static void upload_sbe_state(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; /* BRW_NEW_FS_PROG_DATA */ uint32_t num_outputs = brw->wm.prog_data->num_varying_inputs; uint32_t dw1; uint32_t point_sprite_enables; uint32_t flat_enables; int i; const int urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET; uint16_t attr_overrides[16]; /* _NEW_BUFFERS */ bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); uint32_t point_sprite_origin; /* FINISHME: Attribute Swizzle Control Mode? */ dw1 = GEN7_SBE_SWIZZLE_ENABLE | num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT; /* _NEW_POINT * * Window coordinates in an FBO are inverted, which means point * sprite origin must be inverted. */ if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) { point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT; } else { point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT; } dw1 |= point_sprite_origin; /* BRW_NEW_VUE_MAP_GEOM_OUT | BRW_NEW_FRAGMENT_PROGRAM * _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM | BRW_NEW_FS_PROG_DATA */ uint32_t urb_entry_read_length; calculate_attr_overrides(brw, attr_overrides, &point_sprite_enables, &flat_enables, &urb_entry_read_length); dw1 |= urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | urb_entry_read_offset << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT; BEGIN_BATCH(14); OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2)); OUT_BATCH(dw1); /* Output dwords 2 through 9 */ for (i = 0; i < 8; i++) { OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16); } OUT_BATCH(point_sprite_enables); /* dw10 */ OUT_BATCH(flat_enables); OUT_BATCH(0); /* wrapshortest enables 0-7 */ OUT_BATCH(0); /* wrapshortest enables 8-15 */ ADVANCE_BATCH(); }
static void upload_sbe(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; /* BRW_NEW_FS_PROG_DATA */ uint32_t num_outputs = brw->wm.prog_data->num_varying_inputs; uint16_t attr_overrides[VARYING_SLOT_MAX]; uint32_t urb_entry_read_length; uint32_t urb_entry_read_offset; uint32_t point_sprite_enables; int sbe_cmd_length; uint32_t dw1 = GEN7_SBE_SWIZZLE_ENABLE | num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT; uint32_t dw4 = 0; uint32_t dw5 = 0; /* _NEW_BUFFERS */ bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); /* _NEW_POINT * * Window coordinates in an FBO are inverted, which means point * sprite origin must be inverted. */ if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT; else dw1 |= GEN6_SF_POINT_SPRITE_UPPERLEFT; /* BRW_NEW_VUE_MAP_GEOM_OUT | BRW_NEW_FRAGMENT_PROGRAM | * _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM | BRW_NEW_FS_PROG_DATA */ calculate_attr_overrides(brw, attr_overrides, &point_sprite_enables, &urb_entry_read_length, &urb_entry_read_offset); /* Typically, the URB entry read length and offset should be programmed in * 3DSTATE_VS and 3DSTATE_GS; SBE inherits it from the last active stage * which produces geometry. However, we don't know the proper value until * we call calculate_attr_overrides(). * * To fit with our existing code, we override the inherited values and * specify it here directly, as we did on previous generations. */ dw1 |= urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | urb_entry_read_offset << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT | GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH | GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET; if (brw->gen == 8) { sbe_cmd_length = 4; } else { sbe_cmd_length = 6; /* prepare the active component dwords */ int input_index = 0; for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) { if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr))) continue; assert(input_index < 32); if (input_index < 16) dw4 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (input_index << 1)); else dw5 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << ((input_index - 16) << 1)); ++input_index; } } BEGIN_BATCH(sbe_cmd_length); OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2)); OUT_BATCH(dw1); OUT_BATCH(point_sprite_enables); OUT_BATCH(brw->wm.prog_data->flat_inputs); if (sbe_cmd_length >= 6) { OUT_BATCH(dw4); OUT_BATCH(dw5); } ADVANCE_BATCH(); BEGIN_BATCH(11); OUT_BATCH(_3DSTATE_SBE_SWIZ << 16 | (11 - 2)); /* Output DWords 1 through 8: */ for (int i = 0; i < 8; i++) { OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16); } OUT_BATCH(0); /* wrapshortest enables 0-7 */ OUT_BATCH(0); /* wrapshortest enables 8-15 */ ADVANCE_BATCH(); }
