コード例 #1
0
ファイル: CScanWidgetRandom.cpp プロジェクト: copasi/COPASI
// virtual
void CScanWidgetRandom::load(const CCopasiParameterGroup * pItem)
{
  if (pItem == NULL) return;

  *mpData = *pItem;

  if (mpData->getValue< unsigned C_INT32 >("Type") != CScanProblem::SCAN_RANDOM)
    return;

  const std::string String = mpData->getValue< std::string >("Object");

  if (String == "")
    mpObject = NULL;
  else
    {
      CDataModel* pDataModel = ListViews::dataModel(this);
      assert(pDataModel != NULL);
      mpObject = CObjectInterface::DataObject(pDataModel->getObjectFromCN(String));
    }

  if (mpObject)
    lineEditObject->setText(FROM_UTF8(mpObject->getObjectDisplayName()));
  else
    lineEditObject->setText("");

  comboBoxType->setCurrentIndex(mpData->getValue< unsigned C_INT32 >("Distribution type"));
  changeType();

  lineEditMin->setText(getParameterValue(mpData, "Minimum").toString());
  lineEditMax->setText(getParameterValue(mpData, "Maximum").toString());

  checkBoxLog->setChecked(mpData->getValue< bool >("log"));

  return;
}
コード例 #2
0
ファイル: Property.cpp プロジェクト: doomtech/slade
/* Property::setValue
 * Sets the property to [val], and changes its type to unsigned int
 * if necessary
 *******************************************************************/
void Property::setValue(unsigned val) {
	// Change type if necessary
	if (type != PROP_UINT)
		changeType(PROP_UINT);

	// Set value
	value.Unsigned = val;
	has_value = true;
}
コード例 #3
0
ファイル: Property.cpp プロジェクト: doomtech/slade
/* Property::setValue
 * Sets the property to [val], and changes its type to string
 * if necessary
 *******************************************************************/
void Property::setValue(string val) {
	// Change type if necessary
	if (type != PROP_STRING)
		changeType(PROP_STRING);

	// Set value
	val_string = val;
	has_value = true;
}
コード例 #4
0
ファイル: Property.cpp プロジェクト: doomtech/slade
/* Property::setValue
 * Sets the property to [val], and changes its type to floating
 * point if necessary
 *******************************************************************/
void Property::setValue(double val) {
	// Change type if necessary
	if (type != PROP_FLOAT)
		changeType(PROP_FLOAT);

	// Set value
	value.Floating = val;
	has_value = true;
}
コード例 #5
0
ファイル: Property.cpp プロジェクト: doomtech/slade
/* Property::setValue
 * Sets the property to [val], and changes its type to integer
 * if necessary
 *******************************************************************/
void Property::setValue(int val) {
	// Change type if necessary
	if (type != PROP_INT)
		changeType(PROP_INT);

	// Set value
	value.Integer = val;
	has_value = true;
}
コード例 #6
0
ファイル: Property.cpp プロジェクト: doomtech/slade
/* Property::setValue
 * Sets the property to [val], and changes its type to boolean
 * if necessary
 *******************************************************************/
void Property::setValue(bool val) {
	// Change type if necessary
	if (type != PROP_BOOL)
		changeType(PROP_BOOL);

	// Set value
	value.Boolean = val;
	has_value = true;
}
コード例 #7
0
ファイル: Projectile.cpp プロジェクト: nop90/ZeldaROTH
Projectile::Projectile(Jeu* jeu, int type, Direction dir, int a, int b, int vit) : 
Listable(), gpJeu(jeu), id(type), direction(dir), x(a), y(b), anim(0), max(0), 
vanim(120), vie(1), hauteur(0), vitesse(vit), image(NULL), etape(1), chemin(0), 
chmax(0) {
    
    changeType(id);
    
    lastAnimTime = SDL_GetTicks();
}
コード例 #8
0
ファイル: Property.cpp プロジェクト: SteelTitanium/SLADE
// -----------------------------------------------------------------------------
// Sets the property to [val], and changes its type to integer if necessary
// -----------------------------------------------------------------------------
void Property::setValue(int val)
{
	// Change type if necessary
	if (type_ != Type::Int)
		changeType(Type::Int);

