コード例 #1
0
ファイル: riven.cpp プロジェクト: Templier/scummvm-test
Common::Error MohawkEngine_Riven::run() {
	MohawkEngine::run();

	// Let's try to open the installer file (it holds extras.mhk)
	// Though, we set a low priority to prefer the extracted version
	if (_installerArchive.open("arcriven.z"))
		SearchMan.add("arcriven.z", &_installerArchive, 0, false);

	_gfx = new RivenGraphics(this);
	_console = new RivenConsole(this);
	_saveLoad = new RivenSaveLoad(this, _saveFileMan);
	_externalScriptHandler = new RivenExternal(this);
	_optionsDialog = new RivenOptionsDialog(this);
	_scriptMan = new RivenScriptManager(this);
	_cursor = new RivenCursorManager();

	_rnd = new Common::RandomSource();
	g_eventRec.registerRandomSource(*_rnd, "riven");

	initVars();

	// Open extras.mhk for common images
	_extrasFile = new MohawkArchive();

	if (!_extrasFile->open("extras.mhk"))
		error("Could not open extras.mhk");

	// Start at main cursor
	_cursor->setCursor(kRivenMainCursor);

	// Let's begin, shall we?
	if (getFeatures() & GF_DEMO) {
		// Start the demo off with the videos
		changeToStack(aspit);
		changeToCard(6);
	} else if (ConfMan.hasKey("save_slot")) {
		// Load game from launcher/command line if requested
		uint32 gameToLoad = ConfMan.getInt("save_slot");
		Common::StringArray savedGamesList = _saveLoad->generateSaveGameList();
		if (gameToLoad > savedGamesList.size())
			error ("Could not find saved game");
		_saveLoad->loadGame(savedGamesList[gameToLoad]);
	} else {
		// Otherwise, start us off at aspit's card 1 (the main menu)
        changeToStack(aspit);
		changeToCard(1);
	}

	
	while (!_gameOver && !shouldQuit())
		handleEvents();

	return Common::kNoError;
}
コード例 #2
0
ファイル: riven.cpp プロジェクト: nuridol/scummvm-kor
void MohawkEngine_Riven::doFrame() {
	// Update background running things
	_sound->updateSLST();
	_video->updateMovies();

	if (!_scriptMan->hasQueuedScripts()) {
		_stack->keyResetAction();
	}

	Common::Event event;
	while (_eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_MOUSEMOVE:
			_stack->onMouseMove(event.mouse);
			break;
		case Common::EVENT_LBUTTONDOWN:
			_stack->onMouseDown(_eventMan->getMousePos());
			break;
		case Common::EVENT_LBUTTONUP:
			_stack->onMouseUp(_eventMan->getMousePos());
			_inventory->checkClick(_eventMan->getMousePos());
			break;
		case Common::EVENT_KEYUP:
			_stack->keyResetAction();
			break;
		case Common::EVENT_KEYDOWN:
			switch (event.kbd.keycode) {
			case Common::KEYCODE_d:
				if (event.kbd.flags & Common::KBD_CTRL) {
					_console->attach();
					_console->onFrame();
				}
				break;
			case Common::KEYCODE_SPACE:
				pauseGame();
				break;
			case Common::KEYCODE_F5:
				runDialog(*_optionsDialog);
				if (_optionsDialog->getLoadSlot() >= 0)
					loadGameStateAndDisplayError(_optionsDialog->getLoadSlot());
				_gfx->setTransitionMode((RivenTransitionMode) _vars["transitionmode"]);
				_card->initializeZipMode();
				break;
			case Common::KEYCODE_r:
				// Return to the main menu in the demo on ctrl+r
				if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) {
					if (_stack->getId() != kStackAspit)
						changeToStack(kStackAspit);
					changeToCard(1);
				}
				break;
			case Common::KEYCODE_p:
				// Play the intro videos in the demo on ctrl+p
				if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) {
					if (_stack->getId() != kStackAspit)
						changeToStack(kStackAspit);
					changeToCard(6);
				}
				break;
			default:
				if (event.kbdRepeat) {
					continue;
				}
				_stack->onKeyPressed(event.kbd);
				break;
			}
			break;
		default:
			break;
		}
	}

