, Colour noteFillColour)
{
    auto c = noteFillColour;

    if (isDown)  c = c.overlaidWith (findColour (keyDownOverlayColourId));
    if (isOver)  c = c.overlaidWith (findColour (mouseOverKeyOverlayColourId));

    g.setColour (c);
    g.fillRect (area);

    if (isDown)
    {
        g.setColour (noteFillColour);
        g.drawRect (area);
    }
    else
    {
        g.setColour (c.brighter());
        auto sideIndent = 1.0f / 8.0f;
        auto topIndent = 7.0f / 8.0f;
        auto w = area.getWidth();
        auto h = area.getHeight();

        switch (orientation)
        {
            case horizontalKeyboard:            g.fillRect (area.reduced (w * sideIndent, 0).removeFromTop   (h * topIndent)); break;
            case verticalKeyboardFacingLeft:    g.fillRect (area.reduced (0, h * sideIndent).removeFromRight (w * topIndent)); break;
            case verticalKeyboardFacingRight:   g.fillRect (area.reduced (0, h * sideIndent).removeFromLeft  (w * topIndent)); break;
            default: break;
        }
    }
}
コード例 #2
0
int main(int argc, char **argv) {
    // Have a look in the header file above (it won't exist until you've run
    // lesson_10_generate). At the bottom is the signature of the function we generated:

    // int brighter(buffer_t *_input_buffer, uint8_t _offset, buffer_t *_brighter_buffer);

    // The ImageParam inputs have become pointers to "buffer_t"
    // structs. This is struct that Halide uses to represent arrays of
    // data.  Unless you're calling the Halide pipeline from pure C
    // code, you don't want to use it directly. Halide::Buffer will
    // implicitly convert to a buffer_t *, so we can pass
    // Halide::Buffer objects in those slots.

    // The return value is an error code. It's zero on success.

    // Let's make a buffer for our input and output.
    Halide::Buffer<uint8_t> input(640, 480), output(640, 480);

    // Halide::Buffer also has constructors that wrap existing
    // data instead of allocating new memory. Use these if you
    // have your own Image type that you want to use.

    int offset = 5;
    int error = brighter(input, offset, output);

    if (error) {
        printf("Halide returned an error: %d\n", error);
        return -1;
    }

    // Now let's check the filter performed as advertised. It was
    // supposed to add the offset to every input pixel.
    for (int y = 0; y < 480; y++) {
        for (int x = 0; x < 640; x++) {
            uint8_t input_val = input(x, y);
            uint8_t output_val = output(x, y);
            uint8_t correct_val = input_val + offset;
            if (output_val != correct_val) {
                printf("output(%d, %d) was %d instead of %d\n",
                       x, y, output_val, correct_val);
                return -1;
            }
        }
    }

    // Everything worked!
    printf("Success!\n");
    return 0;
}
コード例 #3
0
void ImageNavigator::initializeActions() {
    setAttribute(Qt::WA_DeleteOnClose);
    menu = mainMenuBar->addMenu("Focus Viewer");
    QSignalMapper *signalMap = new QSignalMapper(this);

    QAction *showFullScreenAction = new QAction(tr("Show Full Screen"), this);
    showFullScreenAction->setShortcut(tr("Ctrl+F"));
    showFullScreenAction->setCheckable(true);
    connect(showFullScreenAction, SIGNAL(toggled(bool)), this, SLOT(enableFullScreen(bool)));
    menu->addAction(showFullScreenAction);

    toggleInfoToolAction = new QAction(tr("Display Coordinate Info"), this);
    toggleInfoToolAction->setShortcut(tr("I"));
    toggleInfoToolAction->setCheckable(true);
    addAction(toggleInfoToolAction);
    connect(toggleInfoToolAction, SIGNAL(triggered()), this, SLOT(toggleInfoTool()));
    menu->addAction(toggleInfoToolAction);

    // #ifdef Q_OS_MAC
    QMenu *zoomMenu = new QMenu("Zoom", this);
    menu->addMenu(zoomMenu);
    QAction *zoomInAction = new QAction(tr("Zoom In"), this);
    zoomInAction->setShortcut(tr("."));
    addAction(zoomInAction);
    connect(zoomInAction, SIGNAL(triggered()), this, SLOT(zoomIn()));
    zoomMenu->addAction(zoomInAction);