	// Set value
	value_.Integer = val;
	has_value_     = true;
}
コード例 #9
0
ファイル: Property.cpp プロジェクト: SteelTitanium/SLADE
// -----------------------------------------------------------------------------
// Sets the property to [val], and changes its type to boolean if necessary
// -----------------------------------------------------------------------------
void Property::setValue(bool val)
{
	// Change type if necessary
	if (type_ != Type::Boolean)
		changeType(Type::Boolean);

	// Set value
	value_.Boolean = val;
	has_value_     = true;
}
コード例 #10
0
ファイル: Property.cpp プロジェクト: SteelTitanium/SLADE
// -----------------------------------------------------------------------------
// Sets the property to [val], and changes its type to string if necessary
// -----------------------------------------------------------------------------
void Property::setValue(std::string_view val)
{
	// Change type if necessary
	if (type_ != Type::String)
		changeType(Type::String);

	// Set value
	val_string_ = val;
	has_value_  = true;
}
コード例 #11
0
ファイル: Property.cpp プロジェクト: SteelTitanium/SLADE
// -----------------------------------------------------------------------------
// Sets the property to [val], and changes its type to unsigned int if necessary
// -----------------------------------------------------------------------------
void Property::setValue(unsigned val)
{
	// Change type if necessary
	if (type_ != Type::UInt)
		changeType(Type::UInt);

	// Set value
	value_.Unsigned = val;
	has_value_      = true;
}
コード例 #12
0
ファイル: scgview.cpp プロジェクト: deniskoronchik/kbe
void SCgView::showTypeDialog()
{
    if (!mContextObject)
        return;

    SCgTypeSelectionDialog typeDialog(mContextObject->type());

    if (typeDialog.exec() == QDialog::Accepted)
        changeType(typeDialog.getChosenType());
}
コード例 #13
0
ファイル: Property.cpp プロジェクト: SteelTitanium/SLADE
// -----------------------------------------------------------------------------
// Sets the property to [val], and changes its type to floating point if
// necessary
// -----------------------------------------------------------------------------
void Property::setValue(double val)
{
	// Change type if necessary
	if (type_ != Type::Float)
		changeType(Type::Float);

	// Set value
	value_.Floating = val;
	has_value_      = true;
}
コード例 #14
0
ファイル: Block.cpp プロジェクト: bkula/archive
Block::Block()
{
    changeType(BLOCK_GROUND);

    for (int i = 0; i < 3; i++) {
        for (int j = 0; j < 3; j++) {
            neighbor[i][j] = nullptr;
        }
    }
    neighbor[1][1] = this;
}
コード例 #15
0
void VNSocket::createContextMenu()
{
    contextMenu = new QMenu;
    QAction *changeNameAction = contextMenu->addAction("Rename Socket");
    QAction *changeTypeAction = contextMenu->addAction("change Type");
//    QAction *changeArrayAction = contextMenu->addAction("Array");
//    changeArrayAction->setCheckable(true);
//    changeArrayAction->setChecked(data->isArray());

    connect(changeNameAction, SIGNAL(triggered()), this, SLOT(changeName()));
    connect(changeTypeAction, SIGNAL(triggered()), this, SLOT(changeType()));
//    connect(changeArrayAction, SIGNAL(triggered()), this, SLOT(setArray()));
}
コード例 #16
0
bool CScanWidgetRandom::initFromScanItem(CCopasiParameterGroup * pg, const CModel* model)
{
  if (!model) return false;

  mpModel = model;

  unsigned C_INT32 * tmp;

  if (!(tmp = pg->getValue("Type").pUINT)) return false;

  if (*(CScanProblem::Type *) tmp != CScanProblem::SCAN_RANDOM)
    return false;

  std::string *pString;

  if (!(pString = pg->getValue("Object").pSTRING)) return false;

  if (*pString == "")
    mpObject = NULL;
  else
    {
      assert(CCopasiRootContainer::getDatamodelList()->size() > 0);
      CCopasiDataModel* pDataModel = (*CCopasiRootContainer::getDatamodelList())[0];
      assert(pDataModel != NULL);
      mpObject = pDataModel->getObject(*pString);
    }

