コード例 #1
0
JNIEXPORT jlong JNICALL Java_org_lwjgl_opencl_CL10GL_nclCreateFromGLTexture3D(JNIEnv *__env, jclass clazz, jlong contextAddress, jlong flags, jint texture_target, jint miplevel, jint texture, jlong errcode_retAddress, jlong __functionAddress) {
	cl_context context = (cl_context)(intptr_t)contextAddress;
	cl_int *errcode_ret = (cl_int *)(intptr_t)errcode_retAddress;
	clCreateFromGLTexture3DPROC clCreateFromGLTexture3D = (clCreateFromGLTexture3DPROC)(intptr_t)__functionAddress;
	UNUSED_PARAMS(__env, clazz)
	return (jlong)(intptr_t)clCreateFromGLTexture3D(context, flags, texture_target, miplevel, texture, errcode_ret);
}
コード例 #2
0
ファイル: clstate.cpp プロジェクト: crafn/clover
ClState::Buffer ClState::createFromGLTexture(
		const Context& c,
		BufferFlag flag,
		uint32 gl_target,
		uint32 gl_id){
	ensure(gl_id != 0);
	cl_int err= 0;
	Buffer b;
	// clCreateFromGLTexture*D is deprecated, but OpenCL 1.1 is what we use
	if (gl_target == GL_TEXTURE_2D){
		b.id= clCreateFromGLTexture2D(	c.id,
										flag,
										gl_target,
										0, // miplevel
										gl_id,
										&err);
	}
	else if (gl_target == GL_TEXTURE_3D){
		b.id= clCreateFromGLTexture3D(	c.id,
										flag,
										gl_target,
										0, // miplevel
										gl_id,
										&err);
	}
	else {
		// OpenCL 1.2 has clCreateFromGLTexture which would allow tex arrays
		throw global::Exception(
				"ClState::createFromGLTexture(..): unsupported tex target");
	}
	
	errorCheck("ClState::createFromGLTexture(..): clCreateFromGLTexture failed: ", err);
	return b;
}
コード例 #3
0
ファイル: volume.cpp プロジェクト: freundlich/spacegameengine
sge::opencl::memory_object::image::volume::volume(
	context::object &_context,
	memory_object::flags_field const &_mem_flags,
	renderer::texture::volume &_renderer_texture)
:
	impl_(),
	image_format_(),
	size_(
		fcppt::math::dim::structure_cast<
			sge::opencl::dim3,
			fcppt::cast::size_fun
		>(
			_renderer_texture.size()
		)
	)
{
	cl_int error_code;
	impl_ =
		clCreateFromGLTexture3D(
			_context.impl(),
			sge::opencl::impl::memory_object::to_opencl_mem_flags(
				_mem_flags),
			dynamic_cast<renderer::opengl::texture::base &>(
				_renderer_texture).type().get(),
			// mip level
			0,
			dynamic_cast<renderer::opengl::texture::base &>(
				_renderer_texture).id().get(),
			&error_code);

	opencl::impl::handle_error(
		error_code,
		FCPPT_TEXT("clCreateFromGLTexture3D()"));

	error_code =
		clGetImageInfo(
			impl_,
			CL_IMAGE_FORMAT,
			sizeof(cl_image_format),
			&image_format_,
			nullptr);

	opencl::impl::handle_error(
		error_code,
		FCPPT_TEXT("clGetImageInfo(image format)"));
}
コード例 #4
0
ファイル: vglClImage.cpp プロジェクト: mcanthony/visiongl
void vglClAlloc(VglImage* img)
{
    glFlush();
    glFinish();

    cl_int err_cl;
    if (img->oclPtr == NULL)
    {
		if (img->ndim == 2)
		{
			img->oclPtr = clCreateFromGLTexture2D(cl.context, CL_MEM_READ_WRITE, GL_TEXTURE_2D, 0, img->tex, &err_cl);
			vglClCheckError(err_cl, (char*) "clCreateFromGLTexture");
		}
		else if(img->ndim == 3)
		{
			img->oclPtr = clCreateFromGLTexture3D(cl.context, CL_MEM_READ_WRITE, GL_TEXTURE_3D, 0, img->tex, &err_cl);
			vglClCheckError(err_cl, (char*) "clCreateFromGLTexture");
		}

    }
}
コード例 #5
0
ファイル: qclcontextgl.cpp プロジェクト: Dem0n3D/qt-opencl
/*!
    Creates a 3D OpenCL image object from the specified \a mipmapLevel,
    OpenGL \a texture object, and \a access mode.

    The \a type must be \c{GL_TEXTURE_3D}.  The \a texture does not need
    to be bound to an OpenGL texture target.

    This function will only work if supportsObjectSharing() is true.

