コード例 #1
0
/**
 * meta_background_actor_set_visible_region:
 * @self: a #MetaBackgroundActor
 * @visible_region: (allow-none): the area of the actor (in allocate-relative
 *   coordinates) that is visible.
 *
 * Sets the area of the background that is unobscured by overlapping windows.
 * This is used to optimize and only paint the visible portions.
 */
void
meta_background_actor_set_visible_region (MetaBackgroundActor *self,
                                          cairo_region_t      *visible_region)
{
  MetaBackgroundActorPrivate *priv;

  g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));

  priv = self->priv;

  if (priv->visible_region)
    {
      cairo_region_destroy (priv->visible_region);
      priv->visible_region = NULL;
    }

  if (visible_region)
    {
      cairo_rectangle_int_t screen_rect = { 0 };
      meta_screen_get_size (priv->background->screen, &screen_rect.width, &screen_rect.height);

      /* Doing the intersection here is probably unnecessary - MetaWindowGroup
       * should never compute a visible area that's larger than the root screen!
       * but it's not that expensive and adds some extra robustness.
       */
      priv->visible_region = cairo_region_create_rectangle (&screen_rect);
      cairo_region_intersect (priv->visible_region, visible_region);
    }
}
コード例 #2
0
static cairo_region_t *
byzanz_layer_cursor_snapshot (ByzanzLayer *layer)
{
  ByzanzLayerCursor *clayer = BYZANZ_LAYER_CURSOR (layer);
  cairo_region_t *region, *area;
  int x, y;
  GdkDevice *device;
  GdkDeviceManager *device_manager;
  GdkDisplay *display;
  GdkWindow *window;

  window = layer->recorder->window;
  display = gdk_window_get_display (window);
  device_manager = gdk_display_get_device_manager (display);
  device = gdk_device_manager_get_client_pointer (device_manager);
  gdk_window_get_device_position (window, device, &x, &y, NULL);
  if (x == clayer->cursor_x &&
      y == clayer->cursor_y &&
      clayer->cursor_next == clayer->cursor)
    return NULL;

  region = cairo_region_create ();
  byzanz_recorder_invalidate_cursor (region, clayer->cursor, clayer->cursor_x, clayer->cursor_y);
  byzanz_recorder_invalidate_cursor (region, clayer->cursor_next, x, y);
  area = cairo_region_create_rectangle (&layer->recorder->area);
  cairo_region_intersect (region, area);
  cairo_region_destroy (area);

  clayer->cursor = clayer->cursor_next;
  clayer->cursor_x = x;
  clayer->cursor_y = y;
  byzanz_layer_cursor_setup_poll (clayer);

  return region;
}
コード例 #3
0
ファイル: meta-background-actor.c プロジェクト: darkxst/mtest
/**
 * meta_background_actor_get_clip_region:
 * @self: a #MetaBackgroundActor
 *
 * Return value (transfer full): a #cairo_region_t that represents the part of
 * the background not obscured by other #MetaBackgroundActor or
 * #MetaWindowActor objects.
 */
cairo_region_t *
meta_background_actor_get_clip_region (MetaBackgroundActor *self)
{
  MetaBackgroundActorPrivate *priv = self->priv;
  ClutterActorBox content_box;
  cairo_rectangle_int_t content_area = { 0 };
  cairo_region_t *clip_region;

  g_return_val_if_fail (META_IS_BACKGROUND_ACTOR (self), NULL);

  if (!priv->clip_region)
      return NULL;

  clutter_actor_get_content_box (CLUTTER_ACTOR (self), &content_box);

  content_area.x = content_box.x1;
  content_area.y = content_box.y1;
  content_area.width = content_box.x2 - content_box.x1;
  content_area.height = content_box.y2 - content_box.y1;

  clip_region = cairo_region_create_rectangle (&content_area);
  cairo_region_intersect (clip_region, priv->clip_region);

