コード例 #1
0
CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture)
{
  MOZ_ASSERT(aTexture);
  
  mTextures[0] = aTexture;

  RefPtr<ID3D11Device> device;
  mTextures[0]->GetDevice(byRef(device));

  HRESULT hr = device->CreateRenderTargetView(mTextures[0], nullptr, byRef(mRTView));

  if (FAILED(hr)) {
    LOGD3D11("Failed to create RenderTargetView.");
  }
}
コード例 #2
0
void
TextureClientD3D11::EnsureAllocated(gfx::IntSize aSize, gfxASurface::gfxContentType aType)
{
  D3D10_TEXTURE2D_DESC desc;

  if (mTexture) {
    mTexture->GetDesc(&desc);

    if (desc.Width == aSize.width || desc.Height == aSize.height) {
      return;
    }

    mTexture = nullptr;
    mSurface = nullptr;
    ClearDT();
  }

  mSize = aSize;

  ID3D10Device *device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();

  CD3D10_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM,
                                aSize.width, aSize.height, 1, 1,
                                D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE);

  newDesc.MiscFlags = D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX;

  HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, byRef(mTexture));

  if (FAILED(hr)) {
    LOGD3D11("Error creating texture for client!");
    return;
  }

  RefPtr<IDXGIResource> resource;
  mTexture->QueryInterface((IDXGIResource**)byRef(resource));

  HANDLE sharedHandle;
  hr = resource->GetSharedHandle(&sharedHandle);

  if (FAILED(hr)) {
    LOGD3D11("Error getting shared handle for texture.");
  }

  mDescriptor = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, aType == gfxASurface::CONTENT_COLOR_ALPHA);

  mContentType = aType;
}
コード例 #3
0
already_AddRefed<DataSourceSurface>
SourceSurfaceD2DTarget::GetDataSurface()
{
  RefPtr<DataSourceSurfaceD2DTarget> dataSurf =
    new DataSourceSurfaceD2DTarget(mFormat);

  D3D10_TEXTURE2D_DESC desc;
  mTexture->GetDesc(&desc);

  desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
  desc.Usage = D3D10_USAGE_STAGING;
  desc.BindFlags = 0;
  desc.MiscFlags = 0;

  if (!Factory::GetDirect3D10Device()) {
    gfxCriticalError() << "Invalid D3D10 device in D2D target surface";
    return nullptr;
  }

  HRESULT hr = Factory::GetDirect3D10Device()->CreateTexture2D(&desc, nullptr, byRef(dataSurf->mTexture));

  if (FAILED(hr)) {
    gfxDebug() << "Failed to create staging texture for SourceSurface. Code: " << hexa(hr);
    return nullptr;
  }
  Factory::GetDirect3D10Device()->CopyResource(dataSurf->mTexture, mTexture);

  return dataSurf.forget();
}
コード例 #4
0
bool
SourceSurfaceD2D::InitFromData(unsigned char *aData,
                               const IntSize &aSize,
                               int32_t aStride,
                               SurfaceFormat aFormat,
                               ID2D1RenderTarget *aRT)
{
  HRESULT hr;

  mFormat = aFormat;
  mSize = aSize;

  if ((uint32_t)aSize.width > aRT->GetMaximumBitmapSize() ||
      (uint32_t)aSize.height > aRT->GetMaximumBitmapSize()) {
    gfxDebug() << "Bitmap does not fit in texture.";
    return false;
  }

  D2D1_BITMAP_PROPERTIES props =
    D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(aFormat), AlphaMode(aFormat)));
  hr = aRT->CreateBitmap(D2DIntSize(aSize), aData, aStride, props, byRef(mBitmap));

  if (FAILED(hr)) {
    gfxWarning() << "Failed to create D2D Bitmap for data. Code: " << hr;
    return false;
  }

  DrawTargetD2D::mVRAMUsageSS += GetByteSize();
  mDevice = Factory::GetDirect3D10Device();

  return true;
}
コード例 #5
0
HRESULT
MFTDecoder::SetDecoderOutputType(ConfigureOutputCallback aCallback, void* aData)
{
  NS_ENSURE_TRUE(mDecoder != nullptr, E_POINTER);

