コード例 #1
0
void DataDialog::slotEditMultiple() {
  int charWidth = fontMetrics().averageCharWidth();

  int currentWidth = width();
  int extensionWidth = extensionWidget()->width();
  if (extensionWidth<charWidth*20) extensionWidth = charWidth*25; // FIXME: magic number hack...
  extensionWidget()->setVisible(!extensionWidget()->isVisible());
  if (!extensionWidget()->isVisible()) {
    _tagString->setVisible(true);
    _shortName->setVisible(true);
    _tagStringAuto->setVisible(true);
    _nameLabel->setVisible(true);
    setMinimumWidth(currentWidth - extensionWidth);
    resize(currentWidth - extensionWidth, height());
    _mode = Edit;
    _editMultipleButton->setText(tr("Edit Multiple >>"));
    emit editSingleMode();
  } else {
    if (currentWidth<charWidth*50) currentWidth = charWidth*80; // FIXME: magic number hack...
    _tagString->setVisible(false);
    _shortName->setVisible(false);
    _tagStringAuto->setVisible(false);
    _nameLabel->setVisible(false);
    setMinimumWidth(currentWidth + extensionWidth);
    resize(currentWidth + extensionWidth, height());
    _mode = EditMultiple;
    _editMultipleButton->setText(tr("<< Edit one %1").arg(_shortName->text()));
    emit editMultipleMode();
  }
  clearModified();
}
コード例 #2
0
ファイル: TextureSamplePlugin.cpp プロジェクト: nixz/covise
void VrmlNodeTextureSample::render(Viewer *viewer)
{

    // Check texture cache
    if (d_texObject)
    {
        viewer->insertTextureReference(d_texObject, 3, d_environment.get(), d_blendMode.get());
    }
    else
    {
        if (width())
        {

            d_texObject = viewer->insertTexture(width(),
                                                height(),
                                                3,
                                                d_repeatS.get(),
                                                d_repeatT.get(),
                                                pix,
                                                "",
                                                true, d_environment.get(), d_blendMode.get(), d_anisotropy.get(), d_filterMode.get());
        }
    }

    clearModified();
}
コード例 #3
0
ファイル: VrmlNodeClippingPlane.cpp プロジェクト: nixz/covise
void VrmlNodeClippingPlane::render(Viewer *viewer)
{
    if (!haveToRender())
        return;

    if (d_clipObject && isModified())
    {
        viewer->removeObject(d_clipObject);
        d_clipObject = 0;
    }
    checkAndRemoveNodes(viewer);
    if (d_clipObject)
    {
        viewer->insertReference(d_clipObject);
    }
    else if (d_children.size() > 0)
    {
        d_clipObject = viewer->beginObject(name(), 0, this);
    }
    if (d_global.get())
    {
        if (d_enabled.get())
        {
            osg::ClipPlane *cp = cover->getClipPlane(d_number.get());
            float *pos = d_position.get();
            float *ori = d_orientation.get();
            osg::Quat q(ori[3], osg::Vec3(ori[0], ori[1], ori[2]));
            osg::Vec3 normal(0, -1, 0);
            normal = q * normal;
            osg::Plane p(normal, osg::Vec3(pos[0], -pos[2], pos[1])); // rotated 90 degrees
            cp->setClipPlane(p);
            cover->getObjectsRoot()->addClipPlane(cp);
        }
        else
        {
            osg::ClipPlane *cp = cover->getClipPlane(d_number.get());
            cover->getObjectsRoot()->removeClipPlane(cp);
        }
    }
    else
    {

        if (d_children.size() > 0)
        {
            // Apply transforms
            viewer->setClip(d_position.get(),
                            d_orientation.get(),
                            d_number.get(),
                            d_enabled.get());
        }
    }
    if (d_children.size() > 0)
    {

