void killPlayers(int safeid, std::string kothcallsign) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { if (player->playerID != safeid) { bz_killPlayer(player->playerID, true, koth.id); if (koth.soundEnabled) bz_sendPlayCustomLocalSound(player->playerID, "flag_lost"); } else if (koth.soundEnabled) { bz_sendPlayCustomLocalSound(player->playerID, "flag_won"); } } bz_freePlayerRecord(player); } bz_deleteIntList(playerList); bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "%s IS KING OF THE HILL!", kothcallsign.c_str()); return; }
virtual bool SlashCommand ( int playerID, bz_ApiString /*command*/, bz_ApiString /*message*/, bz_APIStringList* /*params*/ ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerID); if (!player) return true; if ( !player->admin ) { bz_sendTextMessage(BZ_SERVER,playerID,"You do not have permission to run /killall"); bz_freePlayerRecord(player); return true; } std::string msg = player->callsign.c_str(); msg += " has killed everyone"; bz_sendTextMessage(BZ_SERVER,BZ_ALLUSERS,msg.c_str()); bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ) bz_killPlayer(playerList->get(i),false); bz_freePlayerRecord(player); bz_deleteIntList(playerList); return true; }
void TimeLimit::Event ( bz_EventData *eventData ) { switch(eventData->eventType) { case bz_ePlayerJoinEvent: { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList (playerList); // if it's the first player that joins , then reset the time to default if ( playerList->size() == 1 && bz_isTimeManualStart() && !bz_isCountDownActive() && !bz_isCountDownInProgress()) { bz_setTimeLimit(saveTimeLimit); } } break; //reset the time to default at gameover case bz_eGameEndEvent: { bz_setTimeLimit(saveTimeLimit); } break; default: { // do nothing } } }
void killAllHunters(std::string messagepass) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++){ bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { if (player->team != eRabbitTeam) { bz_killPlayer(player->playerID, true, BZ_SERVER); bz_sendTextMessage(BZ_SERVER, player->playerID, messagepass.c_str()); if (rrzoneinfo.soundEnabled) bz_sendPlayCustomLocalSound(player->playerID,"flag_lost"); } if (player->team == eRabbitTeam && rrzoneinfo.soundEnabled && bz_getTeamCount(eHunterTeam) > 0) bz_sendPlayCustomLocalSound(player->playerID,"flag_won"); bz_freePlayerRecord(player); } } bz_deleteIntList(playerList); return; }
static void genoOtherTeam(bz_eTeamType team = eNoTeam, bool spawnOnBase = false, int killerID = -1, int bait = -1, const char* flagAbbr = NULL) { // Create a list of players std::shared_ptr<bz_APIIntList> playerList(bz_getPlayerIndexList()); // If the playerlist is valid if (playerList) { //if no team, kill everyone if (team == eNoTeam && bait != -1 && bait == killerID) { for (unsigned int i = 0; i < playerList->size(); i++) { int playerID = playerList->get(i); bz_killPlayer(playerID, spawnOnBase, killerID, flagAbbr); } } else if (bait != -1 && bait == killerID) { for (unsigned int i = 0; i < playerList->size(); i++) { int playerID = playerList->get(i); if (bz_getPlayerTeam(playerID) == team) bz_killPlayer(playerID, spawnOnBase, killerID, flagAbbr); } } } }
void killTeams(bz_eTeamType safeteam, std::string keepawaycallsign) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ){ bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player){ if (player->team != safeteam) { bz_killPlayer(player->playerID, true, BZ_SERVER); if (keepaway.soundEnabled) bz_sendPlayCustomLocalSound(player->playerID,"flag_lost"); } else if (keepaway.soundEnabled) bz_sendPlayCustomLocalSound(player->playerID,"flag_won"); } bz_freePlayerRecord(player); } bz_deleteIntList(playerList); bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "%s (%s) Kept the Flag Away!", getTeamColor(safeteam), keepawaycallsign.c_str()); if (keepaway.flagResetEnabled) bz_resetFlags(true); return; }
void KillTeam(bz_eTeamType TeamToKill) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { if (player->team == TeamToKill) { bz_killPlayer(player->playerID, true, BZ_SERVER); if (tctf.soundEnabled) bz_sendPlayCustomLocalSound(player->playerID, "flag_lost"); } else if (tctf.soundEnabled) { bz_sendPlayCustomLocalSound(player->playerID, "flag_won"); } bz_freePlayerRecord(player); } } bz_deleteIntList(playerList); return; }
bool teamClear(bz_eTeamType teamToCheck) { if (teamToCheck == eRogueTeam || teamToCheck == eNoTeam || !koth.teamPlay) return true; bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); bool isOut = true; for (unsigned int i = 0; i < playerList->size(); i++) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { if (player->team == teamToCheck && kothzone.pointIn(player->currentState.pos) && player->spawned) isOut = false; } bz_freePlayerRecord(player); } bz_deleteIntList(playerList); return isOut; }
void LogDetail::listPlayers( action act , bz_PlayerJoinPartEventData_V1 *data ) { bz_APIIntList *playerList = bz_newIntList(); bz_BasePlayerRecord *player = NULL; std::ostringstream msg; char playerStatus; int numPlayers; bz_getPlayerIndexList( playerList ); bz_debugMessage( 4 , "Players:" ); // // Count number of players // numPlayers = 0; for ( unsigned int i = 0; i < playerList->size(); i++ ) { player = bz_getPlayerByIndex( playerList->get(i)); if (player) { if ((player->callsign != "") && (act == join || act == auth || (data && (player->playerID != data->playerID)))) numPlayers++; bz_freePlayerRecord( player ); } } // // Display number of players, callsign, and motto string in the following format: // // PLAYERS (nn) [G]cc:callsign(ee:mottostring) // nn - number of players // G - global auth identifier (+|-| |@) // cc - count of characters in player callsign // callsign - player callsign // ee - count of characters in motto string // mottostring - player motto string // // eg. // PLAYERS (2) [@]7:Thumper(16:[email protected]) [ ]3:xxx() // msg.str(""); msg << "PLAYERS (" << numPlayers << ")"; for ( unsigned int i = 0; i < playerList->size(); i++ ) { player = bz_getPlayerByIndex( playerList->get(i)); if (player) { if ((player->callsign != "") && (act == join || act == auth || (data && (player->playerID != data->playerID)))) { playerStatus = ' '; if (player->globalUser) playerStatus = '+'; if (player->verified) playerStatus = '+'; if (player->admin && !bz_hasPerm(player->playerID, bz_perm_hideAdmin)) playerStatus = '@'; msg << " [" << playerStatus << "]"; msg << player->callsign.size() << ':'; msg << player->callsign.c_str() << "(" << bz_getPlayerMotto(player->playerID) << ")"; } } } bz_debugMessage(0, msg.str().c_str()); bz_deleteIntList(playerList); }