  if (mpObject)
    lineEditObject->setText(FROM_UTF8(mpObject->getObjectDisplayName()));
  else
    lineEditObject->setText("");

  if (!(tmp = pg->getValue("Distribution type").pUINT)) return false;

  comboBoxType->setCurrentItem(*tmp);
  changeType();

  lineEditMin->setText(getParameterValue(pg, "Minimum"));
  lineEditMax->setText(getParameterValue(pg, "Maximum"));

  bool * pBool;

  if (!(pBool = pg->getValue("log").pBOOL)) return false;

  checkBoxLog->setChecked(* pBool);

  return true;
}
コード例 #17
0
GraphicalUriArray::GraphicalUriArray(const QString& sep, QWidget * parent)
  : GraphicalValue(parent)
{
  m_groupBox = new QGroupBox(parent);
  m_editAdd = new QLineEdit(m_groupBox);
  m_model = new QStringListModel(m_groupBox);
  m_listView = new QListView(m_groupBox);
  m_btAdd = new QPushButton("+", m_groupBox);
  m_btRemove = new QPushButton("-", m_groupBox);
  m_btUp = new QPushButton("Up", m_groupBox);
  m_btDown = new QPushButton("Down", m_groupBox);
  m_comboType = new QComboBox(m_groupBox);
  m_separator = sep;

  m_buttonsLayout = new QVBoxLayout();
  m_boxLayout = new QGridLayout(m_groupBox);

  m_listView->setModel(m_model);
  m_listView->setSelectionMode(QAbstractItemView::ExtendedSelection);
//  m_listView->setDragDropMode(QAbstractItemView::InternalMove);
//  m_listView->setDragEnabled(true);
//  m_listView->setAcceptDrops(true);

  setProtocols(std::vector<std::string>());

  m_buttonsLayout->addWidget(m_btUp);
  m_buttonsLayout->addWidget(m_btDown);

  m_boxLayout->addWidget(m_comboType, 0, 0);
  m_boxLayout->addWidget(m_editAdd, 0, 1);
  m_boxLayout->addWidget(m_btAdd, 0, 2);
  m_boxLayout->addWidget(m_btRemove, 0, 3);
  m_boxLayout->addWidget(m_listView, 1, 0, 1, 4);
  m_boxLayout->addLayout(m_buttonsLayout, 1, 4);

  m_layout->addWidget(m_groupBox);

  selectionChanged(QItemSelection(), QItemSelection());

  connect(m_btAdd, SIGNAL(clicked()), this, SLOT(btAddClicked()));
  connect(m_btRemove, SIGNAL(clicked()), this, SLOT(btRemoveClicked()));
  connect(m_comboType, SIGNAL(activated(QString)), this, SLOT(changeType(QString)));
  connect(m_btUp, SIGNAL(clicked()), this, SLOT(moveUp()));
  connect(m_btDown, SIGNAL(clicked()), this, SLOT(moveDown()));
  connect(m_listView->selectionModel(), SIGNAL(selectionChanged(QItemSelection,QItemSelection)),
          this, SLOT(selectionChanged(QItemSelection,QItemSelection)));
}
コード例 #18
0
ファイル: mainwindow.cpp プロジェクト: cesarTag/Semg
void MainWindow::openOctave(QString opcion){


    QTextStream(stdout) <<"entra a openoctave"<<endl;
    QString cmd="menuOctave "+path+" "+opcion+"\n";


    if (octave->state()!=QProcess::Running)
        QTextStream(stdout) << "Make failed:" << octave->errorString()<<endl;
    else{
        octave->write(cmd.toUtf8());

    }
   // connect(octave,SIGNAL(readyRead()),this,SLOT());
    //QStringList salida;
    /*if(octave->waitForReadyRead()){
        octave->waitForFinished(60000);
        QString str=octave->readAll();
        salida=str.split(" ");

        QTextStream(stdout) << "salida " <<str;
    }*/

    QStringList salida;
    while(octave->waitForReadyRead()){

        salida.append(QString(octave->readAll()).split(" "));
        if(salida.last()=="fin"){
            QTextStream(stdout) << "salio del while ";
            break;
        }
    }
    int size=salida.size();
    QVector<double> signal(size), x(size);
    for (int var = 0; var < size; var++) {
        x[var]=var;
        QTextStream(stdout) <<salida.at(var)<<" ";
    }
    changeType(salida,signal,size);

    grafica(x,signal);

