void Inspect::inspectObject(Object * o) { if (o==NULL) { currentObject = NULL; clearMenu(); } else { if (currentObject!=o) { clearMenu(); currentObject = o; createMenu(); } } }
void TabWidget::changeMenu(int idx) { if(idx == -1 || (uint)idx >= m_tab_ids.size()) return clearMenu(); WorkTab *tab = sWorkTabMgr.getWorkTab(m_tab_ids[idx]); if(!tab || tab->getActions().empty()) return clearMenu(); clearMenu(); const std::vector<QAction*>& acts = tab->getActions(); for(quint32 i = 0; i < acts.size(); ++i) m_menu->addAction(acts[i]); m_menuBtn->setEnabled(true); }
void SystemTrayMenu::init() { mVKListMenu = new QMenu(gettext("Virtual Keyboard"), this); mSkinMenu = new QMenu(gettext("Skin"), this); mMozcHiraganaMenu = new QMenu(gettext("Mozc Edit mode"), this); mMozcToolMenu = new QMenu(gettext("Mozc Tool"), this); QObject::connect(this, SIGNAL(aboutToHide()), this, SLOT(clearMenu())); QObject::connect(this, SIGNAL(aboutToShow()), this, SLOT(triggerUpdateVKListMenu())); QObject::connect(this, SIGNAL(aboutToShow()), this, SLOT(truggerUpdateMozcHiraganaMenu())); QObject::connect(this, SIGNAL(aboutToShow()), this, SLOT(truggerUpdateMozcToolMenu())); QObject::connect(this, SIGNAL(aboutToShow()), this, SLOT(triggerUpdateIMListMenu())); QObject::connect(this, SIGNAL(triggered(QAction*)), this, SLOT(menuItemOnClick(QAction *))); QObject::connect(mAgent, SIGNAL(execMenu(const QList<KimpanelProperty>)), this, SLOT(execMenu(const QList<KimpanelProperty>))); QObject::connect(mAgent, SIGNAL(registerProperties(const QList<KimpanelProperty>)), this, SLOT(registerProperties(const QList<KimpanelProperty>))); QObject::connect(mAgent, SIGNAL(updateProperty(KimpanelProperty)), this, SLOT(updateProperty(KimpanelProperty))); updateMainMenu(); }
void MainWindow::on_actionDisconnect_triggered() { if (!db->isOpen()) { return; } db->close(); status->clear(); clearMenu(ui->menuBar, ui->mainToolBar); }
void loadMenu(std::string menu) { clearMenu(); danmakux.menuChoice = 0; if (danmakux.level.running) closeScript(&danmakux.level); std::string menufile = menu + ".lua"; loadScript(&danmakux.menu, menufile); regFunction(&danmakux.menu, "addMenuChoice", addMenuItem); regFunction(&danmakux.menu, "setBGM", setBGM); regFunction(&danmakux.menu, "setBG", setBG); runFunction(&danmakux.menu, "start"); }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Back to main menu: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// int backToMainMenu(){ clearMenu(&commonMenu); buildMainMenu(); if (coverArt){ oslDeleteImage(coverArt); coverArt = NULL; } coverArtFailed = 0; currentStatus = -1; return 0; }
void LCDST7565::enterModulationMenu(int menu) { if(historyPos > MENU_HISTORY_SIZE - 1) return; menuHistory[historyPos] = currentMenu; itemIndexHistory[historyPos] = _item_index; drawIndexHistory[historyPos] = _draw_index; clineHistory[historyPos] = _current_line; historyPos++; currentMenu = menu; clearMenu(); makeModulationMenu(menu); update(); }
void PsiTabWidget::menu_aboutToShow() { clearMenu(menu_); bool vis = false; for (int i = 0; i < tabBar_->count(); i++) { QRect r = tabBar_->tabRect(i); bool newvis = tabBar_->rect().contains(r); if (newvis != vis) { menu_->addSeparator (); vis = newvis; } menu_->addAction(tabBar_->tabText(i))->setData(i+1); } emit aboutToShowMenu(menu_); }
void FileHistoryHandler::itemTriggered(QAction *action) { if(action == clearAction) clearMenu(); else { // Move file up in the list QString fname = action->data().toString(); filePaths.removeAll(fname); filePaths.prepend(fname); updateMenu(); emit fileSelected(fname); } }
void LCDST7565::enterMenu(int m) { if(historyPos > MENU_HISTORY_SIZE - 1) return; menuHistory[historyPos] = currentMenu; itemIndexHistory[historyPos] = _item_index; drawIndexHistory[historyPos] = _draw_index; clineHistory[historyPos] = _current_line; historyPos++; currentMenu = m; // clear the current menu clearMenu(); makeMenu(m); //lastDrawIndex = _draw_index; //lastItemIndex = _item_index; update(); }