  return clip_region;
}
コード例 #4
0
ファイル: lcairo-region.c プロジェクト: umibps/KABURAGI
// cairo_public cairo_status_t
// cairo_region_intersect (cairo_region_t *dst, const cairo_region_t *other);
static int l_cairo_region_intersect (lua_State* L)
{
    cairo_region_t *dst = get_cairo_region_t (L, 1);
    const cairo_region_t *other = get_cairo_region_t (L, 2);
    cairo_status_t v = cairo_region_intersect (dst, other);
    lua_pushinteger(L, v);
    return 1;
}
コード例 #5
0
static cairo_int_status_t
_cairo_clip_path_to_region (cairo_clip_path_t *clip_path)
{
    cairo_int_status_t status;
    cairo_region_t *prev = NULL;

    if (clip_path->flags &
	(CAIRO_CLIP_PATH_HAS_REGION |
	 CAIRO_CLIP_PATH_REGION_IS_UNSUPPORTED))
    {
	return clip_path->flags & CAIRO_CLIP_PATH_REGION_IS_UNSUPPORTED ?
	    CAIRO_INT_STATUS_UNSUPPORTED :
	    CAIRO_STATUS_SUCCESS;
    }

    if (! clip_path->path.maybe_fill_region)
	return _cairo_clip_path_to_region_geometric (clip_path);

    /* first retrieve the region for our antecedents */
    if (clip_path->prev != NULL) {
	status = _cairo_clip_path_to_region (clip_path->prev);
	if (status) {
	    if (status == CAIRO_INT_STATUS_UNSUPPORTED)
		return _cairo_clip_path_to_region_geometric (clip_path);

	    return status;
	}

	prev = clip_path->prev->region;
    }

    /* now extract the region for ourselves */
    clip_path->region =
	_cairo_path_fixed_fill_rectilinear_to_region (&clip_path->path,
						      clip_path->fill_rule,
						      &clip_path->extents);
    assert (clip_path->region != NULL);

    status = clip_path->region->status;
    if (unlikely (status))
	return status;

    if (prev != NULL) {
	status = cairo_region_intersect (clip_path->region, prev);
	if (unlikely (status))
	    return status;
    }

    clip_path->flags |= CAIRO_CLIP_PATH_HAS_REGION;
    return CAIRO_STATUS_SUCCESS;
}
コード例 #6
0
ファイル: screen.c プロジェクト: msteinert/joybubbles
JOY_GNUC_HOT
static void
submit(JoyScreen *self)
{
	struct Private *priv = GET_PRIVATE(self);
	// update cursor
	if (priv->cursor && priv->moved) {
		GFX3D_Cursor_Position_Set(priv->cursor,
				priv->x - priv->x_hot,
				priv->y - priv->y_hot);
	}
	// clear exposed areas of the frame buffer
	cairo_region_intersect(priv->expose, priv->area);
	for (gint i = 0; i < cairo_region_num_rectangles(priv->expose); ++i) {
		cairo_rectangle_int_t rect;
		cairo_region_get_rectangle(priv->expose, i, &rect);
		GFX3D_Display_ClearAlpha2D(priv->display, NULL,
				(gpointer)&rect, 0., 0., 0., 0.);
		g_array_append_val(priv->rects, rect);
	}
	if (priv->rects->len) {
		cairo_region_subtract(priv->expose, priv->expose);
#if !CAIRO_HAS_GFX3D_SURFACE
		GFX3D_Display_Cache_Flush(priv->display);
#endif // !CAIRO_HAS_GFX3D_SURFACE
		GFX3D_NATIVE_Display display =
			GFX3D_Display_Get_NATIVE_Display(priv->display);
		GFX3D_NATIVE_Surface surface =
			GFX3D_Display_FrameBuffer_Get_NATIVE_Surface(
					priv->display);
		// copy windows to the frame buffer
		for (GList *node = g_queue_peek_head_link(priv->windows);
				node; node = node->next) {
			JoyBubble *window = node->data;
			joy_gfx3d_window_submit(window, display, surface,
					priv->area);
		}
		// flip the display
		GFX3D_Display_Show_Partial(priv->display,
				(gpointer)priv->rects->data,
				priv->rects->len, 1);
		g_array_set_size(priv->rects, 0);
	} else {
		if (priv->moved && priv->cursor) {
			GFX3D_Display_Show_Ch_Reload(priv->cursor);
		}
	}
	priv->moved = FALSE;
}
コード例 #7
0
ファイル: region.cpp プロジェクト: 0ryuO/dolphin-avsync
bool wxRegion::DoIntersect( const wxRegion& region )
{
    if (region.m_refData == NULL || m_refData == NULL)
        return false;