  // Iterate the enumerate the output types, until we find one compatible
  // with what we need.
  HRESULT hr;
  RefPtr<IMFMediaType> outputType;
  UINT32 typeIndex = 0;
  while (SUCCEEDED(mDecoder->GetOutputAvailableType(0, typeIndex++, byRef(outputType)))) {
    BOOL resultMatch;
    hr = mOutputType->Compare(outputType, MF_ATTRIBUTES_MATCH_OUR_ITEMS, &resultMatch);
    if (SUCCEEDED(hr) && resultMatch == TRUE) {
      if (aCallback) {
        hr = aCallback(outputType, aData);
        NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
      }
      hr = mDecoder->SetOutputType(0, outputType, 0);
      NS_ENSURE_TRUE(SUCCEEDED(hr), hr);

      hr = mDecoder->GetOutputStreamInfo(0, &mOutputStreamInfo);
      NS_ENSURE_TRUE(SUCCEEDED(hr), hr);

      mMFTProvidesOutputSamples = IsFlagSet(mOutputStreamInfo.dwFlags, MFT_OUTPUT_STREAM_PROVIDES_SAMPLES);

      return S_OK;
    }
    outputType = nullptr;
  }
  return E_FAIL;
}
コード例 #6
0
void
SourceSurfaceD2DTarget::DrawTargetWillChange()
{
  RefPtr<ID3D10Texture2D> oldTexture = mTexture;

  D3D10_TEXTURE2D_DESC desc;
  mTexture->GetDesc(&desc);

  // Our original texture might implement the keyed mutex flag. We shouldn't
  // need that here. We actually specifically don't want it since we don't lock
  // our texture for usage!
  desc.MiscFlags = 0;

  // Get a copy of the surface data so the content at snapshot time was saved.
  Factory::GetDirect3D10Device()->CreateTexture2D(&desc, nullptr, byRef(mTexture));
  Factory::GetDirect3D10Device()->CopyResource(mTexture, oldTexture);

  mBitmap = nullptr;

  DrawTargetD2D::mVRAMUsageSS += desc.Width * desc.Height * BytesPerPixel(mFormat);
  mOwnsCopy = true;

  // We now no longer depend on the source surface content remaining the same.
  MarkIndependent();
}
コード例 #7
0
ファイル: func.cpp プロジェクト: GitOrganization/hiphop-php
bool Func::mustBeRef(int32_t arg) const {
  if (byRef(arg)) {
    return arg < m_numParams || !(m_attrs & AttrVariadicByRef) ||
      !info() || !(info()->attribute & ClassInfo::MixedVariableArguments);
  }
  return false;
}
コード例 #8
0
TemporaryRef<SourceSurface>
DrawTargetD2D1::OptimizeSourceSurface(SourceSurface* aSurface) const
{
  if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
    return aSurface;
  }

  RefPtr<DataSourceSurface> data = aSurface->GetDataSurface();

  DataSourceSurface::MappedSurface map;
  if (!data->Map(DataSourceSurface::MapType::READ, &map)) {
    return nullptr;
  }

  RefPtr<ID2D1Bitmap1> bitmap;
  HRESULT hr = mDC->CreateBitmap(D2DIntSize(data->GetSize()), map.mData, map.mStride,
                                 D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(data->GetFormat())),
                                 byRef(bitmap));

  data->Unmap();

  if (!bitmap) {
    return data;
  }

  return new SourceSurfaceD2D1(bitmap.get(), mDC, data->GetFormat(), data->GetSize());
}
コード例 #9
0
bool
SourceSurfaceD2D::InitFromTexture(ID3D10Texture2D *aTexture,
                                  SurfaceFormat aFormat,
                                  ID2D1RenderTarget *aRT)
{
  HRESULT hr;

  RefPtr<IDXGISurface> surf;

  hr = aTexture->QueryInterface((IDXGISurface**)&surf);

  if (FAILED(hr)) {
    gfxWarning() << "Failed to QI texture to surface. Code: " << hr;
    return false;
  }