	_stack->onFrame();

	if (!_scriptMan->runningQueuedScripts()) {
		// Don't run queued scripts if we are calling from a queued script
		// otherwise infinite looping will happen.
		_scriptMan->runQueuedScripts();
	}

	_inventory->onFrame();

	// Update the screen once per frame
	_system->updateScreen();

	// Cut down on CPU usage
	_system->delayMillis(10);
}
コード例 #3
0
ファイル: riven.cpp プロジェクト: nuridol/scummvm-kor
Common::Error MohawkEngine_Riven::run() {
	MohawkEngine::run();

	// Let's try to open the installer file (it holds extras.mhk)
	// Though, we set a low priority to prefer the extracted version
	if (_installerArchive.open("arcriven.z"))
		SearchMan.add("arcriven.z", &_installerArchive, 0, false);

	_gfx = new RivenGraphics(this);
	_video = new RivenVideoManager(this);
	_sound = new RivenSoundManager(this);
	_console = new RivenConsole(this);
	_saveLoad = new RivenSaveLoad(this, _saveFileMan);
	_optionsDialog = new RivenOptionsDialog(this);
	_scriptMan = new RivenScriptManager(this);
	_inventory = new RivenInventory(this);

	_rnd = new Common::RandomSource("riven");

	// Create the cursor manager
	if (Common::File::exists("rivendmo.exe"))
		_cursor = new PECursorManager("rivendmo.exe");
	else if (Common::File::exists("riven.exe"))
		_cursor = new PECursorManager("riven.exe");
	else // last resort: try the Mac executable
		_cursor = new MacCursorManager("Riven");

	initVars();

	// Check the user has copied all the required datafiles
	if (!checkDatafiles()) {
		return Common::kNoGameDataFoundError;
	}

	// We need to have a cursor source, or the game won't work
	if (!_cursor->hasSource()) {
		Common::String message = _("You're missing a Riven executable. The Windows executable is 'riven.exe' or 'rivendmo.exe'. ");
		message += _("Using the 'arcriven.z' installer file also works. In addition, you can use the Mac 'Riven' executable.");
		GUIErrorMessage(message);
		warning("%s", message.c_str());
		return Common::kNoGameDataFoundError;
	}

	// Open extras.mhk for common images
	_extrasFile = new MohawkArchive();

	// We need extras.mhk for inventory images, marble images, and credits images
	if (!_extrasFile->openFile("extras.mhk")) {
		Common::String message = _("You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also works.");
		GUIErrorMessage(message);
		warning("%s", message.c_str());
		return Common::kNoGameDataFoundError;
	}

	// Set the transition speed
	_gfx->setTransitionMode((RivenTransitionMode) _vars["transitionmode"]);

	// Start at main cursor
	_cursor->setCursor(kRivenMainCursor);
	_cursor->showCursor();

	// Let's begin, shall we?
	if (getFeatures() & GF_DEMO) {
		// Start the demo off with the videos
		changeToStack(kStackAspit);
		changeToCard(6);
	} else if (ConfMan.hasKey("save_slot")) {
		// Load game from launcher/command line if requested
		int gameToLoad = ConfMan.getInt("save_slot");

		// Attempt to load the game.
		Common::Error loadError = _saveLoad->loadGame(gameToLoad);
		if (loadError.getCode() != Common::kNoError) {
			return loadError;
		}
	} else {
		// Otherwise, start us off at aspit's card 1 (the main menu)
		changeToStack(kStackAspit);
		changeToCard(1);
	}


	while (!hasGameEnded())
		doFrame();

	return Common::kNoError;
}
コード例 #4
0
ファイル: riven.cpp プロジェクト: AlbanBedel/scummvm
void MohawkEngine_Riven::checkInventoryClick() {
	Common::Point mousePos = _eventMan->getMousePos();

	// Don't even bother. We're not in the inventory portion of the screen.
	if (mousePos.y < 392)
		return;