    AllocExclusive();

#ifdef __WXGTK3__
    cairo_region_intersect(M_REGIONDATA->m_region, M_REGIONDATA_OF(region)->m_region);
#else
    gdk_region_intersect( M_REGIONDATA->m_region, region.GetRegion() );
#endif

    return true;
}
コード例 #8
0
ファイル: region-utils.c プロジェクト: kelsieflynn/mutter
/**
 * meta_make_border_region:
 * @region: a #cairo_region_t
 * @x_amount: distance from the border to extend horizontally
 * @y_amount: distance from the border to extend vertically
 * @flip: if true, the result is computed with x and y interchanged
 *
 * Computes the "border region" of a given region, which is roughly
 * speaking the set of points near the boundary of the region.  If we
 * define the operation of growing a region as computing the set of
 * points within a given manhattan distance of the region, then the
 * border is 'grow(region) intersect grow(inverse(region))'.
 *
 * If we create an image by filling the region with a solid color,
 * the border is the region affected by blurring the region.
 *
 * Return value: a new region which is the border of the given region
 */
cairo_region_t *
meta_make_border_region (cairo_region_t *region,
                         int             x_amount,
                         int             y_amount,
                         gboolean        flip)
{
  cairo_region_t *border_region;
  cairo_region_t *inverse_region;

  border_region = expand_region (region, x_amount, y_amount, flip);
  inverse_region = expand_region_inverse (region, x_amount, y_amount, flip);
  cairo_region_intersect (border_region, inverse_region);
  cairo_region_destroy (inverse_region);