  D3D10_TEXTURE2D_DESC desc;
  aTexture->GetDesc(&desc);

  mSize = IntSize(desc.Width, desc.Height);
  mFormat = aFormat;

  D2D1_BITMAP_PROPERTIES props =
    D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(aFormat), AlphaMode(aFormat)));
  hr = aRT->CreateSharedBitmap(IID_IDXGISurface, surf, &props, byRef(mBitmap));

  if (FAILED(hr)) {
    gfxWarning() << "Failed to create SharedBitmap. Code: " << hr;
    return false;
  }

  DrawTargetD2D::mVRAMUsageSS += GetByteSize();

  return true;
}
コード例 #10
0
ファイル: TextureD3D11.cpp プロジェクト: chenhequn/gecko
bool
TextureClientD3D11::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
{
  mSize = aSize;
  ID3D10Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();

  CD3D10_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM,
                                aSize.width, aSize.height, 1, 1,
                                D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE);

  newDesc.MiscFlags = D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX;

  HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, byRef(mTexture));

  if (FAILED(hr)) {
    LOGD3D11("Error creating texture for client!");
    return false;
  }

  // Defer clearing to the next time we lock to avoid an extra (expensive) lock.
  mNeedsClear = aFlags & ALLOC_CLEAR_BUFFER;
  mNeedsClearWhite = aFlags & ALLOC_CLEAR_BUFFER_WHITE;

  return true;
}
コード例 #11
0
void
SharedSurface_ANGLEShareHandle::ConsumerAcquireImpl()
{
    if (!mConsumerTexture) {
        RefPtr<ID3D11Texture2D> tex;
        HRESULT hr = gfxWindowsPlatform::GetPlatform()->GetD3D11Device()->OpenSharedResource(mShareHandle,
                                                                                             __uuidof(ID3D11Texture2D),
                                                                                             (void**)(ID3D11Texture2D**)byRef(tex));
        if (SUCCEEDED(hr)) {
            mConsumerTexture = tex;
            RefPtr<IDXGIKeyedMutex> mutex;
            hr = tex->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));

            if (SUCCEEDED(hr)) {
                mConsumerKeyedMutex = mutex;
            }
        }
    }

    if (mConsumerKeyedMutex) {
      HRESULT hr = mConsumerKeyedMutex->AcquireSync(0, 10000);
      if (hr == WAIT_TIMEOUT) {
        MOZ_CRASH();
      }
    }
}
コード例 #12
0
TemporaryRef<GradientStops>
DrawTargetD2D1::CreateGradientStops(GradientStop *rawStops, uint32_t aNumStops, ExtendMode aExtendMode) const
{
  D2D1_GRADIENT_STOP *stops = new D2D1_GRADIENT_STOP[aNumStops];

  for (uint32_t i = 0; i < aNumStops; i++) {
    stops[i].position = rawStops[i].offset;
    stops[i].color = D2DColor(rawStops[i].color);
  }

  RefPtr<ID2D1GradientStopCollection> stopCollection;

  HRESULT hr =
    mDC->CreateGradientStopCollection(stops, aNumStops,
                                      D2D1_GAMMA_2_2, D2DExtend(aExtendMode),
                                      byRef(stopCollection));
  delete [] stops;

  if (FAILED(hr)) {
    gfxWarning() << *this << ": Failed to create GradientStopCollection. Code: " << hr;
    return nullptr;
  }

  return new GradientStopsD2D(stopCollection);
}
コード例 #13
0
ファイル: TextureD3D11.cpp プロジェクト: JasonJinCn/gecko-dev
ID3D11ShaderResourceView*
TextureSourceD3D11::GetShaderResourceView()
{
  MOZ_ASSERT(mTexture == GetD3D11Texture(), "You need to override GetShaderResourceView if you're overriding GetD3D11Texture!");

  if (!mSRV && mTexture) {
    RefPtr<ID3D11Device> device;
    mTexture->GetDevice(byRef(device));
    HRESULT hr = device->CreateShaderResourceView(mTexture, nullptr, byRef(mSRV));
    if (FAILED(hr)) {
      gfxCriticalError(CriticalLog::DefaultOptions(false)) << "[D3D11] TextureSourceD3D11:GetShaderResourceView CreateSRV failure " << gfx::hexa(hr);
      return nullptr;
    }
  }
  return mSRV;
}
コード例 #14
0
STDMETHODIMP
WMFByteStream::EndRead(IMFAsyncResult* aResult, ULONG *aBytesRead)
{
  NS_ENSURE_TRUE(aResult, E_POINTER);
  NS_ENSURE_TRUE(aBytesRead, E_POINTER);

