コード例 #1
0
// static
angle::Result VertexDataManager::StoreStaticAttrib(const gl::Context *context,
                                                   TranslatedAttribute *translated)
{
    ASSERT(translated->attribute && translated->binding);
    const auto &attrib  = *translated->attribute;
    const auto &binding = *translated->binding;

    gl::Buffer *buffer = binding.getBuffer().get();
    ASSERT(buffer && attrib.enabled && !DirectStoragePossible(context, attrib, binding));
    BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);

    // Compute source data pointer
    const uint8_t *sourceData = nullptr;
    const int offset          = static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));

    ANGLE_TRY(bufferD3D->getData(context, &sourceData));
    sourceData += offset;

    unsigned int streamOffset = 0;

    translated->storage = nullptr;
    ANGLE_TRY(bufferD3D->getFactory()->getVertexSpaceRequired(context, attrib, binding, 1, 0,
                                                              &translated->stride));

    auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib, binding);
    ASSERT(staticBuffer);

    if (staticBuffer->empty())
    {
        // Convert the entire buffer
        int totalCount =
            ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize()));
        int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding));

        ANGLE_TRY(staticBuffer->storeStaticAttribute(context, attrib, binding, -startIndex,
                                                     totalCount, 0, sourceData));
    }

    unsigned int firstElementOffset =
        (static_cast<unsigned int>(offset) /
         static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) *
        translated->stride;

    VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer();

    CheckedNumeric<unsigned int> checkedOffset(streamOffset);
    checkedOffset += firstElementOffset;

    ANGLE_CHECK_HR_MATH(GetImplAs<ContextD3D>(context), checkedOffset.IsValid());

    translated->vertexBuffer.set(vertexBuffer);
    translated->serial = vertexBuffer->getSerial();
    translated->baseOffset = streamOffset + firstElementOffset;

    // Instanced vertices do not apply the 'start' offset
    translated->usesFirstVertexOffset = (binding.getDivisor() == 0);

    return angle::Result::Continue();
}
コード例 #2
0
ファイル: DataView.cpp プロジェクト: kingysu/blink-crosswalk
PassRefPtr<DataView> DataView::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned byteLength)
{
    RELEASE_ASSERT(byteOffset <= buffer->byteLength());
    CheckedInt<uint32_t> checkedOffset(byteOffset);
    CheckedInt<uint32_t> checkedLength(byteLength);
    CheckedInt<uint32_t> checkedMax = checkedOffset + checkedLength;
    RELEASE_ASSERT(checkedMax.isValid());
    RELEASE_ASSERT(checkedMax.value() <= buffer->byteLength());
    return adoptRef(new DataView(buffer, byteOffset, byteLength));
}
コード例 #3
0
ファイル: DataView.cpp プロジェクト: 3163504123/phantomjs
PassRefPtr<DataView> DataView::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned byteLength)
{
    if (byteOffset > buffer->byteLength())
        return 0;
    Checked<uint32_t, RecordOverflow> checkedOffset(byteOffset);
    Checked<uint32_t, RecordOverflow> checkedLength(byteLength);
    Checked<uint32_t, RecordOverflow> checkedMax = checkedOffset + checkedLength;
    if (checkedMax.hasOverflowed() || checkedMax.unsafeGet() > buffer->byteLength())
        return 0;
    return adoptRef(new DataView(buffer, byteOffset, byteLength));
}
コード例 #4
0
PassRefPtr<DataView> DataView::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned byteLength)
{
    if (byteOffset > buffer->byteLength())
        return 0;
    CheckedInt<uint32_t> checkedOffset(byteOffset);
    CheckedInt<uint32_t> checkedLength(byteLength);
    CheckedInt<uint32_t> checkedMax = checkedOffset + checkedLength;
    if (!checkedMax.isValid() || checkedMax.value() > buffer->byteLength())
        return 0;
    return adoptRef(new DataView(buffer, byteOffset, byteLength));
}
コード例 #5
0
ファイル: WebGLBuffer.cpp プロジェクト: 1833183060/wke
bool WebGLBuffer::associateBufferDataImpl(ArrayBuffer* array, GC3Dintptr byteOffset, GC3Dsizeiptr byteLength)
{
    if (byteLength < 0 || byteOffset < 0)
        return false;

    if (array && byteLength) {
        CheckedInt<GC3Dintptr> checkedOffset(byteOffset);
        CheckedInt<GC3Dsizeiptr> checkedLength(byteLength);
        CheckedInt<GC3Dintptr> checkedMax = checkedOffset + checkedLength;
        if (!checkedMax.valid() || checkedMax.value() > static_cast<int32_t>(array->byteLength()))
            return false;
    }

    switch (m_target) {
    case GraphicsContext3D::ELEMENT_ARRAY_BUFFER:
        m_byteLength = byteLength;
        clearCachedMaxIndices();
        if (byteLength) {
            m_elementArrayBuffer = ArrayBuffer::create(byteLength, 1);
            if (!m_elementArrayBuffer) {
                m_byteLength = 0;
                return false;
            }
            if (array) {
                // We must always clone the incoming data because client-side
                // modifications without calling bufferData or bufferSubData
                // must never be able to change the validation results.
                memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()),
                       static_cast<unsigned char*>(array->data()) + byteOffset,
                       byteLength);
            }
        } else
            m_elementArrayBuffer = 0;
        return true;
    case GraphicsContext3D::ARRAY_BUFFER:
        m_byteLength = byteLength;
        return true;
    default:
        return false;
    }
}