コード例 #1
0
ファイル: pfiles.c プロジェクト: ccubed/SWFoteCustom
void show_pfiles (CHAR_DATA *ch, char *x)
{
 DIR *dp;
 struct dirent *dentry;
 char directory_name[100];
 sh_int count = 0;

 
ch_printf( ch, "&w&W&W&CPfiles Starting With %s\n\r", capitalize(x) );
ch_printf( ch, "&B-----------------------\n\r" );
sprintf( directory_name, "%s%s", PLAYER_DIR, x );
 dp = opendir( directory_name );
 dentry = readdir( dp );
      while ( dentry )
      {
         if ( dentry->d_name[0] != '.' && str_suffix(".home", dentry->d_name) && str_suffix(".clone", dentry->d_name) ) 
         {
           ch_printf(ch, "&O%s&w&W&W\n\r\n\r", dentry->d_name); 
           count++;
          }
         dentry = readdir( dp );
      }
      closedir( dp );

  if ( count == 0 )
    {
     send_to_char("&RThere are no pfiles beginning with that letter!&w&W&W\n\r", ch);
    }
  else
    {
	ch_printf(ch, "&WTotal %s Pfiles: &R%d&w&W&W\n\r", capitalize(x), count);
    }
  ch_printf( ch, "&B-----------------------" );
  return;
}
コード例 #2
0
/* File read/write code redone using standard Smaug I/O routines - Samson 9-12-98 */
void do_finger( CHAR_DATA *ch, char *argument )
{
  CHAR_DATA *victim;

  if( IS_NPC(ch) )
  {
     send_to_char( "Mobs can't use the finger command.\n\r", ch );
     return;
  }

  if ( argument[0] == '\0' )
  {
      send_to_char("Finger whom?\n\r", ch );
      return;
  }

  victim = get_char_world(ch, argument);

  if ( ( victim == NULL ) || (!victim) )
  {
      read_finger( ch, argument );
      return;
  }

  if ( IS_IMMORTAL(victim) && !IS_IMMORTAL(ch) )
  {
	send_to_char( "Cannot finger an immortal.\n\r", ch );
	return;
  }
/*
  if ( ( ch->top_level < victim->top_level && ch->top_level < LEVEL_INFINITE ) && IS_IMMORTAL(ch) )
  {
	send_to_char( "Cannot finger an immortal above your own level.\n\r", ch );
	return;
  }
*/
  if ( IS_NPC( victim ) )
  {
      read_finger( ch, argument );
      return;
  }

  if ( !can_see( ch, victim ) )
  {
      send_to_char("They aren't here.\n\r", ch );
      return;
  }

  send_to_char("&w          Finger Info\n\r", ch);
  send_to_char("          -----------\n\r", ch);
  ch_printf(ch, "&wName : &G%-20s &wAge: &G%d\n\r", victim->name, victim->pcage );
  ch_printf(ch, "&wSex  : &G%-20s\n\r",
                victim->sex == SEX_MALE   ? "Male"   :
                victim->sex == SEX_FEMALE ? "Female" : "Neutral" );
  ch_printf(ch, "&wTitle: &G%s\n\r", victim->pcdata->title );
  ch_printf(ch, "&wHomepage: &G%s\n\r", victim->pcdata->homepage ? victim->pcdata->homepage : "None" );
//  ch_printf(ch, "&wClan: &G%s\n\r", victim->pcdata->clan ? victim->pcdata->clan->name : "Unclanned" );
  ch_printf(ch, "&wLast on: &G%s\n\r", (char *) ctime( &ch->logon ) );
  return;
}
コード例 #3
0
ファイル: calendar.c プロジェクト: InfiniteAxis/SmaugFUSS
void do_timezone( CHAR_DATA* ch, const char* argument)
{
   int i;

   if( IS_NPC( ch ) )
      return;

   if( !argument || argument[0] == '\0' )
   {
      ch_printf( ch, "%-6s %-30s (%s)\r\n", "Name", "City/Zone Crosses", "Time" );
      send_to_char( "-------------------------------------------------------------------------\r\n", ch );
      for( i = 0; i < MAX_TZONE; i++ )
      {
         ch_printf( ch, "%-6s %-30s (%s)\r\n", tzone_table[i].name, tzone_table[i].zone, c_time( current_time, i ) );
      }
      send_to_char( "-------------------------------------------------------------------------\r\n", ch );
      return;
   }

   i = tzone_lookup( argument );

   if( i == -1 )
   {
      send_to_char( "That time zone does not exists. Make sure to use the exact name.\r\n", ch );
      return;
   }

   ch->pcdata->timezone = i;
   ch_printf( ch, "Your time zone is now %s %s (%s)\r\n", tzone_table[i].name,
              tzone_table[i].zone, c_time( current_time, i ) );
}
コード例 #4
0
ファイル: pfiles.c プロジェクト: ccubed/SWFoteCustom
void scan_forcers( CHAR_DATA *ch )
{
  DIR *dp;
  struct dirent *dentry;
  char directory_name[100];