  ReentrantMonitorAutoEnter mon(mReentrantMonitor);

  // Extract our state object.
  RefPtr<IUnknown> unknown;
  HRESULT hr = aResult->GetObject(byRef(unknown));
  if (FAILED(hr) || !unknown) {
    return E_INVALIDARG;
  }
  ReadRequest* requestState =
    static_cast<ReadRequest*>(unknown.get());

  // Report result.
  *aBytesRead = requestState->mBytesRead;

  WMF_BS_LOG("[%p] WMFByteStream::EndRead() offset=%lld *aBytesRead=%u mOffset=%lld status=0x%x hr=0x%x eof=%d",
             this, requestState->mOffset, *aBytesRead, mOffset, aResult->GetStatus(), hr, IsEOS());

  return aResult->GetStatus();
}
コード例 #15
0
void
SourceSurfaceD2D1::DrawTargetWillChange()
{
  // At this point in time this should always be true here.
  MOZ_ASSERT(mRealizedBitmap);

  RefPtr<ID2D1Bitmap1> oldBitmap = mRealizedBitmap;

  D2D1_BITMAP_PROPERTIES1 props;
  props.dpiX = 96;
  props.dpiY = 96;
  props.pixelFormat = D2DPixelFormat(mFormat);
  props.colorContext = nullptr;
  props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
  mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mRealizedBitmap));

  D2D1_POINT_2U point = D2D1::Point2U(0, 0);
  D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
  mRealizedBitmap->CopyFromBitmap(&point, oldBitmap, &rect);
  mImage = mRealizedBitmap;

  DrawTargetD2D1::mVRAMUsageSS += mSize.width * mSize.height * BytesPerPixel(mFormat);
  mDrawTarget = nullptr;

  // We now no longer depend on the source surface content remaining the same.
  MarkIndependent();
}
コード例 #16
0
TemporaryRef<DataSourceSurface>
SourceSurfaceD2D1::GetDataSurface()
{
  HRESULT hr;

  EnsureRealizedBitmap();

  RefPtr<ID2D1Bitmap1> softwareBitmap;
  D2D1_BITMAP_PROPERTIES1 props;
  props.dpiX = 96;
  props.dpiY = 96;
  props.pixelFormat = D2DPixelFormat(mFormat);
  props.colorContext = nullptr;
  props.bitmapOptions = D2D1_BITMAP_OPTIONS_CANNOT_DRAW |
                        D2D1_BITMAP_OPTIONS_CPU_READ;
  hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(softwareBitmap));

  if (FAILED(hr)) {
    gfxCriticalError() << "Failed to create software bitmap: " << mSize << " Code: " << hexa(hr);
    return nullptr;
  }

  D2D1_POINT_2U point = D2D1::Point2U(0, 0);
  D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
  
  hr = softwareBitmap->CopyFromBitmap(&point, mRealizedBitmap, &rect);

  if (FAILED(hr)) {
    gfxWarning() << "Failed to readback into software bitmap. Code: " << hexa(hr);
    return nullptr;
  }

  return MakeAndAddRef<DataSourceSurfaceD2D1>(softwareBitmap, mFormat);
}
コード例 #17
0
ファイル: CompositorD3D11.cpp プロジェクト: msliu/gecko-dev
TemporaryRef<CompositingRenderTarget>
CompositorD3D11::CreateRenderTarget(const gfx::IntRect& aRect,
                                    SurfaceInitMode aInit)
{
  MOZ_ASSERT(aRect.width != 0 && aRect.height != 0);

  if (aRect.width * aRect.height == 0) {
    return nullptr;
  }

  CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aRect.width, aRect.height, 1, 1,
                             D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);