    QAction *zoomOutAction = new QAction(tr("Zoom Out"), this);
    zoomOutAction->setShortcut(tr(","));
    addAction(zoomOutAction);
    connect(zoomOutAction, SIGNAL(triggered()), this, SLOT(zoomOut()));
    zoomMenu->addAction(zoomOutAction);
    QAction *zoomStandardAction = new QAction(tr("Zoom Standard"), this);
    zoomStandardAction->setShortcut(tr("Space"));
    addAction(zoomStandardAction);
    connect(zoomStandardAction, SIGNAL(triggered()), this, SLOT(zoomStandard()));
    zoomMenu->addAction(zoomStandardAction);
    menu->addMenu(zoomMenu);
    //#endif

    toggleColorToolAction = new QAction(tr("Adjust Contrast/Brightness"), this);
    toggleColorToolAction->setShortcut(tr("O"));
    toggleColorToolAction->setCheckable(true);
    addAction(toggleColorToolAction);
    connect(toggleColorToolAction, SIGNAL(triggered()), this, SLOT(toggleColorTool()));
    menu->addAction(toggleColorToolAction);

    // #ifdef Q_OS_MAC
    // CHEN: 4.1.2015
    // if(imageType =="fft")
    // {
    QMenu *brighterMenu = new QMenu("Quick-Adjust Brightness", this);
    menu->addMenu(brighterMenu);
    QAction *brighterAction = new QAction(tr("Brighter"), this);
    brighterAction->setShortcut(tr("b"));
    addAction(brighterAction);
    connect(brighterAction, SIGNAL(triggered()), this, SLOT(brighter()));
    brighterMenu->addAction(brighterAction);

    QAction *darkerAction = new QAction(tr("Darker"), this);
    darkerAction->setShortcut(tr("n"));
    addAction(darkerAction);
    connect(darkerAction, SIGNAL(triggered()), this, SLOT(darker()));
    brighterMenu->addAction(darkerAction);
    // }
    // #endif

    toggleMouseAssignAction = new QAction(tr("Show Mouse Button Assignment"), this);
    toggleMouseAssignAction->setShortcut(tr("M"));
    toggleMouseAssignAction->setCheckable(true);
    addAction(toggleMouseAssignAction);
    connect(toggleMouseAssignAction, SIGNAL(triggered()), this, SLOT(toggleAssignTool()));
    menu->addAction(toggleMouseAssignAction);

    QAction *screenshot = new QAction(tr("Screen Shot"), this);
    screenshot->setShortcut(tr("G"));
    addAction(screenshot);
    connect(screenshot, SIGNAL(triggered()), image, SLOT(grabScreen()));
    menu->addAction(screenshot);

    int projectMode = projectData.projectMode().toInt();

    if (imageType == "fft") {
        viewDisplayParametersAction = new QAction(tr("Display Parameters"), this);
        viewDisplayParametersAction->setShortcut(tr("D"));
        viewDisplayParametersAction->setCheckable(true);
        addAction(viewDisplayParametersAction);
        connect(viewDisplayParametersAction, SIGNAL(triggered()), this, SLOT(toggleDisplayParameters()));
        menu->addAction(viewDisplayParametersAction);

        toggleCTFViewAction = new QAction(tr("View CTF"), this);
        toggleCTFViewAction->setShortcut(tr("C"));
        // toggleCTFViewAction->setShortcutContext(Qt::WidgetWithChildrenShortcut);
        toggleCTFViewAction->setCheckable(true);
        addAction(toggleCTFViewAction);
        connect(toggleCTFViewAction, SIGNAL(triggered()), this, SLOT(toggleCTFView()));
        //connect(toggleCTFViewAction,SIGNAL(triggered()),image,SLOT(toggleCTFView()));
        menu->addAction(toggleCTFViewAction);

        if (projectMode == 1) {
            QAction *displayMillerIndicesAction = new QAction(tr("Show Miller Indices"), this);
            displayMillerIndicesAction->setShortcut(tr("Shift+D"));
            displayMillerIndicesAction->setCheckable(true);
            addAction(displayMillerIndicesAction);
            connect(displayMillerIndicesAction, SIGNAL(triggered()), signalMap, SLOT(map()));
            signalMap->setMapping(displayMillerIndicesAction, "millerindices");
            menu->addAction(displayMillerIndicesAction);