  return border_region;
}
コード例 #9
0
ファイル: window.c プロジェクト: msteinert/joybubbles
JOY_GNUC_HOT
void
joy_gfx3d_window_submit(JoyBubble *self, GFX3D_NATIVE_Display display,
                        GFX3D_NATIVE_Surface fb, cairo_region_t *area)
{
    g_return_if_fail(JOY_IS_GFX3D_WINDOW(self));
    g_return_if_fail(display);
    g_return_if_fail(fb);
    struct Private *priv = GET_PRIVATE(self);
    if (G_UNLIKELY(!priv->image)) {
        return;
    }
    gint x = joy_bubble_get_x(self);
    gint y = joy_bubble_get_y(self);
    cairo_region_intersect(priv->expose, priv->area);
    cairo_region_intersect(priv->expose, area);
    if (cairo_region_is_empty(priv->expose)) {
        return;
    }
    GFX3D_NATIVE_Surface surface =
        GFX3D_Image_Get_NATIVE_Surface(priv->image);
    gint n = cairo_region_num_rectangles(priv->expose);
    gdouble alpha = joy_bubble_get_alpha(self);
    if (1. == alpha) {
        GFX3D_NATIVE_Blit_Blend_Generic_Parms_t parameters = {
            {
                GFX3D_NATIVE_BLIT_BLEND_CONST_eOne,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eSourceColor,
                0,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eDestinationColor,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eInverseSourceAlpha,
                0,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eZero
            },
            {
                GFX3D_NATIVE_BLIT_BLEND_CONST_eOne,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eSourceAlpha,
                0,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eDestinationAlpha,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eInverseSourceAlpha,
                0,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eZero,
            },
            0,
            0,
            0,
            GFX3D_NATIVE_BLIT_FilterCoeffs_eNone,
            GFX3D_NATIVE_BLIT_FilterCoeffs_eNone,
            0,
            0
        };
        for (gint i = 0; i < n; ++i) {
            cairo_rectangle_int_t rect;
            cairo_region_get_rectangle(priv->expose, i, &rect);
            GFX3D_NATIVE_Rect dst = {
                rect.x + x,
                rect.y + y,
                rect.width,
                rect.height
            };
            GFX3D_NATIVE_Blit_Blend_Generic(display,
                                            fb, &dst,
                                            surface, (gpointer)&rect,
                                            fb, &dst,
                                            &parameters);
        }
    } else {
        GFX3D_NATIVE_Blit_Blend_Generic_Parms_t parameters = {
            {
                GFX3D_NATIVE_BLIT_BLEND_CONST_eConstantAlpha,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eSourceColor,
                0,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eDestinationColor,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eInverseSourceAlpha,
                0,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eZero
            },
            {
                GFX3D_NATIVE_BLIT_BLEND_CONST_eOne,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eSourceAlpha,
                0,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eDestinationAlpha,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eInverseSourceAlpha,
                0,
                GFX3D_NATIVE_BLIT_BLEND_CONST_eZero,
            },
            (gint)(0xff * alpha) << 24,
            0,
            0,
            GFX3D_NATIVE_BLIT_FilterCoeffs_eNone,
            GFX3D_NATIVE_BLIT_FilterCoeffs_eNone,
            0,
            0
        };
        for (gint i = 0; i < n; ++i) {
            cairo_rectangle_int_t rect;
            cairo_region_get_rectangle(priv->expose, i, &rect);
            GFX3D_NATIVE_Rect dst = {
                rect.x + x,
                rect.y + y,
                rect.width,
                rect.height
            };
            GFX3D_NATIVE_Blit_Blend_Generic(display,
                                            fb, &dst,
                                            surface, (gpointer)&rect,
                                            fb, &dst,
                                            &parameters);
        }
    }
    cairo_region_subtract(priv->expose, priv->expose);
}
コード例 #10
0
ファイル: meta-shadow-factory.c プロジェクト: nbourdau/muffin
/**
 * meta_shadow_paint:
 * @window_x: x position of the region to paint a shadow for
 * @window_y: y position of the region to paint a shadow for
 * @window_width: actual width of the region to paint a shadow for
 * @window_height: actual height of the region to paint a shadow for
 * @clip: (allow-none): if non-%NULL specifies the visible portion
 *   of the shadow.
 * @clip_strictly: if %TRUE, drawing will be clipped strictly
 *   to @clip, otherwise, it will be only used to optimize
 *   drawing.
 *
 * Paints the shadow at the given position, for the specified actual
 * size of the region. (Since a #MetaShadow can be shared between
 * different sizes with the same extracted #MetaWindowShape the
 * size needs to be passed in here.)
 */
void
meta_shadow_paint (MetaShadow     *shadow,
                   int             window_x,
                   int             window_y,
                   int             window_width,
                   int             window_height,
                   guint8          opacity,
                   cairo_region_t *clip,
                   gboolean        clip_strictly)
{
  float texture_width = cogl_texture_get_width (shadow->texture);
  float texture_height = cogl_texture_get_height (shadow->texture);
  int i, j;
  float src_x[4];
  float src_y[4];
  int dest_x[4];
  int dest_y[4];
  int n_x, n_y;

  cogl_material_set_color4ub (shadow->material,
                              opacity, opacity, opacity, opacity);

  cogl_set_source (shadow->material);

  if (shadow->scale_width)
    {
      n_x = 3;

      src_x[0] = 0.0;
      src_x[1] = (shadow->inner_border_left + shadow->outer_border_left) / texture_width;
      src_x[2] = (texture_width - (shadow->inner_border_right + shadow->outer_border_right)) / texture_width;
      src_x[3] = 1.0;