void loadLevel(std::string lvl) { clearMenu(); clearPause(); buildPause(); danmakux.framesPast = 0; if (danmakux.menu.running) closeScript(&danmakux.menu); if (danmakux.level.running) closeScript(&danmakux.level); std::string filename = "lvl_" + lvl + ".lua"; loadScript(&danmakux.level, filename); regFunction(&danmakux.level, "setBGM", setBGM); regFunction(&danmakux.level, "setBG", setBG); regFunction(&danmakux.level, "addEnemy", addEnemy); regFunction(&danmakux.level, "elapsedTime", timePassed); regFunction(&danmakux.level, "win", winLevel); runFunction(&danmakux.level, "start"); al_stop_samples(); al_play_sample(danmakux.bgm, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); }
void DrasculaEngine::moveCursor() { copyBackground(); updateRefresh_pre(); moveCharacters(); updateRefresh(); if (!strcmp(textName, "hacker") && _hasName) { if (_color != kColorRed && !_menuScreen) color_abc(kColorRed); } else if (!_menuScreen && _color != kColorLightGreen) color_abc(kColorLightGreen); if (_hasName && !_menuScreen) centerText(textName, _mouseX, _mouseY); if (_menuScreen) showMenu(); else if (_menuBar) clearMenu(); }
void QRecentFilesMenu::updateRecentFileActions() { int numRecentFiles = qMin(m_files.size(), maxCount()); clear(); for (int i = 0; i < numRecentFiles; ++i) { QString strippedName = QFileInfo(m_files[i]).fileName(); QString text = m_format; text.replace(QLatin1String("%d"), QString::number(i + 1)); text.replace(QLatin1String("%s"), strippedName); QAction* recentFileAct = addAction(text); recentFileAct->setData(m_files[i]); } addSeparator(); addAction(QIcon(":/images/cancel.png"),tr("Clear Menu"), this, SLOT(clearMenu())); setEnabled(numRecentFiles > 0); }
void LCDST7565::menuBack() { if(_menu_items[_item_index].type == MENU_ITEM_TYPE_INLINE_INT) { int val = this->updateInlineInt(_menu_items[_item_index].value, --_menu_items[_item_index].inlineValue); _menu_items[_item_index].inlineValue = val; } else { if(historyPos <= 1) return; historyPos--; currentMenu = menuHistory[historyPos]; // clear the current menu valueMenuActive = false; clearMenu(); makeMenu(currentMenu); _item_index = itemIndexHistory[historyPos]; _draw_index = drawIndexHistory[historyPos]; _current_line = clineHistory[historyPos]; } update(); }
void gameloop() { while (!danmakux.done) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if (ev.type == ALLEGRO_EVENT_TIMER) { redraw = true; update(); gameLogic(); } else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) { danmakux.done = true; } else if (ev.type == ALLEGRO_EVENT_KEY_DOWN) { if (danmakux.state_playing && !danmakux.state_paused) { switch (ev.keyboard.keycode) { case ALLEGRO_KEY_UP: danmakux.player->moveu = true; break; case ALLEGRO_KEY_DOWN: danmakux.player->moved = true; break; case ALLEGRO_KEY_LEFT: danmakux.player->movel = true; break; case ALLEGRO_KEY_RIGHT: danmakux.player->mover = true; break; case ALLEGRO_KEY_Z: danmakux.player->fireFront = 1; break; case ALLEGRO_KEY_X: danmakux.player->fireBack = 1; break; case ALLEGRO_KEY_C: danmakux.player->fireSide = 1; break; case ALLEGRO_KEY_LSHIFT: danmakux.player->focused = true; break; case ALLEGRO_KEY_ESCAPE: break; } } else if (danmakux.state_menu) { std::stringstream levelno; std::string level; switch (ev.keyboard.keycode) { case ALLEGRO_KEY_UP: danmakux.menuChoice -= 1; if (danmakux.menuChoice < 0) danmakux.menuChoice = danmakux.menuitems.size()-1; break; case ALLEGRO_KEY_DOWN: danmakux.menuChoice = (danmakux.menuChoice + 1) % danmakux.menuitems.size(); break; case ALLEGRO_KEY_LEFT: danmakux.menuChoice -= 1; if (danmakux.menuChoice < 0) danmakux.menuChoice = danmakux.menuitems.size()-1; break; case ALLEGRO_KEY_RIGHT: danmakux.menuChoice = (danmakux.menuChoice + 1) % danmakux.menuitems.size(); break; case ALLEGRO_KEY_Z: switch (danmakux.menuChoice) { case 0: clearMenu(); danmakux.state_menu = false; danmakux.state_playing = true; danmakux.state_paused = false; danmakux.state_dialog = false; levelno << danmakux.currentLevel; level = "level" + levelno.str(); plyr_load(danmakux.player, "machine"); loadLevel(level); break; case 1: break; case 2: danmakux.done = true; break; } break; case ALLEGRO_KEY_X: danmakux.menuChoice = 2; break; } } else if (danmakux.state_paused) { switch (ev.keyboard.keycode) { case ALLEGRO_KEY_UP: danmakux.menuChoice -= 1; if (danmakux.menuChoice < 0) danmakux.menuChoice = danmakux.pauseitems.size()-1; break; case ALLEGRO_KEY_DOWN: danmakux.menuChoice = (danmakux.menuChoice + 1) % danmakux.pauseitems.size(); break; case ALLEGRO_KEY_LEFT: danmakux.menuChoice -= 1; if (danmakux.menuChoice < 0) danmakux.menuChoice = danmakux.pauseitems.size()-1; break; case ALLEGRO_KEY_RIGHT: danmakux.menuChoice = (danmakux.menuChoice + 1) % danmakux.pauseitems.size(); break; case ALLEGRO_KEY_Z: break; case ALLEGRO_KEY_X: danmakux.fireBomb = true; break; } } } else if (ev.type == ALLEGRO_EVENT_KEY_UP) { if (danmakux.state_playing && !danmakux.state_paused) { switch (ev.keyboard.keycode) { case ALLEGRO_KEY_UP: danmakux.player->moveu = false; break; case ALLEGRO_KEY_DOWN: danmakux.player->moved = false; break; case ALLEGRO_KEY_LEFT: danmakux.player->movel = false; break; case ALLEGRO_KEY_RIGHT: danmakux.player->mover = false; break; case ALLEGRO_KEY_Z: danmakux.player->fireFront = 0; break; case ALLEGRO_KEY_X: danmakux.player->fireBack = 0; break; case ALLEGRO_KEY_C: danmakux.player->fireSide = 0; break; case ALLEGRO_KEY_LSHIFT: danmakux.player->focused = false; break; } } } if (redraw && al_is_event_queue_empty(event_queue)) { redrawDisp(); } } }
MainWindow::MainWindow(QWidget* parent) : CGAL::Qt::DemosMainWindow(parent) { ui = new Ui::MainWindow; ui->setupUi(this); // remove the Load Script menu entry, when the demo has not been compiled with QT_SCRIPT_LIB #if !defined(QT_SCRIPT_LIB) ui->menuBar->removeAction(ui->actionLoad_Script); #endif // Save some pointers from ui, for latter use. sceneView = ui->sceneView; viewer = ui->viewer; // do not save the state of the viewer (anoying) viewer->setStateFileName(QString::null); // setup scene scene = new Scene(this); viewer->setScene(scene); { QShortcut* shortcut = new QShortcut(QKeySequence(Qt::ALT+Qt::Key_Q), this); connect(shortcut, SIGNAL(activated()), this, SLOT(setFocusToQuickSearch())); } proxyModel = new QSortFilterProxyModel(this); proxyModel->setSourceModel(scene); connect(ui->searchEdit, SIGNAL(textChanged(QString)), proxyModel, SLOT(setFilterFixedString(QString))); sceneView->setModel(proxyModel); // setup the sceneview: delegation and columns sizing... sceneView->setItemDelegate(new SceneDelegate(this)); sceneView->header()->setStretchLastSection(false); sceneView->header()->setSectionResizeMode(Scene::NameColumn, QHeaderView::Stretch); sceneView->header()->setSectionResizeMode(Scene::NameColumn, QHeaderView::Stretch); sceneView->header()->setSectionResizeMode(Scene::ColorColumn, QHeaderView::ResizeToContents); sceneView->header()->setSectionResizeMode(Scene::RenderingModeColumn, QHeaderView::Fixed); sceneView->header()->setSectionResizeMode(Scene::ABColumn, QHeaderView::Fixed); sceneView->header()->setSectionResizeMode(Scene::VisibleColumn, QHeaderView::Fixed); sceneView->resizeColumnToContents(Scene::ColorColumn); sceneView->resizeColumnToContents(Scene::RenderingModeColumn); sceneView->resizeColumnToContents(Scene::ABColumn); sceneView->resizeColumnToContents(Scene::VisibleColumn); // setup connections connect(scene, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex & )), this, SLOT(updateInfo())); connect(scene, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex & )), this, SLOT(updateDisplayInfo())); connect(scene, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex & )), viewer, SLOT(updateGL())); connect(scene, SIGNAL(updated()), viewer, SLOT(updateGL())); connect(scene, SIGNAL(updated()), this, SLOT(selectionChanged())); connect(scene, SIGNAL(itemAboutToBeDestroyed(Scene_item*)), this, SLOT(removeManipulatedFrame(Scene_item*))); connect(scene, SIGNAL(updated_bbox()), this, SLOT(updateViewerBBox())); connect(scene, SIGNAL(selectionChanged(int)), this, SLOT(selectSceneItem(int))); connect(sceneView->selectionModel(), SIGNAL(selectionChanged ( const QItemSelection & , const QItemSelection & ) ), this, SLOT(updateInfo())); connect(sceneView->selectionModel(), SIGNAL(selectionChanged ( const QItemSelection & , const QItemSelection & ) ), this, SLOT(updateDisplayInfo())); connect(sceneView->selectionModel(), SIGNAL(selectionChanged ( const QItemSelection & , const QItemSelection & ) ), this, SLOT(selectionChanged())); sceneView->setContextMenuPolicy(Qt::CustomContextMenu); connect(sceneView, SIGNAL(customContextMenuRequested(const QPoint & )), this, SLOT(showSceneContextMenu(const QPoint &))); connect(viewer, SIGNAL(selected(int)), this, SLOT(selectSceneItem(int))); connect(viewer, SIGNAL(selectedPoint(double, double, double)), this, SLOT(showSelectedPoint(double, double, double))); connect(viewer, SIGNAL(selectionRay(double, double, double, double, double, double)), scene, SIGNAL(selectionRay(double, double, double, double, double, double))); connect(viewer, SIGNAL(requestContextMenu(QPoint)), this, SLOT(contextMenuRequested(QPoint))); // The contextMenuPolicy of infoLabel is now the default one, so that one // can easily copy-paste its text. // connect(ui->infoLabel, SIGNAL(customContextMenuRequested(const QPoint & )), // this, SLOT(showSceneContextMenu(const QPoint &))); connect(ui->actionRecenterScene, SIGNAL(triggered()), viewer, SLOT(update())); connect(ui->actionAntiAliasing, SIGNAL(toggled(bool)), viewer, SLOT(setAntiAliasing(bool))); connect(ui->actionDraw_two_sides, SIGNAL(toggled(bool)), viewer, SLOT(setTwoSides(bool))); // add the "About CGAL..." and "About demo..." entries this->addAboutCGAL(); this->addAboutDemo(":/cgal/Polyhedron_3/about.html"); // Connect the button "addButton" with actionLoad ui->addButton->setDefaultAction(ui->actionLoad); // Same with "removeButton" and "duplicateButton" ui->removeButton->setDefaultAction(ui->actionErase); ui->duplicateButton->setDefaultAction(ui->actionDuplicate); // Connect actionQuit (Ctrl+Q) and qApp->quit() connect(ui->actionQuit, SIGNAL(triggered()), this, SLOT(quit())); // Connect "Select all items" connect(ui->actionSelect_all_items, SIGNAL(triggered()), this, SLOT(selectAll())); // Recent files menu this->addRecentFiles(ui->menuFile, ui->actionQuit); connect(this, SIGNAL(openRecentFile(QString)), this, SLOT(open(QString))); // Reset the "Operation menu" clearMenu(ui->menuOperations); #ifdef QT_SCRIPT_LIB std::cerr << "Enable scripts.\n"; script_engine = new QScriptEngine(this); qScriptRegisterMetaType<Scene_item*>(script_engine, myScene_itemToScriptValue, myScene_itemFromScriptValue); # ifdef QT_SCRIPTTOOLS_LIB QScriptEngineDebugger* debugger = new QScriptEngineDebugger(this); debugger->setObjectName("qt script debugger"); QAction* debuggerMenuAction = menuBar()->addMenu(debugger->createStandardMenu()); debuggerMenuAction->setText(tr("Qt Script &debug")); for(unsigned int i = 0; i < 9; ++i) { QDockWidget* dock = new QDockWidget(debug_widgets_names[i], this); dock->setObjectName(debug_widgets_names[i]); dock->setWidget(debugger->widget(debug_widgets[i])); this->addDockWidget(Qt::BottomDockWidgetArea, dock); dock->hide(); } debugger->setAutoShowStandardWindow(false); debugger->attachTo(script_engine); # endif // QT_SCRIPTTOOLS_LIB