/*! Sets the client's active state to \a act. This function does only change the visual appearance of the client, it does not change the focus setting. Use Workspace::activateClient() or Workspace::requestFocus() instead. If a client receives or looses the focus, it calls setActive() on its own. */ void Client::setActive(bool act) { if (active == act) return; active = act; const int ruledOpacity = active ? rules()->checkOpacityActive(qRound(opacity() * 100.0)) : rules()->checkOpacityInactive(qRound(opacity() * 100.0)); setOpacity(ruledOpacity / 100.0); workspace()->setActiveClient(act ? this : NULL, Allowed); if (active) Notify::raise(Notify::Activate); if (!active) cancelAutoRaise(); if (!active && shade_mode == ShadeActivated) setShade(ShadeNormal); StackingUpdatesBlocker blocker(workspace()); workspace()->updateClientLayer(this); // active windows may get different layer ClientList mainclients = mainClients(); for (ClientList::ConstIterator it = mainclients.constBegin(); it != mainclients.constEnd(); ++it) if ((*it)->isFullScreen()) // fullscreens go high even if their transient is active workspace()->updateClientLayer(*it); if (decoration != NULL) decoration->activeChange(); emit activeChanged(); updateMouseGrab(); updateUrgency(); // demand attention again if it's still urgent workspace()->checkUnredirect(); }
void AbstractClient::setActive(bool act) { if (m_active == act) { return; } m_active = act; const int ruledOpacity = m_active ? rules()->checkOpacityActive(qRound(opacity() * 100.0)) : rules()->checkOpacityInactive(qRound(opacity() * 100.0)); setOpacity(ruledOpacity / 100.0); workspace()->setActiveClient(act ? this : NULL); if (!m_active) cancelAutoRaise(); if (!m_active && shadeMode() == ShadeActivated) setShade(ShadeNormal); doSetActive(); emit activeChanged(); updateMouseGrab(); }
/*! Sets the client's active state to \a act. This function does only change the visual appearance of the client, it does not change the focus setting. Use Workspace::activateClient() or Workspace::requestFocus() instead. If a client receives or looses the focus, it calls setActive() on its own. */ void Client::setActive( bool act, bool updateOpacity_) { if ( active == act ) return; active = act; workspace()->setActiveClient( act ? this : NULL, Allowed ); if (updateOpacity_) updateOpacity(); if (isModal() && transientFor()) { if (!act) transientFor()->updateOpacity(); else if (!transientFor()->custom_opacity) transientFor()->setOpacity(options->translucentActiveWindows, options->activeWindowOpacity); } updateShadowSize(); if ( active ) { Notify::raise( Notify::Activate ); if (options->shadowEnabled(true)) { if (options->shadowEnabled(false)) { // Wait for inactive shadow to expose occluded windows and give // them a chance to redraw before painting the active shadow removeShadow(); drawDelayedShadow(); if (!isDesktop() && this != workspace()->topClientOnDesktop(desktop())) // If the newly activated window's isn't the desktop, wait // for its shadow to draw, then redraw any shadows // overlapping it. drawOverlappingShadows(true); } else drawShadow(); } } else { removeShadow(); if (options->shadowEnabled(false)) { if (this == workspace()->topClientOnDesktop(desktop())) { /* If the newly deactivated window is the top client on the * desktop, then the newly activated window is below it; ensure * that the deactivated window's shadow draws after the * activated window's shadow. */ if ((shadowAfterClient = workspace()->activeClient())) { drawShadowAfter(shadowAfterClient); } } else { drawDelayedShadow(); } } } if( !active ) cancelAutoRaise(); if( !active && shade_mode == ShadeActivated ) setShade( ShadeNormal ); StackingUpdatesBlocker blocker( workspace()); workspace()->updateClientLayer( this ); // active windows may get different layer // TODO optimize? mainClients() may be a bit expensive ClientList mainclients = mainClients(); for( ClientList::ConstIterator it = mainclients.begin(); it != mainclients.end(); ++it ) if( (*it)->isFullScreen()) // fullscreens go high even if their transient is active workspace()->updateClientLayer( *it ); if( decoration != NULL ) decoration->activeChange(); updateMouseGrab(); updateUrgency(); // demand attention again if it's still urgent }
void AbstractClient::autoRaise() { workspace()->raiseClient(this); cancelAutoRaise(); }