      dest_x[0] = window_x - shadow->outer_border_left;
      dest_x[1] = window_x + shadow->inner_border_left;
      dest_x[2] = window_x + window_width - shadow->inner_border_right;
      dest_x[3] = window_x + window_width + shadow->outer_border_right;
    }
  else
    {
      n_x = 1;

      src_x[0] = 0.0;
      src_x[1] = 1.0;

      dest_x[0] = window_x - shadow->outer_border_left;
      dest_x[1] = window_x + window_width + shadow->outer_border_right;
    }

  if (shadow->scale_height)
    {
      n_y = 3;

      src_y[0] = 0.0;
      src_y[1] = (shadow->inner_border_top + shadow->outer_border_top) / texture_height;
      src_y[2] = (texture_height - (shadow->inner_border_bottom + shadow->outer_border_bottom)) / texture_height;
      src_y[3] = 1.0;

      dest_y[0] = window_y - shadow->outer_border_top;
      dest_y[1] = window_y + shadow->inner_border_top;
      dest_y[2] = window_y + window_height - shadow->inner_border_bottom;
      dest_y[3] = window_y + window_height + shadow->outer_border_bottom;
    }
  else
    {
      n_y = 1;

      src_y[0] = 0.0;
      src_y[1] = 1.0;

      dest_y[0] = window_y - shadow->outer_border_top;
      dest_y[1] = window_y + window_height + shadow->outer_border_bottom;
    }

  for (j = 0; j < n_y; j++)
    {
      cairo_rectangle_int_t dest_rect;
      dest_rect.y = dest_y[j];
      dest_rect.height = dest_y[j + 1] - dest_y[j];

      if (dest_rect.height == 0)
        continue;

      for (i = 0; i < n_x; i++)
        {
          cairo_region_overlap_t overlap;

          dest_rect.x = dest_x[i];
          dest_rect.width = dest_x[i + 1] - dest_x[i];

          if (dest_rect.width == 0)
            continue;

          if (clip)
            overlap = cairo_region_contains_rectangle (clip, &dest_rect);
          else
            overlap = CAIRO_REGION_OVERLAP_IN;

          /* There's quite a bit of overhead from allocating a new
           * region in order to find an exact intersection and
           * generating more geometry - we make the assumption that
           * unless we have to clip strictly it will be cheaper to
           * just draw the entire rectangle.
           */
          if (overlap == CAIRO_REGION_OVERLAP_IN ||
              (overlap == CAIRO_REGION_OVERLAP_PART && !clip_strictly))
            {
              cogl_rectangle_with_texture_coords (dest_x[i], dest_y[j],
                                                  dest_x[i + 1], dest_y[j + 1],
                                                  src_x[i], src_y[j],
                                                  src_x[i + 1], src_y[j + 1]);
            }
          else if (overlap == CAIRO_REGION_OVERLAP_PART)
            {
              cairo_region_t *intersection;
              int n_rectangles, k;

              intersection = cairo_region_create_rectangle (&dest_rect);
              cairo_region_intersect (intersection, clip);

              n_rectangles = cairo_region_num_rectangles (intersection);
              for (k = 0; k < n_rectangles; k++)
                {
                  cairo_rectangle_int_t rect;
                  float src_x1, src_x2, src_y1, src_y2;

                  cairo_region_get_rectangle (intersection, k, &rect);

