int DriverCtrl::load(int u4NetIf) { char driver_status[PROPERTY_VALUE_MAX]; const DriverParameter *tarDrv = &aDriverParameter[u4NetIf]; LOGD("Load_driver %d", u4NetIf); #ifdef LOAD_MODULE_ONCE if (!checkLoaded(tarDrv->acModuleTag, tarDrv->acPropName)){ if (sModuleCtrl->insmod( tarDrv->acModulePath, tarDrv->acModuleArg) < 0) goto error; } property_set(tarDrv->acPropName, "ok"); #else if (checkLoaded(tarDrv->acModuleTag, tarDrv->acPropName)) return 0; if (sModuleCtrl->insmod(tarDrv->acModuleName, tarDrv->acModuleArg) < 0) goto error; if (strcmp(tarDrv->acFirmwareLoader,"") == 0) { property_set(tarDrv->acPropName, "ok"); } else { property_set("ctl.start", tarDrv->acFirmwareLoader); } #endif return 0; error: return -1; }
int DriverCtrl::unload(int u4NetIf) { int count = UNLOAD_CHK_COUNT; /* wait at most 10 seconds for completion */ const DriverParameter *tarDrv = &aDriverParameter[u4NetIf]; char legacyModuleName[32]; char legacyModuleTag[32]; char *end; LOGD("Unload_driver %d", u4NetIf); LOGD("rmmod %s", tarDrv->acModuleName); if (sModuleCtrl->rmmod(tarDrv->acModuleName) == 0) { while (count-- > 0) { if (!checkLoaded(tarDrv->acModuleTag, tarDrv->acPropName)) break; usleep(UNLOAD_CHK_DELAY); } if (count) { property_set(tarDrv->acPropName, "unloaded"); return 0; } } //For legacy driver module sprintf(legacyModuleName, "%s", tarDrv->acModuleName); end = strchr(legacyModuleName, '_'); if(!end) { LOGD("unable to locate legacy module name"); return -1; } *end = '\0'; sprintf(legacyModuleTag, "%s ", legacyModuleName); LOGD("rmmod %s", legacyModuleName); if (sModuleCtrl->rmmod(legacyModuleName) == 0) { while (count-- > 0) { if (!checkLoaded(legacyModuleTag, tarDrv->acPropName)) break; usleep(UNLOAD_CHK_DELAY); } if (count) { property_set(tarDrv->acPropName, "unloaded"); return 0; } } return -1; }
void Texture::unuse() { if (!checkLoaded()) return; glActiveTexture(GL_TEXTURE0 + _slot); glBindTexture(GL_TEXTURE_2D, 0); _slot = -1; }
void Texture::use(int slot) { if (!checkLoaded()) return; _slot = slot; glActiveTexture(GL_TEXTURE0 + slot); glBindTexture(GL_TEXTURE_2D, _textureID); }
QString QLCFixtureDef::author() { checkLoaded(); return m_author; }
QString QLCFixtureDef::type() { checkLoaded(); return m_type; }