void initiatekeepaway(bz_eTeamType plyrteam, bz_ApiString plyrcallsign, int plyrID) { keepaway.team = plyrteam; keepaway.callsign = plyrcallsign.c_str(); if (keepaway.callsign.size() > 16) { std::string tofix = truncate(keepaway.callsign, 16); keepaway.callsign = tofix; } keepaway.id = plyrID; keepaway.startTime = bz_getCurrentTime(); keepaway.TTHminutes = (int)(keepaway.adjustedTime/60 + 0.5); keepaway.TTHseconds = 30; keepaway.toldFlagFree = false; bool multipleof30 = false; if ((int)((keepaway.adjustedTime / 30) + 0.5) != (double)(keepaway.adjustedTime / 30)) multipleof30 = false; else multipleof30 = true; if (!multipleof30) { if ((!keepaway.teamPlay || keepaway.team == eRogueTeam)) bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "%s has %s flag; %i secs left!", keepaway.callsign.c_str(), keepaway.flagToKeep.c_str(), (int)keepaway.adjustedTime); else bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "%s (%s) has %s flag; %i secs left!", getTeamColor(keepaway.team), keepaway.callsign.c_str(), keepaway.flagToKeep.c_str(), (int)keepaway.adjustedTime); } if (keepaway.soundEnabled) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { if ((player->team != keepaway.team || player->team == eRogueTeam) && player->playerID != keepaway.id) bz_sendPlayCustomLocalSound(player->playerID,"flag_alert"); else bz_sendPlayCustomLocalSound(player->playerID,"teamgrab"); } bz_freePlayerRecord(player); } bz_deleteIntList(playerList); } return; }
bool anyPlayers ( void ) { bool moreThenZero = false; bz_APIIntList *players = bz_getPlayerIndexList(); if ( players->size() ) moreThenZero = true; bz_deleteIntList(players); return moreThenZero; }
void buildStateHash(std::string ¶ms) { int hash = sumString(mapFile); int i = 0; i += bz_getTeamScore(eRedTeam); i += bz_getTeamScore(eGreenTeam); i += bz_getTeamScore(eBlueTeam); i += bz_getTeamScore(ePurpleTeam); i += bz_getTeamWins(eRedTeam); i += bz_getTeamWins(eGreenTeam); i += bz_getTeamWins(eBlueTeam); i += bz_getTeamWins(ePurpleTeam); i += bz_getTeamLosses(eRedTeam); i += bz_getTeamLosses(eGreenTeam); i += bz_getTeamLosses(eBlueTeam); i += bz_getTeamLosses(ePurpleTeam); hash += (i * 1000); i = 0; bz_APIIntList *players = bz_newIntList(); bz_getPlayerIndexList(players);; if (players && players->size()) { for (unsigned int p = 0; p < players->size(); p++ ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(players->get(p)); //int playerID = players->get(p); if (player) { std::string BZID = player->bzID.c_str(); if (BZID.size()) i += sumString(BZID); else i += sumString(std::string(player->callsign.c_str())); i += sumString("NONE"); i += player->wins; i += player->losses; i += player->teamKills; bz_freePlayerRecord(player); } } } bz_deleteIntList(players); hash += (i * 100000); params += format("&hash=%d",hash); }
std::string getFlag() { if (keepaway.flagToKeepIndex < -1) // this should never happen, but save a crash if something goes nuts return ""; // get next flag; if not free take it from player (if forced flags) for (unsigned int h = 0; h < keepaway.flagsList.size(); h++) // check all specified flags { keepaway.flagToKeepIndex++; // get next one in line if (keepaway.flagToKeepIndex > ((int)keepaway.flagsList.size() - 1)) // go back to start if at end keepaway.flagToKeepIndex = 0; std::string flagCandidate = keepaway.flagsList[keepaway.flagToKeepIndex]; bool flagNotHeld = true; bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { const char* playerFlag = bz_getPlayerFlag(player->playerID); if (playerFlag) { if (playerFlag == flagCandidate && keepaway.forcedFlags) // take it, if forced flags { bz_removePlayerFlag (player->playerID); bz_sendTextMessage (BZ_SERVER, player->playerID, "Sorry, server needs your flag for Keep Away :/"); } if (playerFlag == flagCandidate && !keepaway.forcedFlags) // look for next free flag in list flagNotHeld = false; } } bz_freePlayerRecord(player); } bz_deleteIntList(playerList); if (flagNotHeld) return flagCandidate; } if (!keepaway.flagsList.empty()) // we should never get here, but if we do keep going return keepaway.flagsList[0]; else return ""; }
void RogueGenoHandler::Event (bz_EventData *eventData) { switch (eventData->eventType) { default: // no clue break; // wait for a tank death and start checking for genocide and rogues case bz_ePlayerDieEvent: { bz_PlayerDieEventData_V1 *dieData = (bz_PlayerDieEventData_V1*)eventData; //if its not a genocide kill, dont care if (dieData->flagKilledWith != "G") break; // if the tank killed was not a rogue, let the server/client do the normal killing if (dieData->team != eRogueTeam) break; // option to disallow rogues getting points for shooting themselves if (!allowSuicide && dieData->killerID == dieData->playerID) break; // if the tank killed was a rogue, kill all rogues. bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++) { int targetID = (*playerList)[i]; bz_BasePlayerRecord *playRec = bz_getPlayerByIndex (targetID); if (!playRec) continue; // the sucker is a spawned rogue, kill him. This generates another death event, // so if you kill another rogue with geno while you are a rogue you end up dead too. // and you get both messages (victim and be careful) if (playRec->spawned && playRec->team == eRogueTeam) { bz_killPlayer(targetID, false, dieData->killerID, "G"); bz_sendTextMessage(BZ_SERVER, targetID, "You were a victim of Rogue Genocide"); // oops, I ended up killing myself (directly or indirectly) with Genocide! if (targetID == dieData->killerID) bz_sendTextMessage(BZ_SERVER, targetID, "You should be more careful with Genocide!"); } bz_freePlayerRecord(playRec); } bz_deleteIntList(playerList); } break; } }
void fairCTF::Event(bz_EventData *eventData) { if (eventData->eventType == bz_eAllowFlagGrab) { bz_AllowFlagGrabData_V1* grabData = (bz_AllowFlagGrabData_V1*)eventData; if (!allowCTF) { // Don't allow a team flag grab std::string flagtype = bz_getFlagName(grabData->flagID).c_str(); if (flagtype == "R*" || flagtype == "G*" || flagtype == "B*" || flagtype == "P*") { grabData->allow = false; bz_sendTextMessage (BZ_SERVER, grabData->playerID, "CTF play is currently disabled."); } } } else if (eventData->eventType == bz_ePlayerJoinEvent) { UpdateState(eNoTeam); } else if (eventData->eventType == bz_ePlayerPartEvent) { bz_PlayerJoinPartEventData_V1* partData = (bz_PlayerJoinPartEventData_V1*)eventData; // Need to compensate for that leaving player. UpdateState(partData->record->team); } else if (eventData->eventType == bz_eTickEvent) { if (droptime != 0.0 && bz_getCurrentTime() >= droptime) { // Time to drop any team flags. bz_APIIntList* pl = bz_getPlayerIndexList(); for (unsigned int x = 0; x < pl->size(); x++) { DropTeamFlag(pl->get(x)); } droptime = 0.0; } } else { // Huh? return; } }