                  /* Separately linear interpolate X and Y coordinates in the source
                   * based on the destination X and Y coordinates */

                  src_x1 = (src_x[i] * (dest_rect.x + dest_rect.width - rect.x) +
                            src_x[i + 1] * (rect.x - dest_rect.x)) / dest_rect.width;
                  src_x2 = (src_x[i] * (dest_rect.x + dest_rect.width - (rect.x + rect.width)) +
                            src_x[i + 1] * (rect.x + rect.width - dest_rect.x)) / dest_rect.width;

                  src_y1 = (src_y[j] * (dest_rect.y + dest_rect.height - rect.y) +
                            src_y[j + 1] * (rect.y - dest_rect.y)) / dest_rect.height;
                  src_y2 = (src_y[j] * (dest_rect.y + dest_rect.height - (rect.y + rect.height)) +
                            src_y[j + 1] * (rect.y + rect.height - dest_rect.y)) / dest_rect.height;

                  cogl_rectangle_with_texture_coords (rect.x, rect.y,
                                                      rect.x + rect.width, rect.y + rect.height,
                                                      src_x1, src_y1, src_x2, src_y2);
                }

              cairo_region_destroy (intersection);
            }
        }
    }
}
コード例 #11
0
ファイル: gdkgl.c プロジェクト: davidyang5405/gtk
/**
 * gdk_cairo_draw_from_gl:
 * @cr: a cairo context
 * @window: The window we're rendering for (not necessarily into)
 * @source: The GL ID of the source buffer
 * @source_type: The type of the @source
 * @buffer_scale: The scale-factor that the @source buffer is allocated for
 * @x: The source x position in @source to start copying from in GL coordinates
 * @y: The source y position in @source to start copying from in GL coordinates
 * @width: The width of the region to draw
 * @height: The height of the region to draw
 *
 * This is the main way to draw GL content in GTK+. It takes a render buffer ID
 * (@source_type == #GL_RENDERBUFFER) or a texture id (@source_type == #GL_TEXTURE)
 * and draws it onto @cr with an OVER operation, respecting the current clip.
 * The top left corner of the rectangle specified by @x, @y, @width and @height
 * will be drawn at the current (0,0) position of the cairo_t.
 *
 * This will work for *all* cairo_t, as long as @window is realized, but the
 * fallback implementation that reads back the pixels from the buffer may be
 * used in the general case. In the case of direct drawing to a window with
 * no special effects applied to @cr it will however use a more efficient
 * approach.
 *
 * For #GL_RENDERBUFFER the code will always fall back to software for buffers
 * with alpha components, so make sure you use #GL_TEXTURE if using alpha.
 *
 * Calling this may change the current GL context.
 *
 * Since: 3.16
 */
void
gdk_cairo_draw_from_gl (cairo_t              *cr,
                        GdkWindow            *window,
                        int                   source,
                        int                   source_type,
                        int                   buffer_scale,
                        int                   x,
                        int                   y,
                        int                   width,
                        int                   height)
{
    GdkGLContext *paint_context;
    cairo_surface_t *image;
    cairo_matrix_t matrix;
    int dx, dy, window_scale;
    gboolean trivial_transform;
    cairo_surface_t *group_target;
    GdkWindow *direct_window, *impl_window;
    guint framebuffer;
    int alpha_size = 0;
    cairo_region_t *clip_region;
    GdkGLContextPaintData *paint_data;

    impl_window = window->impl_window;

    window_scale = gdk_window_get_scale_factor (impl_window);

    paint_context = gdk_window_get_paint_gl_context (window, NULL);
    if (paint_context == NULL)
    {
        g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
        return;
    }

    clip_region = gdk_cairo_region_from_clip (cr);

    gdk_gl_context_make_current (paint_context);
    paint_data = gdk_gl_context_get_paint_data (paint_context);

    if (paint_data->tmp_framebuffer == 0)
        glGenFramebuffersEXT (1, &paint_data->tmp_framebuffer);

    if (source_type == GL_RENDERBUFFER)
    {
        glBindRenderbuffer (GL_RENDERBUFFER, source);
        glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE,  &alpha_size);
    }
    else if (source_type == GL_TEXTURE)
    {
        glBindTexture (GL_TEXTURE_2D, source);

        glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE,  &alpha_size);
    }
    else
    {
        g_warning ("Unsupported gl source type %d\n", source_type);
        return;
    }

    group_target = cairo_get_group_target (cr);
    direct_window = cairo_surface_get_user_data (group_target, &direct_key);

    cairo_get_matrix (cr, &matrix);

    dx = matrix.x0;
    dy = matrix.y0;

