コード例 #1
0
ファイル: clarity_cover.c プロジェクト: Sprezzatech/gtkpod
void clarity_cover_set_album_item (ClarityCover *self, AlbumItem *item) {
    g_return_if_fail(CLARITY_IS_COVER(self));

    ClarityCoverPrivate *priv = CLARITY_COVER_GET_PRIVATE (self);
    g_return_if_fail(priv);

    GError *error = NULL;
    gint y_offset;

    if (!priv->texture) {
        priv->texture = gtk_clutter_texture_new();
        clutter_container_add_actor(CLUTTER_CONTAINER(self), priv->texture);
    }

    // Set cover artwork
    gtk_clutter_texture_set_from_pixbuf (GTK_CLUTTER_TEXTURE(priv->texture), item->albumart, &error);
    if (error) {
        g_warning("%s", error->message);
        g_error_free(error);
        return;
    }

    // Add reflection
    if (! priv->reflection) {
        y_offset = clutter_actor_get_height (priv->texture) + V_PADDING;

        priv->reflection = clutter_clone_new (priv->texture);
        clutter_actor_add_constraint (priv->reflection, clutter_bind_constraint_new (priv->texture, CLUTTER_BIND_X, 0.0));
        clutter_actor_add_constraint (priv->reflection, clutter_bind_constraint_new (priv->texture, CLUTTER_BIND_Y, y_offset));
        clutter_actor_add_constraint (priv->reflection, clutter_bind_constraint_new (priv->texture, CLUTTER_BIND_WIDTH, 0.0));
        clutter_actor_add_constraint (priv->reflection, clutter_bind_constraint_new (priv->texture, CLUTTER_BIND_HEIGHT, 0.0));
        g_signal_connect (priv->reflection,
                       "paint",
                       G_CALLBACK (_clone_paint_cb),
                       NULL);

        clutter_container_add_actor(CLUTTER_CONTAINER(self), priv->reflection);
    }

    ClutterActorBox box;
    gfloat w, h;
    clutter_actor_get_allocation_box (priv->texture, &box);
    clutter_actor_box_get_size (&box, &w, &h);

    if( h > DEFAULT_IMG_SIZE) {
        gfloat temp = w * DEFAULT_IMG_SIZE / h;
        clutter_actor_set_size(priv->texture, temp, DEFAULT_IMG_SIZE);
    }

    // Add title / artist data
    if (priv->title)
        g_free(priv->title);

    priv->title = g_strdup(item->albumname);

    if (priv->artist)
            g_free(priv->artist);

    priv->artist = g_strdup(item->artist);
}
コード例 #2
0
ファイル: message.c プロジェクト: Cyrene/media-explorer
void
show_message (void)
{
  ClutterActor *stage, *label;
  ClutterColor black = { 0, 0, 0, 255 };
  ClutterColor white = { 255, 255, 255, 255 };

  clutter_init (NULL, NULL);

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &black);
  clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), TRUE);

  label = clutter_text_new_with_text ("Sans 20",
                                      "Cannot find suitable screen mode\n"
                                      "Media Explorer requires a 720p screen");
  clutter_text_set_line_wrap (CLUTTER_TEXT (label), TRUE);
  clutter_text_set_color (CLUTTER_TEXT (label), &white);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);

  /* Put the label in the middle */
  clutter_actor_add_constraint
    (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint
    (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));

  clutter_actor_show (stage);
  clutter_main ();
}
コード例 #3
0
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterActor *button;
  ClutterConstraint *align_x_constraint;
  ClutterConstraint *align_y_constraint;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  button = cb_button_new ();
  cb_button_set_text (CB_BUTTON (button), "hello");

  /* the following is equivalent to the two lines above:
   *
   *  button = g_object_new (CB_TYPE_BUTTON,
   *                         "text", "winkle",
   *                         NULL);
   *
   * because we defined a set_property function, which can accept
   * a PROP_TEXT parameter, GObject can create a button and set one
   * or more properties with a single call to g_object_new()
   */

  /* note that the size of the button is left to Clutter's size requisition */
  cb_button_set_text_color (CB_BUTTON (button), &white_color);
  cb_button_set_background_color (CB_BUTTON (button), &yellow_color);
  g_signal_connect (button, "clicked", G_CALLBACK (clicked), NULL);

  align_x_constraint = clutter_align_constraint_new (stage,
                                                     CLUTTER_ALIGN_X_AXIS,
                                                     0.5);

  align_y_constraint = clutter_align_constraint_new (stage,
                                                     CLUTTER_ALIGN_Y_AXIS,
                                                     0.5);

  clutter_actor_add_constraint (button, align_x_constraint);
  clutter_actor_add_constraint (button, align_y_constraint);

  clutter_actor_add_child (stage, button);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #4
0
G_MODULE_EXPORT int
test_state_script_main (int argc, char *argv[])
{
  ClutterActor *stage, *button;
  ClutterScript *script;
  GError *error = NULL;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  script = clutter_script_new ();
  clutter_script_load_from_file (script, TEST_STATE_SCRIPT_FILE, &error);
  if (error != NULL)
    g_error ("Unable to load '%s': %s\n",
             TEST_STATE_SCRIPT_FILE,
             error->message);

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "State Script");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
  clutter_actor_show (stage);

  button = CLUTTER_ACTOR (clutter_script_get_object (script, "button"));
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);
  clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));

  clutter_script_connect_signals (script, NULL);

  clutter_main ();

  g_object_unref (script);

  return EXIT_SUCCESS;
}
コード例 #5
0
int
main (int argc, char **argv)
{
  const ClutterColor grey = { 0x40, 0x40, 0x40, 0xff };

  ClutterActor *stage, *info_bar;
  ClutterConstraint *constraint;
  MxApplication *app;
  MxWindow *window;

  mex_init (&argc, &argv);

  app = mx_application_new (&argc, &argv, "mex-media-controls-test", 0);
  mex_style_load_default ();

  window = mx_application_create_window (app);
  stage = (ClutterActor *)mx_window_get_clutter_stage (window);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &grey);
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);

  info_bar = mex_info_bar_get_default ();
  constraint = clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, 0.0);
  clutter_actor_add_constraint (info_bar, constraint);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), info_bar);

  clutter_actor_set_size (stage, 1024, 768);
  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
コード例 #6
0
G_MODULE_EXPORT int
test_texture_material_main (int argc, char *argv[])
{
  ClutterActor *stage, *box;
  ClutterLayoutManager *manager;
  int i;

  g_thread_init (NULL);
  clutter_threads_init ();
  clutter_init (&argc, &argv);

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Texture Material");
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  manager = clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL);
  box = clutter_box_new (manager);
  clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, -25.0));
  clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -25.0));
  clutter_actor_set_position (box, 25.0, 25.0);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);

  for (i = 0; i < 48; i++)
    {
      ClutterActor *texture = clutter_texture_new ();

      clutter_texture_set_load_data_async (CLUTTER_TEXTURE (texture), TRUE);
      clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE);
      clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
                                     TESTS_DATADIR "/redhand.png",
                                     NULL);
      clutter_actor_set_width (texture, 96);

      clutter_container_add_actor (CLUTTER_CONTAINER (box), texture);
    }

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #7
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterActor *texture;
  GError *error = NULL;
  ClutterActor *clone;
  gfloat y_offset;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Reflection");
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  texture = clutter_texture_new ();
  clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
                                 "redhand.png",
                                 &error);
  clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.2));

  y_offset = clutter_actor_get_height (texture) + V_PADDING;

  clone = clutter_clone_new (texture);
  clutter_actor_add_constraint (clone, clutter_bind_constraint_new (texture, CLUTTER_BIND_X, 0.0));
  clutter_actor_add_constraint (clone, clutter_bind_constraint_new (texture, CLUTTER_BIND_Y, y_offset));
  g_signal_connect (clone,
                    "paint",
                    G_CALLBACK (_clone_paint_cb),
                    NULL);

  clutter_container_add (CLUTTER_CONTAINER (stage), texture, clone, NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #8
0
static void
editor_toolbar_align (BjbEditorToolbar *self, GdkEvent  *event)
{
  gint                     x_alignment, y_alignment;
  ClutterConstraint       *constraint;
  BjbEditorToolbarPrivate *priv = self->priv;

  x_alignment = event->button.x + EDITOR_TOOLBAR_X_OFFSET;
  y_alignment = event->button.y + EDITOR_TOOLBAR_Y_OFFSET;

  if ( x_alignment < 0)
    x_alignment = 0;

  constraint = clutter_bind_constraint_new (priv->parent_actor,
                                            CLUTTER_BIND_Y,
                                            y_alignment);
  clutter_actor_add_constraint (priv->actor, constraint);

  constraint = clutter_bind_constraint_new (priv->parent_actor,
                                            CLUTTER_BIND_X,
                                            x_alignment);   
  clutter_actor_add_constraint (priv->actor, constraint);
}
コード例 #9
0
ファイル: pan-action.c プロジェクト: ChrisCummins/clutter
static ClutterActor *
create_scroll_actor (ClutterActor *stage)
{
  ClutterActor *scroll;
  ClutterAction *pan_action;

  /* our scrollable viewport */
  scroll = clutter_actor_new ();
  clutter_actor_set_name (scroll, "scroll");

  clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0));
  clutter_actor_add_constraint (scroll, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0));

  clutter_actor_add_child (scroll, create_content_actor ());

  pan_action = clutter_pan_action_new ();
  clutter_pan_action_set_interpolate (CLUTTER_PAN_ACTION (pan_action), TRUE);
  g_signal_connect (pan_action, "pan", G_CALLBACK (on_pan), NULL);
  clutter_actor_add_action (scroll, pan_action);

  clutter_actor_set_reactive (scroll, TRUE);

  return scroll;
}
コード例 #10
0
static void
test_window (void)
{
  GsdOsdDrawContext ctx;
  ClutterActor *stage, *actor;
  ClutterContent *canvas;
  GtkWidgetPath *widget_path;

  /* create a resizable stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "OSD Test");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_Red);
  clutter_actor_set_size (stage, 300, 300);
  clutter_actor_show (stage);

