void unregister_scene_types() { clear_default_theme(); // memdelete( resource_loader_wav ); memdelete(resource_loader_dynamic_font); memdelete(resource_loader_stream_texture); #ifdef TOOLS_ENABLED #endif memdelete(resource_loader_theme); if (resource_saver_text) { memdelete(resource_saver_text); } if (resource_loader_text) { memdelete(resource_loader_text); } SpatialMaterial::finish_shaders(); ParticlesMaterial::finish_shaders(); CanvasItemMaterial::finish_shaders(); SceneStringNames::free(); }
void unregister_scene_types() { clear_default_theme(); memdelete(resource_loader_dynamic_font); memdelete(resource_loader_stream_texture); memdelete(resource_loader_texture_layered); DynamicFont::finish_dynamic_fonts(); if (resource_saver_text) { memdelete(resource_saver_text); } if (resource_loader_text) { memdelete(resource_loader_text); } if (resource_saver_shader) { memdelete(resource_saver_shader); } if (resource_loader_shader) { memdelete(resource_loader_shader); } if (resource_loader_bmfont) { memdelete(resource_loader_bmfont); } SpatialMaterial::finish_shaders(); ParticlesMaterial::finish_shaders(); CanvasItemMaterial::finish_shaders(); SceneStringNames::free(); }
void unregister_scene_types() { clear_default_theme(); memdelete( resource_loader_image ); memdelete( resource_loader_wav ); memdelete( resource_loader_bitmap ); #ifdef TOOLS_ENABLED #endif memdelete( resource_loader_theme ); memdelete( resource_loader_shader ); SceneStringNames::free(); }
void unregister_scene_types() { clear_default_theme(); memdelete( resource_loader_image ); memdelete( resource_loader_wav ); memdelete( resource_loader_bitmap ); #ifdef TOOLS_ENABLED #endif memdelete( resource_loader_theme ); memdelete( resource_loader_shader ); #ifdef OLD_SCENE_FORMAT_ENABLED memdelete( scene_saver_object ); memdelete( scene_loader_object ); // memdelete( scene_loader_script ); memdelete( scene_io ); #endif SceneStringNames::free(); }