    /* Trivial == integer-only translation */
    trivial_transform =
        (double)dx == matrix.x0 && (double)dy == matrix.y0 &&
        matrix.xx == 1.0 && matrix.xy == 0.0 &&
        matrix.yx == 0.0 && matrix.yy == 1.0;

    /* For direct paint of non-alpha renderbuffer, we can
       just do a bitblit */
    if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
            source_type == GL_RENDERBUFFER &&
            alpha_size == 0 &&
            direct_window != NULL &&
            direct_window->current_paint.use_gl &&
            trivial_transform &&
            clip_region != NULL)
    {
        int unscaled_window_height;
        int i;

        /* Create a framebuffer with the source renderbuffer and
           make it the current target for reads */
        framebuffer = paint_data->tmp_framebuffer;
        glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
        glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
                                      GL_RENDERBUFFER_EXT, source);
        glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, 0);

        /* Translate to impl coords */
        cairo_region_translate (clip_region, dx, dy);

        glEnable (GL_SCISSOR_TEST);

        gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);
        glDrawBuffer (GL_BACK);

#define FLIP_Y(_y) (unscaled_window_height - (_y))

        for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
        {
            cairo_rectangle_int_t clip_rect, dest;

            cairo_region_get_rectangle (clip_region, i, &clip_rect);
            clip_rect.x *= window_scale;
            clip_rect.y *= window_scale;
            clip_rect.width *= window_scale;
            clip_rect.height *= window_scale;

            glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
                       clip_rect.width, clip_rect.height);

            dest.x = dx * window_scale;
            dest.y = dy * window_scale;
            dest.width = width * window_scale / buffer_scale;
            dest.height = height * window_scale / buffer_scale;

            if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
            {
                int clipped_src_x = x + (dest.x - dx * window_scale);
                int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
                glBlitFramebufferEXT(clipped_src_x, clipped_src_y,
                                     (clipped_src_x + dest.width), (clipped_src_y + dest.height),
                                     dest.x, FLIP_Y(dest.y + dest.height),
                                     dest.x + dest.width, FLIP_Y(dest.y),
                                     GL_COLOR_BUFFER_BIT, GL_NEAREST);
                if (impl_window->current_paint.flushed_region)
                {
                    cairo_rectangle_int_t flushed_rect;

                    flushed_rect.x = dest.x / window_scale;
                    flushed_rect.y = dest.y / window_scale;
                    flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
                    flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;

                    cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
                                                  &flushed_rect);
                    cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
                                                     &flushed_rect);
                }
            }
        }

        glDisable (GL_SCISSOR_TEST);

        glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);

#undef FLIP_Y

    }
    /* For direct paint of alpha or non-alpha textures we can use texturing */
    else if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
             source_type == GL_TEXTURE &&
             direct_window != NULL &&
             direct_window->current_paint.use_gl &&
             trivial_transform &&
             clip_region != NULL)
    {
        int unscaled_window_height;
        GLint texture_width;
        GLint texture_height;
        int i, n_rects, n_quads;
        GdkTexturedQuad *quads;
        cairo_rectangle_int_t clip_rect;

        /* Translate to impl coords */
        cairo_region_translate (clip_region, dx, dy);

        if (alpha_size != 0)
        {
            cairo_region_t *opaque_region, *blend_region;

            opaque_region = cairo_region_copy (clip_region);
            cairo_region_subtract (opaque_region, impl_window->current_paint.flushed_region);
            cairo_region_subtract (opaque_region, impl_window->current_paint.need_blend_region);

            if (!cairo_region_is_empty (opaque_region))
                gdk_gl_texture_from_surface (impl_window->current_paint.surface,
                                             opaque_region);

            blend_region = cairo_region_copy (clip_region);
            cairo_region_intersect (blend_region, impl_window->current_paint.need_blend_region);

            glEnable (GL_BLEND);
            if (!cairo_region_is_empty (blend_region))
                gdk_gl_texture_from_surface (impl_window->current_paint.surface,
                                             blend_region);

            cairo_region_destroy (opaque_region);
            cairo_region_destroy (blend_region);
        }

        glBindTexture (GL_TEXTURE_2D, source);

        glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,  &texture_width);
        glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,  &texture_height);