  /* box canvas */
  canvas = clutter_canvas_new ();
  clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);

  actor = clutter_actor_new ();
  clutter_actor_add_constraint (actor, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0));
  clutter_actor_set_content (actor, canvas);
  g_object_unref (canvas);

  clutter_actor_add_child (stage, actor);

  memset (&ctx, 0, sizeof(ctx));

  widget_path = gtk_widget_path_new ();
  gtk_widget_path_append_type (widget_path, GTK_TYPE_WINDOW);
  ctx.style = gtk_style_context_new ();
  gtk_style_context_set_path (ctx.style, widget_path);

  ctx.direction = clutter_get_default_text_direction ();
  ctx.theme = gtk_icon_theme_get_default ();

  g_signal_connect (canvas, "draw", G_CALLBACK (draw_box), &ctx);
  clutter_content_invalidate (canvas);

  g_signal_connect (stage, "destroy", G_CALLBACK (gtk_main_quit), NULL);
}
コード例 #11
0
ファイル: ext-window.cpp プロジェクト: GNOME/ekiga
static void
ekiga_extended_video_window_init_clutter (EkigaExtWindow *ew)
{
  GtkWidget *clutter_widget = NULL;

  clutter_widget = gtk_clutter_embed_new ();
  gtk_widget_set_size_request (GTK_WIDGET (clutter_widget), STAGE_WIDTH, STAGE_HEIGHT);
  gtk_container_add (GTK_CONTAINER (ew), clutter_widget);

  ew->priv->stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter_widget));
  clutter_actor_set_background_color (CLUTTER_ACTOR (ew->priv->stage), CLUTTER_COLOR_Black);
  clutter_stage_set_user_resizable (CLUTTER_STAGE (ew->priv->stage), TRUE);

  ew->priv->video_stream =
    CLUTTER_ACTOR (g_object_new (CLUTTER_TYPE_TEXTURE, "disable-slicing", TRUE, NULL));
  clutter_actor_add_child (CLUTTER_ACTOR (ew->priv->stage), CLUTTER_ACTOR (ew->priv->video_stream));
  clutter_actor_add_constraint (ew->priv->video_stream,
                                clutter_align_constraint_new (ew->priv->stage,
                                                              CLUTTER_ALIGN_BOTH,
                                                              0.5));
}
コード例 #12
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterActor *r1, *r2, *r3;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 300, 300);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  r1 = clutter_rectangle_new_with_color (&red);
  clutter_actor_set_size (r1, 150, 150);
  clutter_actor_add_constraint (r1, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.25));
  clutter_actor_add_constraint (r1, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.25));
  clutter_actor_set_reactive (r1, TRUE);
  clutter_actor_set_name (r1, "red");

  r2 = clutter_rectangle_new_with_color (&green);
  clutter_actor_set_size (r2, 150, 150);
  clutter_actor_add_constraint (r2, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (r2, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
  clutter_actor_set_reactive (r2, TRUE);
  clutter_actor_set_depth (r2, -100);
  clutter_actor_set_name (r2, "green");

  r3 = clutter_rectangle_new_with_color (&blue);
  clutter_actor_set_size (r3, 150, 150);
  clutter_actor_add_constraint (r3, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.75));
  clutter_actor_add_constraint (r3, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.75));
  clutter_actor_set_opacity (r3, 125);
  clutter_actor_set_name (r3, "blue");

  clutter_container_add (CLUTTER_CONTAINER (stage), r1, r2, r3, NULL);

  g_signal_connect (r1, "motion-event", G_CALLBACK (_pointer_motion_cb), NULL);
  g_signal_connect (r2, "motion-event", G_CALLBACK (_pointer_motion_cb), NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
コード例 #13
0
ファイル: bin-layout.c プロジェクト: ChrisCummins/clutter
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *box, *bg, *icon, *emblem, *label;
  ClutterLayoutManager *layout;
  ClutterContent *canvas, *image;
  ClutterColor *color;
  ClutterAction *action;
  GdkPixbuf *pixbuf;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  /* prepare the stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "BinLayout");
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_Aluminium2);
  clutter_actor_set_size (stage, 640, 480);
  clutter_actor_show (stage);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* this is our BinLayout, with its default alignments */
  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
                                   CLUTTER_BIN_ALIGNMENT_CENTER);

  /* the main container; this actor will use the BinLayout to lay
   * out its children; we use the anchor point to keep it centered
   * on the same position even when we change its size
   */
  box = clutter_actor_new ();
  clutter_actor_set_layout_manager (box, layout);
  clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
  clutter_actor_set_position (box, 320, 240);
  clutter_actor_set_reactive (box, TRUE);
  clutter_actor_set_name (box, "box");
  clutter_actor_add_child (stage, box);

  /* the background is drawn using a canvas content */
  canvas = clutter_canvas_new ();
  g_signal_connect (canvas, "draw", G_CALLBACK (on_canvas_draw), NULL);
  clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 200, 200);

  /* this is the background actor; we want it to fill the whole
   * of the allocation given to it by its parent
   */
  bg = clutter_actor_new ();
  clutter_actor_set_name (bg, "background");
  clutter_actor_set_size (bg, 200, 200);
  clutter_actor_set_content (bg, canvas);
  clutter_actor_set_x_expand (bg, TRUE);
  clutter_actor_set_y_expand (bg, TRUE);
  clutter_actor_set_x_align (bg, CLUTTER_ACTOR_ALIGN_FILL);
  clutter_actor_set_y_align (bg, CLUTTER_ACTOR_ALIGN_FILL);
  clutter_actor_add_child (box, bg);
  /* we use the ::transitions-completed signal to get notification
   * of the end of the sizing animation; this allows us to redraw
   * the canvas only once the animation has stopped
   */
  g_signal_connect (box, "transitions-completed",
                    G_CALLBACK (redraw_canvas),
                    canvas);

  /* we use GdkPixbuf to load an image from our data directory */
  pixbuf = gdk_pixbuf_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);
  image = clutter_image_new ();
  clutter_image_set_data (CLUTTER_IMAGE (image),
                          gdk_pixbuf_get_pixels (pixbuf),
                          gdk_pixbuf_get_has_alpha (pixbuf)
                            ? COGL_PIXEL_FORMAT_RGBA_8888
                            : COGL_PIXEL_FORMAT_RGB_888,
                          gdk_pixbuf_get_width (pixbuf),
                          gdk_pixbuf_get_height (pixbuf),
                          gdk_pixbuf_get_rowstride (pixbuf),
                          NULL);
  g_object_unref (pixbuf);

  /* this is the icon; it's going to be centered inside the box actor.
   * we use the content gravity to keep the aspect ratio of the image,
   * and the scaling filters to get a better result when scaling the
   * image down.
   */
  icon = clutter_actor_new ();
  clutter_actor_set_name (icon, "icon");
  clutter_actor_set_size (icon, 196, 196);
  clutter_actor_set_x_expand (icon, TRUE);
  clutter_actor_set_y_expand (icon, TRUE);
  clutter_actor_set_x_align (icon, CLUTTER_ACTOR_ALIGN_CENTER);
  clutter_actor_set_y_align (icon, CLUTTER_ACTOR_ALIGN_CENTER);
  clutter_actor_set_content_gravity (icon, CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT);
  clutter_actor_set_content_scaling_filters (icon,
                                             CLUTTER_SCALING_FILTER_TRILINEAR,
                                             CLUTTER_SCALING_FILTER_LINEAR);
  clutter_actor_set_content (icon, image);
  clutter_actor_add_child (box, icon);

  color = clutter_color_new (g_random_int_range (0, 255),
                             g_random_int_range (0, 255),
                             g_random_int_range (0, 255),
                             224);

  /* this is the emblem: a small rectangle with a random color, that we
   * want to put in the bottom right corner
   */
  emblem = clutter_actor_new ();
  clutter_actor_set_name (emblem, "emblem");
  clutter_actor_set_size (emblem, 48, 48);
  clutter_actor_set_background_color (emblem, color);
  clutter_actor_set_x_expand (emblem, TRUE);
  clutter_actor_set_y_expand (emblem, TRUE);
  clutter_actor_set_x_align (emblem, CLUTTER_ACTOR_ALIGN_END);
  clutter_actor_set_y_align (emblem, CLUTTER_ACTOR_ALIGN_END);
  clutter_actor_set_reactive (emblem, TRUE);
  clutter_actor_set_opacity (emblem, 0);
  clutter_actor_add_child (box, emblem);
  clutter_color_free (color);

  /* when clicking on the emblem, we want to perform an action */
  action = clutter_click_action_new ();
  clutter_actor_add_action (emblem, action);
  g_signal_connect (action, "clicked", G_CALLBACK (on_emblem_clicked), box);
  g_signal_connect (action, "long-press", G_CALLBACK (on_emblem_long_press), box);

  /* whenever the pointer enters the box, we show the emblem; we hide
   * the emblem when the pointer leaves the box
   */
  g_signal_connect (box,
                    "enter-event", G_CALLBACK (on_box_enter),
                    emblem);
  g_signal_connect (box,
                    "leave-event", G_CALLBACK (on_box_leave),
                    emblem);

  /* a label, that we want to position at the top and center of the box */
  label = clutter_text_new ();
  clutter_actor_set_name (label, "text");
  clutter_text_set_text (CLUTTER_TEXT (label), "A simple test");
  clutter_actor_set_x_expand (label, TRUE);
  clutter_actor_set_x_align (label, CLUTTER_ACTOR_ALIGN_CENTER);
  clutter_actor_set_y_expand (label, TRUE);
  clutter_actor_set_y_align (label, CLUTTER_ACTOR_ALIGN_START);
  clutter_actor_add_child (box, label);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #14
0
ファイル: drop-action.c プロジェクト: ChrisCummins/clutter
int
main (int argc, char *argv[])
{
  ClutterActor *dummy;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Drop Action");
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  target1 = clutter_actor_new ();
  clutter_actor_set_background_color (target1, CLUTTER_COLOR_LightScarletRed);
  clutter_actor_set_size (target1, TARGET_SIZE, TARGET_SIZE);
  clutter_actor_set_opacity (target1, 64);
  clutter_actor_add_constraint (target1, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
  clutter_actor_set_x (target1, 10);
  clutter_actor_set_reactive (target1, TRUE);

  clutter_actor_add_action_with_name (target1, "drop", clutter_drop_action_new ());
  g_signal_connect (clutter_actor_get_action (target1, "drop"),
                    "over-in",
                    G_CALLBACK (on_target_over),
                    GUINT_TO_POINTER (TRUE));
  g_signal_connect (clutter_actor_get_action (target1, "drop"),
                    "over-out",
                    G_CALLBACK (on_target_over),
                    GUINT_TO_POINTER (FALSE));
  g_signal_connect (clutter_actor_get_action (target1, "drop"),
                    "drop",
                    G_CALLBACK (on_target_drop),
                    NULL);

  dummy = clutter_actor_new ();
  clutter_actor_set_background_color (dummy, CLUTTER_COLOR_DarkOrange);
  clutter_actor_set_size (dummy,
                          640 - (2 * 10) - (2 * (TARGET_SIZE + 10)),
                          TARGET_SIZE);
  clutter_actor_add_constraint (dummy, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (dummy, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
  clutter_actor_set_reactive (dummy, TRUE);