  RefPtr<ID3D11Texture2D> texture;
  HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, byRef(texture));
  if (Failed(hr) || !texture) {
    return nullptr;
  }

  RefPtr<CompositingRenderTargetD3D11> rt = new CompositingRenderTargetD3D11(texture, aRect.TopLeft());
  rt->SetSize(IntSize(aRect.width, aRect.height));

  if (aInit == INIT_MODE_CLEAR) {
    FLOAT clear[] = { 0, 0, 0, 0 };
    mContext->ClearRenderTargetView(rt->mRTView, clear);
  }

  return rt;
}
コード例 #18
0
ファイル: TextureD3D11.cpp プロジェクト: chenhequn/gecko
CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
                                                           const gfx::IntPoint& aOrigin)
  : CompositingRenderTarget(aOrigin)
{
  MOZ_ASSERT(aTexture);

  mTexture = aTexture;

  RefPtr<ID3D11Device> device;
  mTexture->GetDevice(byRef(device));

  HRESULT hr = device->CreateRenderTargetView(mTexture, nullptr, byRef(mRTView));

  if (FAILED(hr)) {
    LOGD3D11("Failed to create RenderTargetView.");
  }
}
コード例 #19
0
bool
ScaledFontDWrite::GetFontFileData(FontFileDataOutput aDataCallback, void *aBaton)
{
  UINT32 fileCount = 0;
  mFontFace->GetFiles(&fileCount, nullptr);

  if (fileCount > 1) {
    MOZ_ASSERT(false);
    return false;
  }

  RefPtr<IDWriteFontFile> file;
  mFontFace->GetFiles(&fileCount, byRef(file));

  const void *referenceKey;
  UINT32 refKeySize;
  // XXX - This can currently crash for webfonts, as when we get the reference
  // key out of the file, that can be an invalid reference key for the loader
  // we use it with. The fix to this is not obvious but it will probably 
  // have to happen inside thebes.
  file->GetReferenceKey(&referenceKey, &refKeySize);

  RefPtr<IDWriteFontFileLoader> loader;
  file->GetLoader(byRef(loader));
  
  RefPtr<IDWriteFontFileStream> stream;
  loader->CreateStreamFromKey(referenceKey, refKeySize, byRef(stream));

  UINT64 fileSize64;
  stream->GetFileSize(&fileSize64);
  if (fileSize64 > UINT32_MAX) {
    MOZ_ASSERT(false);
    return false;
  }
  
  uint32_t fileSize = static_cast<uint32_t>(fileSize64);
  const void *fragmentStart;
  void *context;
  stream->ReadFileFragment(&fragmentStart, 0, fileSize, &context);

  aDataCallback((uint8_t*)fragmentStart, fileSize, mFontFace->GetIndex(), mSize, aBaton);

  stream->ReleaseFileFragment(context);

  return true;
}
コード例 #20
0
void
DeprecatedTextureHostDXGID3D11::ReleaseTexture()
{
  RefPtr<IDXGIKeyedMutex> mutex;
  mTextures[0]->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));

  mutex->ReleaseSync(0);
}
コード例 #21
0
ファイル: MFTDecoder.cpp プロジェクト: Andrel322/gecko-dev
TemporaryRef<IMFAttributes>
MFTDecoder::GetAttributes()
{
  RefPtr<IMFAttributes> attr;
  HRESULT hr = mDecoder->GetAttributes(byRef(attr));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
  return attr;
}
コード例 #22
0
void
DeprecatedTextureHostDXGID3D11::LockTexture()
{
  RefPtr<IDXGIKeyedMutex> mutex;
  mTextures[0]->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));

  mutex->AcquireSync(0, INFINITE);
}
コード例 #23
0
CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D *aTexture)
{
  if (!aTexture) {
    return;
  }
  
  mTextures[0] = aTexture;

  RefPtr<ID3D11Device> device;
  mTextures[0]->GetDevice(byRef(device));