        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

        glEnable (GL_SCISSOR_TEST);

        gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);

#define FLIP_Y(_y) (unscaled_window_height - (_y))

        cairo_region_get_extents (clip_region, &clip_rect);

        glScissor (clip_rect.x * window_scale, FLIP_Y ((clip_rect.y + clip_rect.height) * window_scale),
                   clip_rect.width * window_scale, clip_rect.height * window_scale);

        n_quads = 0;
        n_rects = cairo_region_num_rectangles (clip_region);
        quads = g_new (GdkTexturedQuad, n_rects);
        for (i = 0; i < n_rects; i++)
        {
            cairo_rectangle_int_t dest;

            cairo_region_get_rectangle (clip_region, i, &clip_rect);

            clip_rect.x *= window_scale;
            clip_rect.y *= window_scale;
            clip_rect.width *= window_scale;
            clip_rect.height *= window_scale;

            dest.x = dx * window_scale;
            dest.y = dy * window_scale;
            dest.width = width * window_scale / buffer_scale;
            dest.height = height * window_scale / buffer_scale;

            if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
            {
                int clipped_src_x = x + (dest.x - dx * window_scale);
                int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
                GdkTexturedQuad quad = {
                    dest.x, FLIP_Y(dest.y),
                    dest.x + dest.width, FLIP_Y(dest.y + dest.height),
                    clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
                    (clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height,
                };

                quads[n_quads++] = quad;

                if (impl_window->current_paint.flushed_region)
                {
                    cairo_rectangle_int_t flushed_rect;

                    flushed_rect.x = dest.x / window_scale;
                    flushed_rect.y = dest.y / window_scale;
                    flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
                    flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;

                    cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
                                                  &flushed_rect);
                    cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
                                                     &flushed_rect);
                }
            }
        }

        if (n_quads > 0)
            gdk_gl_texture_quads (paint_context, GL_TEXTURE_2D, n_quads, quads);

        g_free (quads);

        if (alpha_size != 0)
            glDisable (GL_BLEND);

#undef FLIP_Y

    }
    else
    {
        /* Software fallback */

        /* TODO: avoid reading back non-required data due to dest clip */
        image = cairo_surface_create_similar_image (cairo_get_target (cr),
                (alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32,
                width, height);

        cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);

        framebuffer = paint_data->tmp_framebuffer;
        glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);

        if (source_type == GL_RENDERBUFFER)
        {
            /* Create a framebuffer with the source renderbuffer and
               make it the current target for reads */
            glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
                                          GL_RENDERBUFFER_EXT, source);
        }
        else
        {
            glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
                                       GL_TEXTURE_2D, source, 0);
        }

        glPixelStorei (GL_PACK_ALIGNMENT, 4);
        glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4);

        glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
                      cairo_image_surface_get_data (image));

        glPixelStorei (GL_PACK_ROW_LENGTH, 0);

        glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);

        cairo_surface_mark_dirty (image);

        /* Invert due to opengl having different origin */
        cairo_scale (cr, 1, -1);
        cairo_translate (cr, 0, -height / buffer_scale);

        cairo_set_source_surface (cr, image, 0, 0);
        cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
        cairo_paint (cr);

        cairo_surface_destroy (image);
    }

    if (clip_region)
        cairo_region_destroy (clip_region);

}
コード例 #12
0
ファイル: region.cpp プロジェクト: 499940913/moon
void
Region::Intersect (Region *region)
{
	status = cairo_region_intersect (cairo_region, region->cairo_region);
}