  sh_int alpha_loop;

  ch_printf( ch, "&w&W&W&CForcers&w&W&W\n\r");
  ch_printf( ch, "&B-----------------------&w&W&W\n\r" );
  for ( alpha_loop = 0; alpha_loop <= 25; alpha_loop++ )
  {
      sprintf( directory_name, "%s%c", PLAYER_DIR, 'a' + alpha_loop );
      dp = opendir( directory_name );
      dentry = readdir( dp );
      while ( dentry )
      {
         if ( dentry->d_name[0] != '.' && str_suffix(".home1", dentry->d_name) && str_suffix(".home2", dentry->d_name) && str_suffix(".home3", dentry->d_name) && str_suffix(".clone", dentry->d_name) )
         {
	       read_fpfile( ch, directory_name, dentry->d_name);
          }
         dentry = readdir( dp );
      }
      closedir( dp );
  }
  ch_printf( ch, "&B-----------------------&w&W&W\n\r" );
  return;
}
コード例 #5
0
ファイル: olc_redit.c プロジェクト: Onirik79/bardmud
/* For exit flags */
void redit_disp_exit_flag_menu( DESCRIPTOR_DATA *d )
{
	EXIT_DATA		   *pexit = d->character->spare_ptr;
	char				buf[MSL];
	int					x;

	write_to_buffer( d, "50\x1B[;H\x1B[2J", 0 );

	for ( x = 0;  x < MAX_EXIT;  x++ )
	{
		if ( (x == EXIT_RES1) || (x == EXIT_RES2) || (x == EXIT_PORTAL) )
			continue;
		ch_printf( d->character, "&g%2d&w) %-20.20s\r\n", x+1, code_name(NULL, x, CODE_EXIT) );
	}

	buf[0] = '\0';
	for ( x = 0;  x < MAX_EXIT;  x++ )
	{
		if ( HAS_BIT(pexit->flags, x) )
		{
			strcat( buf, code_name(NULL, x, CODE_EXIT) );
			strcat( buf, " " );
		}
	}

	ch_printf( d->character, "\r\nExit flags: &c%s&w\r\n"
		"Enter room flags, 0 to quit: ", buf );
	OLC_MODE(d) = REDIT_EXIT_FLAGS;
}
コード例 #6
0
ファイル: chess.c プロジェクト: andycervantes/SMAUG-Pi
void free_game( GAME_BOARD_DATA * board )
{
	if ( !board )
		return;

#ifdef IMC
	if ( board->type == TYPE_IMC )
	{
		imc_send_chess( board->player1 ? board->player1 : NULL, board->player2, "stop" );
		STRFREE( board->player2 );
	}
#endif

	if ( board->player1 )
	{
		if ( CHAR_DATA * ch = get_char_world( supermob, board->player1 ) )	// Added for bugfix - Findecano 23/11/07
		{
			ch_printf( ch, "The game has been stopped at %d total moves.\r\n", board->turn );
			ch->pcdata->game_board = NULL;
		}
	}

	if ( board->player2 )
	{
		if ( CHAR_DATA * ch = get_char_world( supermob, board->player2 ) )	// Added for bugfix - Findecano 23/11/07
		{
			ch_printf( ch, "The game has been stopped at %d total moves.\r\n", board->turn );
			ch->pcdata->game_board = NULL;
		}
	}
	STRFREE( board->player1 );
	STRFREE( board->player2 );
	DISPOSE( board );
}
コード例 #7
0
ファイル: player.c プロジェクト: andycervantes/SMAUG-Pi
void do_report( CHAR_DATA * ch, const char *argument )
{
	char buf[MAX_INPUT_LENGTH];

	if ( IS_NPC( ch ) && ch->fighting )
		return;

	if ( IS_AFFECTED( ch, AFF_POSSESS ) )
	{
		send_to_char( "You can't do that in your current state of mind!\r\n", ch );
		return;
	}


	if ( IS_VAMPIRE( ch ) )
		ch_printf( ch,
			"You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\r\n", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp );
	else
		ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\r\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );

	if ( IS_VAMPIRE( ch ) )
		snprintf( buf, MAX_INPUT_LENGTH, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.\r\n",
			ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp );
	else
		snprintf( buf, MAX_INPUT_LENGTH, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );

	act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );

	return;
}
コード例 #8
0
ファイル: calendar.c プロジェクト: InfiniteAxis/SmaugFUSS
void do_time( CHAR_DATA* ch, const char* argument)
{
   HOLIDAY_DATA *holiday;
   extern char str_boot_time[];
   // Uncomment if you have Samson's Pfile Cleanup Snippet installed.
   //char buf[MSL];
   const char *suf;
   short day;

   day = time_info.day + 1;

   if( day > 4 && day < 20 )
      suf = "th";
   else if( day % 10 == 1 )
      suf = "st";
   else if( day % 10 == 2 )
      suf = "nd";
   else if( day % 10 == 3 )
      suf = "rd";
   else
      suf = "th";