  HRESULT hr = device->CreateRenderTargetView(mTextures[0], NULL, byRef(mRTView));

  if (FAILED(hr)) {
    LOGD3D11("Failed to create RenderTargetView.");
  }
}
コード例 #24
0
ファイル: IMFYCbCrImage.cpp プロジェクト: LordJZ/gecko-dev
TextureClient*
IMFYCbCrImage::GetD3D9TextureClient(CompositableClient* aClient)
{
  IDirect3DDevice9* device = gfxWindowsPlatform::GetPlatform()->GetD3D9Device();

  RefPtr<IDirect3DTexture9> textureY;
  HANDLE shareHandleY = 0;
  if (!UploadData(device, textureY, shareHandleY,
                  mData.mYChannel, mData.mYSize, mData.mYStride)) {
    return nullptr;
  }

  RefPtr<IDirect3DTexture9> textureCb;
  HANDLE shareHandleCb = 0;
  if (!UploadData(device, textureCb, shareHandleCb,
                  mData.mCbChannel, mData.mCbCrSize, mData.mCbCrStride)) {
    return nullptr;
  }

  RefPtr<IDirect3DTexture9> textureCr;
  HANDLE shareHandleCr = 0;
  if (!UploadData(device, textureCr, shareHandleCr,
                  mData.mCrChannel, mData.mCbCrSize, mData.mCbCrStride)) {
    return nullptr;
  }

  RefPtr<IDirect3DQuery9> query;
  HRESULT hr = device->CreateQuery(D3DQUERYTYPE_EVENT, byRef(query));
  hr = query->Issue(D3DISSUE_END);

  int iterations = 0;
  bool valid = false;
  while (iterations < 10) {
    HRESULT hr = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
    if (hr == S_FALSE) {
      Sleep(1);
      iterations++;
      continue;
    }
    if (hr == S_OK) {
      valid = true;
    }
    break;
  }

  if (!valid) {
    return nullptr;
  }

  RefPtr<DXGIYCbCrTextureClient> texClient =
    new DXGIYCbCrTextureClient(aClient->GetForwarder(), TextureFlags::DEFAULT);
  texClient->InitWith(textureY, textureCb, textureCr,
                      shareHandleY, shareHandleCb, shareHandleCr,
                      GetSize(), mData.mYSize, mData.mCbCrSize);
  mTextureClient = texClient;

  return mTextureClient;
}
コード例 #25
0
TemporaryRef<CompositingRenderTarget>
CompositorD3D9::CreateRenderTargetFromSource(const gfx::IntRect &aRect,
                                             const CompositingRenderTarget *aSource,
                                             const gfx::IntPoint &aSourcePoint)
{
  RefPtr<IDirect3DTexture9> texture;
  HRESULT hr = device()->CreateTexture(aRect.width, aRect.height, 1,
                                       D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
                                       D3DPOOL_DEFAULT, byRef(texture),
                                       NULL);
  if (FAILED(hr)) {
    ReportFailure(NS_LITERAL_CSTRING("CompositorD3D9::CreateRenderTargetFromSource: Failed to create texture"),
                  hr);
    return nullptr;
  }

  if (aSource) {
    nsRefPtr<IDirect3DSurface9> sourceSurface =
      static_cast<const CompositingRenderTargetD3D9*>(aSource)->GetD3D9Surface();

    nsRefPtr<IDirect3DSurface9> destSurface;
    hr = texture->GetSurfaceLevel(0, getter_AddRefs(destSurface));
    if (FAILED(hr)) {
      NS_WARNING("Failed to get texture surface level for dest.");
    }

    if (sourceSurface && destSurface) {
      RECT sourceRect;
      sourceRect.left = aSourcePoint.x;
      sourceRect.right = aSourcePoint.x + aRect.width;
      sourceRect.top = aSourcePoint.y;
      sourceRect.bottom = aSourcePoint.y + aRect.height;
      RECT destRect;
      destRect.left = 0;
      destRect.right = aRect.width;
      destRect.top = 0;
      destRect.bottom = aRect.height;

      // copy the source to the dest
      hr = device()->StretchRect(sourceSurface,
                                 &sourceRect,
                                 destSurface,
                                 &destRect,
                                 D3DTEXF_NONE);
      if (FAILED(hr)) {
        ReportFailure(NS_LITERAL_CSTRING("CompositorD3D9::CreateRenderTargetFromSource: Failed to update texture"),
                      hr);
      }
    }
  }

