コード例 #1
0
ファイル: mouse.cpp プロジェクト: RonenNess/ness-engine
		bool Mouse::inject_event(const Event& event)
		{
			switch (event.type)
			{
				// mouse button pressed
				case SDL_MOUSEBUTTONDOWN:
					change_button_state(event.button.button, true);
					return true;

				// mouse button released
				case SDL_MOUSEBUTTONUP:
					change_button_state(event.button.button, false);
					return true;

				// mouse leave / enter window
				case SDL_WINDOWEVENT:
					switch (event.window.event)
					{
					case SDL_WINDOWEVENT_ENTER:
						m_in_screen = true;
						return true;

					case SDL_WINDOWEVENT_LEAVE:
						m_in_screen = false;
						return true;
					}
			}
			return false;
		}
コード例 #2
0
bool Button::collision() {
    if(m_released && mouse_x>x && mouse_y>y &&
            mouse_x<x+BUTTON_LENG_X && mouse_y<y+BUTTON_LENG_Y) {
        change_button_state();
        return true;
    }
    return false;
}