  target2 = clutter_actor_new ();
  clutter_actor_set_background_color (target2, CLUTTER_COLOR_LightChameleon);
  clutter_actor_set_size (target2, TARGET_SIZE, TARGET_SIZE);
  clutter_actor_set_opacity (target2, 64);
  clutter_actor_add_constraint (target2, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
  clutter_actor_set_x (target2, 640 - TARGET_SIZE - 10);
  clutter_actor_set_reactive (target2, TRUE);

  clutter_actor_add_action_with_name (target2, "drop", clutter_drop_action_new ());
  g_signal_connect (clutter_actor_get_action (target2, "drop"),
                    "over-in",
                    G_CALLBACK (on_target_over),
                    GUINT_TO_POINTER (TRUE));
  g_signal_connect (clutter_actor_get_action (target2, "drop"),
                    "over-out",
                    G_CALLBACK (on_target_over),
                    GUINT_TO_POINTER (FALSE));
  g_signal_connect (clutter_actor_get_action (target2, "drop"),
                    "drop",
                    G_CALLBACK (on_target_drop),
                    NULL);

  clutter_actor_add_child (stage, target1);
  clutter_actor_add_child (stage, dummy);
  clutter_actor_add_child (stage, target2);

  add_drag_object (target1);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #15
0
ファイル: animations-rotating.c プロジェクト: nobled/clutter
int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterActor *texture;
  ClutterState *transitions;
  GError *error = NULL;
  gfloat texture_width, texture_height;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  texture = clutter_texture_new ();
  clutter_actor_add_constraint (texture,
                                clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (texture,
                                clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
  clutter_texture_set_sync_size (CLUTTER_TEXTURE (texture), TRUE);
  clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
                                 TESTS_DATA_DIR "/redhand.png",
                                 &error);

  if (error != NULL)
    {
      g_error ("Problem loading image into texture - %s", error->message);
      g_error_free (error);
      return 1;
    }

  clutter_actor_get_size (texture, &texture_width, &texture_height);
  clutter_actor_set_size (stage, texture_width * 2, texture_height * 2);

  /* set all centres of rotation to the centre of the texture */
  clutter_actor_set_rotation (texture,
                              CLUTTER_X_AXIS,
                              0.0,
                              texture_width * 0.5,
                              texture_height * 0.5,
                              0.0);
  clutter_actor_set_rotation (texture,
                              CLUTTER_Y_AXIS,
                              0.0,
                              texture_width * 0.5,
                              texture_height * 0.5,
                              0.0);
  clutter_actor_set_z_rotation_from_gravity (texture, 0.0, CLUTTER_GRAVITY_CENTER);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), texture);

  /* set up the animations */
  transitions = clutter_state_new ();

  clutter_state_set (transitions, NULL, "start",
                     texture, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
                     texture, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
                     texture, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
                     NULL);
  clutter_state_set (transitions, NULL, "x-cw",
                     texture, "rotation-angle-x", CLUTTER_LINEAR, ROTATION_ANGLE,
                     NULL);
  clutter_state_set (transitions, NULL, "x-ccw",
                     texture, "rotation-angle-x", CLUTTER_LINEAR, -ROTATION_ANGLE,
                     NULL);
  clutter_state_set (transitions, NULL, "x-after",
                     texture, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
                     NULL);
  clutter_state_set (transitions, NULL, "y-cw",
                     texture, "rotation-angle-y", CLUTTER_LINEAR, ROTATION_ANGLE,
                     NULL);
  clutter_state_set (transitions, NULL, "y-ccw",
                     texture, "rotation-angle-y", CLUTTER_LINEAR, -ROTATION_ANGLE,
                     NULL);
  clutter_state_set (transitions, NULL, "y-after",
                     texture, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
                     NULL);
  clutter_state_set (transitions, NULL, "z-cw",
                     texture, "rotation-angle-z", CLUTTER_LINEAR, ROTATION_ANGLE,
                     NULL);
  clutter_state_set (transitions, NULL, "z-ccw",
                     texture, "rotation-angle-z", CLUTTER_LINEAR, -ROTATION_ANGLE,
                     NULL);
  clutter_state_set_duration (transitions, NULL, NULL, DURATION);
  clutter_state_set_duration (transitions, "start", NULL, DURATION * 0.5);
  clutter_state_set_duration (transitions, NULL, "start", DURATION * 0.5);
  clutter_state_set_duration (transitions, NULL, "x-after", DURATION * 0.5);
  clutter_state_set_duration (transitions, NULL, "y-after", DURATION * 0.5);

  clutter_state_warp_to_state (transitions, "start");

  g_signal_connect (transitions,
                    "completed",
                    G_CALLBACK (_set_next_state),
                    NULL);

  clutter_state_set_state (transitions, "x-cw");

  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
コード例 #16
0
ファイル: test-snap-constraint.c プロジェクト: rib/clutter
G_MODULE_EXPORT int
test_snap_constraint_main (int   argc,
                           char *argv[])
{
  ClutterActor *stage, *layer_a, *layer_b, *layer_c;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  /* the main container */
  stage = clutter_stage_new ();
  clutter_actor_set_name (stage, "stage");
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Snap Constraint");
  clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Aluminium1);
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* first layer, with a fixed (100, 25) size */
  layer_a = clutter_rectangle_new_with_color (CLUTTER_COLOR_ScarletRed);
  clutter_actor_set_name (layer_a, "layerA");
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), layer_a);
  clutter_actor_set_size (layer_a, 100.0, 25.0);

  /* the first layer is anchored to the middle of the stage */
  clutter_actor_add_constraint (layer_a, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (layer_a, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));

  /* second layer, with no implicit size */
  layer_b = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkButter);
  clutter_actor_set_name (layer_b, "layerB");
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), layer_b);

  /* the second layer tracks the X coordinate and the width of
   * the first layer
   */
  clutter_actor_add_constraint (layer_b, clutter_bind_constraint_new (layer_a, CLUTTER_BIND_X, 0.0));
  clutter_actor_add_constraint (layer_b, clutter_bind_constraint_new (layer_a, CLUTTER_BIND_WIDTH, 0.0));

  /* the second layer is snapped between the bottom edge of
   * the first layer, and the bottom edge of the stage; a
   * spacing of 10 pixels in each direction is added for padding
   */
  clutter_actor_add_constraint (layer_b,
                                clutter_snap_constraint_new (layer_a,
                                                             CLUTTER_SNAP_EDGE_TOP,
                                                             CLUTTER_SNAP_EDGE_BOTTOM,
                                                             10.0));

  clutter_actor_add_constraint (layer_b,
                                clutter_snap_constraint_new (stage,
                                                             CLUTTER_SNAP_EDGE_BOTTOM,
                                                             CLUTTER_SNAP_EDGE_BOTTOM,
                                                             -10.0));

  /* the third layer, with no implicit size */
  layer_c = clutter_rectangle_new_with_color (CLUTTER_COLOR_LightChameleon);
  clutter_actor_set_name (layer_c, "layerC");
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), layer_c);

  /* as for the second layer, the third layer tracks the X
   * coordinate and width of the first layer
   */
  clutter_actor_add_constraint (layer_c, clutter_bind_constraint_new (layer_a, CLUTTER_BIND_X, 0.0));
  clutter_actor_add_constraint (layer_c, clutter_bind_constraint_new (layer_a, CLUTTER_BIND_WIDTH, 0.0));

  /* the third layer is snapped between the top edge of the stage
   * and the top edge of the first layer; again, a spacing of
   * 10 pixels in each direction is added for padding
   */
  clutter_actor_add_constraint (layer_c,
                                clutter_snap_constraint_new (layer_a,
                                                             CLUTTER_SNAP_EDGE_BOTTOM,
                                                             CLUTTER_SNAP_EDGE_TOP,
                                                             -10.0));
  clutter_actor_add_constraint (layer_c,
                                clutter_snap_constraint_new (stage,
                                                             CLUTTER_SNAP_EDGE_TOP,
                                                             CLUTTER_SNAP_EDGE_TOP,
                                                             10.0));

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #17
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage0, *stage1, *stage2, *tex1, *tex2;
  GtkWidget *window, *clutter0, *clutter1, *clutter2;
  GtkWidget *notebook, *vbox;
  ClutterColor col0 = { 0xdd, 0xff, 0xdd, 0xff };
  ClutterColor col1 = { 0xff, 0xff, 0xff, 0xff };
  ClutterColor col2 = {    0,    0,    0, 0xff };

  if (gtk_clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    g_error ("Unable to initialize GtkClutter");

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  gtk_window_set_default_size (GTK_WINDOW (window), 600, 400);
  gtk_window_set_title (GTK_WINDOW (window), "Multiple GtkClutterEmbed");
  g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL);

  notebook = gtk_notebook_new ();
  gtk_container_add (GTK_CONTAINER (window), notebook);

  clutter0 = gtk_clutter_embed_new ();
  gtk_notebook_append_page (GTK_NOTEBOOK (notebook), clutter0,
                            gtk_label_new ("One stage"));
  stage0 = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter0));
  clutter_actor_set_background_color (stage0, &col0);

  vbox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 6);
  gtk_notebook_append_page (GTK_NOTEBOOK (notebook), vbox,
                            gtk_label_new ("Two stages"));

  clutter1 = gtk_clutter_embed_new ();
  gtk_widget_set_size_request (clutter1, 320, 240);
  stage1 = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter1));
  clutter_actor_set_background_color (stage1, &col1);
  tex1 = gtk_clutter_texture_new ();
  gtk_clutter_texture_set_from_icon_name (GTK_CLUTTER_TEXTURE (tex1),
                                          clutter1,
                                          "dialog-information",
                                          GTK_ICON_SIZE_DIALOG,
                                          NULL);
  clutter_actor_set_position (tex1,
                              160 - clutter_actor_get_width (tex1) / 2.0,
                              120 - clutter_actor_get_height (tex1) / 2.0);
  clutter_actor_add_child (stage1, tex1); 
  clutter_actor_show (tex1);

  gtk_container_add (GTK_CONTAINER (vbox), clutter1);

  clutter2 = gtk_clutter_embed_new ();
  gtk_widget_set_size_request (clutter2, 320, 120);
  stage2 = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter2));
  clutter_actor_set_background_color (stage2, &col2);
  tex2 = gtk_clutter_texture_new ();
  gtk_clutter_texture_set_from_icon_name (GTK_CLUTTER_TEXTURE (tex2),
                                          clutter1,
                                          "user-info",
                                          GTK_ICON_SIZE_BUTTON,
                                          NULL);
  clutter_actor_add_constraint (tex2, clutter_align_constraint_new (stage2, CLUTTER_ALIGN_BOTH, .5));
  clutter_actor_add_child (stage2, tex2);

  gtk_container_add (GTK_CONTAINER (vbox), clutter2);

  gtk_widget_show_all (window);

  gtk_main();

  return 0;
}
コード例 #18
0
static void
set_up_stage (CalibArea *calib_area, ClutterActor *stage)
{
  ClutterPoint anchor;
  ClutterColor color;
  ClutterContent *success_content;
  gfloat height;
  gchar *markup;

  calib_area->stage = stage;
  calib_area->action_layer = clutter_actor_new ();
  calib_area->clock = cc_clock_actor_new ();
  calib_area->target = cc_target_actor_new ();
  calib_area->text_title_holder = clutter_actor_new ();
  calib_area->helper_text_title = clutter_text_new ();
  calib_area->text_body_holder = clutter_actor_new ();
  calib_area->helper_text_body = clutter_text_new ();
  calib_area->error_text = clutter_text_new ();
  calib_area->success_image = clutter_actor_new ();

  clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE);

  clutter_actor_hide (calib_area->target);