}
コード例 #19
0
void GraphicalUriArray::setProtocols(const std::vector<std::string> & protocols)
{
  m_comboType->clear();

  if(protocols.empty())
  {
    m_comboType->addItem("cpath");
    m_comboType->addItem("file");
    m_comboType->addItem("http");
  }
  else
  {
    std::vector<std::string>::const_iterator it;
    for(it = protocols.begin() ; it != protocols.end() ; it++)
      m_comboType->addItem(it->c_str());
  }

  changeType(m_comboType->currentText());
}
コード例 #20
0
ファイル: Projectile.cpp プロジェクト: nop90/ZeldaROTH
void Projectile::fin() {
    if (id == 1 || id == 2) {anim=1; max = 5;}
    else if (id == 3) etape=2;
    else if (id == 5) {changeType(7); vitesse=0; gpJeu->getAudio()->playSound(29);}
    else if (id >= 21 && id <= 26) {
        if (gpJeu->isWater(x, y, w, h) && chemin>=chmax) {
            vie = 0;
            gpJeu->ajouteProjectile(8, direction, x, y, 0);
        }
        else if (gpJeu->isVide(x, y, w, h) && chemin>=chmax) {
            vie = 0;
            gpJeu->getAudio()->playSound(6);
        }
        else {
            vitesse=0;anim=1;max=4;gpJeu->getAudio()->playSound(36);
            lastAnimTime = SDL_GetTicks();
        }
    }
    else vie=0;
}
コード例 #21
0
ファイル: winmain.cpp プロジェクト: imoongom/FileTransfer
/*------------------------------------------------------------------------------------------------------------------
-- FUNCTION:	menuAction
--
-- DATE:		January 14, 2016
--
-- REVISIONS:	Feb 5, 2016			- change menu value and connect others
--
-- DESIGNER:	Eunwon Moon
--
-- PROGRAMMER:	Eunwon Moon
--
-- INTERFACE: BOOL menuAction(HWND hwnd, WPARAM wParam)
--					HWND hwnd     : a handle to the window procedure which received the message.
--					WPARAM wParam : tha additional message information 
--
-- RETURNS: bool
--
--
-- NOTES:
-- This function is used to read command message and perform the menu action in dialog item
--
----------------------------------------------------------------------------------------------------------------------*/
void menuAction(HWND hwnd, WPARAM wParam)
{
	TCHAR str_port[STRSIZE], str[STRSIZE], str2[STRSIZE], str_addr[STRSIZE], str_file[STRSIZE];
	char temp[STRSIZE] = "";
	int check = 0;
	int packet_size, trial_num, port_num = DEFAULTPORT;
	
	WCHAR szFileName[STRSIZE];


	switch (LOWORD(wParam)) {

		case IDC_RADIO_SERVER:
			op_type = SERVER;
			ListOut("SERVER");
			changeType(hwnd, op_type % 2);
			break;
		case IDC_RADIO_CLIENT:
			op_type = CLIENT;
			ListOut("CLIENT");
			changeType(hwnd, op_type % 2);
			break;

		case IDC_RADIO_TCP:
			op_protocol = TCP;
			ListOut("TCP");
			return ;

		case IDC_RADIO_UDP:
			op_protocol = UDP;
			ListOut("UDP");
			return ;

		case IDC_BTN_FILE:
			GetDlgItemText(hwnd, IDC_EDIT_FILE, str_file, STRSIZE);
			if (strcmp(str_file, "") == 0)
			{
				ListOut("Input File Name!!");
				return;
			}
			op_msg = FILESEND;

		case IDC_BTN_CONN:
			EnableWindow(GetDlgItem(hwnd, IDC_RADIO_SERVER), FALSE);
			EnableWindow(GetDlgItem(hwnd, IDC_RADIO_CLIENT), FALSE);