   ch_printf( ch, "&wIt is &W%d&w o'clock &W%s&w, Day of &W%s&w,&W %d%s&w day in the Month of &W%s&w.\r\n"
              "&wIt is the season of %s&w, in the year &W%d&w.\r\n"
              "&wThe mud started up at  :  &W %s\r\n"
              "&wThe system time        :  &W %s\r\n",
              ( time_info.hour % sysdata.hournoon == 0 ) ? sysdata.hournoon : time_info.hour % sysdata.hournoon,
              time_info.hour >= sysdata.hournoon ? "pm" : "am", day_name[( time_info.day ) % sysdata.daysperweek], day, suf,
              month_name[time_info.month], season_name[time_info.season], time_info.year, str_boot_time,
              c_time( current_time, -1 ) );

   ch_printf( ch, "&wYour local time        :  &W %s&D\r\n", c_time( current_time, ch->pcdata->timezone ) );
   holiday = get_holiday( time_info.month, day - 1 );

   if( holiday != NULL )
      ch_printf( ch, "&wIt's a holiday today:&W %s\r\n", holiday->name );

   if( !IS_NPC( ch ) )
   {
      if( day == ch->pcdata->day + 1 && time_info.month == ch->pcdata->month )
         send_to_char( "&WToday is your &Pb&pi&Yr&Oth&Yd&pa&Py&R!&D\r\n", ch );
   }

  /* Uncomment if you have Samson's Pfile Cleanup Snippet installed.
   if( IS_IMMORTAL( ch ) && sysdata.CLEANPFILES == TRUE )
   {
      long ptime, curtime;

      ptime = ( long int )( new_pfile_time_t );
      curtime = ( long int )( current_time );

      buf[0] = '\0';
      sec_to_hms( ptime - curtime, buf );
      ch_printf( ch, "&wThe next pfile cleanup is in&W %s&w.&D\r\n", buf );
   } */
   return;
}
コード例 #9
0
ファイル: player.c プロジェクト: m241dan/swrproject
/*								-Thoric
 * Display your current exp, level, and surrounding level exp requirements
 */
void do_level( CHAR_DATA * ch, const char *argument )
{
   int ability;

   for( ability = 0; ability < MAX_ABILITY; ability++ )
      if( ability != FORCE_ABILITY || ch->skill_level[FORCE_ABILITY] > 1 )
         ch_printf( ch, "%-15s   Level: %-3d   Max: %-3d   Exp: %-10ld   Next: %-10ld\r\n",
                    ability_name[ability], ch->skill_level[ability], max_level( ch, ability ), ch->experience[ability],
                    exp_level( ch->skill_level[ability] + 1 ) );
      else
         ch_printf( ch, "%-15s   Level: %-3d   Max: ???   Exp: ???          Next: ???\r\n",
                    ability_name[ability], ch->skill_level[ability], ch->experience[ability] );
}
コード例 #10
0
ファイル: game_chess.c プロジェクト: Onirik79/bardmud
/*
 * stampa al pg il suo stato attuale di gioco
 */
void show_status( CHAR_DATA *ch, CHESSBOARD_DATA *board )
{
	if ( !ch )
	{
		send_log( NULL, LOG_BUG, "print_status: ch passato è NULL" );
		return;
	}

	if ( !board )
	{
		send_to_char( ch, "Non sto giocando a nessuna partita di scacchi.\r\n" );
		return;
	}

	if ( !board->player1 )
		send_to_char( ch, "Non ho nessun giocatore per i pezzi neri con cui gareggiare.\r\n" );
	else if ( board->player1 == ch )
		send_to_char( ch, "Sono io il giocatore dei pezzi neri.\r\n" );
	else
		ch_printf( ch, "%s è il giocatore che tiene i pezzi neri.\r\n", board->player1->name );

	if ( king_in_possible_checkmate(board, PIECE_KING, COLOR_BLACK) )
		send_to_char( ch, "Il re nero potrebbe essere sotto scacco matto.\r\n" );
	else if ( king_in_check(board, PIECE_KING, COLOR_BLACK) > 0 )
		send_to_char( ch, "Il re nero è sotto scacco.\r\n" );

	if ( !board->player2 )
		send_to_char( ch, "Non ho nessun giocatore per i pezzi bianchi con cui gareggiare.\r\n" );
	else if ( board->player2 == ch )
		send_to_char( ch, "Sono io il giocatore dei pezzi bianchi.\r\n" );
	else
		ch_printf( ch, "%s è il giocatore che tiene i pezzi bianchi.\r\n", board->player2->name );

	if ( king_in_possible_checkmate(board, PIECE_KING, COLOR_WHITE) )
		send_to_char( ch, "Il re bianco potrebbe essere sotto scacco matto.\r\n" );
	else if ( king_in_check(board, PIECE_KING, COLOR_WHITE) > 0 )
		send_to_char( ch, "Il re bianco è sotto scacco.\r\n" );