QScriptValue fun = script_engine->newFunction(myPrintFunction); script_engine->globalObject().setProperty("print", fun); // evaluate_script("print('hello', 'world', 'from QtScript!')"); QScriptValue mainWindowObjectValue = script_engine->newQObject(this); script_engine->globalObject().setProperty("main_window", mainWindowObjectValue); QScriptValue sceneObjectValue = script_engine->newQObject(scene); mainWindowObjectValue.setProperty("scene", sceneObjectValue); script_engine->globalObject().setProperty("scene", sceneObjectValue); QScriptValue viewerObjectValue = script_engine->newQObject(viewer); mainWindowObjectValue.setProperty("viewer", viewerObjectValue); script_engine->globalObject().setProperty("viewer", viewerObjectValue); QScriptValue cameraObjectValue = script_engine->newQObject(viewer->camera()); viewerObjectValue.setProperty("camera", cameraObjectValue); script_engine->globalObject().setProperty("camera", cameraObjectValue); evaluate_script("var plugins = new Array();"); # ifdef QT_SCRIPTTOOLS_LIB QScriptValue debuggerObjectValue = script_engine->newQObject(debugger); script_engine->globalObject().setProperty("debugger", debuggerObjectValue); # endif #endif readSettings(); // Among other things, the column widths are stored. // Load plugins, and re-enable actions that need it. loadPlugins(); // Setup the submenu of the View menu that can toggle the dockwidgets Q_FOREACH(QDockWidget* widget, findChildren<QDockWidget*>()) { ui->menuDockWindows->addAction(widget->toggleViewAction()); }
int main() #endif { int quit = 0; int timer = 0; srand(time(NULL)); Context context = FIRSTMENU; SDL_Event event; SDL_Window *window = NULL; SDL_Surface *windowSurface = NULL; SDL_Renderer *windowRenderer = NULL; Menu *menu = NULL; Game *game = NULL; /* Init the window or exit if failure. */ if(!init(&window)) return EXIT_FAILURE; /* Make the window renderer and the window surface */ windowRenderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_TARGETTEXTURE); if(windowRenderer == NULL) printf("%s \n", SDL_GetError()); windowSurface = SDL_GetWindowSurface(window); /* Make all context of the game. */ menu = initMenu(windowRenderer); game = initGame(windowRenderer); while(!quit) { /* event loop. */ while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) quit = 1; else if(event.type == SDL_KEYDOWN) { const Uint8* keyPressed = SDL_GetKeyboardState(NULL); if(context == GAME) { /* Handle the translation of the blocks */ if(event.key.keysym.scancode == SDL_SCANCODE_LEFT || event.key.keysym.scancode == SDL_SCANCODE_RIGHT || event.key.keysym.scancode == SDL_SCANCODE_DOWN) { if(event.key.keysym.scancode == SDL_SCANCODE_LEFT) moveCurrentBlock(game, LEFT); if(event.key.keysym.scancode == SDL_SCANCODE_RIGHT) moveCurrentBlock(game, RIGHT); if(event.key.keysym.scancode == SDL_SCANCODE_DOWN) moveCurrentBlock(game, DOWN); } /* Handle the rotation of the blocks */ else if(event.key.keysym.sym == SDLK_w || event.key.keysym.sym == SDLK_x) { /* Check the direction the user want to move */ Direction direction = NONE; if(keyPressed[SDL_SCANCODE_RIGHT]) direction = RIGHT; else if(keyPressed[SDL_SCANCODE_LEFT]) direction = LEFT; if(event.key.keysym.sym == SDLK_w) { rotateCurrentBlock(game, 1, direction); } else rotateCurrentBlock(game, -1, direction); } else if(event.key.keysym.scancode == SDL_SCANCODE_SPACE) { putDownCurrentBlock(game); } } } } SDL_RenderClear(windowRenderer); /* Call the correct context */ if(context == FIRSTMENU) firstMenu(menu, windowRenderer, &context); else if(context == QUIT) quit = 1; else if(context == GAME) updateGame(game); SDL_RenderPresent(windowRenderer); fpsManager(&timer); } /* Clear the allocated memory */ clearMenu(menu); clearGame(game); SDL_DestroyRenderer(windowRenderer); SDL_FreeSurface(windowSurface); SDL_DestroyWindow(window); clear(); return 0; }