inline void checkKeepAwayHolder() { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ){ bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { const char* flagHeld = bz_getPlayerFlag(player->playerID); if (flagHeld) { if (flagHeld == keepaway.flagToKeep && keepaway.id == -1) // gotta a new one; initiate { initiatekeepaway(player->team, player->callsign, player->playerID); bz_freePlayerRecord(player); bz_deleteIntList(playerList); return; } if (flagHeld == keepaway.flagToKeep && keepaway.id == player->playerID) // someone still has it; leave { bz_freePlayerRecord(player); bz_deleteIntList(playerList); return; } if (flagHeld == keepaway.flagToKeep && keepaway.id != player->playerID) // must have stolen it { initiatekeepaway(player->team, player->callsign, player->playerID); bz_freePlayerRecord(player); bz_deleteIntList(playerList); return; } } } bz_freePlayerRecord(player); } keepaway.id = -1; // no one has flag keepaway.team = eNoTeam; bz_deleteIntList(playerList); return; }
bool leagueOverSeer::isValidPlayerID(int playerID) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++) //Go through all the players { if (playerList->get(i) == playerID) { bz_deleteIntList(playerList); return true; } } bz_deleteIntList(playerList); return false; }
void playAlert() { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) bz_sendPlayCustomLocalSound(player->playerID,"hunt_select"); bz_freePlayerRecord(player); } bz_deleteIntList(playerList); return; }
int leagueOverSeer::isValidCallsign(std::string callsign) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++) //Go through all the players { if (strcmp(bz_getPlayerByIndex(playerList->get(i))->callsign.c_str(), callsign.c_str()) == 0) { int playerID = playerList->get(i); bz_deleteIntList(playerList); return playerID; } } bz_deleteIntList(playerList); return -1; }
void killAllTeam(int winner, bz_eTeamType teamToKill, bz_eTeamType teamToAward) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for ( unsigned int i = 0; i < playerList->size(); i++ ){ int player = (*playerList)[i]; bz_BasePlayerRecord *PlayerRecord = bz_getPlayerByIndex(player); if (PlayerRecord->team == teamToKill) bz_killPlayer(player,0,winner); else if(PlayerRecord->team == teamToAward) bz_setPlayerWins(player, (bz_getPlayerWins(player)+2)); bz_freePlayerRecord(PlayerRecord); } bz_setTeamWins (teamToAward, (bz_getTeamWins(teamToAward)+1)); bz_setTeamLosses (teamToKill, (bz_getTeamLosses (teamToKill)+1)); }
void fairCTF::SetDropTime() { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); bool TeamFlagIsCarried = false; // is any tank carrying a team flag? for (unsigned int i = 0; i < playerList->size(); i++) { const char *FlagHeld = bz_getPlayerFlag((*playerList)[i]); if (FlagHeld != NULL && (strcmp(FlagHeld, "R*") == 0 || strcmp(FlagHeld, "G*") == 0 || strcmp(FlagHeld, "B*") == 0 || strcmp(FlagHeld, "P*") == 0)) { TeamFlagIsCarried = true; break; } } bz_deleteIntList(playerList); // announce drop delay only if some tank is carrying a team flag if (TeamFlagIsCarried) { if (drop_delay >= 0) { droptime = bz_getCurrentTime() + (double)drop_delay; if (drop_delay > 1) { bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, bz_format("Currently-held team flags will be dropped in %d seconds.", drop_delay)); } else { bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Currently-held team flags will be dropped in 1 second."); } } else { bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Currently-held team flags will not be dropped."); } } }
void buildHTMLPlayerList ( std::string ¶ms, int skip = -1 ) { bz_APIIntList *players = bz_newIntList(); bz_getPlayerIndexList(players);; if (players && players->size()) { int count = (int)players->size(); if (skip > 0) count--; params += format("&playercount=%d", count); int index = 0; for( unsigned int i = 0; i < players->size(); i++ ) { int playerID = players->get(i); if (playerID != skip) { buildHTMLPlayer(params,playerID,index); index ++; } } } bz_deleteIntList(players); }
void rabbitTimer::Event(bz_EventData *eventData) { if (eventData->eventType == bz_eTickEvent) { bz_TickEventData_V1* tickdata = (bz_TickEventData_V1*)eventData; if (currentRabbit != -1 && tickdata->eventTime >= rabbitDeathTime) { //kill the wabbit! bz_killPlayer(currentRabbit, false, BZ_SERVER); //stopgap. the kill event should do this, really... currentRabbit = -1; rabbitDeathTime = (float)tickdata->eventTime + rabbitKillTimeLimit; bz_sendTextMessage (BZ_SERVER, BZ_ALLUSERS, "Time's up! Selecting new rabbit."); } else if (currentRabbit == -1 && bz_getTeamCount(eHunterTeam) >= 3) //make sure we've got enough people before reactivating the timer { //find the new rabbit bz_APIIntList pl; bz_getPlayerIndexList(&pl); for (unsigned int i = 0; i < pl.size() && currentRabbit == -1; i++) { bz_BasePlayerRecord* pr = bz_getPlayerByIndex(pl.get(i)); if (pr != NULL) { if (pr->team == eRabbitTeam) { currentRabbit = pr->playerID; int limit = (int)rabbitKillTimeLimit; bz_sendTextMessage(BZ_SERVER, currentRabbit, bz_format("You have %d seconds to make a kill!", limit)); } bz_freePlayerRecord(pr); } } } } else if (eventData->eventType == bz_ePlayerDieEvent) { bz_PlayerDieEventData_V1* killdata = (bz_PlayerDieEventData_V1*)eventData; if (killdata->team == eRabbitTeam) { currentRabbit = -1; //we will sort this out on the next tick rabbitDeathTime = (float)killdata->eventTime + rabbitKillTimeLimit; } else if (killdata->killerTeam == eRabbitTeam && currentRabbit != -1) { if (rollOver) { rabbitDeathTime += rabbitKillTimeLimit; int limit = (int)rabbitKillTimeLimit; int timeremaining = (int)(rabbitDeathTime - killdata->eventTime); bz_sendTextMessage(BZ_SERVER, currentRabbit, bz_format("+%d seconds: %d seconds remaining.", limit, timeremaining)); } else { rabbitDeathTime = (float)killdata->eventTime + rabbitKillTimeLimit; int limit = (int)rabbitKillTimeLimit; bz_sendTextMessage(BZ_SERVER, currentRabbit, bz_format("%d seconds remaining.", limit)); } } } else if (eventData->eventType == bz_ePlayerDieEvent) { bz_PlayerJoinPartEventData_V1* partdata = (bz_PlayerJoinPartEventData_V1*)eventData; if (partdata->record->team == eRabbitTeam) //we need to select a new rabbit if the rabbit leaves. { currentRabbit = -1; //we will sort this out on the next tick rabbitDeathTime = (float)partdata->eventTime + rabbitKillTimeLimit; } } }
