コード例 #1
0
ファイル: Game.cpp プロジェクト: aalexrd/P2Proyecto
int* Game::checkCards() const
{
	for (int i = 0; i < players; i++)
	{
		if (!player[i].getActive()) //if the player folded skip
		{
			player[i].setHand(-1);
			continue;
		}
		if (checkRoyalFlush(i))
			continue;
		if (checkStraightFlush(i))
			continue;
		if (checkFourOfAKind(i))
			continue;
		if (checkFullHouse(i))
			continue;
		if (checkFlush(i))
			continue;
		if (checkStraight(i))
			continue;
		if (checkThreeOfAKind(i))
			continue;
		if (checkTwoPair(i))
			continue;
		if (checkOnePair(i))
			continue;
		player[i].setHand(HighCard);
		sortCards(i); //for high card
	}
	sameHand();
	int* winners;
	for (int k = 9, count = 0; k >= 0; k--)
		for (int i = 0; i < players; i++)
		{
			if (!player[i].getActive()) //if the player folded skip
				continue;
			if (player[i].getHand() == k) //if enters here it found the highest hand among all players
			{
				for (k = 0; k < players; k++) //then lets find if there's a tie
					if (player[i].getHand() == player[k].getHand() && i != k)
						++count;
				if (count == 0) //if there's only one winner
				{
					winners = new int[2];
					winners[0] = 1; //send how many winners are there
					winners[1] = i;
					return winners;
				}
				winners = new int[count + 2];
				winners[0] = ++count; //send how many winners are there
				winners[1] = i; //save first winner found
				for (k = 0 , count = 1; k < players; k++) //k is the index of player, count is the index of the vec for winners
					if (player[i].getHand() == player[k].getHand() && i != k)
						winners[++count] = k;
				return winners;
			}
		}
	return nullptr;
}
コード例 #2
0
ファイル: Poker.c プロジェクト: JamesonWeng/Five-Card-Poker
// returns 0 if not a straight, otherwise returns the value of the highest card 
int checkStraight (int *ranks, int counted, int consecutive, int started) {
	
	if (counted == NUM_RANKS) {
		return 0;
	}	
	else if (*ranks) {
		if (consecutive + 1 == HAND_SIZE) {
			return counted;
		}
		else {
			return checkStraight (++ranks, counted + 1, consecutive + 1, 1);
		}
	}
	else if (!started) {
		return checkStraight (++ranks, counted + 1, consecutive, 0);
	}
	else {
		return 0;
	}
}
コード例 #3
0
ファイル: checkplus.cpp プロジェクト: davidxk/shrewd
Hand CheckerPlus::checkHand(vector<Card> handcard)
{
	sort(handcard);
	Hand ret(NOT_THIS_RANK);
	if(checkStraightFlush(handcard,ret))return ret;
	else if(checkFour(handcard,ret))return ret;
	else if(checkFullHouse(handcard,ret))return ret;
	else if(checkFlush(handcard,ret))return ret;
	else if(checkStraight(handcard,ret))return ret;
	else if(checkFlush(handcard,ret))return ret;
	else if(checkTrip(handcard,ret))return ret;
	else if(checkTwoPairs(handcard,ret))return ret;
	else if(checkPair(handcard,ret))return ret;
	else checkHighCard(handcard,ret);
	return ret;
}
コード例 #4
0
ファイル: Game.cpp プロジェクト: aalexrd/P2Proyecto
bool Game::checkStraightFlush(int i) const
{
	int counter;
	for (int sf = 0; sf < 4; sf++) //check if all cards have the same suit
	{
		counter = 0;
		for (int c = 0; c < 5; c++)
			if (player[i].getCards()[c].getSuit() == deck->getSuits()[sf])
				++counter;
		if (counter == 5) //once we validate that all cards have the same suit check if they're consecutive
			if (checkStraight(i))
			{
				player[i].setHand(StraightFlush);
				return true;
			}
	}
	return false;
}
コード例 #5
0
ファイル: Poker.c プロジェクト: JamesonWeng/Five-Card-Poker
void checkHand (handType *hand) {
	int ranks[NUM_RANKS] = {0};
	int suits[NUM_SUITS] = {0};
	
	for (int i = 0; i < HAND_SIZE; i++) {
		ranks[hand->cards[i].rank]++;
		suits[hand->cards[i].suit]++;
	}	
	
	hand->type = bust;
	hand->value = checkStraight (ranks, 0, 0, 0);
	
	if (hand->value) {
		hand->type = straight;
	}
	else {		// check for pairs, three of a kinds, and four of a kinds
		for (int i = 0; i < NUM_RANKS; i++) {
			switch (ranks[i]) {
				case 2:
					if (hand->type == bust) {
						hand->type = pair;
						hand->value = i;
					}
					else if (hand->type == pair) {
						hand->type = twoPair;
						hand->value = (hand->value > i)? (hand->value * 10 + i) : (i * 10 + hand->value);
					}
					else if (hand->type == three) {
						hand->type = fullHouse;
						hand->value = hand->value * 10 + i;
					}
					break;
		
				case 3:
					if (hand->type == bust) {
						hand->type = three;
						hand->value = i;
					}
					else if (hand->type == pair) {
						hand->type = fullHouse;
						hand->value = i * 10 + hand->value;
					}
					break;
				
				case 4:
					hand->type = four;
					hand->value = i;
					break;
			}
		}
	}
		
	//check for flushes
	for (int i = 0; i < NUM_SUITS; i++) {
		if (suits[i] == HAND_SIZE) {
			
			if (hand->type == straight) {

				if (hand->value == NUM_RANKS - 1) {
					hand->type = royalFlush;
				}
				else {
					hand->type = straightFlush;
				}
			}
			else {
				hand->type = flush;
			}
		}
	}
	
	// calculate value if hand was a bust or a flush
	if (hand->type == bust || hand->type == flush) {
		hand->value = 0;
		sortCards (hand->cards, HAND_SIZE);
		
		for (int i = HAND_SIZE - 1; i >= 0; i--) {
			hand->value = hand->value * 10 + hand->cards[i].rank;
		}
	}
}