    \sa createTexture2D()
*/
QCLImage3D QCLContextGL::createTexture3D
    (GLenum type, GLuint texture, GLint mipmapLevel, QCLMemoryObject::Access access)
{
#ifndef QT_NO_CL_OPENGL
    cl_int error = CL_INVALID_CONTEXT;
    cl_mem_flags flags = cl_mem_flags(access);
    cl_mem mem = clCreateFromGLTexture3D
        (contextId(), flags, type, mipmapLevel, texture, &error);
    reportError("QCLContextGL::createGLTexture3D:", error);
    if (mem)
        return QCLImage3D(this, mem);
    else
        return QCLImage3D();
#else
    Q_UNUSED(type);
    Q_UNUSED(texture);
    Q_UNUSED(mipmapLevel);
    Q_UNUSED(access);
    reportError("QCLContextGL::createGLTexture3D:", CL_INVALID_VALUE);
    return QCLImage3D();
#endif
}
コード例 #6
0
ファイル: liboi.cpp プロジェクト: matdander/liboi
/// Tells LibOI that the image source is located in OpenGL device memory at the location
/// specified.  You must also indicate whether the OpenGL location is a
///  OPENGL_FRAMEBUFFER | OPENGL_TEXTUREBUFFER
/// All subsequent CopyImageToBuffer commands will read from this location.
void CLibOI::SetImageSource(GLuint gl_device_memory, LibOIEnums::ImageTypes type)
{
	mImageType = type;

	int status = CL_SUCCESS;

	switch(type)
	{
	case LibOIEnums::OPENGL_FRAMEBUFFER:
		mImage_gl = clCreateFromGLBuffer(mOCL->GetContext(), CL_MEM_READ_ONLY, gl_device_memory, &status);
		CHECK_OPENCL_ERROR(status, "clCreateFromGLBuffer failed.");

		break;

	case LibOIEnums::OPENGL_TEXTUREBUFFER:
#if defined(DETECTED_OPENCL_1_0) || defined(DETECTED_OPENCL_1_1) || defined(DETECTED_OPENCL_UNKNOWN_VERSION)
		mImage_gl = clCreateFromGLTexture3D(mOCL->GetContext(), CL_MEM_READ_ONLY, GL_TEXTURE_3D, 0, gl_device_memory, &status);
#else
		mImage_gl = clCreateFromGLTexture(mOCL->GetContext(), CL_MEM_READ_ONLY, GL_TEXTURE_2D_ARRAY, 0, gl_device_memory, &status);
#endif // defined(DETECTED_OPENCL_1_0) || defined(DETECTED_OPENCL_1_1)
		CHECK_OPENCL_ERROR(status, "clCreateFromGLTexture failed.");

		break;

	case LibOIEnums::OPENGL_RENDERBUFFER:
		// TODO: note that the clCreateFromGLTexture2D was depreciated in the OpenCL 1.2 specifications.
		mImage_gl = clCreateFromGLRenderbuffer(mOCL->GetContext(), CL_MEM_READ_ONLY, gl_device_memory, &status);
		CHECK_OPENCL_ERROR(status, "clCreateFromGLRenderbuffer failed.");

		break;

	default:
		// We don't know what type of image this is!
		assert(false);
		break;
	}
}
コード例 #7
0
JNIEXPORT jlong JNICALL Java_org_lwjgl_opencl_CL10GL_nclCreateFromGLTexture3D(JNIEnv *env, jclass clazz, jlong context, jlong flags, jint target, jint miplevel, jint texture, jlong errcode_ret, jlong function_pointer) {
	cl_int *errcode_ret_address = (cl_int *)(intptr_t)errcode_ret;
	clCreateFromGLTexture3DPROC clCreateFromGLTexture3D = (clCreateFromGLTexture3DPROC)((intptr_t)function_pointer);
	cl_mem __result = clCreateFromGLTexture3D((cl_context)(intptr_t)context, flags, target, miplevel, texture, errcode_ret_address);
	return (intptr_t)__result;
}
コード例 #8
0
ファイル: OpenCLExecuter.cpp プロジェクト: ut666/VolViewer
void OpenCLExecuter::ocl_filter_shared(void)
{
	cl_int err;							// debugging variables
	size_t szParmDataBytes;				// Byte size of context information        
	cl_mem src_buffer;					// OpenCL device source buffer
	cl_mem dst_buffer;					// OpenCL device source buffer
	cl_sampler sampler;					// OpenCL sampler
	cl_kernel ckKernel;					// OpenCL kernel

	int iNumElements = volobj->texwidth*volobj->texheight*volobj->texdepth; // Length of float arrays to process

	// set Local work size dimensions
//	size_t local_threads[3] ={256,256,64};
	// set Global work size dimensions
//	size_t global_threads[3] ={roundup((int) volobj->texwidth/local_threads[0], 0)*local_threads[0], roundup((int) volobj->texheight/local_threads[1], 0)*local_threads[1], roundup((int) volobj->texdepth/local_threads[2], 0)*local_threads[2]};

	// set Global work size dimensions
	size_t global_threads[3] ={volobj->texwidth, volobj->texheight, volobj->texdepth};