			GetDlgItemText(hwnd, IDC_EDIT_PORT, str_port, STRSIZE);
			if (!isdigit(*str_port) && strcmp(str_port, "") != 0) {
				MessageBox(NULL, TEXT("Please Input valid port number"), NULL, MB_OK);
				break;
			}
			else if (strcmp(str_port, "") != 0)
				port_num = atoi(str_port);
			else
				port_num = DEFAULTPORT;

			if (op_type == CLIENT) {
				GetDlgItemText(hwnd, IDC_EDIT_ADDR, str_addr, STRSIZE);
				GetDlgItemText(hwnd, IDC_EDIT_SIZE, str, STRSIZE);
				GetDlgItemText(hwnd, IDC_EDIT_NUM, str2, STRSIZE);
				if (strcmp(str, "") == 0 || (op_msg !=FILESEND && strcmp(str2, "") == 0)) {
					SendMessage(hList, LB_RESETCONTENT, 0, 0);
					ListOut("Please input the value");
					break;
				}
				else if (!isdigit(*str) && !isdigit(*str2)) {
					SendMessage(hList, LB_RESETCONTENT, 0, 0);
					ListOut("Please input the valid address");
					break;
				}
				else {
					wsprintf(temp, "START CLIENT IP : %s, PORT: %d", str_addr, port_num);
					ListOut(temp);
					packet_size = atoi(str);
					trial_num = atoi(str2);
				}
				cl_winsock(hwnd, &client_sock, op_protocol, str_addr, port_num, op_msg);
			}
			else if (op_type == SERVER) {
				wsprintf(temp, "START SERVER PORT: %d", port_num);
				ListOut(temp);
				sv_winsock(hwnd, &server_sock, op_protocol, port_num);
			}
			else {
				ListOut("Sth wrong");
				ListOut(" ");
			}
			break;

		case IDCLEAR:
			SendMessage(hList, LB_RESETCONTENT, 0, 0);
			break;

		case IDDISCONNECT:
			ListOut(" disconnected!");

			shutdown(op_type == SERVER ? server_sock : client_sock, SD_BOTH);
			closesocket(op_type == CLIENT ? server_sock : client_sock);
		
			WSACleanup();
			EnableWindow(GetDlgItem(hwnd, IDC_RADIO_SERVER), TRUE);
			EnableWindow(GetDlgItem(hwnd, IDC_RADIO_CLIENT), TRUE);
			break;
		case IDCLOSE:
			PostQuitMessage(0);
			return;
	}