	if ( !board->player2 || !board->player1 )
		return;

	if ( board->moves < 0 )
		send_to_char( ch, "Il gioco non è ancora iniziato.\r\n" );
	else
		ch_printf( ch, "%d turni.\r\n", board->moves );

	if ( board->turn == ch )
		send_to_char( ch, "E' il mio turno.\r\n" );
	else
		ch_printf( ch, "E' il turno di %s.\r\n", board->turn->name );
}
コード例 #11
0
ファイル: calendar.c プロジェクト: Onirik79/bardmud
DO_RET do_calendar( CHAR_DATA *ch, char *argument )
{

	set_char_color( AT_PLAIN, ch );
	send_to_char( ch, get_calendar_string() );

	if ( IS_ADMIN(ch) )
	{
		/* (FF) bisognerebbe farle bene rimandando un \r\n ma bisogna togliere quindi a tutti l'\n finale. */
		ch_printf( ch, "\r\n%s :    %21.21s\r\n", MUD_NAME, str_boot_time );
		ch_printf( ch, "Ora Locale Server: %21.21s\r\n", friendly_ctime(&current_time) );
		ch_printf( ch, "Prossimo reboot previsto:   %s", reboot_time );
	}
}
コード例 #12
0
ファイル: olc_redit.c プロジェクト: Onirik79/bardmud
/* For exits */
void redit_disp_exit_menu( DESCRIPTOR_DATA *d )
{
	ROOM_DATA	*room = d->character->dest_buf;
	EXIT_DATA	*pexit;
	int			 cnt;

	OLC_MODE(d) = REDIT_EXIT_MENU;
	write_to_buffer( d, "50\x1B[;H\x1B[2J", 0 );

	for ( cnt = 0, pexit = room->first_exit;  pexit;  pexit = pexit->next )
	{
		ch_printf( d->character,
			"&g%2d&w) %-10.10s to %-5d.  Key: %d  Keywords: %s  Flags: %s.\r\n",
			++cnt,
			code_name(NULL, pexit->vdir, CODE_DIR),
			(pexit->to_room)  ?  pexit->to_room->vnum  :  0,
			pexit->key,
			code_bit(NULL, pexit->flags, CODE_EXIT),
			(VALID_STR(pexit->keyword))  ?  pexit->keyword  :  "(none)" );
	}

	if ( room->first_exit )
		send_to_char( d->character, "\r\n" );

	send_to_char( d->character, "&gA&w) Add a new exit\r\n" );
	send_to_char( d->character, "&gR&w) Remove an exit\r\n" );
	send_to_char( d->character, "&gQ&w) Quit\r\n" );

	send_to_char( d->character, "\r\nEnter choice: " );
}
コード例 #13
0
ファイル: ftag.c プロジェクト: jpavonabian/6Dragones
void end_tag( void )
{
    DESCRIPTOR_DATA        *d,
                           *d_next;

    tag_game.status = TAG_OFF;
    tag_game.timer = -1;
    tag_game.next = number_range( 30, 50 );
    tag_game.playing = 0;

    for ( d = first_descriptor; d; d = d_next ) {
        d_next = d->next;

        if ( d->connected != CON_PLAYING || !d->character || !d->character->in_room )
            continue;
        if ( d->character->in_room->vnum < FTAG_MIN_VNUM - 1
             || d->character->in_room->vnum > FTAG_MAX_VNUM )
            continue;
        xREMOVE_BIT( d->character->act, PLR_RED );
        xREMOVE_BIT( d->character->act, PLR_BLUE );
        xREMOVE_BIT( d->character->act, PLR_FROZEN );
        xREMOVE_BIT( d->character->act, PLR_PLAYING );
        xREMOVE_BIT( d->character->act, PLR_WAITING );
        xREMOVE_BIT( d->character->act, PLR_PKSAFE );
        char_from_room( d->character );
        char_to_room( d->character, get_room_index( ROOM_VNUM_TEMPLE ) );
        do_look( d->character, ( char * ) "auto" );
        act( AT_TELL, "¡$n cae del cielo!\r\n", d->character, NULL, NULL, TO_ROOM );
        d->character->quest_curr += 10;
        d->character->quest_accum += 10;
        ch_printf( d->character,
                   "¡Ganas 10 puntos de gloria por participar en el evento de congelación!\r\n" );
    }
}
コード例 #14
0
ファイル: interp.c プロジェクト: m241dan/W4M-Repo
void send_timer( struct timerset *vtime, CHAR_DATA * ch )
{
   struct timeval ntime;
   int carry;