  /* bind the action layer's geometry to the stage's */
  clutter_actor_add_constraint (calib_area->action_layer,
                                clutter_bind_constraint_new (stage,
                                                             CLUTTER_BIND_SIZE,
                                                             0));
  clutter_actor_add_child (stage, calib_area->action_layer);

  g_signal_connect (stage,
                    "allocation-changed",
                    G_CALLBACK (on_allocation_changed),
                    calib_area);

  clutter_color_from_string (&color, "#000");
  color.alpha = WINDOW_OPACITY * 255;
  clutter_actor_set_background_color (stage, &color);

  clutter_actor_add_child (calib_area->action_layer, calib_area->clock);
  clutter_actor_add_constraint (calib_area->clock,
                                clutter_align_constraint_new (stage,
                                                              CLUTTER_ALIGN_BOTH,
                                                              0.5));

  clutter_actor_add_child (calib_area->action_layer, calib_area->target);

  /* set the helper text */
  anchor.x =  0;
  g_object_set (calib_area->text_title_holder, "pivot-point", &anchor, NULL);

  clutter_actor_add_child (calib_area->action_layer,
                           calib_area->text_title_holder);
  clutter_actor_add_child (calib_area->text_title_holder,
                           calib_area->helper_text_title);
  height = clutter_actor_get_height (calib_area->clock);
  clutter_actor_add_constraint (calib_area->text_title_holder,
                                clutter_bind_constraint_new (calib_area->clock,
                                                             CLUTTER_BIND_Y,
                                                             height * 1.5));
  clutter_actor_add_constraint (calib_area->text_title_holder,
                                clutter_align_constraint_new (stage,
                                                              CLUTTER_ALIGN_X_AXIS,
                                                              .5));

  clutter_text_set_line_alignment (CLUTTER_TEXT (calib_area->helper_text_title),
                                   PANGO_ALIGN_CENTER);

  color.red = COLOR_GRAY;
  color.green = COLOR_GRAY;
  color.blue = COLOR_GRAY;
  color.alpha = 255;

  markup = g_strdup_printf ("<big><b>%s</b></big>",
                            _(HELP_TEXT_TITLE));
  clutter_text_set_markup (CLUTTER_TEXT (calib_area->helper_text_title), markup);
  clutter_text_set_color (CLUTTER_TEXT (calib_area->helper_text_title), &color);
  g_free (markup);

  g_object_set (calib_area->text_body_holder, "pivot-point", &anchor, NULL);

  clutter_actor_add_child (calib_area->action_layer,
                           calib_area->text_body_holder);
  clutter_actor_add_child (calib_area->text_body_holder,
                           calib_area->helper_text_body);
  height = clutter_actor_get_height (calib_area->helper_text_title);
  clutter_actor_add_constraint (calib_area->text_body_holder,
                                clutter_bind_constraint_new (calib_area->text_title_holder,
                                                             CLUTTER_BIND_Y,
                                                             height * 1.2));
  clutter_actor_add_constraint (calib_area->text_body_holder,
                                clutter_align_constraint_new (stage,
                                                              CLUTTER_ALIGN_X_AXIS,
                                                              .5));

  clutter_text_set_line_alignment (CLUTTER_TEXT (calib_area->helper_text_body),
                                   PANGO_ALIGN_CENTER);
  markup = g_strdup_printf ("<span foreground=\"white\"><big>%s</big></span>",
                            _(HELP_TEXT_MAIN));
  clutter_text_set_markup (CLUTTER_TEXT (calib_area->helper_text_body), markup);
  g_free (markup);

  /* set the error text */
  g_object_set (calib_area->error_text, "pivot-point", &anchor, NULL);

  clutter_actor_add_child (calib_area->action_layer, calib_area->error_text);
  height = clutter_actor_get_height (calib_area->helper_text_body);
  clutter_actor_add_constraint (calib_area->error_text,
                                clutter_bind_constraint_new (calib_area->text_title_holder,
                                                             CLUTTER_BIND_Y,
                                                             height * 3));
  clutter_actor_add_constraint (calib_area->error_text,
                                clutter_align_constraint_new (stage,
                                                              CLUTTER_ALIGN_X_AXIS,
                                                              .5));

  clutter_text_set_line_alignment (CLUTTER_TEXT (calib_area->error_text),
                                   PANGO_ALIGN_CENTER);
  markup = g_strdup_printf ("<span foreground=\"white\"><big>"
                            "<b>%s</b></big></span>",
                            ERROR_MESSAGE);
  clutter_text_set_markup (CLUTTER_TEXT (calib_area->error_text), markup);
  g_free (markup);

  clutter_actor_hide (calib_area->error_text);

  /* configure success image */
  success_content = clutter_image_new ();
  clutter_actor_set_content (calib_area->success_image,
                             success_content);
  g_object_unref (success_content);
  clutter_actor_add_child (stage, calib_area->success_image);
  clutter_actor_add_constraint (calib_area->success_image,
                                clutter_align_constraint_new (stage,
                                                              CLUTTER_ALIGN_BOTH,
                                                              .5));

  /* animate clock */
  calib_area->clock_timeline = clutter_property_transition_new ("angle");
  clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (calib_area->clock_timeline),
                                      CLUTTER_LINEAR);
  clutter_timeline_set_duration (CLUTTER_TIMELINE (calib_area->clock_timeline),
                                 MAX_TIME);
  clutter_transition_set_animatable (calib_area->clock_timeline,
                                     CLUTTER_ANIMATABLE (calib_area->clock));
  clutter_transition_set_from (calib_area->clock_timeline, G_TYPE_FLOAT, .0);
  clutter_transition_set_to (calib_area->clock_timeline, G_TYPE_FLOAT, 360.0);
  clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (calib_area->clock_timeline),
                                     -1);
  clutter_timeline_start (CLUTTER_TIMELINE (calib_area->clock_timeline));
  g_signal_connect (CLUTTER_TIMELINE (calib_area->clock_timeline),
                    "completed",
                    G_CALLBACK (on_timeout),
                    calib_area);

  g_signal_connect (stage,
                    "button-press-event",
                    G_CALLBACK (on_button_press_event),
                    calib_area);
  g_signal_connect (stage,
                    "key-release-event",
                    G_CALLBACK (on_key_release_event),
                    calib_area);
}
コード例 #19
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterActor *texture;
  ClutterActor *overlay;
  ClutterAction *click;
  GError *error = NULL;

  const gchar *filename = "redhand.png";

  if (argc > 1)
    filename = argv[1];

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  texture = clutter_texture_new ();
  clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE);
  clutter_actor_set_reactive (texture, TRUE);
  clutter_actor_set_size (texture, RECTANGLE_SIDE, RECTANGLE_SIDE);
  clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));

  clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
                                 filename,
                                 &error);

  if (error != NULL)
    {
      g_warning ("Error loading %s\n%s", filename, error->message);
      g_error_free (error);
      exit (EXIT_FAILURE);
    }

  /* overlay is 10px wider and taller than the texture, and centered on it;
   * initially, it is transparent; but it is made semi-opaque when the
   * texture is clicked
   */
  overlay = clutter_rectangle_new_with_color (&overlay_color);
  clutter_actor_set_opacity (overlay, OVERLAY_OPACITY_OFF);
  clutter_actor_add_constraint (overlay, clutter_bind_constraint_new (texture, CLUTTER_BIND_WIDTH, 10));
  clutter_actor_add_constraint (overlay, clutter_bind_constraint_new (texture, CLUTTER_BIND_HEIGHT, 10));
  clutter_actor_add_constraint (overlay, clutter_align_constraint_new (texture, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (overlay, clutter_align_constraint_new (texture, CLUTTER_ALIGN_Y_AXIS, 0.5));

  click = clutter_click_action_new ();
  clutter_actor_add_action (texture, click);

  clutter_container_add (CLUTTER_CONTAINER (stage), texture, overlay, NULL);
  clutter_actor_raise_top (overlay);

  g_signal_connect (click, "clicked", G_CALLBACK (click_cb), overlay);

  g_signal_connect (stage,
                    "key-press-event",
                    G_CALLBACK (key_press_cb),
                    texture);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #20
0
ファイル: flow-layout.c プロジェクト: ChrisCummins/clutter
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *box;
  ClutterLayoutManager *layout;
  GError *error;
  gint i;

  error = NULL;
  if (clutter_init_with_args (&argc, &argv,
                              NULL,
                              entries,
                              NULL,
                              &error) != CLUTTER_INIT_SUCCESS)
    {
      g_print ("Unable to run flow-layout: %s", error->message);
      g_error_free (error);

      return EXIT_FAILURE;
    }

  stage = clutter_stage_new ();
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue);
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Flow Layout");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  layout = clutter_flow_layout_new (vertical ? CLUTTER_FLOW_VERTICAL
                                             : CLUTTER_FLOW_HORIZONTAL);
  clutter_flow_layout_set_homogeneous (CLUTTER_FLOW_LAYOUT (layout),
                                       is_homogeneous);
  clutter_flow_layout_set_column_spacing (CLUTTER_FLOW_LAYOUT (layout),
                                          x_spacing);
  clutter_flow_layout_set_row_spacing (CLUTTER_FLOW_LAYOUT (layout),
                                       y_spacing);

  box = clutter_actor_new ();
  clutter_actor_set_layout_manager (box, layout);
  clutter_actor_set_background_color (box, CLUTTER_COLOR_Aluminium2);
  clutter_actor_add_child (stage, box);

  if (!fixed_size)
    clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0));

  clutter_actor_set_position (box, 0, 0);
  clutter_actor_set_name (box, "box");

  for (i = 0; i < n_rects; i++)
    {
      ClutterColor color = CLUTTER_COLOR_INIT (255, 255, 255, 255);
      gfloat width, height;
      ClutterActor *rect;
      gchar *name;

      name = g_strdup_printf ("rect%02d", i);

      clutter_color_from_hls (&color,
                              360.0 / n_rects * i,
                              0.5,
                              0.8);
      rect = clutter_actor_new ();
      clutter_actor_set_background_color (rect, &color);

      if (random_size)
        {
          width = g_random_int_range (50, 100);
          height = g_random_int_range (50, 100);
        }
      else
        width = height = 50.f;

      clutter_actor_set_size (rect, width, height);
      clutter_actor_set_name (rect, name);

      clutter_actor_add_child (box, rect);

      g_free (name);
    }

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #21
0
ファイル: gtk-clutter-test.c プロジェクト: GNOME/clutter-gtk
int
main (int argc, char *argv[])
{
  ClutterTimeline *timeline;
  ClutterActor *stage;
  GtkWidget *window, *stack, *clutter;
  GtkWidget *label, *button, *vbox;
  GdkPixbuf *pixbuf;
  SuperOH *oh;
  gint i;
  GError *error;

  error = NULL;
  if (gtk_clutter_init_with_args (&argc, &argv,
                                  NULL,
                                  NULL,
                                  NULL,
                                  &error) != CLUTTER_INIT_SUCCESS)
    {
      if (error)
        {
          g_critical ("Unable to initialize Clutter-GTK: %s", error->message);
          g_error_free (error);
          return EXIT_FAILURE;
        }
      else
        g_error ("Unable to initialize Clutter-GTK");
    }