}
コード例 #22
0
ファイル: Projectile.cpp プロジェクト: nop90/ZeldaROTH
void Projectile::attaque() {
    switch (id) {
        case 1 :
        case 2 : 
            //if (gpJeu->testEpee(x+zx, y+zy, zw, zh, FLECHE, 2+3*(id-1), direction)) vie=0; 
            switch (direction) {
                case N:
                    if (gpJeu->testEpee(x+zx+(zw/2), y+zy+4, 1, 1, FLECHE, 2+3*(id-1), direction)) vie=0;
                    break;
                case S:
                    if (gpJeu->testEpee(x+zx+(zw/2), y+zy+zh-1-4, 1, 1, FLECHE, 2+3*(id-1), direction)) vie=0;
                    break;
                case O:
                    if (gpJeu->testEpee(x+zx+4, y+zy+(zh/2), 1, 1, FLECHE, 2+3*(id-1), direction)) vie=0;
                    break;
                case E:
                    if (gpJeu->testEpee(x+zx+zw-1-4, y+zy+(zh/2), 1, 1, FLECHE, 2+3*(id-1), direction)) vie=0;
                    break;
            }
            break;
        case 3 : 
            if (etape == 1) 
            switch (direction) {
                case N:
                    if (gpJeu->testEpee(x+zx+(zw/2), y+zy+4, 1, 1, COUP_GRAPPIN, 1, direction)) 
                        etape=2; break;
                case S:
                    if (gpJeu->testEpee(x+zx+(zw/2), y+zy+zh-1-4, 1, 1, COUP_GRAPPIN, 1, direction)) 
                        etape=2; break;
                case O:
                    if (gpJeu->testEpee(x+zx+4, y+zy+(zh/2), 1, 1, COUP_GRAPPIN, 1, direction)) 
                        etape=2; break;
                case E:
                    if (gpJeu->testEpee(x+zx+zw-1-4, y+zy+(zh/2), 1, 1, COUP_GRAPPIN, 1, direction)) 
                        etape=2; break;
            }
            break;
        case 4 : 
            if (anim == 30) {
                gpJeu->testEpee(x+zx, y+zy, zw, zh, EXPLOSION, 5, direction);
                gpJeu->testDegat(x+zx, y+zy, zw, zh, EXPLOSION, 5, direction);
            }
            break;
        case 5 : 
            if (gpJeu->testEpee(x+zx, y+zy, zw, zh, FEU, 3, direction)) {
                changeType(7);
                vitesse=0;
                gpJeu->getAudio()->playSound(29);
            } break;
        case 6 : if (gpJeu->testEpee(x+zx, y+zy, zw, zh, COUP_GLACE, 3, direction)) vie=0; break;
        case 7 : gpJeu->testEpee(x+zx, y+zy, zw, zh, FEU, 1, direction); break;
        case 21 :
        case 22 :
        case 23 :
        case 24 :
        case 25 : 
            if (gpJeu->testEpee(x+zx, y+zy, zw, zh, POT, 2, direction) && vitesse) {
                vitesse=0;anim=1;max=4;gpJeu->getAudio()->playSound(36);
                lastAnimTime = SDL_GetTicks();
            } 
            break;
        case 26 : if (gpJeu->testEpee(x+zx, y+zy, zw, zh, POT, 4, direction) && vitesse) {
                vitesse=0;anim=1;max=4;gpJeu->getAudio()->playSound(36);
                lastAnimTime = SDL_GetTicks();
            } 
            break;
    }
}
コード例 #23
0
ファイル: Projectile.cpp プロジェクト: eduardok/Zelda3T
void Projectile::attaque() {
    int force = 0;
    int type = 0;
    switch (id) {
        case 1 :
        case 2 : 
        case 30 :
        case 31 :
        case 32 :
        case 33 :
            if (id ==1 || id == 2) {force = 2+3*(id-1); type=FLECHE;}
            if (id == 30) {force = 10; type=FEU;}
            if (id == 31) {force = 7; type=COUP_GLACE;}
            if (id == 32) {force = 20; type=MAGIE;}
            if (id == 33) {force = 1; type=MORTEL;}
            if (id == 33 && gpJeu->getZone()==60) {force = 1; type=ENNEMI;}
            switch (direction) {
                case N:
                    if (gpJeu->testEpee(x+zx+(zw/2), y+zy+4, 1, 1, type, force, direction)) vie=0;
                    break;
                case S:
                    if (gpJeu->testEpee(x+zx+(zw/2), y+zy+zh-1-4, 1, 1, type, force, direction)) vie=0;
