コード例 #1
0
ファイル: plrdlg.c プロジェクト: 4nakin/freeciv-android
/**************************************************************************
...
**************************************************************************/
void players_list_callback(Widget w, XtPointer client_data, 
			   XtPointer call_data)

{
  XawListReturnStruct *ret;

  ret = XawListShowCurrent(players_list);

  XtSetSensitive(players_meet_command, FALSE);
  XtSetSensitive(players_int_command, FALSE);
  if (ret->list_index != XAW_LIST_NONE) {
    struct player *pplayer = 
      player_by_number(list_index_to_player_index[ret->list_index]);

    if (pplayer->spaceship.state != SSHIP_NONE)
      XtSetSensitive(players_sship_command, TRUE);
    else
      XtSetSensitive(players_sship_command, FALSE);

    if (NULL != client.conn.playing && pplayer->is_alive) {
      XtSetSensitive(players_war_command,
		     client.conn.playing != pplayer
		     && !pplayers_at_war(client.conn.playing, pplayer));
    }

    if (NULL != client.conn.playing) {
      XtSetSensitive(players_vision_command,
		     gives_shared_vision(client.conn.playing, pplayer));

      XtSetSensitive(players_meet_command, can_meet_with_player(pplayer));
    }
    XtSetSensitive(players_int_command, can_intel_with_player(pplayer));
  }
}
コード例 #2
0
ファイル: plrdlg.c プロジェクト: valisc/freeciv
static int player_callback(struct widget *pWidget)
{
  struct player *pPlayer = pWidget->data.player;
  switch(Main.event.button.button) {
#if 0    
      case SDL_BUTTON_LEFT:
      
      break;
      case SDL_BUTTON_MIDDLE:
  
      break;
#endif    
    case SDL_BUTTON_RIGHT:
      if (can_intel_with_player(pPlayer)) {
	popdown_players_dialog();
        popup_intel_dialog(pPlayer);
	return -1;
      }
    break;
    default:
      popdown_players_dialog();
      popup_diplomacy_dialog(pPlayer);
      return -1;
    break;
  }
    
  return -1;
}
コード例 #3
0
ファイル: plrdlg.c プロジェクト: valisc/freeciv
static int player_nation_callback(struct widget *pWidget)
{
  struct player *pPlayer = pWidget->data.player;
  popdown_players_nations_dialog();
  switch(Main.event.button.button) {
#if 0    
      case SDL_BUTTON_LEFT:
      
      break;
      case SDL_BUTTON_MIDDLE:
  
      break;
#endif    
    case SDL_BUTTON_RIGHT:
      if (can_intel_with_player(pPlayer)) {
        popup_intel_dialog(pPlayer);
      } else {
	flush_dirty();
      }
    break;
    default:
      if (pPlayer != client.conn.playing) {
        popup_diplomacy_dialog(pPlayer);
      }
    break;
  }
  
  return -1;
}
コード例 #4
0
ファイル: plrdlg.c プロジェクト: 4nakin/freeciv-android
/**************************************************************************
...
**************************************************************************/
void players_intel_callback(Widget w, XtPointer client_data, 
			    XtPointer call_data)
{
  XawListReturnStruct *ret = XawListShowCurrent(players_list);

  if (ret->list_index != XAW_LIST_NONE) {
    int player_index = list_index_to_player_index[ret->list_index];
    struct player *pplayer = player_by_number(player_index);

    if (can_intel_with_player(pplayer)) {
      popup_intel_dialog(pplayer);
    }
  }
}
コード例 #5
0
ファイル: plrdlg.c プロジェクト: valisc/freeciv
/**************************************************************************
  Popup (or raise) the short player list dialog version.
**************************************************************************/
void popup_players_nations_dialog(void)
{
  struct widget *pWindow = NULL, *pBuf = NULL;
  SDL_Surface *pLogo = NULL;
  SDL_String16 *pStr;
  char cBuf[128], *state;
  int n = 0, w = 0, units_h = 0;
  const struct player_diplstate *pDS;
  SDL_Rect area;
  
  if (pShort_Players_Dlg) {
    return;
  }
     
  pShort_Players_Dlg = fc_calloc(1, sizeof(struct ADVANCED_DLG));
  
  /* TRANS: Nations report title */
  pStr = create_str16_from_char(_("Nations") , adj_font(12));
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = players_nations_window_dlg_callback;
  set_wstate(pWindow, FC_WS_NORMAL);
  
  add_to_gui_list(ID_WINDOW, pWindow);
  pShort_Players_Dlg->pEndWidgetList = pWindow;
  
  area = pWindow->area;
  