  /* calling gtk_clutter_init* multiple times should be safe */
  g_assert (gtk_clutter_init (NULL, NULL) == CLUTTER_INIT_SUCCESS);

  pixbuf = gdk_pixbuf_new_from_file (EXAMPLES_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);

  if (!pixbuf)
    g_error("pixbuf load failed");

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  gtk_window_set_default_size (GTK_WINDOW (window), WINWIDTH, WINHEIGHT);
  gtk_window_set_title (GTK_WINDOW (window), "Clutter Embedding");
  g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL);

  vbox = gtk_grid_new ();
  gtk_orientable_set_orientation (GTK_ORIENTABLE (vbox), GTK_ORIENTATION_VERTICAL);
  gtk_widget_set_hexpand (vbox, TRUE);
  gtk_widget_set_vexpand (vbox, TRUE);
  gtk_container_add (GTK_CONTAINER (window), vbox);

  stack = gtk_stack_new ();
  gtk_container_add (GTK_CONTAINER (vbox), stack);

  label = gtk_label_new ("This is a label in a stack");
  gtk_stack_add_named (GTK_STACK (stack), label, "label");

  clutter = gtk_clutter_embed_new ();
  gtk_stack_add_named (GTK_STACK (stack), clutter, "clutter");
  gtk_widget_realize (clutter);

  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue);

  label = gtk_label_new ("This is a label");
  gtk_container_add (GTK_CONTAINER (vbox), label);
  gtk_widget_set_hexpand (label, TRUE);

  button = gtk_button_new_with_label ("This is a button...clicky");
  g_signal_connect (button, "clicked", G_CALLBACK (clickity), stack);
  gtk_container_add (GTK_CONTAINER (vbox), button);
  gtk_widget_set_hexpand (button, TRUE);

  button = gtk_button_new_with_mnemonic ("_Fullscreen");
  g_signal_connect (button, "clicked",
                    G_CALLBACK (on_fullscreen),
                    window);
  gtk_container_add (GTK_CONTAINER (vbox), button);
  gtk_widget_set_hexpand (button, TRUE);

  button = gtk_button_new_with_mnemonic ("_Quit");
  g_signal_connect_swapped (button, "clicked",
                            G_CALLBACK (gtk_widget_destroy),
                            window);
  gtk_container_add (GTK_CONTAINER (vbox), button);
  gtk_widget_set_hexpand (button, TRUE);

  oh = g_new (SuperOH, 1);
  oh->stage = stage;

  oh->group = clutter_actor_new ();
  clutter_actor_set_pivot_point (oh->group, 0.5, 0.5);
  
  for (i = 0; i < NHANDS; i++)
    {
      gint x, y, w, h;

      /* Create a texture from pixbuf, then clone in to same resources */
      if (i == 0)
        {
          oh->hand[i] = gtk_clutter_texture_new ();
          gtk_clutter_texture_set_from_pixbuf (GTK_CLUTTER_TEXTURE (oh->hand[i]), pixbuf, NULL);
        }
      else
        oh->hand[i] = clutter_clone_new (oh->hand[0]);

      /* Place around a circle */
      w = clutter_actor_get_width (oh->hand[0]);
      h = clutter_actor_get_height (oh->hand[0]);

      x = WINWIDTH / 2  + RADIUS * cos (i * M_PI / (NHANDS / 2)) - w / 2;
      y = WINHEIGHT / 2 + RADIUS * sin (i * M_PI / (NHANDS / 2)) - h / 2;

      clutter_actor_set_position (oh->hand[i], x, y);
      clutter_actor_set_pivot_point (oh->hand[i], 0.5, 0.5);

      /* Add to our group group */
      clutter_actor_add_child (oh->group, oh->hand[i]);
    }

  /* Add the group to the stage */
  clutter_actor_add_child (stage, oh->group);

  clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_BOTH, 0.5));

  g_signal_connect (stage, "button-press-event",
		    G_CALLBACK (input_cb), 
		    oh);
  g_signal_connect (stage, "key-release-event",
		    G_CALLBACK (input_cb),
		    oh);

  gtk_widget_show_all (window);

  /* Create a timeline to manage animation */
  timeline = clutter_timeline_new (6000);
  clutter_timeline_set_repeat_count (timeline, -1);

  /* fire a callback for frame change */
  g_signal_connect (timeline, "new-frame",  G_CALLBACK (frame_cb), oh);

  /* and start it */
  clutter_timeline_start (timeline);

  gtk_main ();

  return 0;
}
コード例 #22
0
int
main (int argc, char *argv[])
{
  ClutterTimeline *timeline;
  ClutterActor    *stage;
  ClutterColor     stage_color = { 0x61, 0x64, 0x8c, 0xff };
  GtkWidget       *window, *clutter;
  GtkWidget       *button, *vbox;
  gint             i;

  if (gtk_clutter_init_with_args (&argc, &argv, NULL, NULL, NULL, NULL) != CLUTTER_INIT_SUCCESS)
    g_error ("Unable to initialize GtkClutter");

  if (argc != 1)
    do_rotate = FALSE;

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL);

  vbox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 6);
  gtk_container_add (GTK_CONTAINER (window), vbox);

  clutter = gtk_clutter_embed_new ();
  gtk_widget_set_size_request (clutter, WINWIDTH, WINHEIGHT);

  gtk_box_pack_start (GTK_BOX (vbox), clutter, TRUE, TRUE, 0);

  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));

  button = gtk_button_new_with_mnemonic ("_Quit");
  g_signal_connect_swapped (button, "clicked",
			    G_CALLBACK (gtk_widget_destroy),
			    window);
  gtk_box_pack_end (GTK_BOX (vbox), button, FALSE, FALSE, 0);

  clutter_actor_set_background_color (stage, &stage_color);

  nwidgets = 0;

  /* create a new group to hold multiple actors in a group */
  group = clutter_actor_new ();
  clutter_actor_set_pivot_point (group, 0.5, 0.5);

  for (i = 0; i < MAX_NWIDGETS; i++)
    {
      widgets[i] = create_gtk_actor (i);
      nwidgets++;

      add_clutter_actor (widgets[i], group, i);
    }

  /* Add the group to the stage and center it*/
  clutter_actor_add_child (stage, group);
  clutter_actor_add_constraint (group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));

  gtk_widget_show_all (window);

  /* Create a timeline to manage animation */
  timeline = clutter_timeline_new (6000);
  clutter_timeline_set_repeat_count (timeline, -1);

  /* fire a callback for frame change */
  g_signal_connect (timeline, "new-frame",  G_CALLBACK (frame_cb), stage);

  /* and start it */
  clutter_timeline_start (timeline);

  g_timeout_add_seconds (3, add_or_remove_timeout, NULL);

  gtk_main();

  return 0;
}
コード例 #23
0
ファイル: layouts-stacking.c プロジェクト: Distrotech/clutter
int
main (int argc, char *argv[])
{
  ClutterLayoutManager *layout;
  ClutterActor *box;
  ClutterActor *stage;
  ClutterActor *texture;
  CoglHandle *cogl_texture;
  GError *error = NULL;
  gfloat width;

  const gchar *filename = "redhand.png";

  if (argc > 1)
    filename = argv[1];

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
                                   CLUTTER_BIN_ALIGNMENT_CENTER);

  box = clutter_actor_new ();
  clutter_actor_set_layout_manager (box, layout);
  clutter_actor_set_background_color (box, &box_color);

  texture = clutter_texture_new_from_file (filename, &error);

  if (error != NULL)
    g_error ("Error loading file %s; message was:\n%s",
             filename,
             error->message);

  /*
   * get a reference to the underlying Cogl texture
   * for copying onto each Clutter texture placed into the layout
   */
  cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));

  /*
   * add gradually turning and shrinking textures,
   * smallest one last; each actor ends up on top
   * of the one added just before it
   */
  for (width = STAGE_SIDE * 0.75; width >= STAGE_SIDE * 0.0625; width -= STAGE_SIDE * 0.0625)
    {
      ClutterActor *texture_copy = clutter_texture_new ();
      clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (texture_copy),
                                        cogl_texture);
      clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture_copy),
                                             TRUE);
      clutter_actor_set_z_rotation_from_gravity (texture_copy,
                                                 (gfloat)(width * 0.5) - (STAGE_SIDE * 0.03125),
                                                 CLUTTER_GRAVITY_CENTER);
      clutter_actor_set_width (texture_copy, width);
      clutter_actor_add_child (box, texture_copy);
    }

  clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
  clutter_actor_add_child (stage, box);

  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
int
main (int argc, char *argv[])
{
  ClutterTimeline *timeline;
  ClutterActor    *stage;
  ClutterColor     stage_color = { 0x61, 0x64, 0x8c, 0xff };
  ClutterConstraint *constraint;
  GtkWidget       *window, *clutter;
  GtkWidget       *label, *button, *vbox;
  GdkPixbuf       *pixbuf;
  SuperOH         *oh;
  gint             i;
  GError          *error;

  error = NULL;
  gtk_clutter_init_with_args (&argc, &argv,
                              NULL,
                              NULL,
                              NULL,
                              &error);
  if (error)
    g_error ("Unable to initialize: %s", error->message);

  pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);

  if (!pixbuf)
    g_error("pixbuf load failed");