	// In the demo, check if we've clicked the exit button
	if (getFeatures() & GF_DEMO) {
		if (g_demoExitRect->contains(mousePos)) {
			if (_curStack == kStackAspit && _curCard == 1) {
				// From the main menu, go to the "quit" screen
				changeToCard(12);
			} else if (_curStack == kStackAspit && _curCard == 12) {
				// From the "quit" screen, just quit
				_gameOver = true;
			} else {
				// Otherwise, return to the main menu
				if (_curStack != kStackAspit)
					changeToStack(kStackAspit);
				changeToCard(1);
			}
		}
		return;
	}

	// No inventory shown on aspit
	if (_curStack == kStackAspit)
		return;

	// Set the return stack/card id's.
	_vars["returnstackid"] = _curStack;
	_vars["returncardid"] = _curCard;

	// See RivenGraphics::showInventory() for an explanation
	// of the variables' meanings.
	bool hasCathBook = _vars["acathbook"] != 0;
	bool hasTrapBook = _vars["atrapbook"] != 0;

	// Go to the book if a hotspot contains the mouse
	if (!hasCathBook) {
		if (g_atrusJournalRect1->contains(mousePos)) {
			_gfx->hideInventory();
			changeToStack(kStackAspit);
			changeToCard(5);
		}
	} else if (!hasTrapBook) {
		if (g_atrusJournalRect2->contains(mousePos)) {
			_gfx->hideInventory();
			changeToStack(kStackAspit);
			changeToCard(5);
		} else if (g_cathJournalRect2->contains(mousePos)) {
			_gfx->hideInventory();
			changeToStack(kStackAspit);
			changeToCard(6);
		}
	} else {
		if (g_atrusJournalRect3->contains(mousePos)) {
			_gfx->hideInventory();
			changeToStack(kStackAspit);
			changeToCard(5);
		} else if (g_cathJournalRect3->contains(mousePos)) {
			_gfx->hideInventory();
			changeToStack(kStackAspit);
			changeToCard(6);
		} else if (g_trapBookRect3->contains(mousePos)) {
			_gfx->hideInventory();
			changeToStack(kStackAspit);
			changeToCard(7);
		}
	}
}
コード例 #5
0
ファイル: riven.cpp プロジェクト: AlbanBedel/scummvm
void MohawkEngine_Riven::handleEvents() {
	// Update background running things
	checkTimer();
	bool needsUpdate = _gfx->runScheduledWaterEffects();
	needsUpdate |= _video->updateMovies();

	Common::Event event;

	while (_eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_MOUSEMOVE:
			checkHotspotChange();

			if (!(getFeatures() & GF_DEMO)) {
				// Check to show the inventory, but it is always "showing" in the demo
				if (_eventMan->getMousePos().y >= 392)
					_gfx->showInventory();
				else
					_gfx->hideInventory();
			}

			needsUpdate = true;
			break;
		case Common::EVENT_LBUTTONDOWN:
			if (_curHotspot >= 0) {
				checkSunnerAlertClick();
				runHotspotScript(_curHotspot, kMouseDownScript);
			}
			break;
		case Common::EVENT_LBUTTONUP:
			// See RivenScript::switchCard() for more information on why we sometimes
			// disable the next up event.
			if (!_ignoreNextMouseUp) {
				if (_curHotspot >= 0)
					runHotspotScript(_curHotspot, kMouseUpScript);
				else
					checkInventoryClick();
			}
			_ignoreNextMouseUp = false;
			break;
		case Common::EVENT_KEYDOWN:
			switch (event.kbd.keycode) {
			case Common::KEYCODE_d:
				if (event.kbd.flags & Common::KBD_CTRL) {
					_console->attach();
					_console->onFrame();
				}
				break;
			case Common::KEYCODE_SPACE:
				pauseGame();
				break;
			case Common::KEYCODE_F4:
				_showHotspots = !_showHotspots;
				if (_showHotspots) {
					for (uint16 i = 0; i < _hotspotCount; i++)
						_gfx->drawRect(_hotspots[i].rect, _hotspots[i].enabled);
					needsUpdate = true;
				} else
					refreshCard();
				break;
			case Common::KEYCODE_F5:
				runDialog(*_optionsDialog);
				updateZipMode();
				break;
			case Common::KEYCODE_r:
				// Return to the main menu in the demo on ctrl+r
				if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) {
					if (_curStack != kStackAspit)
						changeToStack(kStackAspit);
					changeToCard(1);
				}
				break;
			case Common::KEYCODE_p:
				// Play the intro videos in the demo on ctrl+p
				if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) {
					if (_curStack != kStackAspit)
						changeToStack(kStackAspit);
					changeToCard(6);
				}
				break;
			default:
				break;
			}
			break;
		default:
			break;
		}
	}

