コード例 #1
0
void lost_connection_clears_chat_sessions(void **state)
{
    chat_sessions_init();
    chat_session_recipient_active("*****@*****.**", "laptop", FALSE);
    chat_session_recipient_active("*****@*****.**", "mobile", FALSE);
    expect_any_cons_show_error();

    sv_ev_lost_connection();

    ChatSession *session1 = chat_session_get("*****@*****.**");
    ChatSession *session2 = chat_session_get("*****@*****.**");
    assert_null(session1);
    assert_null(session2);
}
コード例 #2
0
void handle_offline_removes_chat_session(void **state)
{
    chat_sessions_init();
    char *barejid = "*****@*****.**";
    char *resource = "home";
    roster_init();
    roster_add(barejid, "bob", NULL, "both", FALSE);
    Resource *resourcep = resource_new(resource, RESOURCE_ONLINE, NULL, 10);
    roster_update_presence(barejid, resourcep, NULL);
    chat_session_recipient_active(barejid, resource, FALSE);
    sv_ev_contact_offline(barejid, resource, NULL);
    ChatSession *session = chat_session_get(barejid);

    assert_null(session);

    roster_clear();
    chat_sessions_clear();
}
コード例 #3
0
void clears_chat_sessions(void **state)
{
    chat_sessions_init();
    roster_create();
    chat_session_recipient_active("*****@*****.**", "laptop", FALSE);
    chat_session_recipient_active("*****@*****.**", "work", FALSE);

    will_return(connection_get_status, JABBER_CONNECTED);
    will_return(connection_get_fulljid, "*****@*****.**");
    expect_any_cons_show();

    gboolean result = cmd_disconnect(NULL, CMD_DISCONNECT, NULL);

    assert_true(result);

    ChatSession *session1 = chat_session_get("*****@*****.**");
    ChatSession *session2 = chat_session_get("*****@*****.**");
    assert_null(session1);
    assert_null(session2);
}
コード例 #4
0
void handle_offline_removes_chat_session(void **state)
{
    plugins_init();
    roster_create();
    chat_sessions_init();
    char *barejid = "*****@*****.**";
    char *resource = "home";
    roster_add(barejid, "bob", NULL, "both", FALSE);
    Resource *resourcep = resource_new(resource, RESOURCE_ONLINE, NULL, 10);
    roster_update_presence(barejid, resourcep, NULL);
    chat_session_recipient_active(barejid, resource, FALSE);
    ProfConsoleWin *console = malloc(sizeof(ProfConsoleWin));
    will_return(win_create_console, &console->window);
    wins_init();
    sv_ev_contact_offline(barejid, resource, NULL);
    ChatSession *session = chat_session_get(barejid);

    assert_null(session);

    roster_destroy();
    chat_sessions_clear();
    plugins_shutdown();
}
コード例 #5
0
ファイル: connection.c プロジェクト: pedroarthur/profanity
static void
_connection_handler(xmpp_conn_t * const conn,
    const xmpp_conn_event_t status, const int error,
    xmpp_stream_error_t * const stream_error, void * const userdata)
{
    // login success
    if (status == XMPP_CONN_CONNECT) {
        log_debug("Connection handler: XMPP_CONN_CONNECT");

        // logged in with account
        if (saved_account.name != NULL) {
            log_debug("Connection handler: logged in with account name: %s", saved_account.name);
            handle_login_account_success(saved_account.name);

        // logged in without account, use details to create new account
        } else {
            log_debug("Connection handler: logged in with jid: %s", saved_details.name);
            accounts_add(saved_details.name, saved_details.altdomain, saved_details.port);
            accounts_set_jid(saved_details.name, saved_details.jid);

            handle_login_account_success(saved_details.name);
            saved_account.name = strdup(saved_details.name);
            saved_account.passwd = strdup(saved_details.passwd);

            _connection_free_saved_details();
        }

        Jid *myJid = jid_create(jabber_get_fulljid());
        jabber_conn.domain = strdup(myJid->domainpart);
        jid_destroy(myJid);

        chat_sessions_init();

        roster_add_handlers();
        message_add_handlers();
        presence_add_handlers();
        iq_add_handlers();

        roster_request();
        bookmark_request();
        jabber_conn.conn_status = JABBER_CONNECTED;

        if (prefs_get_reconnect() != 0) {
            if (reconnect_timer != NULL) {
                g_timer_destroy(reconnect_timer);
                reconnect_timer = NULL;
            }
        }

    } else if (status == XMPP_CONN_DISCONNECT) {
        log_debug("Connection handler: XMPP_CONN_DISCONNECT");

        // lost connection for unkown reason
        if (jabber_conn.conn_status == JABBER_CONNECTED) {
            log_debug("Connection handler: Lost connection for unknown reason");
            handle_lost_connection();
            if (prefs_get_reconnect() != 0) {
                assert(reconnect_timer == NULL);
                reconnect_timer = g_timer_new();
                // free resources but leave saved_user untouched
                _connection_free_session_data();
            } else {
                _connection_free_saved_account();
                _connection_free_saved_details();
                _connection_free_session_data();
            }

        // login attempt failed
        } else if (jabber_conn.conn_status != JABBER_DISCONNECTING) {
            log_debug("Connection handler: Login failed");
            if (reconnect_timer == NULL) {
                log_debug("Connection handler: No reconnect timer");
                handle_failed_login();
                _connection_free_saved_account();
                _connection_free_saved_details();
                _connection_free_session_data();
            } else {
                log_debug("Connection handler: Restarting reconnect timer");
                if (prefs_get_reconnect() != 0) {
                    g_timer_start(reconnect_timer);
                }
                // free resources but leave saved_user untouched
                _connection_free_session_data();
            }
        }

        // close stream response from server after disconnect is handled too
        jabber_conn.conn_status = JABBER_DISCONNECTED;
    } else if (status == XMPP_CONN_FAIL) {
        log_debug("Connection handler: XMPP_CONN_FAIL");
    } else {
        log_error("Connection handler: Unknown status");
    }
}