  /* ---------- */
  /* exit button */
  pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst,
                          WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND);
  pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"),
                                            adj_font(12));
  area.w = MAX(area.w, pBuf->size.w + adj_size(10));
  pBuf->action = exit_players_nations_dlg_callback;
  set_wstate(pBuf, FC_WS_NORMAL);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_BUTTON, pBuf);
  /* ---------- */
  
  players_iterate(pPlayer) {
    if (pPlayer != client.conn.playing) {
      if(!pPlayer->is_alive || is_barbarian(pPlayer)) {
        continue;
      }
      
      pDS = player_diplstate_get(client.conn.playing, pPlayer);
            
      if(pPlayer->ai_controlled) {
	state = _("AI");
      } else {
        if (pPlayer->is_connected) {
          if (pPlayer->phase_done) {
      	    state = _("done");
          } else {
      	    state = _("moving");
          }
        } else {
          state = _("disconnected");
        }
      }
     
      if(pDS->type == DS_CEASEFIRE) {
	fc_snprintf(cBuf, sizeof(cBuf), "%s(%s) - %d %s",
                    nation_adjective_for_player(pPlayer),
                    state,
		pDS->turns_left, PL_("turn", "turns", pDS->turns_left));
      } else {
	fc_snprintf(cBuf, sizeof(cBuf), "%s(%s)",
                    nation_adjective_for_player(pPlayer),
                    state);
      }
      
      pStr = create_str16_from_char(cBuf, adj_font(10));
      pStr->style |= TTF_STYLE_BOLD;
   
      pLogo = get_nation_flag_surface(nation_of_player(pPlayer));
      
      pBuf = create_iconlabel(pLogo, pWindow->dst, pStr, 
    	(/*WF_FREE_THEME|*/WF_RESTORE_BACKGROUND|WF_DRAW_TEXT_LABEL_WITH_SPACE));
                      
      /* now add some eye candy ... */
      switch (pDS->type) {
	case DS_ARMISTICE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
        case DS_WAR:
	  if(can_meet_with_player(pPlayer) || can_intel_with_player(pPlayer)) {
            set_wstate(pBuf, FC_WS_NORMAL);
	    pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR);
          } else {
	    pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_PLRDLG_WAR_RESTRICTED));
	  }
        break;
	case DS_CEASEFIRE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
        case DS_PEACE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
	case DS_ALLIANCE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
	case DS_NO_CONTACT:
	  pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_WIDGET_DISABLED_TEXT));
	break;
        default:
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
      }
      
      pBuf->string16->bgcol = (SDL_Color) {0, 0, 0, 0};
    
      pBuf->data.player = pPlayer;
  
      pBuf->action = player_nation_callback;
            
  
      add_to_gui_list(ID_LABEL, pBuf);
    
      area.w = MAX(w, pBuf->size.w);
      area.h += pBuf->size.h;
    
      if (n > 19)
      {
        set_wflag(pBuf, WF_HIDDEN);
      }
      
      n++;  
    }
  } players_iterate_end;
  pShort_Players_Dlg->pBeginWidgetList = pBuf;
  pShort_Players_Dlg->pBeginActiveWidgetList = pShort_Players_Dlg->pBeginWidgetList;
  pShort_Players_Dlg->pEndActiveWidgetList = pWindow->prev->prev;
  pShort_Players_Dlg->pActiveWidgetList = pShort_Players_Dlg->pEndActiveWidgetList;
  
  
  /* ---------- */
  if (n > 20)
  {
     
    units_h = create_vertical_scrollbar(pShort_Players_Dlg, 1, 20, TRUE, TRUE);
    pShort_Players_Dlg->pScroll->count = n;
    
    n = units_h;
    area.w += n;
    
    units_h = 20 * pBuf->size.h;
    
  } else {
    units_h = area.h;
  }
        
  /* ---------- */
  
  area.h = units_h;

  resize_window(pWindow, NULL, NULL,
                (pWindow->size.w - pWindow->area.w) + area.w,
                (pWindow->size.h + pWindow->area.h) + area.h);
  
  area = pWindow->area;
  
  widget_set_position(pWindow,
    ((Main.event.motion.x + pWindow->size.w + adj_size(10) < Main.screen->w) ?
      (Main.event.motion.x + adj_size(10)) :
      (Main.screen->w - pWindow->size.w - adj_size(10))),
    ((Main.event.motion.y - adj_size(2) + pWindow->size.h < Main.screen->h) ?
      (Main.event.motion.y - adj_size(2)) :
      (Main.screen->h - pWindow->size.h - adj_size(10))));
  
  w = area.w;
  
  if (pShort_Players_Dlg->pScroll)
  {
    w -= n;
  }
  
  /* exit button */
  pBuf = pWindow->prev;
  pBuf->size.x = area.x + area.w - pBuf->size.w - 1;
  pBuf->size.y = pWindow->size.y + adj_size(2);
  
  /* cities */
  pBuf = pBuf->prev;
  setup_vertical_widgets_position(1,
	area.x, area.y,
	w, 0, pShort_Players_Dlg->pBeginActiveWidgetList, pBuf);
  
  if (pShort_Players_Dlg->pScroll)
  {
    setup_vertical_scrollbar_area(pShort_Players_Dlg->pScroll,
	area.x + area.w, area.y,
    	area.h, TRUE);
  }
  
  /* -------------------- */
  /* redraw */
  redraw_group(pShort_Players_Dlg->pBeginWidgetList, pWindow, 0);
  widget_mark_dirty(pWindow);
  
  flush_dirty();
}