static void AddParameter(JSON &json, CGparameter param) { const char * const parameterName = cgGetParameterName(param); if (sVerbose) { puts(parameterName); } json.AddObject(parameterName); const CGtype type = cgGetParameterType(param); const CGtype baseType = cgGetParameterBaseType(param); int numRows = cgGetParameterRows(param); const int numColumns = cgGetParameterColumns(param); if (CG_ARRAY == type) { const int totalArraySize = cgGetArrayTotalSize(param); numRows *= totalArraySize; } json.AddString("type", cgGetTypeString(baseType)); if (1 < numRows) { json.AddValue("rows", numRows); } if (1 < numColumns) { json.AddValue("columns", numColumns); } const int maxNumElements = (numColumns * numRows); int n; if (CG_FLOAT == baseType) { float * const values = (float *)malloc(maxNumElements * sizeof(float)); const int numValues = cgGetParameterValuefr(param, maxNumElements, values); if (numValues) { for (n = 0; n < numValues; n++) { if (values[n] != 0.0f) { break; } } if (n < numValues) { json.AddArray("values", true); json.BeginData(true); for (n = 0; n < numValues; n++) { json.AddData(values[n]); } json.EndData(); json.CloseArray(true); } } free(values); } else if (CG_INT == baseType) { int * const values = (int *)malloc(maxNumElements * sizeof(int)); const int numValues = cgGetParameterValueir(param, maxNumElements, values); if (numValues) { for (n = 0; n < numValues; n++) { if (values[n]) { break; } } if (n < numValues) { json.AddArray("values", true); json.BeginData(true); for (n = 0; n < numValues; n++) { json.AddData(values[n]); } json.EndData(); json.CloseArray(true); } } free(values); } else if (CG_BOOL == baseType) { int * const values = (int *)malloc(maxNumElements * sizeof(int)); const int numValues = cgGetParameterValueir(param, maxNumElements, values); if (numValues) { for (n = 0; n < numValues; n++) { if (values[n]) { break; } } if (n < numValues) { json.AddArray("values", true); json.BeginData(true); for (n = 0; n < numValues; n++) { json.AddData(values[n]); } json.EndData(); json.CloseArray(true); } } free(values); } json.CloseObject(); // parameter }
void cgfxVaryingParameter::setupAttributes( cgfxRCPtr<cgfxVertexAttribute>& vertexAttributes, CGprogram program) { // Make sure our parameter name is acceptable is a Maya attribute name MString attrName = fName; int lastDot = attrName.rindex( '.'); if( lastDot >= 0) attrName = attrName.substring( lastDot + 1, attrName.length() - 1); MString semanticName = cgGetParameterSemantic( fParameter); MString semantic(semanticName); cgGetParameterSemantic( fParameter); semantic.toUpperCase(); // Is this varying parameter packed or atomic? CGtype type = cgGetNamedUserType( program, attrName.asChar()); if( type != CG_UNKNOWN_TYPE) { // It's packed: explode the inputs into the structure elements CGcontext context = cgGetProgramContext( program); CGparameter packing = cgCreateParameter( context, type); fVertexStructure = new cgfxVaryingParameterStructure(); fVertexStructure->fLength = 0; fVertexStructure->fSize = 0; CGparameter element = cgGetFirstStructParameter( packing); while( element) { MString elementName = cgGetParameterName( element); int lastDot = elementName.rindex( '.'); if( lastDot >= 0) elementName = elementName.substring( lastDot + 1, elementName.length() - 1); cgfxRCPtr<cgfxVertexAttribute> attr = setupAttribute( elementName, semantic, element, vertexAttributes); fVertexStructure->fElements[ fVertexStructure->fLength].fVertexAttribute = attr; int size = cgGetParameterRows( element) * cgGetParameterColumns( element); CGtype type = cgGetParameterBaseType( element); if( type == CG_FLOAT) size *= sizeof( GLfloat); else if( type == CG_INT) size *= sizeof( GLint); fVertexStructure->fElements[ fVertexStructure->fLength].fSize = size; fVertexStructure->fLength++; fVertexStructure->fSize += size; element = cgGetNextParameter( element); } cgDestroyParameter( packing); } else { // It's atomic - create a single, simple input fVertexAttribute = setupAttribute( attrName, semantic, fParameter, vertexAttributes); } // Now pull apart the semantic string to work out where to bind // this value in open GL (as the automagic binding through cgGL // didn't work so well when this was written) int radix = 1; fGLIndex = 0; unsigned int length = semantic.length(); const char* str = semantic.asChar(); // If sematic is NULL then stop here, bug 327649 if (length == 0) { fGLType = glRegister::kUnknown; return; } for(;;) { char c = str[ length - 1]; if( c < '0' || c > '9') break; fGLIndex += radix * (c - '0'); radix *= 10; --length; } if( semantic.length() != length) semantic = semantic.substring( 0, length - 1); // Determine the semantic and setup the gl binding type we should use // to set this parameter. If there's a sensible default value, set that // while we're here. // Note there is no need to set the source type, this gets determined // when the vertex attribute sources are analysed if( semantic == "POSITION") { fGLType = glRegister::kPosition; fVertexAttribute->fSourceName = "position"; } else if( semantic == "NORMAL") { fGLType = glRegister::kNormal; if( fVertexAttribute.isNull() == false ) fVertexAttribute->fSourceName = "normal"; } else if( semantic == "TEXCOORD") { fGLType = glRegister::kTexCoord; if( fVertexAttribute.isNull() == false ) { if( attrName.toLowerCase() == "tangent") fVertexAttribute->fSourceName = "tangent:map1"; else if( attrName.toLowerCase() == "binormal") fVertexAttribute->fSourceName = "binormal:map1"; else fVertexAttribute->fSourceName = "uv:map1"; } } else if( semantic == "TANGENT") { fGLType = glRegister::kTexCoord; fGLIndex += 6; // TANGENT is TEXCOORD6 if( fVertexAttribute.isNull() == false ) fVertexAttribute->fSourceName = "tangent:map1"; } else if( semantic == "BINORMAL") { fGLType = glRegister::kTexCoord; fGLIndex += 7; // BINORMAL is TEXCOORD7 if( fVertexAttribute.isNull() == false ) fVertexAttribute->fSourceName = "binormal:map1"; } else if( semantic == "COLOR") { fGLType = fGLIndex == 1 ? glRegister::kSecondaryColor : glRegister::kColor; } else if( semantic == "ATTR") { fGLType = glRegister::kVertexAttrib; if( fVertexAttribute.isNull() == false ) { fVertexAttribute->fSourceName = semanticName; } } else if( semantic == "PSIZE") { fGLType = glRegister::kVertexAttrib; fGLIndex = 6; } else { fGLType = glRegister::kUnknown; } }