                    break;
                case O:
                    if (gpJeu->testEpee(x+zx+4, y+zy+(zh/2), 1, 1, type, force, direction)) vie=0;
                    break;
                case E:
                    if (gpJeu->testEpee(x+zx+zw-1-4, y+zy+(zh/2), 1, 1, type, force, direction)) vie=0;
                    break;
            }
            break;
        case 3 : 
            if (etape == 1) 
            switch (direction) {
                case N:
                    if (gpJeu->testEpee(x+zx+(zw/2), y+zy+4, 1, 1, COUP_GRAPPIN, 1, direction)) 
                        etape=2; break;
                case S:
                    if (gpJeu->testEpee(x+zx+(zw/2), y+zy+zh-1-4, 1, 1, COUP_GRAPPIN, 1, direction)) 
                        etape=2; break;
                case O:
                    if (gpJeu->testEpee(x+zx+4, y+zy+(zh/2), 1, 1, COUP_GRAPPIN, 1, direction)) 
                        etape=2; break;
                case E:
                    if (gpJeu->testEpee(x+zx+zw-1-4, y+zy+(zh/2), 1, 1, COUP_GRAPPIN, 1, direction)) 
                        etape=2; break;
            }
            break;
        case 4 : 
        case 140 :
            if (anim == 30 || id == 140) {
                gpJeu->testEpee(x+zx, y+zy, zw, zh, EXPLOSION, 5, direction);
                gpJeu->testDegat(x+zx, y+zy, zw, zh, EXPLOSION, 5, direction);
            }
            break;
        case 5 : 
            if (gpJeu->testEpee(x+zx, y+zy, zw, zh, FEU, 3, direction)) {
                changeType(7);
                vitesse=0;
                gpJeu->getAudio()->playSound(29);
            } break;
        case 6 : if (gpJeu->testEpee(x+zx, y+zy, zw, zh, COUP_GLACE, 3, direction)) vie=0; break;
        case 7 : gpJeu->testEpee(x+zx, y+zy, zw, zh, FEU, 1, direction); break;
        case 21 :
        case 22 :
        case 24 :
            if (gpJeu->testEpee(x+zx, y+zy, zw, zh, POT, 1, direction) && vitesse) {
                vitesse=0;anim=1;max=4;gpJeu->getAudio()->playSound(36);
                lastAnimTime = SDL_GetTicks();
            } 
            break;
        case 23 :
        case 25 : 
        case 28 :
            if (gpJeu->testEpee(x+zx, y+zy, zw, zh, POT, 2, direction) && vitesse) {
                vitesse=0;anim=1;max=4;gpJeu->getAudio()->playSound(36);
                lastAnimTime = SDL_GetTicks();
            } 
            break;
        case 26 : 
        case 27 :
            if (gpJeu->testEpee(x+zx, y+zy, zw, zh, POT, 4, direction) && vitesse) {
                vitesse=0;anim=1;max=4;gpJeu->getAudio()->playSound(36);
                lastAnimTime = SDL_GetTicks();
            } 
            break;
        case 29 :
            if (gpJeu->testDegat(x+zx, y+zy, zw, zh, POT, 2, direction) && vitesse) {
                vitesse=0;anim=1;max=4;gpJeu->getAudio()->playSound(36);
                lastAnimTime = SDL_GetTicks();
            } 
            break;
        case 130 :
            if (gpJeu->testEpee(x+zx, y+zy, zw, zh, POT, 4, direction) && vitesse) {
                vitesse=0;anim=1;max=4;gpJeu->getAudio()->playSound(36);
                lastAnimTime = SDL_GetTicks();
            } 
            break;
    }
}
コード例 #24
0
void SearchWidget::initConnect(){
    connect(searchButton, SIGNAL(clicked()), this, SLOT(onSearchClicked()));
    connect(colorButton, SIGNAL(clicked()), this, SLOT(showColorDialog()));
    connect(changeButton, SIGNAL(clicked()), this, SLOT(changeType()));
}
コード例 #25
0
AddressEditDialog::AddressEditDialog( const KABC::Address::List &list,
                                      int selected, QWidget *parent,
                                      const char *name )
  : KDialogBase( Plain, i18n( "street/postal", "Edit Address" ), Ok | Cancel, Ok,
                 parent, name, true, true ),
    mPreviousAddress( 0 )
{
  mAddressList = list;