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  g_signal_connect (window, "destroy",
                    G_CALLBACK (gtk_main_quit), NULL);

  vbox = gtk_vbox_new (FALSE, 6);
  gtk_container_add (GTK_CONTAINER (window), vbox);

  clutter = gtk_clutter_embed_new ();
  gtk_widget_set_size_request (clutter, WINWIDTH, WINHEIGHT);

  gtk_container_add (GTK_CONTAINER (vbox), clutter);

  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));

  label = gtk_label_new ("This is a label");
  gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);

  button = gtk_button_new_with_label ("This is a button...clicky");
  g_signal_connect (button, "clicked",
                    G_CALLBACK (clickity), NULL);
  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);

  button = gtk_button_new_with_label ("Fullscreen");
  gtk_button_set_image (GTK_BUTTON (button),
                        gtk_image_new_from_stock (GTK_STOCK_FULLSCREEN,
                                                  GTK_ICON_SIZE_BUTTON));
  g_signal_connect (button, "clicked",
                    G_CALLBACK (on_fullscreen),
                    window);
  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);

  button = gtk_button_new_from_stock (GTK_STOCK_QUIT);
  g_signal_connect_swapped (button, "clicked",
                            G_CALLBACK (gtk_widget_destroy),
                            window);
  gtk_box_pack_end (GTK_BOX (vbox), button, FALSE, FALSE, 0);
  
  /* and its background color */

  clutter_stage_set_color (CLUTTER_STAGE (stage),
		           &stage_color);

  oh = g_new (SuperOH, 1);
  oh->stage = stage;

  /* create a new group to hold multiple actors in a group */
  oh->group = clutter_group_new ();
  
  for (i = 0; i < NHANDS; i++)
    {
      gint x, y, w, h;

      /* Create a texture from pixbuf, then clone in to same resources */
      if (i == 0)
        {
          oh->hand[i] = gtk_clutter_texture_new ();
          gtk_clutter_texture_set_from_pixbuf (GTK_CLUTTER_TEXTURE (oh->hand[i]), pixbuf, NULL);
        }
      else
        oh->hand[i] = clutter_clone_new (oh->hand[0]);

      /* Place around a circle */
      w = clutter_actor_get_width (oh->hand[0]);
      h = clutter_actor_get_height (oh->hand[0]);

      x = WINWIDTH/2  + RADIUS * cos (i * M_PI / (NHANDS/2)) - w/2;
      y = WINHEIGHT/2 + RADIUS * sin (i * M_PI / (NHANDS/2)) - h/2;

      clutter_actor_set_position (oh->hand[i], x, y);

      /* Add to our group group */
      clutter_container_add_actor (CLUTTER_CONTAINER (oh->group),
                                   oh->hand[i]);
    }

  /* Add the group to the stage */
  clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                               CLUTTER_ACTOR (oh->group));

  constraint = clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_X_AXIS, 0.5);
  clutter_actor_add_constraint (oh->group, constraint);
  constraint = clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_Y_AXIS, 0.5);
  clutter_actor_add_constraint (oh->group, constraint);

  g_signal_connect (stage, "button-press-event",
		    G_CALLBACK (input_cb), 
		    oh);
  g_signal_connect (stage, "key-release-event",
		    G_CALLBACK (input_cb),
		    oh);

  gtk_widget_show_all (window);

  /* Only show the actors after parent show otherwise it will just be
   * unrealized when the clutter foreign window is set. widget_show
   * will call show on the stage.
   */
  clutter_actor_show_all (CLUTTER_ACTOR (oh->group));

  /* Create a timeline to manage animation */
  timeline = clutter_timeline_new (6000);
  g_object_set(timeline, "loop", TRUE, NULL);   /* have it loop */

  /* fire a callback for frame change */
  g_signal_connect(timeline, "new-frame",  G_CALLBACK (frame_cb), oh);

  /* and start it */
  clutter_timeline_start (timeline);

  gtk_main();

  return 0;
}
コード例 #25
0
ファイル: main.c プロジェクト: bpeel/clutter-ds-talk
int
main (int argc, char **argv)
{
  ClutterActor *stage;
  ClutterActor *fader;
  ClutterConstraint *constraint;
  CoglHandle tex0, tex1;
  GError *error = NULL;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  if (argc != 3)
    {
      g_print ("usage: %s <image1> <image2>\n",
               argv[0]);
      return 1;
    }

  tex0 = cogl_texture_new_from_file (argv[1],
                                     COGL_TEXTURE_NO_SLICING |
                                     COGL_TEXTURE_NO_ATLAS,
                                     COGL_PIXEL_FORMAT_ANY,
                                     &error);
  if (tex0 == COGL_INVALID_HANDLE)
    {
      g_print ("error opening %s: %s\n", argv[1], error->message);
      g_clear_error (&error);
      return 1;
    }

  tex1 = cogl_texture_new_from_file (argv[2],
                                     COGL_TEXTURE_NO_SLICING |
                                     COGL_TEXTURE_NO_ATLAS,
                                     COGL_PIXEL_FORMAT_ANY,
                                     &error);
  if (tex1 == COGL_INVALID_HANDLE)
    {
      cogl_handle_unref (tex0);
      g_print ("error opening %s: %s\n", argv[2], error->message);
      g_clear_error (&error);
      return 1;
    }

  fader = foo_fader_new ();

  foo_fader_set_texture_0 (FOO_FADER (fader), tex0);
  foo_fader_set_texture_1 (FOO_FADER (fader), tex1);

  cogl_handle_unref (tex0);
  cogl_handle_unref (tex1);

  stage = clutter_stage_get_default ();
  clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), TRUE);

  g_signal_connect (stage, "button-press-event",
                    G_CALLBACK (button_press_event_cb),
                    fader);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), fader);

  constraint =
    clutter_bind_constraint_new (stage,
                                 CLUTTER_BIND_SIZE,
                                 0.0f);
  clutter_actor_add_constraint (fader, constraint);

  /* massive hack --- nothing to see here! */
  foo_fader_set_progress (FOO_FADER (fader), 0.00001f);

  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
コード例 #26
0
ファイル: rounded-rectangle.c プロジェクト: jadahl/clutter
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *actor;
  ClutterContent *canvas;
  ClutterTransition *transition;

  /* initialize Clutter */
  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  /* create a stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Rectangle with rounded corners");
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black);
  clutter_actor_set_size (stage, 500, 500);
  clutter_actor_show (stage);

  /* our 2D canvas, courtesy of Cairo */
  canvas = clutter_canvas_new ();
  clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);

  /* the actor that will display the contents of the canvas */
  actor = clutter_actor_new ();
  clutter_actor_set_content (actor, canvas);
  clutter_actor_set_content_gravity (actor, CLUTTER_CONTENT_GRAVITY_CENTER);
  clutter_actor_set_content_scaling_filters (actor,
                                             CLUTTER_SCALING_FILTER_TRILINEAR,
                                             CLUTTER_SCALING_FILTER_LINEAR);
  clutter_actor_set_pivot_point (actor, 0.5f, 0.5f);
  clutter_actor_add_constraint (actor, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
  clutter_actor_set_request_mode (actor, CLUTTER_REQUEST_CONTENT_SIZE);
  clutter_actor_add_child (stage, actor);

  /* the actor now owns the canvas */
  g_object_unref (canvas);

  /* create the continuous animation of the actor spinning around its center */
  transition = clutter_property_transition_new ("rotation-angle-y");
  clutter_transition_set_from (transition, G_TYPE_DOUBLE, 0.0);
  clutter_transition_set_to (transition, G_TYPE_DOUBLE, 360.0);
  clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 2000);
  clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1);
  clutter_actor_add_transition (actor, "rotateActor", transition);

  /* the actor now owns the transition */
  g_object_unref (transition);

  /* quit on destroy */
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* connect our drawing code */
  g_signal_connect (canvas, "draw", G_CALLBACK (draw_content), NULL);

  /* invalidate the canvas, so that we can draw before the main loop starts */
  clutter_content_invalidate (canvas);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #27
0
	WindowPanel::WindowPanel()
		: auto_hide_(false) {
		ClutterLayoutManager * main_layout = clutter_bin_layout_new(CLUTTER_BIN_ALIGNMENT_FIXED,
		                                                            CLUTTER_BIN_ALIGNMENT_FIXED);
		actor_ = clutter_box_new(main_layout);

		ClutterActor * menu = clutter_cairo_texture_new(110, 22);
		clutter_actor_set_position(menu, 10.0f, 0.0f);

		cairo_t * context = clutter_cairo_texture_create(CLUTTER_CAIRO_TEXTURE(menu));

		cairo_move_to(context, 0.0, 0.0);
		cairo_line_to(context, 0.0, 19.0);
		cairo_curve_to(context, 1.0, 21.0, 2.0, 22.0, 3.0, 22.0);
		cairo_line_to(context, 107.0, 22.0);
		cairo_curve_to(context, 108.0, 22.0, 109.0, 21.0, 110.0, 19.0);
		cairo_line_to(context, 110.0, 0.0);
		cairo_close_path(context);
		cairo_set_source_rgb(context, 0.8, 0.8, 0.8);
		cairo_fill_preserve(context);
		cairo_set_line_width(context, 1.0);
		cairo_set_source_rgb(context, 0.0, 0.0, 0.0);
		cairo_stroke(context);

		cairo_select_font_face(context, "Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
		cairo_set_font_size(context, 12.0);

		cairo_text_extents_t extents;
		cairo_text_extents(context, DISPLAY_NAME, &extents);
		cairo_move_to(context, 55.0 - ((extents.width / 2.0) + extents.x_bearing),
		              11.0 - ((extents.height / 2.0) + extents.y_bearing));

		cairo_text_path(context, DISPLAY_NAME);
		cairo_set_source_rgb(context, 0.0, 0.0, 0.0);
		cairo_fill(context);

		cairo_destroy(context);

		clutter_box_pack(CLUTTER_BOX(actor_), menu, NULL, NULL);

