void menu_input_st_string_callback(void *userdata, const char *str) { if (str && *str) { rarch_setting_t *setting = NULL; const char *label = NULL; global_t *global = global_get_ptr(); menu_input_ctl(MENU_INPUT_CTL_KEYBOARD_LABEL_SETTING, &label); setting = menu_setting_find(label); if (setting) { menu_setting_set_with_string_representation(setting, str); menu_setting_generic(setting, false); } else { uint32_t hash_label = menu_hash_calculate(label); switch (hash_label) { case MENU_LABEL_VIDEO_SHADER_PRESET_SAVE_AS: menu_shader_manager_save_preset(str, false); break; case MENU_LABEL_CHEAT_FILE_SAVE_AS: cheat_manager_save(global->cheat, str); break; } } } menu_input_key_end_line(); }
void menu_input_st_string_callback(void *userdata, const char *str) { menu_handle_t *menu = menu_driver_resolve(); if (!menu) return; if (str && *str) { rarch_setting_t *current_setting = NULL; if ((current_setting = (rarch_setting_t*) setting_data_find_setting( menu->list_settings, menu->keyboard.label_setting))) menu_action_setting_set_current_string(current_setting, str); else { if (!strcmp(menu->keyboard.label_setting, "video_shader_preset_save_as")) menu_shader_manager_save_preset(str, false); else if (!strcmp(menu->keyboard.label_setting, "remap_file_save_as")) input_remapping_save_file(str); else if (!strcmp(menu->keyboard.label_setting, "cheat_file_save_as")) cheat_manager_save(g_extern.cheat, str); } } menu_input_key_end_line(); }
void menu_input_st_string_callback(void *userdata, const char *str) { menu_handle_t *menu = menu_driver_get_ptr(); if (!menu) return; if (str && *str) { rarch_setting_t *current_setting = NULL; global_t *global = global_get_ptr(); if ((current_setting = (rarch_setting_t*) setting_find_setting( menu->list_settings, menu->keyboard.label_setting))) { strlcpy(current_setting->value.string, str, current_setting->size); menu_setting_generic(current_setting); } else { if (!strcmp(menu->keyboard.label_setting, "video_shader_preset_save_as")) menu_shader_manager_save_preset(str, false); else if (!strcmp(menu->keyboard.label_setting, "remap_file_save_as")) input_remapping_save_file(str); else if (!strcmp(menu->keyboard.label_setting, "cheat_file_save_as")) cheat_manager_save(global->cheat, str); } } menu_input_key_end_line(); }
void menu_input_st_string_callback(void *userdata, const char *str) { menu_input_t *menu_input = menu_input_get_ptr(); if (!menu_input) return; if (str && *str) { global_t *global = global_get_ptr(); rarch_setting_t *current_setting = menu_setting_find(menu_input->keyboard.label_setting); if (current_setting) { setting_set_with_string_representation(current_setting, str); menu_setting_generic(current_setting, false); } else { uint32_t hash_label = menu_hash_calculate(menu_input->keyboard.label_setting); switch (hash_label) { case MENU_LABEL_VIDEO_SHADER_PRESET_SAVE_AS: menu_shader_manager_save_preset(str, false); break; case MENU_LABEL_REMAP_FILE_SAVE_AS: input_remapping_save_file(str); break; case MENU_LABEL_CHEAT_FILE_SAVE_AS: cheat_manager_save(global->cheat, str); break; } } } menu_input_key_end_line(); }