コード例 #1
0
ファイル: d_dac.c プロジェクト: avilleret/pure-data
static void dac_set(t_dac *x, t_symbol *s, int argc, t_atom *argv)
{
    int i;
    for (i = 0; i < argc && i < x->x_n; i++)
        x->x_vec[i] = atom_getintarg(i, argc, argv);
    canvas_update_dsp();
}
コード例 #2
0
ファイル: m_obj.c プロジェクト: cviejo/mPD
t_outconnect *obj_connect(t_object *source, int outno,
    t_object *sink, int inno)
{
    //fprintf(stderr,"obj_connect\n");
    t_inlet *i;
    t_outlet *o;
    t_pd *to;
    t_outconnect *oc, *oc2;

    /* ignore attempts to connect to the same object
       this occurs sometimes using undo/redo */
    if (source == sink)
        return (0);
    
    for (o = source->ob_outlet; o && outno; o = o->o_next, outno--) ;
    if (!o) return (0);
    
    if (sink->ob_pd->c_firstin)
    {
        if (!inno)
        {
            to = &sink->ob_pd;
            goto doit;
        }
        else inno--;
    }
    for (i = sink->ob_inlet; i && inno; i = i->i_next, inno--) ;
    if (!i) return (0);
    to = &i->i_pd;
doit:
    oc = (t_outconnect *)t_getbytes(sizeof(*oc));
    oc->oc_next = 0;
    oc->oc_to = to;
        /* append it to the end of the list */
        /* LATER we might cache the last "oc" to make this faster. */
    if ((oc2 = o->o_connections))
    {
        while (oc2->oc_next) oc2 = oc2->oc_next;
        oc2->oc_next = oc;
    }
    else o->o_connections = oc;
    if (o->o_sym == &s_signal) canvas_update_dsp();

    return (oc);
}
コード例 #3
0
ファイル: m_obj.c プロジェクト: porres/pure-data
void obj_disconnect(t_object *source, int outno, t_object *sink, int inno)
{
    t_inlet *i;
    t_outlet *o;
    t_pd *to;
    t_outconnect *oc, *oc2;

    for (o = source->ob_outlet; o && outno; o = o->o_next, outno--) ;
    if (!o) return;
    if (sink->ob_pd->c_firstin)
    {
        if (!inno)
        {
            to = &sink->ob_pd;
            goto doit;
        }
        else inno--;
    }
    for (i = sink->ob_inlet; i && inno; i = i->i_next, inno--) ;
    if (!i) return;
    to = &i->i_pd;
doit:
    if (!(oc = o->o_connections)) return;
    if (oc->oc_to == to)
    {
        o->o_connections = oc->oc_next;
        freebytes(oc, sizeof(*oc));
        goto done;
    }
    while ((oc2 = oc->oc_next))
    {
        if (oc2->oc_to == to)
        {
            oc->oc_next = oc2->oc_next;
            freebytes(oc2, sizeof(*oc2));
            goto done;
        }
        oc = oc2;
    }
done:
    if (o->o_sym == &s_signal) canvas_update_dsp();
}
コード例 #4
0
t_pd_err set_order(t_hoa_scope *x, t_object *attr, long ac, t_atom *av)
{
    long order;
    if (ac && av && atom_gettype(av) == A_LONG)
    {
        order = atom_getlong(av);
        if(order != x->f_scope->getDecompositionOrder() && order > 0)
        {
            int dspState = canvas_suspend_dsp();

            delete x->f_scope;
            delete [] x->f_signals;
            x->f_scope      = new Hoa2D::Scope(order, NUMBEROFCIRCLEPOINTS_UI);
            x->f_order      = x->f_scope->getDecompositionOrder();
            x->f_signals    = new t_float[x->f_scope->getNumberOfHarmonics() * SYS_MAXBLKSIZE];

            eobj_resize_inputs((t_ebox *)x, x->f_scope->getNumberOfHarmonics());
            canvas_update_dsp();
            canvas_resume_dsp(dspState);
        }
    }

    return 0;
}
コード例 #5
0
ファイル: g_graph.c プロジェクト: frankjuniorr/PincelDeSom
/* delete an object from a glist and free it */
void glist_delete(t_glist *x, t_gobj *y)
{
    t_gobj *g;
    t_object *ob;
    t_gotfn chkdsp = zgetfn(&y->g_pd, gensym("dsp"));
    t_canvas *canvas = glist_getcanvas(x);
    int drawcommand = class_isdrawcommand(y->g_pd);
    int wasdeleting;

    wasdeleting = canvas_setdeleting(canvas, 1);
    if (x->gl_editor)
    {
        if (x->gl_editor->e_grab == y) x->gl_editor->e_grab = 0;
        if (glist_isselected(x, y)) glist_deselect(x, y);

        /* HACK -- we had phantom outlets not getting erased on the
        screen because the canvas_setdeleting() mechanism is too
        crude.  LATER carefully set up rules for when the rtexts
        should exist, so that they stay around until all the
        steps of becoming invisible are done.  In the meantime, just
        zap the inlets and outlets here... */
        if (pd_class(&y->g_pd) == canvas_class)
        {
            t_glist *gl = (t_glist *)y;
            if (gl->gl_isgraph && glist_isvisible(x))
            {
                char tag[80];
                sprintf(tag, "graph%lx", (t_int)gl);
                glist_eraseiofor(x, &gl->gl_obj, tag);
            }
            else
            {
                if (glist_isvisible(x))
                    text_eraseborder(&gl->gl_obj, x,
                                     rtext_gettag(glist_findrtext(x, &gl->gl_obj)));
            }
        }
    }
    /* if we're a drawing command, erase all scalars now, before deleting
    it; we'll redraw them once it's deleted below. */
    if (drawcommand)
        canvas_redrawallfortemplate(template_findbyname(canvas_makebindsym(
                                        glist_getcanvas(x)->gl_name)), 2);
    gobj_delete(y, x);
    if (glist_isvisible(canvas))
    {
        gobj_vis(y, x, 0);
    }
    if (x->gl_editor && (ob = pd_checkobject(&y->g_pd)))
        rtext_new(x, ob);
    if (x->gl_list == y) x->gl_list = y->g_next;
    else for (g = x->gl_list; g; g = g->g_next)
            if (g->g_next == y)
            {
                g->g_next = y->g_next;
                break;
            }
    pd_free(&y->g_pd);
    if (chkdsp) canvas_update_dsp();
    if (drawcommand)
        canvas_redrawallfortemplate(template_findbyname(canvas_makebindsym(
                                        glist_getcanvas(x)->gl_name)), 1);
    canvas_setdeleting(canvas, wasdeleting);
    x->gl_valid = ++glist_valid;
}