		ClutterLayoutManager * controls_layout = clutter_box_layout_new();
		clutter_box_layout_set_spacing(CLUTTER_BOX_LAYOUT(controls_layout), 10u);
		ClutterActor * controls = clutter_box_new(controls_layout);
		clutter_actor_add_constraint(controls, clutter_align_constraint_new(clutter_stage_get_default(),
		                             CLUTTER_ALIGN_X_AXIS, 0.95f));
		clutter_actor_add_constraint(controls, clutter_bind_constraint_new(clutter_stage_get_default(),
		                             CLUTTER_BIND_Y, 5.0f));

		fullscreen_button_ = clutter_cairo_texture_new(18, 16);
		clutter_actor_set_reactive(fullscreen_button_, TRUE);
		g_signal_connect(fullscreen_button_, "button-press-event", G_CALLBACK(fullscreen_clicked_cb), this);
		g_signal_connect(fullscreen_button_, "enter-event", G_CALLBACK(actor_highlight_on_cb), fullscreen_button_);
		g_signal_connect(fullscreen_button_, "leave-event", G_CALLBACK(actor_highlight_off_cb), fullscreen_button_);
		clutter_box_pack(CLUTTER_BOX(controls), fullscreen_button_, NULL, NULL);

		close_button_ = clutter_cairo_texture_new(15, 15);

		context = clutter_cairo_texture_create(CLUTTER_CAIRO_TEXTURE(close_button_));

		cairo_move_to(context, 1.0, 3.0);
		cairo_line_to(context, 3.0, 1.0);
		cairo_line_to(context, 8.0, 6.0);
		cairo_line_to(context, 13.0, 1.0);
		cairo_line_to(context, 15.0, 3.0);
		cairo_line_to(context, 10.0, 8.0);
		cairo_line_to(context, 15.0, 13.0);
		cairo_line_to(context, 13.0, 15.0);
		cairo_line_to(context, 8.0, 10.0);
		cairo_line_to(context, 3.0, 15.0);
		cairo_line_to(context, 1.0, 13.0);
		cairo_line_to(context, 6.0, 8.0);
		cairo_close_path(context);
		cairo_set_source_rgb(context, 1.0, 1.0, 1.0);
		cairo_fill_preserve(context);
		cairo_set_line_width(context, 1.0);
		cairo_set_source_rgb(context, 0.0, 0.0, 0.0);
		cairo_stroke(context);

		cairo_destroy(context);

		clutter_actor_set_reactive(close_button_, TRUE);
		g_signal_connect(close_button_, "button-press-event", G_CALLBACK(close_clicked_cb), NULL);
		g_signal_connect(close_button_, "enter-event", G_CALLBACK(actor_highlight_on_cb), close_button_);
		g_signal_connect(close_button_, "leave-event", G_CALLBACK(actor_highlight_off_cb), close_button_);
		clutter_box_pack(CLUTTER_BOX(controls), close_button_, NULL, NULL);

		draw_window_controls();

		clutter_box_pack(CLUTTER_BOX(actor_), controls, NULL, NULL);

		g_signal_connect(clutter_stage_get_default(), "fullscreen", G_CALLBACK(fullscreen_status_changed_cb), this);
		g_signal_connect(clutter_stage_get_default(), "unfullscreen", G_CALLBACK(fullscreen_status_changed_cb), this);
		g_signal_connect(clutter_stage_get_default(), "motion-event", G_CALLBACK(show_panel_cb), this);
	}
コード例 #28
0
ファイル: ipLocationWidget.old.c プロジェクト: jsdir/_
int
main (int argc, char *argv[])
{
	ClutterActor *stage, *box, *bg, *bg2, *inset, *labelContainer,
	             *contentContainer, *labelbg, *fixed, *upper, *lower, *lowerInner;
	ClutterLayoutManager *layout, *labelContainer_l, *layoutFixed;
	ClutterTimeline *timeline;
	ClutterContent *canvas, *canvas1;

	ClutterColor color_with_trans = {0,0,0,0};
	clutter_x11_set_use_argb_visual (TRUE);

	if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
	    return (1);

	/* prepare the stage */
	stage = clutter_stage_new ();
	clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE);
	clutter_stage_set_color (CLUTTER_STAGE (stage), &color_with_trans);
	clutter_stage_set_title (CLUTTER_STAGE (stage), "IPLocation Database");
	clutter_actor_set_background_color (stage, CLUTTER_COLOR_WHITE);
	clutter_actor_set_size (stage, 648, 246);
	clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
	clutter_actor_show (stage);
	g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

	layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
			CLUTTER_BIN_ALIGNMENT_CENTER);

	box = clutter_actor_new ();
	clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0));
	clutter_actor_set_background_color (box, CLUTTER_COLOR_WHITE);
	clutter_actor_set_layout_manager (box, layout);
	clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 1));
	clutter_actor_set_name (box, "box");
	clutter_actor_add_child (stage, box);


	bg = clutter_actor_new ();
	//clutter_actor_set_background_color (bg, clutter_color_new (50, 50, 50, 255));
	clutter_actor_set_name (bg, "background");
	clutter_actor_set_reactive (bg, TRUE);
	//clutter_actor_set_x_expand (bg, TRUE);
	//clutter_actor_set_y_expand (bg, TRUE);
	clutter_actor_set_x_align (bg, CLUTTER_ACTOR_ALIGN_END);
	clutter_actor_set_y_align (bg, CLUTTER_ACTOR_ALIGN_FILL);
	canvas1 = clutter_canvas_new ();
	clutter_canvas_set_size (CLUTTER_CANVAS (canvas1), 300, 300);
	clutter_actor_set_content (bg, canvas1);
	/*clutter_actor_set_content_scaling_filters (bg2,
		 CLUTTER_SCALING_FILTER_TRILINEAR,
		 CLUTTER_SCALING_FILTER_LINEAR);*/
	g_object_unref (canvas1);
	clutter_actor_add_child (box, bg);


	bg2 = clutter_actor_new ();
	//clutter_actor_set_background_color (bg2, clutter_color_new (0, 100, 100, 255*.5));
	clutter_actor_set_name (bg2, "background");
	clutter_actor_set_reactive (bg2, TRUE);
	clutter_actor_set_size (bg2, 0, 0);
	//clutter_actor_set_x_expand (bg2, TRUE);
	//clutter_actor_set_y_expand (bg2, TRUE);
	clutter_actor_set_x_align (bg2, CLUTTER_ACTOR_ALIGN_END);
	clutter_actor_set_y_align (bg2, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_clip_to_allocation(bg2, TRUE);
	clutter_actor_add_child (box, bg2);
	clutter_actor_set_layout_manager (bg2, clutter_box_layout_new ());
	canvas = clutter_canvas_new ();
	clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);
	clutter_actor_set_content (bg2, canvas);
	/*clutter_actor_set_content_scaling_filters (bg2,
		 CLUTTER_SCALING_FILTER_TRILINEAR,
		 CLUTTER_SCALING_FILTER_LINEAR);*/
	g_object_unref (canvas);


	inset = clutter_actor_new ();
	//clutter_actor_set_background_color (inset, clutter_color_new (255, 0, 0, 255));
	clutter_actor_set_name (inset, "inset");
	clutter_actor_set_reactive (inset, TRUE);


	clutter_actor_set_margin_top (inset, 18);
	clutter_actor_set_margin_right (inset, 18);
	clutter_actor_set_margin_bottom (inset, 18);
	clutter_actor_set_margin_left (inset, 48);
	//clutter_actor_set_x_expand (inset, TRUE);
	//clutter_actor_set_y_expand (inset, TRUE);
	clutter_actor_set_x_align (inset, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_y_align (inset, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_clip_to_allocation(inset, TRUE);
	clutter_actor_add_child (bg2, inset);


	layout = clutter_box_layout_new ();
	clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (layout),
	                                    TRUE);
	clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 5);
	clutter_actor_set_layout_manager (inset, layout);


	labelContainer = clutter_actor_new ();
	clutter_actor_set_size (labelContainer, 0, 35);
	//clutter_actor_set_background_color (labelContainer, clutter_color_new (34, 134, 158, 255));
	clutter_actor_set_name (labelContainer, "labelContainer");
	clutter_actor_set_reactive (labelContainer, TRUE);
	//clutter_actor_set_x_expand (labelContainer, TRUE);
	//clutter_actor_set_y_expand (labelContainer, TRUE);
	clutter_actor_add_child (inset, labelContainer);

	labelContainer_l = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
			CLUTTER_BIN_ALIGNMENT_CENTER);
	clutter_actor_set_layout_manager (labelContainer, labelContainer_l);


	labelbg = clutter_actor_new ();
	clutter_actor_set_background_color (labelbg, clutter_color_new (34, 134, 158, 255));
	clutter_actor_set_name (labelbg, "labelbg");
	//clutter_actor_set_x_expand (labelbg, TRUE);
	clutter_actor_set_size (labelbg, 0, 35);
	clutter_actor_set_x_align (labelbg, CLUTTER_ACTOR_ALIGN_START);
	clutter_actor_set_y_align (labelbg, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_add_child (labelContainer, labelbg);


	contentContainer = clutter_actor_new ();
	clutter_actor_set_size (contentContainer, 0, 0);

	clutter_actor_set_background_color (contentContainer, clutter_color_new (0.290196*255, 0.427451*255, 0.462745*255, 255));
	clutter_actor_set_name (contentContainer, "labelContainer");
	//clutter_actor_set_x_expand (contentContainer, TRUE);
	//clutter_actor_set_y_expand (contentContainer, TRUE);
	clutter_actor_set_layout_manager (contentContainer, clutter_fixed_layout_new ());
	clutter_actor_add_child (inset, contentContainer);

	fixed = clutter_actor_new ();
	clutter_actor_set_background_color (fixed, clutter_color_new (9, 53, 71, 255));
	clutter_actor_set_name (fixed, "fixed");
	clutter_actor_set_size (fixed, 582, 210-40);
	clutter_actor_set_position (fixed, 582, 0);
	layoutFixed = clutter_box_layout_new ();
	clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (layoutFixed),
		                                TRUE);
	clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layoutFixed), 8);
	clutter_actor_set_layout_manager (fixed, layoutFixed);
	clutter_actor_add_child (contentContainer, fixed);