void RabidRabbitEventHandler::Event(bz_EventData *eventData) { if (eventData->eventType == bz_ePlayerDieEvent) { bz_PlayerDieEventData_V1 *DieData = (bz_PlayerDieEventData_V1*)eventData; if (rrzoneinfo.cycleOnDie && DieData->team == eRabbitTeam) { unsigned int i = rrzoneinfo.currentKillZone; if (i == (zoneList.size() - 1)) rrzoneinfo.currentKillZone = 0; else rrzoneinfo.currentKillZone++; } return; } if ((eventData->eventType != bz_eTickEvent) || (zoneList.size() < 2)) return; for (unsigned int i = 0; i < zoneList.size(); i++) { if (!zoneList[i].WWFired && rrzoneinfo.currentKillZone == i) { bz_fireWorldWep(zoneList[i].WW.c_str(), zoneList[i].WWLifetime, BZ_SERVER,zoneList[i].WWPosition, zoneList[i].WWTilt, zoneList[i].WWDirection, zoneList[i].WWShotID, zoneList[i].WWDT); zoneList[i].WWFired = true; zoneList[i].WWLastFired = bz_getCurrentTime(); } else { if ((bz_getCurrentTime() - zoneList[i].WWLastFired) > zoneList[i].WWRepeat) zoneList[i].WWFired = false; } } bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int h = 0; h < playerList->size(); h++) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](h)); if (player) { for (unsigned int i = 0; i < zoneList.size(); i++) { if (zoneList[i].pointIn(player->lastKnownState.pos) && player->spawned && player->team == eRabbitTeam && rrzoneinfo.currentKillZone != i && !rrzoneinfo.rabbitNotifiedWrongZone) { bz_sendTextMessage(BZ_SERVER,player->playerID, "You are not in the current Rabid Rabbit zone - try another."); rrzoneinfo.rabbitNotifiedWrongZone = true; rrzoneinfo.rabbitNotifiedWrongZoneNum = i; } if (!zoneList[i].pointIn(player->lastKnownState.pos) && player->spawned && player->team == eRabbitTeam && rrzoneinfo.rabbitNotifiedWrongZone && rrzoneinfo.rabbitNotifiedWrongZoneNum == i) rrzoneinfo.rabbitNotifiedWrongZone = false; if (zoneList[i].pointIn(player->lastKnownState.pos) && player->spawned && player->team == eRabbitTeam && rrzoneinfo.currentKillZone == i && bz_getTeamCount(eHunterTeam) > 0) { killAllHunters(zoneList[i].servermessage); rrzoneinfo.rabbitNotifiedWrongZone = true; rrzoneinfo.rabbitNotifiedWrongZoneNum = i; if (i == (zoneList.size() - 1)) rrzoneinfo.currentKillZone = 0; else rrzoneinfo.currentKillZone++; rrzoneinfo.rabbitNotifiedWrongZone = true; rrzoneinfo.rabbitNotifiedWrongZoneNum = i; } if (zoneList[i].pointIn(player->lastKnownState.pos) && player->spawned && player->team != eRabbitTeam && zoneList[i].zonekillhunter) { bz_killPlayer(player->playerID, true, BZ_SERVER); bz_sendTextMessage (BZ_SERVER, player->playerID, zoneList[i].playermessage.c_str()); } } bz_freePlayerRecord(player); } } bz_deleteIntList(playerList); return; }
void LeagueOverseer::Event (bz_EventData *eventData) { switch (eventData->eventType) { case bz_eAllowFlagGrab: // This event is called each time a player attempts to grab a flag { bz_AllowFlagGrabData_V1* allowFlagGrabData = (bz_AllowFlagGrabData_V1*)eventData; std::string flagAbbr = allowFlagGrabData->flagType; int playerID = allowFlagGrabData->playerID; if (isPcProtectionEnabled()) // Is the server configured to protect against Pass Camping { // Check if the last capture was within the 'PC_PROTECTION_DELAY' amount of seconds if (LAST_CAP + getPcProtectionDelay() > bz_getCurrentTime()) { // Check to see if the flag being grabbed belongs to the team that just had their flag captured AND check // to see if someone not from the victim team grabbed it if ((getTeamTypeFromFlag(flagAbbr) == CAP_VICTIM_TEAM && bz_getPlayerTeam(playerID) != CAP_VICTIM_TEAM)) { // Disallow the flag grab if it's being grabbed by an enemy right after a flag capture allowFlagGrabData->allow = false; } } } } break; case bz_eAllowSpawn: // This event is called before a player respawns { bz_AllowSpawnData_V2* allowSpawnData = (bz_AllowSpawnData_V2*)eventData; int playerID = allowSpawnData->playerID; if (!pluginSettings.isGuestSpawningEnabled(getCurrentGameMode()) && !isLeagueMember(playerID)) { // Disable their spawning privileges allowSpawnData->handled = true; allowSpawnData->allow = false; allowSpawnData->kickPlayer = false; sendPluginMessage(playerID, pluginSettings.getGuestSpawningMessage(getCurrentGameMode())); } } break; case bz_eBZDBChange: // This event is called each time a BZDB variable is changed { bz_BZDBChangeData_V1* bzdbData = (bz_BZDBChangeData_V1*)eventData; if (bzdbData->key == "_pcProtectionDelay") { // Save the proposed value in a variable for easy access int proposedValue = std::stoi(bzdbData->value.c_str()); // Our PC protection delay should be between 3 and 30 seconds only, otherwise set it to the default 5 seconds if (proposedValue < 3 || proposedValue > 30) { bz_setBZDBInt("_pcProtectionDelay", 5); } } } break; case bz_eCaptureEvent: // This event is called each time a team's flag has been captured { if (isMatchInProgress()) { bz_CTFCaptureEventData_V1* captureData = (bz_CTFCaptureEventData_V1*)eventData; std::shared_ptr<bz_BasePlayerRecord> capperData(bz_getPlayerByIndex(captureData->playerCapping)); // Keep score (captureData->teamCapping == TEAM_ONE) ? currentMatch.incrementTeamOneScore() : currentMatch.incrementTeamTwoScore(); // Store data for PC Protection CAP_VICTIM_TEAM = captureData->teamCapped; CAP_WINNER_TEAM = captureData->teamCapping; LAST_CAP = captureData->eventTime; logMessage(pluginSettings.getDebugLevel(), "debug", "%s captured the flag at %s", capperData->callsign.c_str(), getMatchTime().c_str()); logMessage(pluginSettings.getDebugLevel(), "debug", "Match Score %s [%i] vs %s [%i]", currentMatch.getTeamOneName().c_str(), currentMatch.getTeamOneScore(), currentMatch.getTeamTwoName().c_str(), currentMatch.getTeamTwoScore()); CaptureMatchEvent capEvent = CaptureMatchEvent().setBZID(capperData->bzID.c_str()) .setTime(getMatchTime()); // If it's an official match, save the team ID if (isOfficialMatch()) { int teamID = (captureData->teamCapping == TEAM_ONE) ? currentMatch.getTeamOneID() : currentMatch.getTeamTwoID(); capEvent.setTeamID(teamID); } capEvent.save(); currentMatch.saveEvent(capEvent.getJsonObject()); currentMatch.stats_flagCapture(captureData->playerCapping); logMessage(pluginSettings.getVerboseLevel(), "debug", "CaptureMatchEvent JSON -> %s", capEvent.toString()); } } break; case bz_eGameEndEvent: // This event is called each time a game ends { logMessage(pluginSettings.getVerboseLevel(), "debug", "A match has ended."); // Get the current standard UTC time bz_Time stdTime; bz_getUTCtime(&stdTime); std::string recordingFileName; // Only save the recording buffer if we actually started recording when the match started if (RECORDING) { logMessage(pluginSettings.getVerboseLevel(), "debug", "Recording was in progress during the match."); std::stringstream recordingName; std::string _matchType = (isOfficialMatch()) ? "offi" : "fm", _teamOneName = currentMatch.getTeamOneName(), _teamTwoName = currentMatch.getTeamTwoName(); // (offi|fm)-YYYYMMDD recordingName << _matchType << "-" << stdTime.year << formatInt("%02d", stdTime.month) << formatInt("%02d", stdTime.day); if (!currentMatch.isRosterEmpty()) { std::replace(_teamOneName.begin(), _teamOneName.end(), ' ', '_'); std::replace(_teamTwoName.begin(), _teamTwoName.end(), ' ', '_'); // Team_A-vs-Team_B recordingName << "-" << _teamOneName << "-vs-" << _teamTwoName; } // -HHMM recordingName << "-" << formatInt("%02d", stdTime.hour) << formatInt("%02d", stdTime.minute); const std::string nameForHash = recordingName.str(); std::string hash = bz_MD5(nameForHash.c_str()); // -ACBD123 recordingName << "-" << hash.substr(0, 7); if (currentMatch.matchCanceled()) { // -Canceled recordingName << "-Canceled"; } recordingName << ".rec"; recordingFileName = recordingName.str(); logMessage(pluginSettings.getVerboseLevel(), "debug", "Replay file will be named: %s", recordingFileName.c_str()); // Save the recording buffer and stop recording bz_saveRecBuf(recordingFileName.c_str(), 0); bz_stopRecBuf(); logMessage(pluginSettings.getVerboseLevel(), "debug", "Replay file has been saved and recording has stopped."); // We're no longer recording, so set the boolean and announce to players that the file has been saved RECORDING = false; bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "Match saved as: %s", recordingFileName.c_str()); } // Format the date to -> year-month-day hour:minute:second char matchDate[20]; sprintf(matchDate, "%02d-%02d-%02d %02d:%02d:%02d", stdTime.year, stdTime.month, stdTime.day, stdTime.hour, stdTime.minute, stdTime.second); currentMatch.save(matchDate, recordingFileName); if (pluginSettings.isMatchReportEnabled()) { if (!currentMatch.isRosterEmpty()) { MatchUrlRepo.set("query", "matchReport") .set("data", bz_urlEncode(currentMatch.toString().c_str())) .submit(); if (currentMatch.isFM()) { // It was a fun match, so there is no need to do anything logMessage(pluginSettings.getVerboseLevel(), "debug", "Fun match has completed."); } else if (currentMatch.matchCanceled()) { // The match was canceled for some reason so output the reason to both the players and the server logs logMessage(pluginSettings.getDebugLevel(), "debug", "%s", currentMatch.getCancelation().c_str()); bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, currentMatch.getCancelation().c_str()); } else { logMessage(pluginSettings.getDebugLevel(), "debug", "Reporting match data..."); bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Reporting match..."); // Send the match data to the league website MATCH_INFO_SENT = true; } } } // Reset our match data currentMatch = Match(); // Empty our list of players since we don't need a history activePlayerList.clear(); } break; case bz_eGamePauseEvent: { bz_GamePauseResumeEventData_V2* gamePauseData = (bz_GamePauseResumeEventData_V2*)eventData; // Get the current UTC time MATCH_PAUSED = time(NULL); // Send the messages bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, " with %s remaining.", getMatchTime().c_str()); logMessage(pluginSettings.getVerboseLevel(), "debug", "Match paused at %s by %s.", getMatchTime().c_str(), bz_getPlayerCallsign(gamePauseData->playerID)); PauseResumeMatchEvent pauseEvent = PauseResumeMatchEvent(); pauseEvent.setState(true) .setTime(getMatchTime()) .setBZID(getPlayerBZID(gamePauseData->playerID)) .save(); currentMatch.saveEvent(pauseEvent.getJsonObject()); logMessage(pluginSettings.getVerboseLevel(), "debug", "PauseResumeMatchEvent JSON -> %s", pauseEvent.toString()); } break; case bz_eGameResumeEvent: { bz_GamePauseResumeEventData_V2* gameResumeData = (bz_GamePauseResumeEventData_V2*)eventData; // Get the current UTC time time_t now = time(NULL); // Do the math to determine how long the match was paused double timePaused = difftime(now, MATCH_PAUSED); // Create a temporary variable to store and manipulate the match start time struct tm modMatchStart = *localtime(&MATCH_START); // Manipulate the time by adding the amount of seconds the match was paused in order to be able to accurately // calculate the amount of time remaining with LeagueOverseer::getMatchTime() modMatchStart.tm_sec += timePaused; // Save the manipulated match start time MATCH_START = mktime(&modMatchStart); logMessage(pluginSettings.getVerboseLevel(), "debug", "Match paused for %.f seconds. Match continuing at %s.", timePaused, getMatchTime().c_str()); PauseResumeMatchEvent resumeEvent = PauseResumeMatchEvent(); resumeEvent.setState(false) .setTime(getMatchTime()) .setBZID(getPlayerBZID(gameResumeData->playerID)) .save(); currentMatch.saveEvent(resumeEvent.getJsonObject()); logMessage(pluginSettings.getVerboseLevel(), "debug", "PauseResumeMatchEvent JSON -> %s", resumeEvent.toString()); } break; case bz_eGameStartEvent: // This event is triggered when a timed game begins { logMessage(pluginSettings.getVerboseLevel(), "debug", "A match has started"); // Empty our list of players since we don't need a history activePlayerList.clear(); // We started recording a match, so save the status RECORDING = bz_startRecBuf(); // We want to notify the logs if we couldn't start recording just in case an issue were to occur and the server // owner needs to check to see if players were lying about there no replay if (RECORDING) { logMessage(pluginSettings.getVerboseLevel(), "debug", "Match recording has started successfully"); } else { logMessage(0, "error", "This match could not be recorded"); } currentMatch.setMatchDuration((int) bz_getTimeLimit()); MATCH_START = time(NULL); } break; case bz_eGetAutoTeamEvent: // This event is called for each new player is added to a team { bz_GetAutoTeamEventData_V1* autoTeamData = (bz_GetAutoTeamEventData_V1*)eventData; int playerID = autoTeamData->playerID; std::shared_ptr<bz_BasePlayerRecord> playerData(bz_getPlayerByIndex(playerID)); // Only force new players to observer if a match is in progress if (isMatchInProgress()) { // Automatically move non-league members or players who just joined to the observer team if (!isLeagueMember(playerID) || !playerAlreadyJoined(playerData->bzID.c_str())) { autoTeamData->handled = true; autoTeamData->team = eObservers; } } } break; case bz_eGetPlayerMotto: // This event is called when the player joins. It gives us the motto of the player { bz_GetPlayerMottoData_V2* mottoData = (bz_GetPlayerMottoData_V2*)eventData; if (pluginSettings.isMottoFetchEnabled()) { std::map<std::string, std::string> parameters; parameters["{motto}"] = mottoData->motto; parameters["{team}"] = getPlayerTeamNameByBZID(mottoData->record->bzID.c_str()); mottoData->motto = formatMotto(parameters); } } break; case bz_ePlayerDieEvent: // This event is called each time a tank is killed { bz_PlayerDieEventData_V1* dieData = (bz_PlayerDieEventData_V1*)eventData; std::shared_ptr<bz_BasePlayerRecord> victimData(bz_getPlayerByIndex(dieData->playerID)); std::shared_ptr<bz_BasePlayerRecord> killerData(bz_getPlayerByIndex(dieData->killerID)); if (isMatchInProgress()) { KillMatchEvent killEvent = KillMatchEvent(); killEvent.setKiller(killerData->bzID.c_str()) .setVictim(victimData->bzID.c_str()) .setTime(getMatchTime()) .save(); currentMatch.saveEvent(killEvent.getJsonObject()); logMessage(pluginSettings.getVerboseLevel(), "debug", "KillMatchEvent JSON -> %s", killEvent.toString()); } } break; case bz_ePlayerJoinEvent: // This event is called each time a player joins the game { bz_PlayerJoinPartEventData_V1* joinData = (bz_PlayerJoinPartEventData_V1*)eventData; int playerID = joinData->playerID; std::shared_ptr<bz_BasePlayerRecord> playerData(bz_getPlayerByIndex(playerID)); setLeagueMember(playerID); storePlayerInfo(playerID, playerData->bzID.c_str()); JoinMatchEvent joinEvent = JoinMatchEvent().setCallsign(playerData->callsign.c_str()) .setVerified(playerData->verified) .setIpAddress(playerData->ipAddress.c_str()) .setBZID(playerData->bzID.c_str()); joinEvent.save(); // Only notify a player if they exist, have joined the observer team, and there is a match in progress if (isMatchInProgress() && isValidPlayerID(joinData->playerID) && playerData->team == eObservers) { bz_sendTextMessagef(BZ_SERVER, joinData->playerID, "*** There is currently %s match in progress, please be respectful. ***", ((isOfficialMatch()) ? "an official" : "a fun")); } if (pluginSettings.isMottoFetchEnabled()) { // Only send a URL job if the user is verified if (playerData->verified) { requestTeamName(playerData->callsign.c_str(), playerData->bzID.c_str()); } } } break; case bz_ePlayerPartEvent: // This event is called each time a player leaves a game { bz_PlayerJoinPartEventData_V1* partData = (bz_PlayerJoinPartEventData_V1*)eventData; int playerID = partData->playerID; std::shared_ptr<bz_BasePlayerRecord> playerData(bz_getPlayerByIndex(playerID)); removePlayerInfo(partData->record->bzID.c_str()); // Only keep track of the parting player if they are a league member and there is a match in progress if (isLeagueMember(playerID) && isMatchInProgress()) { if (!playerAlreadyJoined(playerData->bzID.c_str())) { // Create a record for the player who just left Player partingPlayer(playerData->bzID.c_str(), playerData->team, bz_getCurrentTime()); // Push the record to our vector activePlayerList.push_back(partingPlayer); } } } break; case bz_eRawChatMessageEvent: // This event is called for each chat message the server receives. It is called before any filtering is done. { bz_ChatEventData_V1* chatData = (bz_ChatEventData_V1*)eventData; bz_eTeamType target = chatData->team; int playerID = chatData->from, recipient = chatData->to; // The server is always allowed to talk if (playerID == BZ_SERVER) { break; } // A non-league player is attempting to talk if (!isLeagueMember(playerID)) { std::string allowedChatTarget = pluginSettings.getAllowedTargetChat(getCurrentGameMode()); bool ignoreMessage = true; if (allowedChatTarget == "Observers") { if (recipient == eObservers || bz_getPlayerTeam(recipient) == eObservers) { ignoreMessage = false; } } else if (allowedChatTarget == "ObvserverAdmins") { if (bz_getPlayerTeam(recipient) == eObservers && isVisibleAdmin(recipient)) { ignoreMessage = false; } } else if (allowedChatTarget == "Admins") { if (target == eAdministrators || isVisibleAdmin(recipient)) { ignoreMessage = false; } } else if (allowedChatTarget == "All") { ignoreMessage = false; } if (ignoreMessage) { chatData->message = ""; sendPluginMessage(playerID, pluginSettings.getGuestMessagingMessage(getCurrentGameMode())); } } } break; case bz_eTickEvent: // This event is called once for each BZFS main loop { // Get the total number of tanks playing int totalTanks = bz_getTeamCount(eRedTeam) + bz_getTeamCount(eGreenTeam) + bz_getTeamCount(eBlueTeam) + bz_getTeamCount(ePurpleTeam); // If there are no tanks playing, then we need to do some clean up if (totalTanks == 0) { // If there is an official match and no tanks playing, we need to cancel it if (isOfficialMatch()) { currentMatch.cancelMatch("Official match automatically canceled due to all players leaving the match."); } // If we have players recorded and there's no one around, empty the list if (!activePlayerList.empty()) { activePlayerList.clear(); } // If there is a countdown active an no tanks are playing, then cancel it if (bz_isCountDownActive()) { bz_gameOver(253, eObservers); logMessage(pluginSettings.getVerboseLevel(), "debug", "Game ended because no players were found playing with an active countdown."); } } // Let's get the roll call only if there is an official match if (isOfficialMatch()) { // Check if the start time is not negative since our default value for the approxTimeProgress is -1. Also check // if it's time to do a roll call, which is defined as 90 seconds after the start of the match by default, // and make sure we don't have any match participants recorded and the match isn't paused if (getMatchProgress() > currentMatch.getMatchRollCall() && currentMatch.isRosterEmpty() && !bz_isCountDownPaused() && !bz_isCountDownInProgress()) { logMessage(pluginSettings.getVerboseLevel(), "debug", "Processing roll call..."); // @TODO Make sure all of these variables are used std::shared_ptr<bz_APIIntList> playerList(bz_getPlayerIndexList()); bool invalidateRollCall, teamOneError, teamTwoError; std::string teamOneMotto, teamTwoMotto; int teamOneID, teamTwoID; invalidateRollCall = teamOneError = teamTwoError = false; teamOneMotto = teamTwoMotto = ""; // We can't do a roll call if the player list wasn't created if (!playerList) { logMessage(pluginSettings.getVerboseLevel(), "error", "Failure to create player list for roll call."); return; } for (unsigned int i = 0; i < playerList->size(); i++) { bz_BasePlayerRecord* playerRecord = bz_getPlayerByIndex(playerList->get(i)); if (playerRecord && isLeagueMember(playerRecord->playerID) && bz_getPlayerTeam(playerList->get(i)) != eObservers) // If player is not an observer { currentMatch.savePlayer(playerRecord, getTeamIdFromBZID(playerRecord->bzID.c_str())); // @TODO Rewrite this function to be updated // Check if there is any need to invalidate a roll call from a team //validateTeamName(invalidateRollCall, teamOneError, currentPlayer, teamOneMotto, TEAM_ONE); //validateTeamName(invalidateRollCall, teamTwoError, currentPlayer, teamTwoMotto, TEAM_TWO); } bz_freePlayerRecord(playerRecord); } // We were asked to invalidate the roll call because of some issue so let's check if there is still time for // another roll call if (invalidateRollCall && currentMatch.incrementMatchRollCall(60) < currentMatch.getMatchDuration()) { logMessage(pluginSettings.getDebugLevel(), "debug", "Invalid player found on field at %s.", getMatchTime().c_str()); // There was an error with one of the members of either team, so request a team name update for all of // the team members to try to fix any inconsistencies of different team names //if (teamOneError) { requestTeamName(TEAM_ONE); } //if (teamTwoError) { requestTeamName(TEAM_TWO); } // Delay the next roll call by 60 seconds logMessage(pluginSettings.getVerboseLevel(), "debug", "Match roll call time has been delayed by 60 seconds."); // Clear the struct because it's useless data currentMatch.clearPlayerRoster(); logMessage(pluginSettings.getVerboseLevel(), "debug", "Match participants have been cleared."); } // There is no need to invalidate the roll call so the team names must be right so save them in the struct if (!invalidateRollCall) { currentMatch.setTeamOneID(teamOneID).setTeamOneName(teamOneMotto) .setTeamTwoID(teamTwoID).setTeamTwoName(teamTwoMotto); logMessage(pluginSettings.getVerboseLevel(), "debug", "Team One set to: %s", currentMatch.getTeamOneName().c_str()); logMessage(pluginSettings.getVerboseLevel(), "debug", "Team Two set to: %s", currentMatch.getTeamTwoName().c_str()); } } } } break; default: break; } }