        // Render children
        VrmlNodeGroup::render(viewer);
        viewer->endObject();
    }
    clearModified();
}
コード例 #4
0
void VrmlNodeTextureTransform::render(Viewer *viewer)
{
  viewer->setTextureTransform( d_center.get(),
			       d_rotation.get(),
			       d_scale.get(),
			       d_translation.get() );
  clearModified();
}
コード例 #5
0
void VrmlNodeMovieTexture::render(Viewer *viewer)
{
  //theSystem->debug("MovieTexture.%s::render frame %d\n", name(), d_frame);

  if ( ! d_image || d_frame < 0 ) return;

  unsigned char *pix = d_image->pixels( d_frame );

  if ( d_frame != d_lastFrame && d_texObject )
    {
      viewer->removeTextureObject( d_texObject );
      d_texObject = 0;
    }

  if ( ! pix )
    {
      d_frame = -1;
    }
  else if ( d_texObject )
    {
      viewer->insertTextureReference( d_texObject, d_image->nc() );
    }
  else
    {
      // Ensure image dimensions are powers of 2 (move to VrmlNodeTexture...)
      int sizes[] = { 2, 4, 8, 16, 32, 64, 128, 256 };
      int nSizes = sizeof(sizes) / sizeof(int);
      int w = d_image->w();
      int h = d_image->h();
      int i, j;
      for (i=0; i<nSizes; ++i)
	if (w < sizes[i]) break;
      for (j=0; j<nSizes; ++j)
	if (h < sizes[j]) break;

      if (i > 0 && j > 0)
	{
	  // Always scale images down in size and reuse the same pixel memory.
	  if (w != sizes[i-1] || h != sizes[j-1])
	    {
	      viewer->scaleTexture( w, h, sizes[i-1], sizes[j-1],
				    d_image->nc(), pix );
	      d_image->setSize( sizes[i-1], sizes[j-1] );
	    }

	  d_texObject = viewer->insertTexture(d_image->w(),
					      d_image->h(),
					      d_image->nc(),
					      d_repeatS.get(),
					      d_repeatT.get(),
					      pix,
					      ! d_isActive.get() );
	}
    }

  d_lastFrame = d_frame;
  clearModified();
}
コード例 #6
0
ファイル: VrmlNodeSwitch.cpp プロジェクト: vasilenkomike/xray
void VrmlNodeSwitch::render(Viewer *viewer)
{
    int w = d_whichChoice.get();

    if (w >= 0 && w < d_choice.size())
        d_choice[w]->render(viewer);

    clearModified();
}
コード例 #7
0
ファイル: CVar.cpp プロジェクト: Antidote/Orion
void CVar::lock()
{
    if (!isReadOnly())
        return;

    if (m_allowedWrite)
    {
        m_flags |= ReadOnly;
        m_allowedWrite = false;
        clearModified();
    }
}
コード例 #8
0
ファイル: Profile.cpp プロジェクト: BlackYoup/medusa
void Profile::save( MetaClient::Profile & profile )
{
	StatTree::Iterator iStat = m_Stats.head();
	while( iStat.valid() )
	{
		CharString sKey = iStat.key();
		profile[ sKey ] = CharString().format("%f", (*iStat) );

		iStat++;
	}

	clearModified();
}
コード例 #9
0
ファイル: Cal3DPlugin.cpp プロジェクト: nixz/covise
void Cal3dNode::render(Viewer *v)
{
    ViewerOsg *viewer = (ViewerOsg *)v;

    if (d_viewerObject)
        viewer->insertReference(d_viewerObject);
    else
    {
        d_viewerObject = viewer->beginObject(name(), 0, this);
        viewer->insertNode(myTransform.get());
        viewer->endObject();
    }

    clearModified();
}
コード例 #10
0
ファイル: text_file.cpp プロジェクト: antonte/texteditor
void TextFile::saveAs(const std::string &fileName)
{
  fileName_ = fileName;
  setName(toUtf16(baseName(fileName)));
  std::ofstream f(fileName_);
  bool first = true;
  for (const auto &l: buffer_)
  {
    if (first)
      first = false;
    else
      f << std::endl;
    f << toUtf8(l);
  }
  clearModified();
}
コード例 #11
0
void VrmlNodeGeometry::render(Viewer *v) 
{
  if ( d_viewerObject && isModified() )
    {
      v->removeObject(d_viewerObject);
      d_viewerObject = 0;
    }

  if (d_viewerObject)
    v->insertReference(d_viewerObject);
  else
    {
      d_viewerObject = insertGeometry(v);
      clearModified();
    }
}
コード例 #12
0
ファイル: datadialog.cpp プロジェクト: KDE/kst-plot
void DataDialog::slotApply() {
  Kst::ObjectPtr ptr;
  if (!dataObject()) {
    ptr = createNewDataObject();
  } else {
    ptr = editExistingDataObject();
  }
  setDataObject(ptr);