   if( vtime->num_uses == 0 )
      return;
   ntime.tv_sec = vtime->total_time.tv_sec / vtime->num_uses;
   carry = ( vtime->total_time.tv_sec % vtime->num_uses ) * 1000000;
   ntime.tv_usec = ( vtime->total_time.tv_usec + carry ) / vtime->num_uses;
   ch_printf( ch, "Has been used %d times this boot.\r\n", vtime->num_uses );
   ch_printf( ch, "Time (in secs): min %ld.%06ld; avg: %ld.%06ld; max %ld.%06ld"
              "\r\n", vtime->min_time.tv_sec, vtime->min_time.tv_usec, ntime.tv_sec,
              ntime.tv_usec, vtime->max_time.tv_sec, vtime->max_time.tv_usec );
   return;
}
コード例 #15
0
ファイル: player.c プロジェクト: Igdra/smaugfuss
/*
 * New stat and statreport command coded by Morphina
 * Bug fixes by Shaddai
 */
void do_statreport( CHAR_DATA* ch, const char* argument)
{
   char buf[MAX_STRING_LENGTH];

   if( IS_NPC( ch ) )
   {
      send_to_char( "Huh?\r\n", ch );
      return;
   }

   if( IS_VAMPIRE( ch ) )
   {
      ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\r\n",
                 ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
                 10 + ch->level, ch->move, ch->max_move, ch->exp );
      snprintf( buf, MAX_STRING_LENGTH, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.",
                ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
                10 + ch->level, ch->move, ch->max_move, ch->exp );
      act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
   }
   else
   {
      ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\r\n",
                 ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );
      snprintf( buf, MAX_STRING_LENGTH, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.",
                ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );
      act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
   }

   ch_printf( ch, "Your base stats:    %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
              ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );
   snprintf( buf, MAX_STRING_LENGTH, "$n's base stats:    %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.",
             ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );
   act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );

   ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
              get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ),
              get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) );
   snprintf( buf, MAX_STRING_LENGTH, "$n's current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.",
             get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ),
             get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) );
   act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
   return;
}
コード例 #16
0
ファイル: player.c プロジェクト: andycervantes/SMAUG-Pi
/*								-Thoric
 * Display your current exp, level, and surrounding level exp requirements
 */
void do_level( CHAR_DATA * ch, const char *argument )
{
	char buf[MAX_STRING_LENGTH];
	char buf2[MAX_STRING_LENGTH];
	int x, lowlvl, hilvl;

	if ( ch->level == 1 )
		lowlvl = 1;
	else
		lowlvl = UMAX( 2, ch->level - 5 );
	hilvl = URANGE( ch->level, ch->level + 5, MAX_LEVEL );
	set_char_color( AT_SCORE, ch );
	ch_printf( ch, "\r\nExperience required, levels %d to %d:\r\n______________________________________________\r\n\r\n", lowlvl, hilvl );
	snprintf( buf, MAX_STRING_LENGTH, " exp  (Current: %12s)", num_punct( ch->exp ) );
	snprintf( buf2, MAX_STRING_LENGTH, " exp  (Needed:  %12s)", num_punct( exp_level( ch, ch->level + 1 ) - ch->exp ) );
	for ( x = lowlvl; x <= hilvl; x++ )
		ch_printf( ch, " (%2d) %12s%s\r\n", x, num_punct( exp_level( ch, x ) ), ( x == ch->level ) ? buf : ( x == ch->level + 1 ) ? buf2 : " exp" );
	send_to_char( "______________________________________________\r\n", ch );
}
コード例 #17
0
ファイル: shops.c プロジェクト: ccubed/SWRCustom
void appraise_all( CHAR_DATA * ch, CHAR_DATA * keeper, const char *fixstr )
{
  OBJ_DATA *obj = NULL;
  char buf[MAX_STRING_LENGTH], *pbuf = buf;
  int cost = 0, total = 0;

  for( obj = ch->first_carrying; obj != NULL; obj = obj->next_content )
  {
    if( obj->wear_loc == WEAR_NONE
	&& can_see_obj( ch, obj )
	&& ( obj->item_type == ITEM_ARMOR
	  || obj->item_type == ITEM_WEAPON
	  || obj->item_type == ITEM_DEVICE ) )
    {
      if( !can_drop_obj( ch, obj ) )
      {
	ch_printf( ch, "You can't let go of %s.\r\n", obj->name );
      }
      else if( ( cost = get_repaircost( keeper, obj ) ) < 0 )
      {
	if( cost != -2 )
	{
	  act( AT_TELL,
	      "$n tells you, 'Sorry, I can't do anything with $p.'",
	      keeper, obj, ch, TO_VICT );
	}
	else
	{
	  act( AT_TELL, "$n tells you, '$p looks fine to me!'",
	      keeper, obj, ch, TO_VICT );
	}
      }
      else
      {
	sprintf( buf,
	    "$N tells you, 'It will cost %d credit%s to %s %s'",
	    cost, cost == 1 ? "" : "s", fixstr, obj->name );
	act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
	total += cost;
      }
    }
  }

  if( total > 0 )
  {
    send_to_char( "\r\n", ch );
    sprintf( buf,
	"$N tells you, 'It will cost %d credit%s in total.'",
	total, cost == 1 ? "" : "s" );
    act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
    strcpy( pbuf,
	"$N tells you, 'Remember there is a 10% surcharge for repair all.'" );
    act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
  }
}
コード例 #18
0
ファイル: player.c プロジェクト: andycervantes/SMAUG-Pi
void do_prompt( CHAR_DATA * ch, const char *argument )
{
	char arg[MAX_INPUT_LENGTH];