	if (_curHotspot >= 0)
		runHotspotScript(_curHotspot, kMouseInsideScript);

	// Update the screen if we need to
	if (needsUpdate)
		_system->updateScreen();

	// Cut down on CPU usage
	_system->delayMillis(10);
}
コード例 #6
0
ファイル: riven.cpp プロジェクト: AlbanBedel/scummvm
Common::Error MohawkEngine_Riven::run() {
	MohawkEngine::run();

	// Let's try to open the installer file (it holds extras.mhk)
	// Though, we set a low priority to prefer the extracted version
	if (_installerArchive.open("arcriven.z"))
		SearchMan.add("arcriven.z", &_installerArchive, 0, false);

	_gfx = new RivenGraphics(this);
	_console = new RivenConsole(this);
	_saveLoad = new RivenSaveLoad(this, _saveFileMan);
	_externalScriptHandler = new RivenExternal(this);
	_optionsDialog = new RivenOptionsDialog(this);
	_scriptMan = new RivenScriptManager(this);

	_rnd = new Common::RandomSource("riven");

	// Create the cursor manager
	if (Common::File::exists("rivendmo.exe"))
		_cursor = new PECursorManager("rivendmo.exe");
	else if (Common::File::exists("riven.exe"))
		_cursor = new PECursorManager("riven.exe");
	else // last resort: try the Mac executable
		_cursor = new MacCursorManager("Riven");

	initVars();

	// We need to have a cursor source, or the game won't work
	if (!_cursor->hasSource()) {
		Common::String message = "You're missing a Riven executable. The Windows executable is 'riven.exe' or 'rivendmo.exe'. ";
		message += "Using the 'arcriven.z' installer file also works. In addition, you can use the Mac 'Riven' executable.";
		GUIErrorMessage(message);
		warning("%s", message.c_str());
		return Common::kNoGameDataFoundError;
	}

	// Open extras.mhk for common images
	_extrasFile = new MohawkArchive();

	// We need extras.mhk for inventory images, marble images, and credits images
	if (!_extrasFile->openFile("extras.mhk")) {
		Common::String message = "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also works.";
		GUIErrorMessage(message);
		warning("%s", message.c_str());
		return Common::kNoGameDataFoundError;
	}

	// Set the transition speed
	_gfx->setTransitionSpeed(_vars["transitionmode"]);

	// Start at main cursor
	_cursor->setCursor(kRivenMainCursor);
	_cursor->showCursor();
	_system->updateScreen();

	// Let's begin, shall we?
	if (getFeatures() & GF_DEMO) {
		// Start the demo off with the videos
		changeToStack(kStackAspit);
		changeToCard(6);
	} else if (ConfMan.hasKey("save_slot")) {
		// Load game from launcher/command line if requested
		uint32 gameToLoad = ConfMan.getInt("save_slot");
		Common::StringArray savedGamesList = _saveLoad->generateSaveGameList();
		if (gameToLoad > savedGamesList.size())
			error ("Could not find saved game");

		// Attempt to load the game. On failure, just send us to the main menu.
		if (_saveLoad->loadGame(savedGamesList[gameToLoad]).getCode() != Common::kNoError) {
			changeToStack(kStackAspit);
			changeToCard(1);
		}
	} else {
		// Otherwise, start us off at aspit's card 1 (the main menu)
		changeToStack(kStackAspit);
		changeToCard(1);
	}


	while (!_gameOver && !shouldQuit())
		handleEvents();

	return Common::kNoError;
}