static void upload_sf_state(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; /* CACHE_NEW_WM_PROG */ uint32_t num_outputs = brw->wm.prog_data->num_varying_inputs; uint32_t dw1, dw2, dw3, dw4; uint32_t point_sprite_enables; uint32_t flat_enables; int i; /* _NEW_BUFFER */ bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1; const int urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET; float point_size; uint16_t attr_overrides[16]; uint32_t point_sprite_origin; dw1 = GEN6_SF_SWIZZLE_ENABLE | num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT; dw2 = GEN6_SF_STATISTICS_ENABLE | GEN6_SF_VIEWPORT_TRANSFORM_ENABLE; dw3 = 0; dw4 = 0; /* _NEW_POLYGON */ if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo) dw2 |= GEN6_SF_WINDING_CCW; if (ctx->Polygon.OffsetFill) dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID; if (ctx->Polygon.OffsetLine) dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME; if (ctx->Polygon.OffsetPoint) dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT; switch (ctx->Polygon.FrontMode) { case GL_FILL: dw2 |= GEN6_SF_FRONT_SOLID; break; case GL_LINE: dw2 |= GEN6_SF_FRONT_WIREFRAME; break; case GL_POINT: dw2 |= GEN6_SF_FRONT_POINT; break; default: assert(0); break; } switch (ctx->Polygon.BackMode) { case GL_FILL: dw2 |= GEN6_SF_BACK_SOLID; break; case GL_LINE: dw2 |= GEN6_SF_BACK_WIREFRAME; break; case GL_POINT: dw2 |= GEN6_SF_BACK_POINT; break; default: assert(0); break; } /* _NEW_SCISSOR */ if (ctx->Scissor.Enabled) dw3 |= GEN6_SF_SCISSOR_ENABLE; /* _NEW_POLYGON */ if (ctx->Polygon.CullFlag) { switch (ctx->Polygon.CullFaceMode) { case GL_FRONT: dw3 |= GEN6_SF_CULL_FRONT; break; case GL_BACK: dw3 |= GEN6_SF_CULL_BACK; break; case GL_FRONT_AND_BACK: dw3 |= GEN6_SF_CULL_BOTH; break; default: assert(0); break; } } else { dw3 |= GEN6_SF_CULL_NONE; } /* _NEW_LINE */ { uint32_t line_width_u3_7 = U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7); /* TODO: line width of 0 is not allowed when MSAA enabled */ if (line_width_u3_7 == 0) line_width_u3_7 = 1; dw3 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT; } if (ctx->Line.SmoothFlag) { dw3 |= GEN6_SF_LINE_AA_ENABLE; dw3 |= GEN6_SF_LINE_AA_MODE_TRUE; dw3 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0; } /* _NEW_MULTISAMPLE */ if (multisampled_fbo && ctx->Multisample.Enabled) dw3 |= GEN6_SF_MSRAST_ON_PATTERN; /* _NEW_PROGRAM | _NEW_POINT */ if (!(ctx->VertexProgram.PointSizeEnabled || ctx->Point._Attenuated)) dw4 |= GEN6_SF_USE_STATE_POINT_WIDTH; /* Clamp to ARB_point_parameters user limits */ point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize); /* Clamp to the hardware limits and convert to fixed point */ dw4 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3); /* * Window coordinates in an FBO are inverted, which means point * sprite origin must be inverted, too. */ if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) { point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT; } else { point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT; } dw1 |= point_sprite_origin; /* _NEW_LIGHT */ if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) { dw4 |= (2 << GEN6_SF_TRI_PROVOKE_SHIFT) | (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) | (1 << GEN6_SF_LINE_PROVOKE_SHIFT); } else { dw4 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT); } /* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM | * CACHE_NEW_WM_PROG */ uint32_t urb_entry_read_length; calculate_attr_overrides(brw, attr_overrides, &point_sprite_enables, &flat_enables, &urb_entry_read_length); dw1 |= (urb_entry_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT | urb_entry_read_offset << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT); BEGIN_BATCH(20); OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2)); OUT_BATCH(dw1); OUT_BATCH(dw2); OUT_BATCH(dw3); OUT_BATCH(dw4); OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */ OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */ OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */ for (i = 0; i < 8; i++) { OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16); } OUT_BATCH(point_sprite_enables); /* dw16 */ OUT_BATCH(flat_enables); OUT_BATCH(0); /* wrapshortest enables 0-7 */ OUT_BATCH(0); /* wrapshortest enables 8-15 */ ADVANCE_BATCH(); }