void leagueOverSeer::Event(bz_EventData *eventData) { switch (eventData->eventType) { case bz_eCaptureEvent: //Someone caps { bz_CTFCaptureEventData_V1 *capData = (bz_CTFCaptureEventData_V1*)eventData; if (officialMatch) //Only keep score if it's official { if (capData->teamCapping == teamOne) teamOnePoints++; else if (capData->teamCapping == teamTwo) teamTwoPoints++; } } break; case bz_eGameEndEvent: //A /gameover or a match has ended { //Clear the bool variables funMatch = false; matchStartTime = 0; matchParticipantsRecorded = false; if (doNotReportMatch && officialMatch) //The match was canceled via /gameover or /superkill and we do not want to report these matches { officialMatch = false; //Match is over doNotReportMatch = false; //Reset the variable for next usage teamOnePoints = 0; teamTwoPoints = 0; matchPlayers.clear(); bz_debugMessage(DEBUG, "DEBUG :: League Over Seer :: Official match was not reported."); bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Official match was not reported."); } else if (officialMatch) { officialMatch = false; //Match is over time_t t = time(NULL); //Get the current time tm * now = gmtime(&t); char match_date[20]; sprintf(match_date, "%02d-%02d-%02d %02d:%02d:%02d", now->tm_year + 1900, now->tm_mon + 1, now->tm_mday, now->tm_hour, now->tm_min, now->tm_sec); //Format the date to -> year-month-day hour:minute:second //Convert ints to std::string with std::ostringstream std::ostringstream teamOnePointsConversion; teamOnePointsConversion << (teamOnePoints); std::ostringstream teamTwoPointsConversion; teamTwoPointsConversion << (teamTwoPoints); std::ostringstream matchTimeConversion; matchTimeConversion << (matchDuration/60); //Keep references to values for quick reference std::string teamOnePointsFinal = teamOnePointsConversion.str(); std::string teamTwoPointsFinal = teamTwoPointsConversion.str(); std::string matchTimeFinal = matchTimeConversion.str(); // Store match data in the logs bz_debugMessagef(DEBUG, "Match Data :: League Over Seer Match Report"); bz_debugMessagef(DEBUG, "Match Data :: -----------------------------"); bz_debugMessagef(DEBUG, "Match Data :: Match Time : %s", match_date); bz_debugMessagef(DEBUG, "Match Data :: Duration : %s", matchTimeFinal.c_str()); bz_debugMessagef(DEBUG, "Match Data :: Team One Score : %s", teamOnePointsFinal.c_str()); bz_debugMessagef(DEBUG, "Match Data :: Team Two Score : %s", teamTwoPointsFinal.c_str()); // Start building POST data to be sent to the league website std::string matchToSend = "query=reportMatch"; matchToSend += "&teamOneWins=" + std::string(bz_urlEncode(teamOnePointsFinal.c_str())); matchToSend += "&teamTwoWins=" + std::string(bz_urlEncode(teamTwoPointsFinal.c_str())); matchToSend += "&duration=" + std::string(bz_urlEncode(matchTimeFinal.c_str())) + "&matchTime=" + std::string(bz_urlEncode(match_date)); if (rotLeague) //Only add this parameter if it's a rotational league such as Open League matchToSend += "&mapPlayed=" + std::string(bz_urlEncode(map.c_str())); matchToSend += "&teamOnePlayers="; bz_debugMessagef(DEBUG, "Match Data :: Team One Players"); for (unsigned int i = 0; i < matchPlayers.size(); i++) //Add all the red players to the match report { if (matchPlayers.at(i).team == teamOne) { matchToSend += std::string(bz_urlEncode(matchPlayers.at(i).bzid.c_str())) + ","; bz_debugMessagef(DEBUG, "Match Data :: %s (%s)", matchPlayers.at(i).callsign.c_str(), matchPlayers.at(i).bzid.c_str()); } } matchToSend.erase(matchToSend.size() - 1); matchToSend += "&teamTwoPlayers="; bz_debugMessagef(DEBUG, "Match Data :: Team Two Players"); for (unsigned int i = 0; i < matchPlayers.size(); i++) //Add all the red players to the match report { if (matchPlayers.at(i).team == teamTwo) { matchToSend += std::string(bz_urlEncode(matchPlayers.at(i).bzid.c_str())) + ","; bz_debugMessagef(DEBUG, "Match Data :: %s (%s)", matchPlayers.at(i).callsign.c_str(), matchPlayers.at(i).bzid.c_str()); } } matchToSend.erase(matchToSend.size() - 1); bz_debugMessagef(DEBUG, "Match Data :: -----------------------------"); bz_debugMessagef(DEBUG, "Match Data :: End of Match Report"); bz_debugMessagef(DEBUG, "DEBUG :: League Over Seer :: Reporting match data..."); bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Reporting match..."); bz_addURLJob(LEAGUE_URL.c_str(), this, matchToSend.c_str()); //Send the match data to the league website //Clear all the structures and scores for next match matchPlayers.clear(); teamOnePoints = 0; teamTwoPoints = 0; } else bz_debugMessage(DEBUG, "DEBUG :: League Over Seer :: Fun match was not reported."); } break; case bz_eGameStartEvent: //The countdown has started { if (officialMatch) //Don't waste memory if the match isn't official { //Set the team scores to zero just in case teamOnePoints = 0; teamTwoPoints = 0; matchDuration = bz_getTimeLimit(); matchStartTime = bz_getCurrentTime(); doNotReportMatch = false; matchPlayers.clear(); } } break; case bz_eGetPlayerMotto: // Change the motto of a player when they join { bz_GetPlayerMottoData_V2* mottoEvent = (bz_GetPlayerMottoData_V2*)eventData; // Prepare the SQL query with the BZID of the player sqlite3_bind_text(getPlayerMotto, 1, mottoEvent->record->bzID.c_str(), -1, SQLITE_TRANSIENT); if (sqlite3_step(getPlayerMotto) == SQLITE_ROW) // If returns a team name, use it mottoEvent->motto = (const char*)sqlite3_column_text(getPlayerMotto, 0); else mottoEvent->motto = ""; sqlite3_reset(getPlayerMotto); //Clear the prepared statement so it can be reused } case bz_ePlayerJoinEvent: //A player joins { bz_PlayerJoinPartEventData_V1 *joinData = (bz_PlayerJoinPartEventData_V1*)eventData; if (!joinData) return; if ((bz_isCountDownActive() || bz_isCountDownInProgress()) && officialMatch) bz_sendTextMessage(BZ_SERVER, joinData->playerID, "*** There