	set_char_color( AT_GREY, ch );

	if ( IS_NPC( ch ) )
	{
		send_to_char( "NPC's can't change their prompt..\r\n", ch );
		return;
	}
	smash_tilde( argument );
	one_argument( argument, arg );
	if ( !*arg || !str_cmp( arg, "display" ) )
	{
		send_to_char( "Your current prompt string:\r\n", ch );
		set_char_color( AT_WHITE, ch );
		ch_printf( ch, "%s\r\n", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt );
		set_char_color( AT_GREY, ch );
		send_to_char( "Type 'help prompt' for information on changing your prompt.\r\n", ch );
		return;
	}
	send_to_char( "Replacing old prompt of:\r\n", ch );
	set_char_color( AT_WHITE, ch );
	ch_printf( ch, "%s\r\n", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt );
	if ( ch->pcdata->prompt )
		STRFREE( ch->pcdata->prompt );

	char prompt[128];

	mudstrlcpy( prompt, argument, 128 );

	/*
	 * Can add a list of pre-set prompts here if wanted.. perhaps
	 * 'prompt 1' brings up a different, pre-set prompt 
	 */
	if ( !str_cmp( arg, "default" ) )
		ch->pcdata->prompt = STRALLOC( "" );
	else
		ch->pcdata->prompt = STRALLOC( prompt );
	return;
}
コード例 #19
0
ファイル: shops.c プロジェクト: smthbh/SWFotE-Mud
void do_shopstat( CHAR_DATA *ch, char *argument )
{
    SHOP_DATA *shop;
    MOB_INDEX_DATA *mob;
    int vnum;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Usage: shopstat <keeper vnum>\n\r", ch );
	return;
    }

    vnum = atoi( argument );
    
    if ( (mob = get_mob_index(vnum)) == NULL )
    {
	send_to_char( "Mobile not found.\n\r", ch );
	return;
    }

    if ( !mob->pShop )
    {
	send_to_char( "This mobile doesn't keep a shop.\n\r", ch );
	return;
    }
    shop = mob->pShop;

    ch_printf( ch, "Keeper: %d  %s\n\r", shop->keeper, mob->short_descr );
    ch_printf( ch, "buy0 [%s]  buy1 [%s]  buy2 [%s]  buy3 [%s]  buy4 [%s]\n\r",
		o_types[shop->buy_type[0]],
		o_types[shop->buy_type[1]],
		o_types[shop->buy_type[2]],
		o_types[shop->buy_type[3]],
		o_types[shop->buy_type[4]] );
    ch_printf( ch, "Profit:  buy %3d%%  sell %3d%%\n\r",
			shop->profit_buy,
			shop->profit_sell );
    ch_printf( ch, "Hours:   open %2d  close %2d\n\r",
			shop->open_hour,
			shop->close_hour );
    return;
}
コード例 #20
0
ファイル: olc_redit.c プロジェクト: Onirik79/bardmud
/*
 * Nice fancy redone Extra Description stuff :)
 */
void redit_disp_extradesc_prompt_menu( DESCRIPTOR_DATA *d )
{
	EXTRA_DESCR_DATA *ed;
	ROOM_DATA		 *room = d->character->dest_buf;
	int				  counter = 0;

	for ( ed = room->first_extradescr;  ed;  ed = ed->next )
		ch_printf( d->character, "&g%2d&w) %-40.40s\r\n", counter++, ed->keyword );

	send_to_char( d->character, "\r\nWhich extra description do you want to edit? " );
}
コード例 #21
0
ファイル: olc_redit.c プロジェクト: Onirik79/bardmud
void redit_disp_exit_dirs( DESCRIPTOR_DATA *d )
{
	int		x;

	write_to_buffer( d, "50\x1B[;H\x1B[2J", 0 );

	for ( x = 0;  x < MAX_DIR;  x++ )
		ch_printf( d->character, "&g%2d&w) %s\r\n", x, code_name(NULL, x, CODE_DIR) );

	send_to_char( d->character, "\r\nChoose a direction: " );
}
コード例 #22
0
ファイル: player.c プロジェクト: andycervantes/SMAUG-Pi
void do_stat( CHAR_DATA * ch, const char *argument )
{
	if ( IS_NPC( ch ) )
	{
		send_to_char( "Huh?\r\n", ch );
		return;
	}

	if ( IS_VAMPIRE( ch ) )
		ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\r\n",
			ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp );
	else
		ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\r\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );

	ch_printf( ch, "Your base stats:    %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
		ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );

	ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
		get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) );
	return;
}
コード例 #23
0
ファイル: olc_redit.c プロジェクト: Onirik79/bardmud
/* For room flags */
void redit_disp_flag_menu( DESCRIPTOR_DATA *d )
{
	ROOM_DATA	*room = d->character->dest_buf;
	int			 x;
	int			 columns = 0;

	write_to_buffer( d, "50\x1B[;H\x1B[2J", 0 );

	for ( x = 0;  x < MAX_ROOM;  x++ )
	{
		if ( x == 28 || x == 29 || x == 31 )	/* (FF) se per caso venissero convertiti i flag di room in ext cambiare questi numeri con le rispettive etichette di enumerazione */
			continue;

		ch_printf( d->character, "&g%2d&w) %-20.20s ", x+1, code_name(NULL, x, CODE_ROOM) );
		if ( !(++columns % 2) )
			send_to_char( d->character, "\r\n" );
	}
	ch_printf( d->character, "\r\nRoom flags: &c%s&w\r\nEnter room flags, 0 to quit : ",
		code_bit(NULL, room->flags, CODE_ROOM) );
	OLC_MODE( d ) = REDIT_FLAGS;
}
コード例 #24
0
ファイル: olc_redit.c プロジェクト: Onirik79/bardmud
void redit_disp_exit_edit( DESCRIPTOR_DATA *d )
{
	char				flags[MSL];
	EXIT_DATA		   *pexit = d->character->spare_ptr;
	int					x;

	flags[0] = '\0';
	for ( x = 0;  x < MAX_EXIT;  x++ )
	{
		if ( pexit->flags && HAS_BIT(pexit->flags, x) )
		{
			strcat( flags, code_name(NULL, x, CODE_EXIT) );
			strcat( flags, " " );
		}
	}

	OLC_MODE(d) = REDIT_EXIT_EDIT;
	write_to_buffer( d, "50\x1B[;H\x1B[2J", 0 );

	ch_printf( d->character, "&g1&w) Direction  : &c%s\r\n",	code_name(NULL, pexit->vdir, CODE_DIR) );
	ch_printf( d->character, "&g2&w) To Vnum	: &c%d\r\n",	(pexit->to_room)  ?  pexit->to_room->vnum  :  -1 );
	ch_printf( d->character, "&g3&w) Key		: &c%d\r\n",	pexit->key );
	ch_printf( d->character, "&g4&w) Keyword	: &c%s\r\n",	(VALID_STR(pexit->keyword))  ?  pexit->keyword  :  "(none)" );
	ch_printf( d->character, "&g5&w) Flags      : &c%s\r\n",	(VALID_STR(flags))  ?  flags  :  "(none)" );
	ch_printf( d->character, "&g6&w) Description: &c%s\r\n",	(VALID_STR(pexit->description))  ?  pexit->description  :  "(none)" );
	send_to_char( d->character, "&gQ&w) Quit\r\n" );
	send_to_char( d->character, "\r\nEnter choice: " );
}
コード例 #25
0
ファイル: shops.c プロジェクト: smthbh/SWFotE-Mud
void do_repairstat( CHAR_DATA *ch, char *argument )
{
    REPAIR_DATA *repair;
    MOB_INDEX_DATA *mob;
    int vnum;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Usage: repairstat <keeper vnum>\n\r", ch );
	return;
    }

    vnum = atoi( argument );
    
    if ( (mob = get_mob_index(vnum)) == NULL )
    {
	send_to_char( "Mobile not found.\n\r", ch );
	return;
    }

    if ( !mob->rShop )
    {
	send_to_char( "This mobile doesn't keep a repair shop.\n\r", ch );
	return;
    }
    repair = mob->rShop;

    ch_printf( ch, "Keeper: %d  %s\n\r", repair->keeper, mob->short_descr );
    ch_printf( ch, "fix0 [%s]  fix1 [%s]  fix2 [%s]\n\r",
			o_types[repair->fix_type[0]],
			o_types[repair->fix_type[1]],
			o_types[repair->fix_type[2]] );
    ch_printf( ch, "Profit: %3d%%  Type: %d\n\r",
			repair->profit_fix,
			repair->shop_type );
    ch_printf( ch, "Hours:   open %2d  close %2d\n\r",
			repair->open_hour,
			repair->close_hour );
    return;
}
コード例 #26
0
ファイル: slay.c プロジェクト: smaugmuds/xsmaug
/* Online slay editor, show details of a slaytype - Samson 8-3-98 */
void do_showslay( CHAR_DATA * ch, char *argument )
{
   SLAY_DATA *slay;

   if( IS_NPC( ch ) )
   {
      send_to_char( "Huh?\r\n", ch );
      return;
   }

   if( argument[0] == '\0' )
   {
      send_to_char( "Usage: showslay <slaytype>\r\n", ch );
      return;
   }

   if( ( slay = get_slay( argument ) ) == NULL )
   {
      send_to_char( "No such slaytype.\r\n", ch );
      return;
   }