  UpdateManager::self()->doUpdates();
  UpdateServer::self()->requestUpdateSignal();

  kstApp->mainWindow()->document()->setChanged(true);

  clearModified();
}
コード例 #13
0
void DataDialog::slotApply() {
  Kst::ObjectPtr ptr;
  bool do_session_reset = false;
  if (!dataObject()) {
    ptr = createNewDataObject();
    do_session_reset = true;
  } else {
    ptr = editExistingDataObject();
  }
  setDataObject(ptr);
  UpdateManager::self()->doUpdates();
  kstApp->mainWindow()->document()->setChanged(true);
  if (do_session_reset) {
    kstApp->mainWindow()->document()->session()->triggerReset();
  }
  clearModified();
}
コード例 #14
0
ファイル: Profile.cpp プロジェクト: BlackYoup/medusa
void Profile::load( const MetaClient::Profile & profile )
{
	m_nFlags = profile.flags;
	m_nUserId = profile.userId;
	m_nClanId = profile.clanId;
	m_nSessionId = profile.sessionId;
	m_sEmail = profile.email;
	m_sName = profile.name;

	m_Stats.release();
	for(int i=0;i<profile.fields.size();++i)
	{
		const MetaClient::Field & field = profile.fields[ i ];
		m_Stats[ field.name ] = atof( field.value );
	}

	clearModified();
}
コード例 #15
0
void VrmlNodeAppearance::render(Viewer *viewer)
{
  VrmlNodeMaterial *m = d_material.get() ? d_material.get()->toMaterial() : 0;
  VrmlNodeTexture *t = d_texture.get() ? d_texture.get()->toTexture() : 0;

  if (m)
    {
      float trans = m->transparency();
      float *diff = m->diffuseColor();
      float diffuse[3] = { diff[0], diff[1], diff[2] };
      int nTexComponents = t ? t->nComponents() : 0;
      if (nTexComponents == 2 || nTexComponents == 4)
	trans = 0.0;
      if (nTexComponents >= 3)
	diffuse[0] = diffuse[1] = diffuse[2] = 1.0;

      viewer->setMaterial(m->ambientIntensity(),
			  diffuse,
			  m->emissiveColor(),
			  m->shininess(),
			  m->specularColor(),
			  trans);

      m->clearModified();
    }
  else
    {
      viewer->setColor(1.0, 1.0, 1.0); // default color
      viewer->enableLighting(false);   // turn lighting off for this object
    }

  if (t)
    {
      if (d_textureTransform.get())
	d_textureTransform.get()->render(viewer);
      else
	viewer->setTextureTransform( 0, 0, 0, 0 );

      t->render(viewer);
    }

  clearModified();
}
コード例 #16
0
ファイル: VrmlScene.cpp プロジェクト: DimondTheCat/xray
void VrmlScene::render(Viewer *viewer)
{
  //
  if (d_newView)
    {
      viewer->resetUserNavigation();
      d_newView = false;
    }
      
  // Default viewpoint parameters
  float position[3] = { 0.0, 0.0, 10.0 };
  float orientation[4] = { 0.0, 0.0, 1.0, 0.0 };
  float field = 0.785398;
  float avatarSize = 0.25;
  float visibilityLimit = 0.0;

  VrmlNodeViewpoint *vp = bindableViewpointTop();
  if (vp)
    {
      position[0] = vp->positionX();
      position[1] = vp->positionY();
      position[2] = vp->positionZ();
      orientation[0] = vp->orientationX();
      orientation[1] = vp->orientationY();
      orientation[2] = vp->orientationZ();
      orientation[3] = vp->orientationR();
      field = vp->fieldOfView();

      vp->inverseTransform(viewer);
    }

  VrmlNodeNavigationInfo *ni = bindableNavigationInfoTop();
  if (ni)
    {
      avatarSize = ni->avatarSize()[0];
      visibilityLimit = ni->visibilityLimit();
    }

  viewer->setViewpoint( position, orientation, field,
			avatarSize, visibilityLimit);

  // Set background.
  VrmlNodeBackground *bg = bindableBackgroundTop();
  if (bg)
    { // Should be transformed by the accumulated rotations above ...
      bg->renderBindable(viewer);
    }
  else
    viewer->insertBackground();	// Default background

  // Fog
  VrmlNodeFog *f = bindableFogTop();
  if (f)
    {
      viewer->setFog(f->color(), f->visibilityRange(), f->fogType());
    }

