// virtual bool LLOutfitsList::isActionEnabled(const LLSD& userdata) { if (mSelectedOutfitUUID.isNull()) return false; const std::string command_name = userdata.asString(); if (command_name == "delete") { return !mItemSelected && LLAppearanceMgr::instance().getCanRemoveOutfit(mSelectedOutfitUUID); } if (command_name == "rename") { return get_is_category_renameable(&gInventory, mSelectedOutfitUUID); } if (command_name == "save_outfit") { bool outfit_locked = LLAppearanceMgr::getInstance()->isOutfitLocked(); bool outfit_dirty = LLAppearanceMgr::getInstance()->isOutfitDirty(); // allow save only if outfit isn't locked and is dirty return !outfit_locked && outfit_dirty; } if (command_name == "wear") { if (gAgentWearables.isCOFChangeInProgress()) { return false; } if (hasItemSelected()) { return canWearSelected(); } // outfit selected return LLAppearanceMgr::getCanAddToCOF(mSelectedOutfitUUID); } if (command_name == "take_off") { // Enable "Take Off" if any of selected items can be taken off // or the selected outfit contains items that can be taken off. return ( hasItemSelected() && canTakeOffSelected() ) || ( !hasItemSelected() && LLAppearanceMgr::getCanRemoveFromCOF(mSelectedOutfitUUID) ); } if (command_name == "wear_add") { // *TODO: do we ever get here? if (gAgentWearables.isCOFChangeInProgress()) { return false; } return LLAppearanceMgr::getCanAddToCOF(mSelectedOutfitUUID); } return false; }
void LLSidepanelInventory::updateVerbs() { mInfoBtn->setEnabled(FALSE); mShareBtn->setEnabled(FALSE); mWearBtn->setVisible(FALSE); mWearBtn->setEnabled(FALSE); mPlayBtn->setVisible(FALSE); mPlayBtn->setEnabled(FALSE); mTeleportBtn->setVisible(FALSE); mTeleportBtn->setEnabled(FALSE); mShopBtn->setVisible(TRUE); mShareBtn->setEnabled(canShare()); const LLInventoryItem *item = getSelectedItem(); if (!item) return; bool is_single_selection = getSelectedCount() == 1; mInfoBtn->setEnabled(is_single_selection); switch(item->getInventoryType()) { case LLInventoryType::IT_WEARABLE: case LLInventoryType::IT_OBJECT: case LLInventoryType::IT_ATTACHMENT: mWearBtn->setVisible(TRUE); mWearBtn->setEnabled(canWearSelected()); mShopBtn->setVisible(FALSE); break; case LLInventoryType::IT_SOUND: case LLInventoryType::IT_GESTURE: case LLInventoryType::IT_ANIMATION: mPlayBtn->setVisible(TRUE); mPlayBtn->setEnabled(TRUE); mShopBtn->setVisible(FALSE); break; case LLInventoryType::IT_LANDMARK: mTeleportBtn->setVisible(TRUE); mTeleportBtn->setEnabled(TRUE); mShopBtn->setVisible(FALSE); break; default: break; } }