void Color3WayMain::calculate_factors(float *r, float *g, float *b, int section) { calculate_factors(r, g, b, config.hue_x[section], config.hue_y[section]); //printf("Color3WayMain::calculate_factors %d %f %f %f\n", __LINE__, *r, *g, *b); }
void Color3WayMain::process_pixel(float *r, float *g, float *b, float r_in, float g_in, float b_in, float x, float y) { float r_factor[SECTIONS]; float g_factor[SECTIONS]; float b_factor[SECTIONS]; float s_factor[SECTIONS]; float v_factor[SECTIONS]; for(int i = 0; i < SECTIONS; i++) { calculate_factors(r_factor + i, g_factor + i, b_factor + i, x, y); CALCULATE_FACTORS(s_factor[i], v_factor[i], 0, 0) } PROCESS_PIXEL(r_in, g_in, b_in); *r = r_in; *g = g_in; *b = b_in; }
static PyObject *_pysieve_msieve(PyObject *self, PyObject *args){ uint32 seed1, seed2; uint32 cache_size1, cache_size2; char buf[400]; enum cpu_type cpu; uint32 flags; char *savefile_name = NULL; char *logfile_name = NULL; /* char *infile_name = "worktodo.ini";*/ char *nfs_fbfile_name = NULL; /*int32 deadline = 0;*/ uint32 max_relations = 0; uint64 nfs_lower = 0; uint64 nfs_upper = 0; uint32 num_threads = 0; uint32 mem_mb = 0; uint32 which_gpu = 0; get_cache_sizes(&cache_size1, &cache_size2); cpu = get_cpu_type(); flags = MSIEVE_DEFAULT_FLAGS; get_random_seeds(&seed1, &seed2); const char *number; PyObject *result = PyList_New(0); if (!PyArg_ParseTuple(args, "s", &number)) return NULL; strcpy(buf, number); calculate_factors(buf, result,flags, savefile_name, logfile_name, nfs_fbfile_name, &seed1, &seed2, max_relations, nfs_lower , nfs_upper, cpu, cache_size1, cache_size2, num_threads, mem_mb, which_gpu); return result; }
int main() { int tn; int a, b, c; int i, k; generate_primes(); scanf("%d %d %d", &a, &b, &c); k = 0; for (i = a; i <= b; i++){ if (calculate_factors(i, c) == c) k++; } printf("%d\n", k); return 0; }
void DumbBot::process_now_message( TokenMessage &incoming_message ) { MapAndUnits::UNIT_SET::iterator unit_iterator; // handle press negotiator->start(); if ( ( m_map_and_units->current_season == TOKEN_SEASON_SPR ) || ( m_map_and_units->current_season == TOKEN_SEASON_SUM ) ) { // Spring Moves/Retreats calculate_factors( m_proximity_spring_attack_weight, m_proximity_spring_defence_weight ); calculate_destination_value( m_spring_proximity_weight, m_spring_strength_weight, m_spring_competition_weight ); } else if ( ( m_map_and_units->current_season == TOKEN_SEASON_FAL ) || ( m_map_and_units->current_season == TOKEN_SEASON_AUT ) ) { // Fall Moves/Retreats calculate_factors( m_proximity_fall_attack_weight, m_proximity_fall_defence_weight ); calculate_destination_value( m_fall_proximity_weight, m_fall_strength_weight, m_fall_competition_weight ); } else { // Adjustments calculate_factors( m_proximity_spring_attack_weight, m_proximity_spring_defence_weight ); if ( m_map_and_units->our_units.size() > m_map_and_units->our_centres.size() ) { // Disbanding calculate_winter_destination_value( m_remove_proximity_weight, m_remove_defence_weight ); } else { // Building calculate_winter_destination_value( m_build_proximity_weight, m_build_defence_weight ); } } /* #ifdef _DEBUG generate_debug(); #endif */ if ( ( m_map_and_units->current_season == TOKEN_SEASON_SPR ) || ( m_map_and_units->current_season == TOKEN_SEASON_FAL ) ) { generate_movement_orders(); } else if ( ( m_map_and_units->current_season == TOKEN_SEASON_SUM ) || ( m_map_and_units->current_season == TOKEN_SEASON_AUT ) ) { generate_retreat_orders(); } else { if ( m_map_and_units->our_units.size() > m_map_and_units->our_centres.size() ) { // Too many units. Remove. generate_remove_orders( m_map_and_units->our_units.size() - m_map_and_units->our_centres.size() ); } else if ( m_map_and_units->our_units.size() < m_map_and_units->our_centres.size() ) { // Not enough units. Builds. generate_build_orders( m_map_and_units->our_centres.size() - m_map_and_units->our_units.size() ); } } send_orders_to_server(); }