  // Activate the headlight.
  // ambient is supposed to be 0 according to the spec...
  if ( headlightOn() )
  {
    float rgb[3] = { 1.0, 1.0, 1.0 };
    float xyz[3] = { 0.0, 0.0, -1.0 };
    float ambient = 0.3;

    viewer->insertDirLight( ambient, 1.0, rgb, xyz );
  }

  // Top level object
  viewer->beginObject(0);

  // Do the scene-level lights (Points and Spots)
  VrmlNodeList::iterator li, end = d_scopedLights->end();
  for (li = d_scopedLights->begin(); li != end; ++li)
    {
      VrmlNodeLight* x = (*li)->toLight();
      if (x) x->renderScoped( viewer );
    }

  // Render the top level group
  d_nodes.render( viewer );

  viewer->endObject();

  // This is actually one frame late...
  d_frameRate = viewer->getFrameRate();

  clearModified();

  // If any events were generated during render (ugly...) do an update
  if (eventsPending())
    setDelta( 0.0 );
    
}
コード例 #17
0
void VrmlNodeCoordinateInt::eventIn(double timeStamp,
				    const char *eventName,
				    const VrmlField *fieldValue)
{
  if (strcmp(eventName, "set_fraction") == 0)
    {
      if (! fieldValue->toSFFloat() )
	{
	  theSystem->error
	    ("Invalid type for %s eventIn %s (expected SFFloat).\n",
	     nodeType()->getName(), eventName);
	  return;
	}
      float f = fieldValue->toSFFloat()->get();

      int nCoords = d_keyValue.size() / d_key.size();
      int n = d_key.size() - 1;

      if (f < d_key[0])
	{
	  d_value.set( nCoords, d_keyValue[0] );
	}
      else if (f > d_key[n])
	{
	  d_value.set( nCoords, d_keyValue[n*nCoords] );
	}
      else
	{
	  // Reserve enough space for the new value
	  d_value.set( nCoords, 0 );

	  for (int i=0; i<n; ++i)
	    if (d_key[i] <= f && f <= d_key[i+1])
	      {
		float *v1 = d_keyValue[i*nCoords];
		float *v2 = d_keyValue[(i+1)*nCoords];
		float *x = d_value.get();

		f = (f - d_key[i]) / (d_key[i+1] - d_key[i]);

		for (int j=0; j<nCoords; ++j)
		  {
		    *x++ = v1[0] + f * (v2[0] - v1[0]);
		    *x++ = v1[1] + f * (v2[1] - v1[1]);
		    *x++ = v1[2] + f * (v2[2] - v1[2]);
		    v1 += 3;
		    v2 += 3;
		  }

		break;
	      }
	}

      // Send the new value
      eventOut(timeStamp, "value_changed", d_value);
    }

  // Check exposedFields
  else
    {
      VrmlNode::eventIn(timeStamp, eventName, fieldValue);

      // This node is not renderable, so don't re-render on changes to it.
      clearModified();
    }
}
コード例 #18
0
void VrmlNodeVisibilitySensor::render(Viewer *viewer)
{

  if (d_enabled.get())
    {
      VrmlSFTime timeNow( theSystem->time() );
      float xyz[2][3];

      // hack: enclose box in a sphere...
      xyz[0][0] = d_center.x();
      xyz[0][1] = d_center.y();
      xyz[0][2] = d_center.z();
      xyz[1][0] = d_center.x() + d_size.x();
      xyz[1][1] = d_center.y() + d_size.y();
      xyz[1][2] = d_center.z() + d_size.z();
      viewer->transformPoints( 2, &xyz[0][0] );
      float dx = xyz[1][0]-xyz[0][0];
      float dy = xyz[1][1]-xyz[0][1];
      float dz = xyz[1][2]-xyz[0][2];
      float r  = dx*dx + dy*dy + dz*dz;
      if (! FPZERO(r) ) r = sqrt( r );

      // Was the sphere visible last time through? How does this work
      // for USE'd nodes? I need a way for each USE to store whether
      // it was active.
      bool wasIn = d_isActive.get();

      // Is the sphere visible? ...
      bool inside = xyz[0][2] < 0.0; // && z > - scene->visLimit()
      if (inside)
	{
	  VrmlNodeNavigationInfo *ni = d_scene->bindableNavigationInfoTop();
	  if (ni &&
	      ! FPZERO(ni->visibilityLimit()) &&
	      xyz[0][2] < - ni->visibilityLimit())
	    inside = false;
	}