            QAction *viewPSPeaksAction = new QAction(tr("View Peak List"), this);
            viewPSPeaksAction->setShortcut(tr("Shift+P"));
            viewPSPeaksAction->setCheckable(true);
            addAction(viewPSPeaksAction);
            connect(viewPSPeaksAction, SIGNAL(triggered()), signalMap, SLOT(map()));
            signalMap->setMapping(viewPSPeaksAction, "pspeaklist");
            connect(signalMap, SIGNAL(mapped(const QString &)), image, SLOT(toggleVisible(const QString &)));
            menu->addAction(viewPSPeaksAction);

            QAction *loadPSPeaksAction = new QAction(tr("Load Peak List"), this);
            loadPSPeaksAction->setShortcut(tr("Shift+L"));
            addAction(loadPSPeaksAction);
            connect(loadPSPeaksAction, SIGNAL(triggered()), this, SLOT(selectPSList()));
            menu->addAction(loadPSPeaksAction);
        }

        QMenu *spotSelection = new QMenu("Spot Selection");
        if (projectMode == 1) menu->addMenu(spotSelection);

        togglePeakListAction = new QAction(tr("Identify Spots"), spotSelection);
        togglePeakListAction->setShortcut(tr("P"));
        togglePeakListAction->setCheckable(true);

        if (projectMode == 1) {
            addAction(togglePeakListAction);
            connect(togglePeakListAction, SIGNAL(triggered()), image, SLOT(togglePeakList()));
            spotSelection->addAction(togglePeakListAction);
        }

        enterSpotSelectionModeAction = new QAction(tr("Enter Spot Selection Mode"), spotSelection);
        enterSpotSelectionModeAction->setCheckable(true);
        enterSpotSelectionModeAction->setShortcut(tr("Ctrl+P"));

        if (projectMode == 1) {
            addAction(enterSpotSelectionModeAction);
            connect(enterSpotSelectionModeAction, SIGNAL(triggered()), this, SLOT(toggleSpotSelectMode()));
            spotSelection->addAction(enterSpotSelectionModeAction);
        }

        savePeakListAction = new QAction(tr("Save Spot List"), spotSelection);
        savePeakListAction->setShortcut(tr("Ctrl+Shift+S"));

        if (projectMode == 1) {
            addAction(savePeakListAction);
            savePeakListAction->setDisabled(true);
            connect(savePeakListAction, SIGNAL(triggered()), image, SLOT(savePeakList()));
            spotSelection->addAction(savePeakListAction);
        }

        loadPeakListAction = new QAction(tr("Reload Spot List"), spotSelection);
        loadPeakListAction->setShortcut(tr("Ctrl+R"));

        if (projectMode == 1) {
            addAction(loadPeakListAction);
            loadPeakListAction->setDisabled(true);
            connect(loadPeakListAction, SIGNAL(triggered()), image, SLOT(loadPeakList()));
            connect(loadPeakListAction, SIGNAL(triggered()), image, SLOT(update()));
            spotSelection->addAction(loadPeakListAction);
        }

        clearPeakListAction = new QAction(tr("Clear Spot List"), spotSelection);
        clearPeakListAction->setShortcut(tr("Ctrl+Shift+C"));

        if (projectMode == 1) {
            addAction(clearPeakListAction);
            clearPeakListAction->setDisabled(true);
            connect(clearPeakListAction, SIGNAL(triggered()), image, SLOT(clearPeakList()));
            spotSelection->addAction(clearPeakListAction);
        }

        QMenu *latticeRefinement = new QMenu("Lattice Refinement");
        if (projectMode == 1) menu->addMenu(latticeRefinement);

        toggleLatticeViewAction = new QAction(tr("View Lattice"), latticeRefinement);
        toggleLatticeViewAction->setShortcut(tr("L"));
        toggleLatticeViewAction->setCheckable(true);
        if (projectMode == 1) {
            addAction(toggleLatticeViewAction);
            connect(toggleLatticeViewAction, SIGNAL(triggered()), image, SLOT(toggleLatticeView()));
            latticeRefinement->addAction(toggleLatticeViewAction);


