void GamePan::checkWhoWin() { if(isCheckWin) return; if(!isCheckWin) isCheckWin = true; CCNode* fieldNode = m_pCcbNode->getChildByTag(kTagGamePanField); bool isWin = false; for(int i =kTagGamePanFieldLeft ;i<=kTagGamePanFieldRight;i++) { CCNode* bar = fieldNode->getChildByTag(i); float dis = bar->getPositionY(); if(dis>=MAX_DISTANCE||dis<= -MAX_DISTANCE) isWin = true; else { isWin = false; break; } } if(isWin) { showResult(); } else { createNextPuzzle(); _isPlayer = !_isPlayer; changeSide(); } }
bool ChessBoard::makeMove(int mv, int& pcCaptured) { pcCaptured = _movePiece(mv); if (isChecked()) { _undoMovePiece(mv, pcCaptured); pcCaptured = 0; return false; } m_distance++; changeSide(); return true; }
void GamePan::updateTimer(float delta) { _curTime-=1; if(_curTime<0) { unschedule(schedule_selector(GamePan::updateTimer)); _isPlayer = !_isPlayer; changeSide(); } CCNode* pBaseNode = m_pCcbNode->getChildByTag(kTagGamePanBg); CCLabelBMFont* timerTxt = dynamic_cast<CCLabelBMFont*>(pBaseNode->getChildByTag(kTagGamePanBgTimer)); int timeStr = (int)_curTime; timerTxt->setString(Utils::itos(timeStr).c_str()); }
void GamePan::ResultBtnCallBack(CCObject* pSender) { _isPlayer = true; _pinyinStr = ""; _answerStr = ""; createNextPuzzle(); changeSide(); hideResult(); CCNode* fieldNode = m_pCcbNode->getChildByTag(kTagGamePanField); for(int i =kTagGamePanFieldLeft ;i<=kTagGamePanFieldRight;i++) { CCNode* bar = fieldNode->getChildByTag(i); bar->setPositionY(0); } }
void GamePan::doOpen() { GUIBase::doOpen(); isCheckWin=false; _isPlayer = true; addNpc(DBManager::sharedDBManager()->getActor(1)); addPlayer(DBManager::sharedDBManager()->getActor(2)); initWordList(); refreshWorldPad(); showHideConfirmPad(false); _curTime = TIME_OUT; CCNode* pBaseNode = m_pCcbNode->getChildByTag(kTagGamePanBg); CCLabelBMFont* timerTxt = dynamic_cast<CCLabelBMFont*>(pBaseNode->getChildByTag(kTagGamePanBgTimer)); int timeStr = (int)_curTime; timerTxt->setString(Utils::itos(timeStr).c_str()); changeSide(); }
int MainWindow::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QWidget::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: setPlay(); break; case 1: setPause(); break; case 2: changeSide(); break; case 3: setPenalty(); break; case 4: setFreekick(); break; case 5: setGoalkick(); break; case 6: setFreeball(); break; case 7: setInicialPosition(); break; case 8: cleanFutRobot(); break; default: ; } _id -= 9; } return _id; }
void ChessBoard::undoMakeMove(int mv, int pcCaptured) { _undoMovePiece(mv, pcCaptured); m_distance--; changeSide(); }