コード例 #1
0
ファイル: loudmouth-presentity.cpp プロジェクト: UIKit0/ekiga
void
LM::Presentity::edit_presentity_form_submitted (bool submitted,
						Ekiga::Form& result)
{
  if (!submitted)
    return;

  const std::string name = result.text ("name");
  const std::set<std::string> groups = result.editable_set ("groups");
  LmMessage* message = lm_message_new_with_sub_type (NULL, LM_MESSAGE_TYPE_IQ, LM_MESSAGE_SUB_TYPE_SET);
  LmMessageNode* query = lm_message_node_add_child (lm_message_get_node (message), "query", NULL);
  lm_message_node_set_attribute (query, "xmlns", "jabber:iq:roster");
  LmMessageNode* node = lm_message_node_add_child (query, "item", NULL);

  {
    gchar* escaped = g_markup_escape_text (name.c_str (), -1);
    lm_message_node_set_attributes (node,
				    "jid", get_jid ().c_str (),
				    "name", escaped,
				    NULL);
    g_free (escaped);
  }

  for (std::set<std::string>::const_iterator iter = groups.begin (); iter != groups.end (); ++iter) {

    gchar* escaped = g_markup_escape_text (iter->c_str (), -1);
    lm_message_node_add_child (node, "group", escaped);
    g_free (escaped);
  }

  lm_connection_send_with_reply (connection, message,
				 build_message_handler (boost::bind(&LM::Presentity::handle_edit_reply, this, _1, _2)), NULL);
  lm_message_unref (message);
}
コード例 #2
0
ファイル: loudmouth-heap-roster.cpp プロジェクト: GNOME/ekiga
void
LM::HeapRoster::handle_up (LmConnection* connection_,
			   const std::string name_)
{
  connection = connection_;
  name = name_;

  { // populate the roster
    LmMessage* roster_request = lm_message_new_with_sub_type (NULL, LM_MESSAGE_TYPE_IQ, LM_MESSAGE_SUB_TYPE_GET);
    LmMessageNode* node = lm_message_node_add_child (lm_message_get_node (roster_request), "query", NULL);
    lm_message_node_set_attributes (node, "xmlns", "jabber:iq:roster", NULL);
    lm_connection_send_with_reply (connection, roster_request,
				   build_message_handler (boost::bind (&LM::HeapRoster::handle_initial_roster_reply, this, _1, _2)), NULL);
    lm_message_unref (roster_request);
  }
  { // initial presence push
    LmMessage* presence_push = lm_message_new (NULL, LM_MESSAGE_TYPE_PRESENCE);
    lm_connection_send (connection, presence_push, NULL);
    lm_message_unref (presence_push);
  }

  on_personal_details_updated (); // fake, but if we start as dnd, we want it known
  updated ();
}