      // This bit assumes 90degree fieldOfView to get rid of trig calls...
      if (inside)
	inside = ( fabs(double(xyz[0][0])) < -0.5 * xyz[0][2] + r &&
		   fabs(double(xyz[0][1])) < -0.5 * xyz[0][2] + r );

      // Just became visible
      if (inside && ! wasIn)
	{
	  theSystem->debug("VS enter %g, %g, %g\n",
			xyz[0][0], xyz[0][1], xyz[0][2]);

	  d_isActive.set(true);
	  eventOut(timeNow.get(), "isActive", d_isActive);

	  d_enterTime = timeNow;
	  eventOut(timeNow.get(), "enterTime", d_enterTime);
	}

      // Check if viewer has left the box
      else if (wasIn && ! inside)
	{
	  theSystem->debug("VS exit %g, %g, %g\n",
			xyz[0][0], xyz[0][1], xyz[0][2]);

	  d_isActive.set(false);
	  eventOut(timeNow.get(), "isActive", d_isActive );

	  d_exitTime = timeNow;
	  eventOut(timeNow.get(), "exitTime", d_exitTime);
	}
    }

  else
    clearModified();
}
コード例 #19
0
void VrmlNodeOrientationInt::eventIn(double timeStamp,
				     const char *eventName,
				     const VrmlField *fieldValue)
{
  if (strcmp(eventName, "set_fraction") == 0)
    {
      if (! fieldValue->toSFFloat() )
	{
	  theSystem->error
	    ("Invalid type for %s eventIn %s (expected SFFloat).\n",
		nodeType()->getName(), eventName);
	  return;
	}
      float f = fieldValue->toSFFloat()->get();

      //printf("OI.set_fraction %g ", f);

      int n = d_key.size() - 1;
      if (f < d_key[0])
	{
	  float *v0 = d_keyValue[0];
	  //printf(" 0 [%g %g %g %g]\n", v0[0], v0[1], v0[2], v0[3] );
	  d_value.set( v0[0], v0[1], v0[2], v0[3] );
	}
      else if (f > d_key[n])
	{
	  float *vn = d_keyValue[n];
	  //printf(" n [%g %g %g %g]\n", vn[0], vn[1], vn[2], vn[3] );
	  d_value.set( vn[0], vn[1], vn[2], vn[3] );
	}
      else
	{
	  for (int i=0; i<n; ++i)
	    if (d_key[i] <= f && f <= d_key[i+1])
	      {
		float *v1 = d_keyValue[i];
		float *v2 = d_keyValue[i+1];

		// Interpolation factor
		f = (f - d_key[i]) / (d_key[i+1] - d_key[i]);

		float x, y, z, r1, r2;
		r1 = v1[3];

		// Make sure the vectors are not pointing opposite ways
		if (v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2] < 0.0)
		  {
		    x = v1[0] + f * (-v2[0] - v1[0]);
		    y = v1[1] + f * (-v2[1] - v1[1]);
		    z = v1[2] + f * (-v2[2] - v1[2]);
		    r2 = -v2[3];
		  }
		else
		  {
		    x = v1[0] + f * (v2[0] - v1[0]);
		    y = v1[1] + f * (v2[1] - v1[1]);
		    z = v1[2] + f * (v2[2] - v1[2]);
		    r2 = v2[3];
		  }

		// Interpolate angles via the shortest direction
		if (fabs(double(r2 - r1)) > M_PI)
		  {
		    if (r2 > r1) r1 += 2.0 * M_PI;
		    else         r2 += 2.0 * M_PI;
		  }
		float r = r1 + f * (r2 - r1);
		if (r >= 2.0 * M_PI) r -= 2.0 * M_PI;
		else if (r < 0.0)    r += 2.0 * M_PI;
		
		//printf(" %g between (%d,%d) [%g %g %g %g]\n", f, i, i+1,
		//x, y, z, r);

		d_value.set( x, y, z, r);
		break;
	      }
	}

      // Send the new value
      eventOut(timeStamp, "value_changed", d_value);
    }

  // Check exposedFields
  else
    {
      VrmlNode::eventIn(timeStamp, eventName, fieldValue);

      // This node is not renderable, so don't re-render on changes to it.
      clearModified();
    }
}