  QWidget *page = plainPage();

  QGridLayout *topLayout = new QGridLayout( page, 8, 2 );
  topLayout->setSpacing( spacingHint() );

  mTypeCombo = new AddressTypeCombo( mAddressList, page );
  topLayout->addMultiCellWidget( mTypeCombo, 0, 0, 0, 1 );

  QLabel *label = new QLabel( i18n( "<streetLabel>:", "%1:" ).arg( KABC::Address::streetLabel() ), page );
  label->setAlignment( Qt::AlignTop | Qt::AlignLeft );
  topLayout->addWidget( label, 1, 0 );
  mStreetTextEdit = new QTextEdit( page );
  mStreetTextEdit->setTextFormat( Qt::PlainText );
  label->setBuddy( mStreetTextEdit );
  topLayout->addWidget( mStreetTextEdit, 1, 1 );

  TabPressEater *eater = new TabPressEater( this );
  mStreetTextEdit->installEventFilter( eater );

  label = new QLabel( i18n( "<postOfficeBoxLabel>:", "%1:" ).arg( KABC::Address::postOfficeBoxLabel() ), page );
  topLayout->addWidget( label, 2 , 0 );
  mPOBoxEdit = new KLineEdit( page );
  label->setBuddy( mPOBoxEdit );
  topLayout->addWidget( mPOBoxEdit, 2, 1 );

  label = new QLabel( i18n( "<localityLabel>:", "%1:" ).arg( KABC::Address::localityLabel() ), page );
  topLayout->addWidget( label, 3, 0 );
  mLocalityEdit = new KLineEdit( page );
  label->setBuddy( mLocalityEdit );
  topLayout->addWidget( mLocalityEdit, 3, 1 );

  label = new QLabel( i18n( "<regionLabel>:", "%1:" ).arg( KABC::Address::regionLabel() ), page );
  topLayout->addWidget( label, 4, 0 );
  mRegionEdit = new KLineEdit( page );
  label->setBuddy( mRegionEdit );
  topLayout->addWidget( mRegionEdit, 4, 1 );

  label = new QLabel( i18n( "<postalCodeLabel>:", "%1:" ).arg( KABC::Address::postalCodeLabel() ), page );
  topLayout->addWidget( label, 5, 0 );
  mPostalCodeEdit = new KLineEdit( page );
  label->setBuddy( mPostalCodeEdit );
  topLayout->addWidget( mPostalCodeEdit, 5, 1 );

  label = new QLabel( i18n( "<countryLabel>:", "%1:" ).arg( KABC::Address::countryLabel() ), page );
  topLayout->addWidget( label, 6, 0 );
  mCountryCombo = new KComboBox( page );
  mCountryCombo->setEditable( true );
  mCountryCombo->setDuplicatesEnabled( false );

#if KDE_IS_VERSION(3,3,0)
  QPushButton *labelButton = new QPushButton( i18n( "Edit Label..." ), page );
  topLayout->addMultiCellWidget( labelButton, 7, 7, 0, 1 );
  connect( labelButton, SIGNAL( clicked() ), SLOT( editLabel() ) );
#endif

  fillCountryCombo();
  label->setBuddy( mCountryCombo );
  topLayout->addWidget( mCountryCombo, 6, 1 );

  mPreferredCheckBox = new QCheckBox( i18n( "street/postal", "This is the preferred address" ), page );
  topLayout->addMultiCellWidget( mPreferredCheckBox, 8, 8, 0, 1 );

  KSeparator *sep = new KSeparator( KSeparator::HLine, page );
  topLayout->addMultiCellWidget( sep, 9, 9, 0, 1 );

  QHBox *buttonBox = new QHBox( page );
  buttonBox->setSpacing( spacingHint() );
  topLayout->addMultiCellWidget( buttonBox, 10, 10, 0, 1 );

  QPushButton *addButton = new QPushButton( i18n( "New..." ), buttonBox );
  connect( addButton, SIGNAL( clicked() ), SLOT( addAddress() ) );

  mRemoveButton = new QPushButton( i18n( "Remove" ), buttonBox );
  connect( mRemoveButton, SIGNAL( clicked() ), SLOT( removeAddress() ) );

  mChangeTypeButton = new QPushButton( i18n( "Change Type..." ), buttonBox );
  connect( mChangeTypeButton, SIGNAL( clicked() ), SLOT( changeType() ) );

  mTypeCombo->updateTypes();
  mTypeCombo->setCurrentItem( selected );

  updateAddressEdits();

  connect( mTypeCombo, SIGNAL( activated( int ) ),
           SLOT( updateAddressEdits() ) );
  connect( mStreetTextEdit, SIGNAL( textChanged() ), SLOT( modified() ) );
  connect( mPOBoxEdit, SIGNAL( textChanged( const QString& ) ), SLOT( modified() ) );
  connect( mLocalityEdit, SIGNAL( textChanged( const QString& ) ), SLOT( modified() ) );
  connect( mRegionEdit, SIGNAL( textChanged( const QString& ) ), SLOT( modified() ) );
  connect( mPostalCodeEdit, SIGNAL( textChanged( const QString& ) ), SLOT( modified() ) );
  connect( mCountryCombo, SIGNAL( textChanged( const QString& ) ), SLOT( modified() ) );
  connect( mPreferredCheckBox, SIGNAL( toggled( bool ) ), SLOT( modified() ) );

  KAcceleratorManager::manage( this );

  mChanged = false;

  bool state = (mAddressList.count() > 0);
  mRemoveButton->setEnabled( state );
  mChangeTypeButton->setEnabled( state );
}