            QAction *toggleSecondLatticeViewAction = new QAction(tr("View Second Lattice"), latticeRefinement);
            toggleSecondLatticeViewAction->setShortcut(tr("S"));
            toggleSecondLatticeViewAction->setCheckable(true);
            addAction(toggleSecondLatticeViewAction);
            connect(toggleSecondLatticeViewAction, SIGNAL(triggered()), image, SLOT(toggleSecondLatticeView()));
            latticeRefinement->addAction(toggleSecondLatticeViewAction);
        }

        enterLatticeRefinementModeAction = new QAction(tr("Enter Lattice Refinement Mode"), latticeRefinement);
        enterLatticeRefinementModeAction->setShortcut(tr("Shift+R"));
        enterLatticeRefinementModeAction->setCheckable(true);

        if (projectMode == 1) {
            addAction(enterLatticeRefinementModeAction);
            connect(enterLatticeRefinementModeAction, SIGNAL(triggered()), this, SLOT(toggleLatticeRefinementMode()));
            latticeRefinement->addAction(enterLatticeRefinementModeAction);
        }

        addRefinementPointAction = new QAction(tr("Add Refinement Spot"), latticeRefinement);
        addRefinementPointAction->setShortcuts(QList<QKeySequence>() << tr("Enter") << tr("Return"));
        addRefinementPointAction->setEnabled(false);

        if (projectMode == 1) {
            addAction(addRefinementPointAction);
            connect(addRefinementPointAction, SIGNAL(triggered()), latticeTool, SLOT(insertPoint()));
            latticeRefinement->addAction(addRefinementPointAction);
        }

    } else {

        toggleLatticeViewAction = new QAction(tr("View Lattice"), this);
        toggleLatticeViewAction->setShortcut(tr("L"));
        toggleLatticeViewAction->setCheckable(true);

        if (projectMode == 1) {
            addAction(toggleLatticeViewAction);
            menu->addAction(toggleLatticeViewAction);
            connect(toggleLatticeViewAction, SIGNAL(triggered()), signalMap, SLOT(map()));
            signalMap->setMapping(toggleLatticeViewAction, "realLattice");
            connect(signalMap, SIGNAL(mapped(const QString &)), image, SLOT(toggleVisible(const QString &)));
        }

        toggleParticlesViewAction = new QAction(tr("View Particles"), this);
        toggleParticlesViewAction->setShortcut(tr("P"));
        toggleParticlesViewAction->setCheckable(true);

        if (projectMode == 2) {
            addAction(toggleParticlesViewAction);
            menu->addAction(toggleParticlesViewAction);
            connect(toggleParticlesViewAction, SIGNAL(triggered()), image, SLOT(toggleParticleView()));
        }

        QMenu *fftSelectionMenu = new QMenu("Selection based FFT");

        QAction *fftSelectionAction = new QAction(tr("FFT of Selection"), this);
        fftSelectionMenu->addAction(fftSelectionAction);
        fftSelectionAction->setShortcut(tr("Shift+F"));
        fftSelectionAction->setCheckable(true);
        addAction(fftSelectionAction);
        connect(fftSelectionAction, SIGNAL(triggered()), this, SLOT(toggleFFTSelection()));

        if (projectMode == 1) {
            QAction *setReferenceOriginAction = new QAction(tr("Set Reference Origin"), this);
            fftSelectionMenu->addAction(setReferenceOriginAction);
            setReferenceOriginAction->setShortcut(tr("Shift+O"));
            addAction(setReferenceOriginAction);
            connect(setReferenceOriginAction, SIGNAL(triggered()), this, SLOT(setReferenceOrigin()));
            connect(setReferenceOriginAction, SIGNAL(triggered()), spotSelect, SLOT(updateReferenceOrigin()));
        }

        menu->addMenu(fftSelectionMenu);

        selectionMenu = new QMenu("Polygonal Selection");

        if (projectMode == 1) {
            QAction *selectionAreaAction = new QAction(tr("Polygonal Selection Masking"), this);
            selectionMenu->addAction(selectionAreaAction);
            selectionAreaAction->setShortcut(tr("Shift+S"));
            selectionAreaAction->setCheckable(true);
            addAction(selectionAreaAction);
            connect(selectionAreaAction, SIGNAL(triggered()), this, SLOT(toggleCreatePathMode()));


            QAction *saveSelectionArea = new QAction(tr("Save Selection"), this);
            selectionMenu->addAction(saveSelectionArea);
            saveSelectionArea->setShortcut(tr("Ctrl+Shift+S"));
            addAction(saveSelectionArea);
            connect(saveSelectionArea, SIGNAL(triggered()), image, SLOT(saveSelectionList()));

            QAction *clearSelectionArea = new QAction(tr("Clear Selection"), this);
            selectionMenu->addAction(clearSelectionArea);
            clearSelectionArea->setShortcut(tr("Ctrl+Shift+C"));
            addAction(clearSelectionArea);
            connect(clearSelectionArea, SIGNAL(triggered()), image, SLOT(clearSelectionVertices()));

            menu->addMenu(selectionMenu);