  RefPtr<CompositingRenderTargetD3D9> rt =
    new CompositingRenderTargetD3D9(texture,
                                    INIT_MODE_NONE,
                                    aRect);

  return rt;
}
コード例 #26
0
ファイル: CompositorD3D11.cpp プロジェクト: msliu/gecko-dev
TemporaryRef<CompositingRenderTarget>
CompositorD3D11::CreateRenderTargetFromSource(const gfx::IntRect &aRect,
                                              const CompositingRenderTarget* aSource,
                                              const gfx::IntPoint &aSourcePoint)
{
  MOZ_ASSERT(aRect.width != 0 && aRect.height != 0);

  if (aRect.width * aRect.height == 0) {
    return nullptr;
  }

  CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
                             aRect.width, aRect.height, 1, 1,
                             D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);

  RefPtr<ID3D11Texture2D> texture;
  HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, byRef(texture));
  NS_ASSERTION(texture, "Could not create texture");
  if (Failed(hr) || !texture) {
    return nullptr;
  }

  if (aSource) {
    const CompositingRenderTargetD3D11* sourceD3D11 =
      static_cast<const CompositingRenderTargetD3D11*>(aSource);

    D3D11_BOX srcBox;
    srcBox.left = aSourcePoint.x;
    srcBox.top = aSourcePoint.y;
    srcBox.front = 0;
    srcBox.right = aSourcePoint.x + aRect.width;
    srcBox.bottom = aSourcePoint.y + aRect.height;
    srcBox.back = 1;

    const IntSize& srcSize = sourceD3D11->GetSize();
    MOZ_ASSERT(srcSize.width >= 0 && srcSize.height >= 0,
               "render targets should have nonnegative sizes");
    if (srcBox.left >= 0 &&
        srcBox.top >= 0 &&
        srcBox.left < srcBox.right &&
        srcBox.top < srcBox.bottom &&
        srcBox.right <= static_cast<uint32_t>(srcSize.width) &&
        srcBox.bottom <= static_cast<uint32_t>(srcSize.height)) {
      mContext->CopySubresourceRegion(texture, 0,
                                      0, 0, 0,
                                      sourceD3D11->GetD3D11Texture(), 0,
                                      &srcBox);
    } else {
      NS_WARNING("Could not copy render target - source rect out of bounds");
    }
  }

  RefPtr<CompositingRenderTargetD3D11> rt =
    new CompositingRenderTargetD3D11(texture, aRect.TopLeft());
  rt->SetSize(aRect.Size());

  return rt;
}
コード例 #27
0
void
DrawTargetD2D1::DrawSurfaceWithShadow(SourceSurface *aSurface,
                                      const Point &aDest,
                                      const Color &aColor,
                                      const Point &aOffset,
                                      Float aSigma,
                                      CompositionOp aOperator)
{
  MarkChanged();
  mDC->SetTransform(D2D1::IdentityMatrix());
  mTransformDirty = true;

  Matrix mat;
  RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);

  if (!mat.IsIdentity()) {
    gfxDebug() << *this << ": At this point complex partial uploads are not supported for Shadow surfaces.";
    return;
  }

  // Step 1, create the shadow effect.
  RefPtr<ID2D1Effect> shadowEffect;
  mDC->CreateEffect(CLSID_D2D1Shadow, byRef(shadowEffect));
  shadowEffect->SetInput(0, image);
  shadowEffect->SetValue(D2D1_SHADOW_PROP_BLUR_STANDARD_DEVIATION, aSigma);
  D2D1_VECTOR_4F color = { aColor.r, aColor.g, aColor.b, aColor.a };
  shadowEffect->SetValue(D2D1_SHADOW_PROP_COLOR, color);

  // Step 2, move the shadow effect into place.
  RefPtr<ID2D1Effect> affineTransformEffect;
  mDC->CreateEffect(CLSID_D2D12DAffineTransform, byRef(affineTransformEffect));
  affineTransformEffect->SetInputEffect(0, shadowEffect);
  D2D1_MATRIX_3X2_F matrix = D2D1::Matrix3x2F::Translation(aOffset.x, aOffset.y);
  affineTransformEffect->SetValue(D2D1_2DAFFINETRANSFORM_PROP_TRANSFORM_MATRIX, matrix);