	// allocate the source buffer memory object
	src_buffer = clCreateFromGLTexture3D (ocl_wrapper->context, CL_MEM_READ_WRITE, GL_TEXTURE_3D, 0, volobj->TEXTURE3D_RED, &err);
	printf("OPENCL: clCreateFromGLTexture3D: %s\n", ocl_wrapper->get_error(err));

	// allocate the destination buffer memory object
	dst_buffer = clCreateBuffer (ocl_wrapper->context, CL_MEM_READ_WRITE,  sizeof(unsigned char) * iNumElements, NULL, &err);
	printf("OPENCL: clCreateBuffer: %s\n", ocl_wrapper->get_error(err));

	// create a sampler object
	sampler = clCreateSampler(ocl_wrapper->context, CL_FALSE, CL_ADDRESS_CLAMP, CL_FILTER_NEAREST, &err);
	printf("OPENCL: clCreateSampler: %s\n", ocl_wrapper->get_error(err));
 
    // Create the kernel
	ckKernel = clCreateKernel (cpProgram, "myFunc", &err);
	printf("OPENCL: clCreateKernel: %s\n", ocl_wrapper->get_error(err));
  
	// Set the Argument values
	err = clSetKernelArg (ckKernel, 0, sizeof(cl_mem), (void*)&src_buffer);
	printf("OPENCL: clSetKernelArg: %s\n", ocl_wrapper->get_error(err));
	err = clSetKernelArg (ckKernel, 1, sizeof(cl_mem), (void*)&dst_buffer);
	printf("OPENCL: clSetKernelArg: %s\n", ocl_wrapper->get_error(err));
	err = clSetKernelArg (ckKernel, 2, sizeof(sampler), (void*)&sampler);
	printf("OPENCL: clSetKernelArg: %s\n", ocl_wrapper->get_error(err));

	size_t local;
	err = clGetKernelWorkGroupInfo(ckKernel, ocl_wrapper->devices[ocl_wrapper->deviceUsed], CL_KERNEL_LOCAL_MEM_SIZE , sizeof(local), &local, NULL);
	printf("OPENCL: clGetKernelWorkGroupInfo (kernel memory): %s\n", ocl_wrapper->get_error(err));
	printf("OPENCL: Kernel local memory use: %d Bytes\n", (int)local);

	// grab input data from OpenGL, compute, copy the results back to OpenGL
	// Runs asynchronous to host, up until blocking clFinish at the end

	glFinish();
	glFlush();
	
	// grab the OpenGL texture object for read/writing from OpenCL
	err = clEnqueueAcquireGLObjects(ocl_wrapper->commandQue, 1, &src_buffer, 0,NULL,NULL);
	printf("OPENCL: clEnqueueAcquireGLObjects: %s\n", ocl_wrapper->get_error(err));

	// Execute a kernel
	err = clEnqueueNDRangeKernel (ocl_wrapper->commandQue, ckKernel, 3, NULL, global_threads, NULL, 0, NULL, NULL);
	printf("OPENCL: clEnqueueNDRangeKernel: %s\n", ocl_wrapper->get_error(err));

	/*
	// Blocking read of results from GPU to Host
	int size = volobj->texwidth*volobj->texheight*volobj->texdepth;
	unsigned char* result = new unsigned char[size];
	err = clEnqueueReadBuffer (ocl_wrapper->commandQue, dst_buffer, CL_TRUE, 0, sizeof(unsigned char) * iNumElements, result, 0, NULL, NULL);
	printf("OPENCL: clEnqueueReadBuffer: %s\n", ocl_wrapper->get_error(err));
	for(int i=0; i<size; i++) volobj->texture3d[3*i+0] = result[i];
	delete[] result;
	*/

	// copy OpenCL buffer to OpenGl texture
	size_t corigin[3] = {0,0,0};
	size_t cdimensions[3] = {(unsigned int)volobj->texwidth, (unsigned int)volobj->texheight, (unsigned int)volobj->texdepth};
	err = clEnqueueCopyBufferToImage(ocl_wrapper->commandQue , dst_buffer, src_buffer, 0, corigin, cdimensions, 0, NULL, NULL);
	printf("OPENCL: clEnqueueCopyBufferToImage: %s\n", ocl_wrapper->get_error(err));

	//make sure we block until we are done.
	//err = clFinish(ocl_wrapper->commandQue);
	//printf("OPENCL: clFinish: %s\n", ocl_wrapper->get_error(err));
	
	//release opengl objects now
	err = clEnqueueReleaseGLObjects(ocl_wrapper->commandQue, 1, &src_buffer, 0,0,0);
	printf("OPENCL: clEnqueueAcquireGLObjects: %s\n", ocl_wrapper->get_error(err));

	// Cleanup allocated objects
	printf("OPENCL: Releasing kernel memory\n");
    if(ckKernel)clReleaseKernel(ckKernel); 
   
    //need to release any other OpenCL memory objects here
    if(src_buffer)clReleaseMemObject(src_buffer);
    if(dst_buffer)clReleaseMemObject(dst_buffer);
}