コード例 #1
0
void unregister_scene_types() {

	clear_default_theme();

	//	memdelete( resource_loader_wav );
	memdelete(resource_loader_dynamic_font);
	memdelete(resource_loader_stream_texture);

#ifdef TOOLS_ENABLED

#endif

	memdelete(resource_loader_theme);

	if (resource_saver_text) {
		memdelete(resource_saver_text);
	}
	if (resource_loader_text) {
		memdelete(resource_loader_text);
	}

	SpatialMaterial::finish_shaders();
	ParticlesMaterial::finish_shaders();
	CanvasItemMaterial::finish_shaders();
	SceneStringNames::free();
}
コード例 #2
0
void unregister_scene_types() {

	clear_default_theme();

	memdelete(resource_loader_dynamic_font);
	memdelete(resource_loader_stream_texture);
	memdelete(resource_loader_texture_layered);

	DynamicFont::finish_dynamic_fonts();

	if (resource_saver_text) {
		memdelete(resource_saver_text);
	}
	if (resource_loader_text) {
		memdelete(resource_loader_text);
	}

	if (resource_saver_shader) {
		memdelete(resource_saver_shader);
	}
	if (resource_loader_shader) {
		memdelete(resource_loader_shader);
	}
	if (resource_loader_bmfont) {
		memdelete(resource_loader_bmfont);
	}

	SpatialMaterial::finish_shaders();
	ParticlesMaterial::finish_shaders();
	CanvasItemMaterial::finish_shaders();
	SceneStringNames::free();
}
コード例 #3
0
void unregister_scene_types() {
	
	clear_default_theme();
	
	memdelete( resource_loader_image );
	memdelete( resource_loader_wav );
	memdelete( resource_loader_bitmap );
#ifdef TOOLS_ENABLED


#endif


	memdelete( resource_loader_theme );
	memdelete( resource_loader_shader );
	SceneStringNames::free();
}
コード例 #4
0
ファイル: register_scene_types.cpp プロジェクト: 9cat/godot
void unregister_scene_types() {
	
	clear_default_theme();
	
	memdelete( resource_loader_image );
	memdelete( resource_loader_wav );
	memdelete( resource_loader_bitmap );
#ifdef TOOLS_ENABLED


#endif


	memdelete( resource_loader_theme );
	memdelete( resource_loader_shader );
#ifdef OLD_SCENE_FORMAT_ENABLED
	memdelete( scene_saver_object );
	memdelete( scene_loader_object );
//	memdelete( scene_loader_script );
	memdelete( scene_io );
#endif
	SceneStringNames::free();
}