  // Step 3, create an effect that combines shadow and bitmap in one image.
  RefPtr<ID2D1Effect> compositeEffect;
  mDC->CreateEffect(CLSID_D2D1Composite, byRef(compositeEffect));
  compositeEffect->SetInputEffect(0, affineTransformEffect);
  compositeEffect->SetInput(1, image);
  compositeEffect->SetValue(D2D1_COMPOSITE_PROP_MODE, D2DCompositionMode(aOperator));

  D2D1_POINT_2F surfPoint = D2DPoint(aDest);
  mDC->DrawImage(compositeEffect, &surfPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
}
コード例 #28
0
ファイル: WMFVideoDecoder.cpp プロジェクト: Gozala/gecko-dev
nsresult
WMFVideoDecoder::Init(mozilla::layers::LayersBackend aLayersBackend,
                      mozilla::layers::ImageContainer* aImageContainer)
{
  NS_ENSURE_ARG_POINTER(aImageContainer);

  bool useDxva= InitializeDXVA(aLayersBackend);

  mDecoder = new MFTDecoder();

  HRESULT hr = mDecoder->Create(CLSID_CMSH264DecoderMFT);
  NS_ENSURE_TRUE(SUCCEEDED(hr), NS_ERROR_FAILURE);

  if (useDxva) {
    RefPtr<IMFAttributes> attr(mDecoder->GetAttributes());

    UINT32 aware = 0;
    if (attr) {
      attr->GetUINT32(MF_SA_D3D_AWARE, &aware);
    }
    if (aware) {
      // TODO: Test if I need this anywhere... Maybe on Vista?
      //hr = attr->SetUINT32(CODECAPI_AVDecVideoAcceleration_H264, TRUE);
      //NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
      MOZ_ASSERT(mDXVA2Manager);
      ULONG_PTR manager = ULONG_PTR(mDXVA2Manager->GetDXVADeviceManager());
      hr = mDecoder->SendMFTMessage(MFT_MESSAGE_SET_D3D_MANAGER, manager);
      if (SUCCEEDED(hr)) {
        mUseHwAccel = true;
      }
    }
  }

  // Setup the input/output media types.
  RefPtr<IMFMediaType> type;
  hr = wmf::MFCreateMediaType(byRef(type));
  NS_ENSURE_TRUE(SUCCEEDED(hr), NS_ERROR_FAILURE);

  hr = type->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
  NS_ENSURE_TRUE(SUCCEEDED(hr), NS_ERROR_FAILURE);

  hr = type->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_H264);
  NS_ENSURE_TRUE(SUCCEEDED(hr), NS_ERROR_FAILURE);

  hr = type->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_MixedInterlaceOrProgressive);
  NS_ENSURE_TRUE(SUCCEEDED(hr), NS_ERROR_FAILURE);

  GUID outputType = mUseHwAccel ? MFVideoFormat_NV12 : MFVideoFormat_YV12;
  hr = mDecoder->SetMediaTypes(type, outputType);
  NS_ENSURE_TRUE(SUCCEEDED(hr), NS_ERROR_FAILURE);

  mImageContainer = aImageContainer;

  LOG("Video Decoder initialized, Using DXVA: %s", (mUseHwAccel ? "Yes" : "No"));

  return NS_OK;
}
コード例 #29
0
HRESULT
RadialGradientEffectD2D1::SetStopCollection(IUnknown *aStopCollection)
{
  if (SUCCEEDED(aStopCollection->QueryInterface((ID2D1GradientStopCollection**)byRef(mStopCollection)))) {
    return S_OK;
  }

  return E_INVALIDARG;
}
コード例 #30
0
void
DeprecatedTextureClientD3D11::LockTexture()
{
  RefPtr<IDXGIKeyedMutex> mutex;
  mTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));

  mutex->AcquireSync(0, INFINITE);
  mIsLocked = true;
}