static void test_building_effsize(CuTest *tc) { building *b; building_type *btype; building_stage *stage; construction *cons; test_setup(); btype = test_create_buildingtype("castle"); stage = btype->stages; assert(stage && stage->construction); cons = stage->construction; cons->maxsize = 5; stage->next = calloc(1, sizeof(building_stage)); stage = stage->next; cons = stage->construction = calloc(1, sizeof(construction)); cons->maxsize = 5; stage->next = calloc(1, sizeof(building_stage)); stage = stage->next; cons = stage->construction = calloc(1, sizeof(construction)); cons->maxsize = -1; b = test_create_building(test_create_region(0,0,0), btype); b->size = 1; CuAssertIntEquals(tc, 0, buildingeffsize(b, false)); b->size = 5; CuAssertIntEquals(tc, 1, buildingeffsize(b, false)); b->size = 10; CuAssertIntEquals(tc, 2, buildingeffsize(b, false)); b->size = 20; CuAssertIntEquals(tc, 2, buildingeffsize(b, false)); test_teardown(); }
static void test_cmp_current_owner(CuTest *tc) { region *r; building *b1, *b2; building_type *btype; unit *u1, *u2; test_setup(); config_set("rules.region_owners", "1"); r = test_create_region(0, 0, NULL); btype = test_create_buildingtype("watch"); btype->stages->construction->maxsize = 1; btype->taxes = 200; b1 = test_create_building(r, btype); btype = test_create_buildingtype("castle"); btype->stages->construction->maxsize = 1; btype->taxes = 100; b2 = test_create_building(r, btype); b1->size = 1; CuAssertIntEquals(tc, 1, buildingeffsize(b1, false)); b2->size = 1; CuAssertIntEquals(tc, 1, buildingeffsize(b2, false)); u1 = test_create_unit(test_create_faction(NULL), r); u_set_building(u1, b1); u2 = test_create_unit(test_create_faction(NULL), r); u_set_building(u2, b2); region_set_owner(r, u1->faction, turn); CuAssertPtrEquals(tc, b1, largestbuilding(r, cmp_current_owner, false)); CuAssertTrue(tc, cmp_current_owner(b2, b1) < 0); CuAssertTrue(tc, cmp_current_owner(b1, b2) > 0); CuAssertTrue(tc, cmp_current_owner(b1, b1) == 0); test_teardown(); }
void morale_update(region *r) { int morale = region_get_morale(r); assert(r->land); if (r->land->ownership && r->land->ownership->owner) { int stability = turn - r->land->ownership->morale_turn; int maxmorale = MORALE_DEFAULT; building *b = largestbuilding(r, cmp_taxes, false); if (b) { int bsize = buildingeffsize(b, false); assert(b->type->taxes>0); maxmorale = (bsize + 1) * MORALE_TAX_FACTOR / b->type->taxes; } if (morale < maxmorale) { if (stability > MORALE_COOLDOWN && r->land->ownership->owner && morale < MORALE_MAX) { double ch = popularity(); if (is_cursed(r->attribs, &ct_generous)) { ch *= 1.2; /* 20% improvement */ } if (stability >= MORALE_AVERAGE * 2 || chance(ch)) { region_set_morale(r, morale + 1, turn); } } } else if (morale > maxmorale) { region_set_morale(r, morale - 1, turn); } } else if (morale > MORALE_DEFAULT) { region_set_morale(r, morale - 1, turn); } }
static int building_protection(building * b, unit * u, building_bonus bonus) { int i = 0; int bsize = buildingeffsize(b, false); const construction *cons = b->type->construction; if (!cons) { return 0; } for (i = 0; i < bsize; i++) { cons = cons->improvement; } switch (bonus) { case DEFENSE_BONUS: return cons->defense_bonus; case CLOSE_COMBAT_ATTACK_BONUS: return cons->close_combat_bonus; case RANGED_ATTACK_BONUS: return cons->ranged_bonus; default: return 0; } }