is currently an official match in progress, please be respectful. ***"); else if ((bz_isCountDownActive() || bz_isCountDownInProgress()) && funMatch) bz_sendTextMessage(BZ_SERVER, joinData->playerID, "*** There is currently a fun match in progress, please be respectful. ***"); if (joinData->record->verified) { // Build the POST data for the URL job std::string teamMotto = "query=teamNameQuery"; teamMotto += "&teamPlayers=" + std::string(joinData->record->bzID.c_str()); bz_debugMessagef(DEBUG, "DEBUG :: League Over Seer :: Getting motto for %s...", joinData->record->callsign.c_str()); bz_addURLJob(LEAGUE_URL.c_str(), this, teamMotto.c_str()); //Send the team update request to the league website } } break; case bz_eSlashCommandEvent: //Someone uses a slash command { bz_SlashCommandEventData_V1 *commandData = (bz_SlashCommandEventData_V1*)eventData; bz_BasePlayerRecord *playerData = bz_getPlayerByIndex(commandData->from); std::string command = commandData->message.c_str(); //Use std::string for quick reference if (strncmp("/gameover", commandData->message.c_str(), 9) == 0) bz_sendTextMessagef(BZ_SERVER, commandData->from, "** '/gameover' is disabled, please use /finish or /cancel instead **"); else if (strncmp("/countdown pause", commandData->message.c_str(), 16) == 0) bz_sendTextMessagef(BZ_SERVER, commandData->from, "** '/countdown pause' is disabled, please use /pause instead **"); else if (strncmp("/countdown resume", commandData->message.c_str(), 17 ) == 0) bz_sendTextMessagef(BZ_SERVER, commandData->from, "** '/countdown resume' is disabled, please use /resume instead **"); else if (isdigit(atoi(commandData->message.c_str()) + 12)) bz_sendTextMessage(BZ_SERVER, commandData->from, "** '/countdown TIME' is disabled, please use /official or /fm instead **"); bz_freePlayerRecord(playerData); } break; case bz_eTickEvent: //Tick tock tick tock... { int totaltanks = bz_getTeamCount(eRogueTeam) + bz_getTeamCount(eRedTeam) + bz_getTeamCount(eGreenTeam) + bz_getTeamCount(eBlueTeam) + bz_getTeamCount(ePurpleTeam); if (totaltanks == 0) { //Incase a boolean gets messed up in the plugin, reset all the plugin variables when there are no players (Observers excluded) officialMatch = false; doNotReportMatch = false; funMatch = false; teamOnePoints = 0; teamTwoPoints = 0; //This should never happen but just incase the countdown is going when there are no tanks if (bz_isCountDownActive()) bz_gameOver(253, eObservers); } if (matchStartTime > 0 && matchStartTime + matchRollCall < bz_getCurrentTime() && officialMatch && !matchParticipantsRecorded) { bool invalidateRollCall = false; bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++) { bz_BasePlayerRecord *playerRecord = bz_getPlayerByIndex(playerList->get(i)); if (bz_getPlayerTeam(playerList->get(i)) != eObservers) //If player is not an observer { playersInMatch currentPlayer; currentPlayer.team = playerRecord->team; //Add team to structure currentPlayer.callsign = playerRecord->callsign.c_str(); //Add team to structure currentPlayer.bzid = playerRecord->bzID.c_str(); //Add bzid to structure if (std::string(playerRecord->bzID.c_str()).empty()) invalidateRollCall = true; matchPlayers.push_back(currentPlayer); } bz_freePlayerRecord(playerRecord); } bz_deleteIntList(playerList); if (invalidateRollCall && matchRollCall < matchDuration) { bz_debugMessagef(DEBUG, "DEBUG :: League Over Seer :: Invalid player found on field at %i:%i.", (int)(matchRollCall/60), (int)(fmod(matchRollCall,60.0))); matchParticipantsRecorded = false; matchRollCall += 30; matchPlayers.clear(); } else matchParticipantsRecorded = true; } } break; default: break; } }
void TeamFlagResetHandler::Event ( bz_EventData *eventData ) { if (eventData->eventType != bz_eTickEvent) return; if (tfr.timerOff == true) return; bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); // check to see if anyone has picked up a team flag & count players per team for ( unsigned int i = 0; i < playerList->size(); i++ ){ bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { tfr.flagTouched = bz_getPlayerFlag(player->playerID); if (tfr.flagTouched){ if (strcmp(tfr.flagTouched, "R*") == 0){ tfr.redLastTouched = bz_getCurrentTime(); tfr.redFlagWasHeld = true; } if (strcmp(tfr.flagTouched, "G*") == 0){ tfr.greenLastTouched = bz_getCurrentTime(); tfr.greenFlagWasHeld = true; } if (strcmp(tfr.flagTouched, "B*") == 0){ tfr.blueLastTouched = bz_getCurrentTime(); tfr.blueFlagWasHeld = true; } if (strcmp(tfr.flagTouched, "P*") == 0){ tfr.purpleLastTouched = bz_getCurrentTime(); tfr.purpleFlagWasHeld = true; } } bz_freePlayerRecord(player); } } bz_deleteIntList(playerList); // if no teamplay, no need to reset flags tfr.OKToReset = false; if (bz_getTeamCount(eRedTeam) * bz_getTeamCount(eGreenTeam) > 0) tfr.OKToReset = true; if (bz_getTeamCount(eRedTeam) * bz_getTeamCount(eBlueTeam) > 0) tfr.OKToReset = true; if (bz_getTeamCount(eRedTeam) * bz_getTeamCount(ePurpleTeam) > 0) tfr.OKToReset = true; if (bz_getTeamCount(eGreenTeam) * bz_getTeamCount(eBlueTeam) > 0) tfr.OKToReset = true; if (bz_getTeamCount(eGreenTeam) * bz_getTeamCount(ePurpleTeam) > 0) tfr.OKToReset = true; if (bz_getTeamCount(eBlueTeam) * bz_getTeamCount(ePurpleTeam) > 0) tfr.OKToReset = true; if (tfr.OKToReset == false){ ResetFlagData(); return; } // check if time's up on flags and reset (if they were held at least once after last reset) if (bz_getCurrentTime() - tfr.redLastTouched > tfr.idleTime && tfr.redFlagWasHeld){ if (bz_getTeamCount(eRedTeam) > 0){ resetTeamFlag ("R*"); bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "Red flag sat idle too long - reset by server."); } tfr.redFlagWasHeld = false; tfr.redLastTouched = bz_getCurrentTime(); } if (bz_getCurrentTime() - tfr.greenLastTouched > tfr.idleTime && tfr.greenFlagWasHeld){ if (bz_getTeamCount(eGreenTeam) > 0){ resetTeamFlag ("G*"); bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "Green flag sat idle too long - reset by server."); } tfr.greenLastTouched = bz_getCurrentTime(); tfr.greenFlagWasHeld = false; } if (bz_getCurrentTime() - tfr.blueLastTouched > tfr.idleTime && tfr.blueFlagWasHeld){ if (bz_getTeamCount(eBlueTeam) > 0){ resetTeamFlag ("B*"); bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "Blue flag sat idle too long - reset by server."); } tfr.blueLastTouched = bz_getCurrentTime(); tfr.blueFlagWasHeld = false; } if (bz_getCurrentTime() - tfr.purpleLastTouched > tfr.idleTime && tfr.purpleFlagWasHeld){ if (bz_getTeamCount(ePurpleTeam) > 0){ resetTeamFlag ("P*"); bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "Purple flag sat idle too long - reset by server."); } tfr.purpleLastTouched = bz_getCurrentTime(); tfr.purpleFlagWasHeld = false; } return; }