   ch_printf( ch, "\r\nSlaytype: %s\r\n", slay->type );
   ch_printf( ch, "Owner:    %s\r\n", slay->owner );
   ch_printf( ch, "Color:    %d\r\n", slay->color );
   ch_printf( ch, "&RCmessage: \r\n%s", slay->cmsg );
   ch_printf( ch, "\r\n&YVmessage: \r\n%s", slay->vmsg );
   ch_printf( ch, "\r\n&GRmessage: \r\n%s", slay->rmsg );

   return;
}
コード例 #27
0
ファイル: track.c プロジェクト: nickgammon/smaugfuss
void do_track( CHAR_DATA* ch, const char* argument)
{
    CHAR_DATA *vict;
    char arg[MAX_INPUT_LENGTH];
    int dir, maxdist;

    if( !IS_NPC( ch ) && ch->pcdata->learned[gsn_track] <= 0 )
    {
        send_to_char( "You do not know of this skill yet.\r\n", ch );
        return;
    }

    one_argument( argument, arg );
    if( arg[0] == '\0' )
    {
        send_to_char( "Whom are you trying to track?\r\n", ch );
        return;
    }

    WAIT_STATE( ch, skill_table[gsn_track]->beats );

    if( !( vict = get_char_world( ch, arg ) ) )
    {
        send_to_char( "You can't find a trail of anyone like that.\r\n", ch );
        return;
    }

    maxdist = 100 + ch->level * 30;

    if( !IS_NPC( ch ) )
        maxdist = ( maxdist * LEARNED( ch, gsn_track ) ) / 100;

    dir = find_first_step( ch->in_room, vict->in_room, maxdist );

    switch ( dir )
    {
    case BFS_ERROR:
        send_to_char( "Hmm... something seems to be wrong.\r\n", ch );
        break;
    case BFS_ALREADY_THERE:
        send_to_char( "You're already in the same room!\r\n", ch );
        break;
    case BFS_NO_PATH:
        send_to_char( "You can't sense a trail from here.\r\n", ch );
        learn_from_failure( ch, gsn_track );
        break;
    default:
        ch_printf( ch, "You sense a trail %s from here...\r\n", dir_name[dir] );
        learn_from_success( ch, gsn_track );
        break;
    }
}
コード例 #28
0
ファイル: hunter.c プロジェクト: ccubed/SWFoteCustom
void do_showcontracts( CHAR_DATA * ch, char *argument )
{
   CONTRACT_DATA *contract;

   send_to_char( "&R   Target   &W|&R Amount\n\r", ch );
   send_to_char( "&W------------|----------\n\r", ch );

   for( contract = ch->first_contract; contract; contract = contract->next_in_contract )
   {
      ch_printf( ch, "&R%-12s&W|&R %d&W\n\r", contract->target, contract->amount );
   }

}
コード例 #29
0
ファイル: bank.c プロジェクト: VanirRezound/6dragons
void do_balance( CHAR_DATA *ch, char *argument )
{
    BANK_DATA              *bank;
    CHAR_DATA              *banker;
    char                    buf[MAX_STRING_LENGTH];

    if ( !( banker = find_banker( ch ) ) ) {
        send_to_char( "You're not in a bank!\r\n", ch );
        return;
    }

    if ( IS_NPC( ch ) ) {
        snprintf( buf, MSL, "say Sorry, %s, we don't do business with mobs.", ch->name );
        interpret( banker, buf );
        return;
    }

    if ( ch->pcdata->bank == NULL ) {
        send_to_char( "You don't have any bank account open now.\r\n", ch );
        return;
    }

    /*
     * Just to make sure that we are retrieving the latest bank info, not relying on the
     * stale bank info in pcdata struct 
     */
    bank = find_bank( ch->pcdata->bank->name );
    if ( !bank ) {
        send_to_char( "There is no account by that name!\r\n", ch );
        return;
    }

    ch_printf( ch, "&CFor the %s bank account the following funds are available:\r\n", bank->name );
    ch_printf( ch, "&YThere is %d gold.\r\n", bank->gold );
    ch_printf( ch, "&YThere is %d silver.\r\n", bank->silver );
    ch_printf( ch, "&YThere is %d bronze.\r\n", bank->bronze );
    ch_printf( ch, "&YThere is %d copper.\r\n", bank->copper );
}
コード例 #30
0
ファイル: player.c プロジェクト: Igdra/smaugfuss
void do_inventory( CHAR_DATA* ch, const char* argument)
{
   CHAR_DATA *victim;

   if( !argument || argument[0] == '\0' || !IS_IMMORTAL( ch ) )
      victim = ch;
   else
   {
      if( !( victim = get_char_world( ch, argument ) ) )
      {
         ch_printf( ch, "There is nobody named %s online.\r\n", argument );
         return;
      }
   }

   if( victim != ch )
      ch_printf( ch, "&R%s is carrying:\r\n", IS_NPC( victim ) ? victim->short_descr : victim->name );
   else
      send_to_char( "&RYou are carrying:\r\n", ch );

   show_list_to_char( victim->first_carrying, ch, TRUE, TRUE );
   return;
}