コード例 #1
0
ファイル: party.c プロジェクト: Celso1415/Fusion
/// Invoked (from char-server) when a new member is added to the party.
/// flag: 0-success, 1-failure
int party_member_added (int party_id, int account_id, int char_id, int flag)
{
	struct map_session_data *sd = map_id2sd (account_id), *sd2;
	struct party_data *p = party_search (party_id);
	int i;

	if (sd == NULL || sd->status.char_id != char_id || !sd->party_joining) {
		if (!flag) //Char logged off before being accepted into party.
			intif_party_leave (party_id, account_id, char_id);

		return 0;
	}

	sd2 = map_id2sd (sd->party_invite_account);
	sd->party_joining = false;
	sd->party_invite = 0;
	sd->party_invite_account = 0;

	if (!p) {
		ShowError ("party_member_added: party %d not found.\n", party_id);
		intif_party_leave (party_id, account_id, char_id);
		return 0;
	}

	if (flag) {
		// failed
		if (sd2 != NULL)
			clif_party_inviteack (sd2, sd->status.name, 3);

		return 0;
	}

	sd->status.party_id = party_id;
	clif_party_member_info (p, sd);
	clif_party_option (p, sd, 0x100);
	clif_party_info (p, sd);

	if (sd2 != NULL)
		clif_party_inviteack (sd2, sd->status.name, 2);

	for (i = 0; i < ARRAYLENGTH (p->data); ++i) {
		// hp of the other party members
		sd2 = p->data[i].sd;

		if (sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id)
			clif_hpmeter_single (sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp);
	}

	clif_party_hp (sd);
	clif_party_xy (sd);
	clif_charnameupdate (sd); //Update char name's display [Skotlex]

	if (p->instance_id)
		clif_instance_join (sd->fd, p->instance_id);

	return 0;
}
コード例 #2
0
ファイル: party.c プロジェクト: Tonetete/eathena
//Invoked when a player joins:
//- Loads up party data if not in server
//- Sets up the pointer to him
//- Player must be authed/active and belong to a party before calling this method
void party_member_joined(struct map_session_data *sd)
{
	struct party_data* p = party_search(sd->status.party_id);
	int i;
	if (!p)
	{
		party_request_info(sd->status.party_id, sd->status.char_id);
		return;
	}
	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
	if (i < MAX_PARTY)
	{
		p->data[i].sd = sd;
		if( p->instance_id )
			clif_instance_join(sd->fd,p->instance_id);
	}
	else
		sd->status.party_id = 0; //He does not belongs to the party really?
}
コード例 #3
0
ファイル: party.c プロジェクト: Tonetete/eathena
int party_recv_info(struct party* sp, int char_id)
{
	struct party_data* p;
	struct party_member* member;
	struct map_session_data* sd;
	int removed[MAX_PARTY];// member_id in old data
	int removed_count = 0;
	int added[MAX_PARTY];// member_id in new data
	int added_count = 0;
	int i;
	int member_id;
	
	nullpo_ret(sp);

	p = (struct party_data*)idb_get(party_db, sp->party_id);
	if( p != NULL )// diff members
	{
		for( member_id = 0; member_id < MAX_PARTY; ++member_id )
		{
			member = &p->party.member[member_id];
			if( member->char_id == 0 )
				continue;// empty
			ARR_FIND(0, MAX_PARTY, i,
				sp->member[i].account_id == member->account_id &&
				sp->member[i].char_id == member->char_id);
			if( i == MAX_PARTY )
				removed[removed_count++] = member_id;
		}
		for( member_id = 0; member_id < MAX_PARTY; ++member_id )
		{
			member = &sp->member[member_id];
			if( member->char_id == 0 )
				continue;// empty
			ARR_FIND(0, MAX_PARTY, i,
				p->party.member[i].account_id == member->account_id &&
				p->party.member[i].char_id == member->char_id);
			if( i == MAX_PARTY )
				added[added_count++] = member_id;
		}
	}
	else
	{
		for( member_id = 0; member_id < MAX_PARTY; ++member_id )
			if( sp->member[member_id].char_id != 0 )
				added[added_count++] = member_id;
		CREATE(p, struct party_data, 1);
		idb_put(party_db, sp->party_id, p);
	}
	while( removed_count > 0 )// no longer in party
	{
		member_id = removed[--removed_count];
		sd = p->data[member_id].sd;
		if( sd == NULL )
			continue;// not online
		party_member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id);
	}
	memcpy(&p->party, sp, sizeof(struct party));
	memset(&p->state, 0, sizeof(p->state));
	memset(&p->data, 0, sizeof(p->data));
	for( member_id = 0; member_id < MAX_PARTY; member_id++ )
	{
		member = &p->party.member[member_id];
		if ( member->char_id == 0 )
			continue;// empty
		p->data[member_id].sd = party_sd_check(sp->party_id, member->account_id, member->char_id);
	}
	party_check_state(p);
	while( added_count > 0 )// new in party
	{
		member_id = added[--added_count];
		sd = p->data[member_id].sd;
		if( sd == NULL )
			continue;// not online
		clif_charnameupdate(sd); //Update other people's display. [Skotlex]
		clif_party_member_info(p, member_id, PARTY);
		clif_party_option(p, member_id, SELF);
		clif_party_info(p,NULL);
		if( p->instance_id != 0 )
			clif_instance_join(sd->fd, p->instance_id);
	}
	if( char_id != 0 )// requester
	{
		sd = map_charid2sd(char_id);
		if( sd && sd->status.party_id == sp->party_id && party_getmemberid(p,sd) == -1 )
			sd->status.party_id = 0;// was not in the party
	}
	return 0;
}
コード例 #4
0
ファイル: party.c プロジェクト: Chocolate31/eamod
/// Invoked (from char-server) when a new member is added to the party.
/// flag: 0-success, 1-failure
int party_member_added(int party_id,int account_id,int char_id, int flag)
{
	struct map_session_data *sd = map_id2sd(account_id),*sd2;
	struct party_data *p = party_search(party_id);
	int i;

	if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) {
		if (!flag) //Char logged off before being accepted into party.
			intif_party_leave(party_id,account_id,char_id);
		return 0;
	}

	sd2 = map_id2sd(sd->party_invite_account);

	sd->party_joining = false;
	sd->party_invite = 0;
	sd->party_invite_account = 0;

	if (!p) {
		ShowError("party_member_added: party %d not found.\n",party_id);
		intif_party_leave(party_id,account_id,char_id);
		return 0;
	}

	if( flag )
	{// failed
		if( sd2 != NULL )
			clif_party_inviteack(sd2,sd->status.name,3);
		return 0;
	}

	sd->status.party_id = party_id;

	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == 0 );
	if (i < MAX_PARTY) {
		//TODO: This is a hack to allow the following clif calls to send the data to the new player.
		//The correct player data is set when party_recv_info arrives soon afterwards.
		party_fill_member(&p->party.member[i], sd);
		p->data[i].sd = sd;
	}

	clif_party_member_info(p,sd);
	clif_party_option(p,sd,0x100);
	clif_party_info(p,sd);

	if( sd2 != NULL )
		clif_party_inviteack(sd2,sd->status.name,2);

	for( i = 0; i < ARRAYLENGTH(p->data); ++i )
	{// hp of the other party members
		sd2 = p->data[i].sd;
		if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id )
			clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp);
	}
	clif_party_hp(sd);
	clif_party_xy(sd);
	clif_charnameupdate(sd); //Update char name's display [Skotlex]

	if( p->instance_id )
		clif_instance_join(sd->fd, p->instance_id);

	return 0;
}