            QMenu *referenceMenu = new QMenu("Unbending References", menu);

            QAction *toggleBoxa1Action = new QAction(tr("View Boxa1"), this);
            toggleBoxa1Action->setCheckable(true);
            referenceMenu->addAction(toggleBoxa1Action);
            addAction(toggleBoxa1Action);
            connect(toggleBoxa1Action, SIGNAL(triggered()), this, SLOT(toggleBoxa1()));

            QAction *toggleBoxa2Action = new QAction(tr("View Boxa2"), this);
            toggleBoxa2Action->setCheckable(true);
            referenceMenu->addAction(toggleBoxa2Action);
            addAction(toggleBoxa2Action);
            connect(toggleBoxa2Action, SIGNAL(triggered()), this, SLOT(toggleBoxa2()));

            QAction *toggleBoxb1Action = new QAction(tr("View Boxb1"), this);
            toggleBoxb1Action->setCheckable(true);
            referenceMenu->addAction(toggleBoxb1Action);
            addAction(toggleBoxb1Action);
            connect(toggleBoxb1Action, SIGNAL(triggered()), this, SLOT(toggleBoxb1()));

            QAction *toggleBoxb2Action = new QAction(tr("View Boxb2"), this);
            toggleBoxb2Action->setCheckable(true);
            referenceMenu->addAction(toggleBoxb2Action);
            addAction(toggleBoxb2Action);
            connect(toggleBoxb2Action, SIGNAL(triggered()), this, SLOT(toggleBoxb2()));

            menu->addMenu(referenceMenu);

            QAction *setPhaseOriginAction = new QAction(tr("Set Phase Origin"), this);
            menu->addAction(setPhaseOriginAction);
            setPhaseOriginAction->setShortcut(tr("Shift+P"));
            addAction(setPhaseOriginAction);
            connect(setPhaseOriginAction, SIGNAL(triggered()), this, SLOT(setPhaseOrigin()));
        }

    }

    if (projectMode == 1) {
        QAction *showTiltAxisAction = new QAction(tr("View Tilt Axis in Raw Image (TLTAXIS)"), this);
        menu->addAction(showTiltAxisAction);
        showTiltAxisAction->setCheckable(true);
        showTiltAxisAction->setShortcut(tr("T"));
        addAction(showTiltAxisAction);
        connect(showTiltAxisAction, SIGNAL(triggered()), signalMap, SLOT(map()));
        signalMap->setMapping(showTiltAxisAction, "tiltaxis");
        connect(signalMap, SIGNAL(mapped(const QString &)), image, SLOT(toggleVisible(const QString &)));

        QAction *showTaxisAction = new QAction(tr("View Tilt Axis in Final Map (TAXA)"), this);
        menu->addAction(showTaxisAction);
        showTaxisAction->setCheckable(true);
        showTaxisAction->setShortcut(tr("Shift+T"));
        addAction(showTaxisAction);
        connect(showTaxisAction, SIGNAL(triggered()), signalMap, SLOT(map()));
        signalMap->setMapping(showTaxisAction, "tiltaxa");
        connect(signalMap, SIGNAL(mapped(const QString &)), image, SLOT(toggleVisible(const QString &)));
    }


    QAction *helpAction = new QAction(tr("Help"), this);
    helpAction->setShortcut(tr("H"));
    helpAction->setCheckable(true);
    addAction(helpAction);
    connect(helpAction, SIGNAL(triggered()), this, SLOT(toggleHelp()));
    menu->addAction(helpAction);

    closeAction = new QAction(tr("Close"), this);
    closeAction->setShortcut(tr("Esc"));
    addAction(closeAction);
    connect(closeAction, SIGNAL(triggered()), this, SLOT(closeCurrent()));
    menu->addAction(closeAction);

    //  menuBar->addMenu(menu);
}
コード例 #4
0
ファイル: hsv_colour.cpp プロジェクト: FlibbleMr/neogfx
	hsv_colour hsv_colour::with_brightness(double aNewBrightness) const
	{
		return brighter(0.0, aNewBrightness);
	}
コード例 #5
0
ファイル: hsv_colour.cpp プロジェクト: FlibbleMr/neogfx
	hsv_colour hsv_colour::brighter(double aDelta) const
	{
		return brighter(1.0, aDelta);
	}