	//------------------------------------------------------------------------//

	lower = clutter_actor_new ();
	clutter_actor_set_size (lower, 0, 0);
	clutter_actor_set_name (lower, "lower");
	//clutter_actor_set_x_expand (lower, TRUE);
	//clutter_actor_set_y_expand (lower, TRUE);
	clutter_actor_set_margin_right (lower, 8);
	clutter_actor_set_margin_top (lower, 8);
	clutter_actor_set_margin_left (lower, 8);
	clutter_actor_set_layout_manager (lower, clutter_fixed_layout_new ());
	clutter_actor_set_clip_to_allocation(lower, TRUE);
	clutter_actor_add_child (fixed, lower);

	lowerInner = clutter_actor_new ();
	clutter_actor_set_background_color (lowerInner, clutter_color_new (255, 255, 255, 30));
	clutter_actor_set_name (lowerInner, "fixed");
	clutter_actor_set_size (lowerInner, 566, 113);
	clutter_actor_set_position (lowerInner, 566, 0);
	clutter_actor_add_child (lower, lowerInner);


	upper = clutter_actor_new ();
	clutter_actor_set_size (upper, 0, 33);
	clutter_actor_set_name (upper, "upper");
	clutter_actor_set_x_expand (upper, TRUE);
	//clutter_actor_set_y_expand (upper, TRUE);
	clutter_actor_set_margin_bottom (upper, 8);
	clutter_actor_set_margin_right (upper, 8);
	clutter_actor_set_margin_left (upper, 8);
	//clutter_actor_set_layout_manager (upper, clutter_fixed_layout_new ());
	clutter_actor_add_child (fixed, upper);


	timeline = clutter_timeline_new (57/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "first", (40-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "second", (46-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "third", (51-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "fourth", (52-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "fifth", (58-35)/24.*1000);

	g_signal_connect (timeline, "marker-reached::first", G_CALLBACK (plate1anim), bg);
	g_signal_connect (timeline, "marker-reached::second", G_CALLBACK (plate2anim), bg2);
	g_signal_connect (timeline, "marker-reached::third", G_CALLBACK (plate3anim), labelbg);
	g_signal_connect (timeline, "marker-reached::fourth", G_CALLBACK (plate4anim), fixed);
	g_signal_connect (timeline, "marker-reached::fifth", G_CALLBACK (plate5anim), lowerInner);
	g_signal_connect (canvas1, "draw", G_CALLBACK (draw_1), NULL);
	g_signal_connect (bg, "paint", G_CALLBACK (on_actor_resize), canvas);
	g_signal_connect (canvas, "draw", G_CALLBACK (draw), NULL);
	g_signal_connect (bg2, "paint", G_CALLBACK (on_actor_resize), canvas);


	clutter_content_invalidate (canvas);

	clutter_timeline_start (timeline);
	clutter_main ();

	return (EXIT_SUCCESS);
}
コード例 #29
0
int main(int argc, char *argv[])
{
    ClutterActor *stage;
    WebKitWebView *web_view;
    
    ClutterConstraint *width_binding;
    ClutterConstraint *height_binding;
    ClutterConstraint *web_view_height_binding;
    
    gfloat stageWidth, stageHeight;
    ClutterActorBox stageAllocation;
    
    ClutterLayoutManager  *mainLayout;
    ClutterActor          *mainLayoutContainer;
    ClutterLayoutManager  *toolbarLayout;
    ClutterActor          *toolbarContainer;
    ClutterLayoutManager  *toolbarBinLayout;
    ClutterActor          *toolbarBinContainer;
    ClutterActor          *toolbarBgr;
    ClutterActor          *statusBar;
    ClutterActor *backFwdBtns;
    ClutterActor *backBtn;
    ClutterActor *fwdBtn;
    ClutterActor *uriGroup;
    ClutterActor *uriBgr;
    ClutterActor *uriText;
    ClutterActor *spacer;
    
    GError *error = NULL;
    
    ClutterColor whiteColor = { 255, 255, 255, 255 };
    ClutterColor blackColor = { 0, 0, 0, 255 };
    ClutterColor grayColor =  { 200, 200, 200, 255 };
    ClutterColor transparentColor = { 0, 0, 0, 0 };
    
    gchar *toolbarBgrPath = clutter_launcher_file_path("toolbar_bgr.png");
    gchar *backBtnPath = clutter_launcher_file_path("back_btn.png");
    gchar *fwdBtnPath = clutter_launcher_file_path("fwd_btn.png");
    
    g_thread_init(NULL);
    clutter_threads_init();
    
    clutter_init(&argc, &argv);
    
    stage = clutter_stage_get_default();
    clutter_actor_set_size(stage, 1024, 768);
    clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_color);
    g_signal_connect (stage, "destroy", G_CALLBACK(clutter_main_quit), NULL);
    
    /* make the stage resizable */
    clutter_stage_set_user_resizable(CLUTTER_STAGE(stage), TRUE);
    
    clutter_actor_show(stage);
    
    mainLayout = clutter_box_layout_new();
    clutter_box_layout_set_vertical(CLUTTER_BOX_LAYOUT(mainLayout), TRUE);
    
    
    clutter_actor_get_allocation_box(stage, &stageAllocation);
    stageWidth = stageAllocation.x2 - stageAllocation.x1;
    stageHeight = stageAllocation.y2 - stageAllocation.y1;
    
    web_view = WEBKIT_WEB_VIEW(webkit_web_view_new((guint)stageWidth, (guint)stageHeight - (toolbarHeight + statusBarHeight)));
    g_object_set(web_view, "reactive", TRUE, NULL);
    
    mainLayoutContainer = clutter_box_new(mainLayout);
    clutter_actor_set_size(mainLayoutContainer, stageWidth, stageHeight);
    
    width_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_WIDTH, 0);
    height_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_HEIGHT, 0);
/*    web_view_height_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_HEIGHT, -(toolbarHeight + statusBarHeight));
  */  
    clutter_actor_add_constraint(mainLayoutContainer, width_binding);
    clutter_actor_add_constraint(mainLayoutContainer, height_binding);
/*    clutter_actor_add_constraint(CLUTTER_ACTOR(web_view), web_view_height_binding);
  */  
    toolbarBinLayout = clutter_bin_layout_new(CLUTTER_BIN_ALIGNMENT_FILL, CLUTTER_BIN_ALIGNMENT_CENTER);
    toolbarBinContainer = clutter_box_new(toolbarBinLayout);
    
    toolbarBgr = clutter_texture_new_from_file(toolbarBgrPath, &error);
    if (toolbarBgr == NULL) {
      fprintf(stderr, "Can't load file: %s. Aborting...\n", toolbarBgrPath);
      exit(1);
    }
    clutter_actor_set_height(toolbarBgr, toolbarHeight);
    clutter_texture_set_repeat(CLUTTER_TEXTURE(toolbarBgr), TRUE, FALSE);
    clutter_box_pack(CLUTTER_BOX(toolbarBinContainer), toolbarBgr, NULL, NULL);
    
    toolbarLayout = clutter_box_layout_new();
    clutter_box_layout_set_vertical(CLUTTER_BOX_LAYOUT(toolbarLayout), FALSE);
    clutter_box_layout_set_spacing(CLUTTER_BOX_LAYOUT(toolbarLayout), 16);
    toolbarContainer = clutter_box_new(toolbarLayout);
    
    spacer = clutter_rectangle_new_with_color(&transparentColor);
    clutter_actor_set_size(spacer, 1, 1);
    clutter_box_pack(CLUTTER_BOX(toolbarContainer), spacer, NULL, NULL);
    
    backFwdBtns = clutter_group_new();
    
    backBtn = clutter_texture_new_from_file(backBtnPath, &error);
    if (backBtn == NULL) {
      fprintf(stderr, "Can't load file: %s. Aborting...\n", backBtnPath);
      exit(1);
    }
    clutter_actor_set_reactive(backBtn, TRUE);
    /* connect the release event */
    g_signal_connect (backBtn,
                      "button-release-event",
                      G_CALLBACK (on_back_release_cb),
                      web_view);
    
    fwdBtn = clutter_texture_new_from_file(fwdBtnPath, &error);
    if (fwdBtn == NULL) {
      fprintf(stderr, "Can't load file: %s. Aborting...\n", fwdBtnPath);
      exit(1);
    }
    clutter_actor_set_reactive(fwdBtn, TRUE);
    /* connect the release event */
    g_signal_connect (fwdBtn,
                      "button-release-event",
                      G_CALLBACK (on_fwd_release_cb),
                      web_view);
    
    clutter_actor_set_position(fwdBtn, 
                               clutter_actor_get_width(backBtn), 0);
    clutter_container_add(CLUTTER_CONTAINER(backFwdBtns), backBtn, fwdBtn, NULL);
    clutter_box_pack(CLUTTER_BOX(toolbarContainer), backFwdBtns, NULL, NULL);
    
    uriGroup = clutter_group_new();
    
    uriBgr = clutter_rectangle_new_with_color(&whiteColor);
    clutter_rectangle_set_border_color(CLUTTER_RECTANGLE(uriBgr), &blackColor);
    clutter_rectangle_set_border_width(CLUTTER_RECTANGLE(uriBgr), 1);
    clutter_actor_set_size(uriBgr, 400, 25);
    
    uriText = clutter_text_new_full("Helvetica 11px", "http://www.google.com", &blackColor);
    clutter_text_set_editable(CLUTTER_TEXT(uriText), TRUE);
    clutter_text_set_single_line_mode(CLUTTER_TEXT(uriText), TRUE);
    clutter_actor_set_position(uriText, 5, 7);
    clutter_actor_set_size(uriText, 390, 17);
    clutter_actor_set_reactive(uriText, TRUE);
    g_signal_connect(uriText, "activate", G_CALLBACK(on_uri_activate_cb), web_view);
    
    clutter_container_add(CLUTTER_CONTAINER(uriGroup), uriBgr, uriText, NULL);
    clutter_box_pack(CLUTTER_BOX(toolbarContainer), uriGroup, NULL, NULL);
    
    clutter_box_pack(CLUTTER_BOX(toolbarBinContainer), toolbarContainer, NULL, NULL);
    
    clutter_box_pack(CLUTTER_BOX(mainLayoutContainer), toolbarBinContainer, 
                     "y-align", CLUTTER_BOX_ALIGNMENT_START, NULL);
    clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), toolbarBinContainer, TRUE);
    clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), toolbarBinContainer, TRUE, FALSE);
    
    statusBar = clutter_rectangle_new_with_color(&grayColor);
    clutter_actor_set_height(statusBar, statusBarHeight);
    
    clutter_box_pack(CLUTTER_BOX(mainLayoutContainer), statusBar, 
                     "y-align", CLUTTER_BOX_ALIGNMENT_END, NULL);
    clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), statusBar, TRUE);
    clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), statusBar, TRUE, FALSE);
    
    clutter_box_pack_after(CLUTTER_BOX(mainLayoutContainer), CLUTTER_ACTOR(web_view), toolbarBinContainer, 
                           "y-align", CLUTTER_BOX_ALIGNMENT_START, NULL);
    clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), CLUTTER_ACTOR(web_view), TRUE);
    clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), CLUTTER_ACTOR(web_view), TRUE, TRUE);

    clutter_container_add(CLUTTER_CONTAINER(stage), mainLayoutContainer, NULL);
    
    g_signal_connect(web_view, "webkit-load-finished", G_CALLBACK(load_finished_cb), web_view);
    g_signal_connect(web_view, "notify::progress", G_CALLBACK (notify_progress_cb), web_view);
    /*    g_signal_connect(stage, "delete-event", G_CALLBACK(delete_cb), web_view);*/
    g_signal_connect(web_view, "notify::uri", G_CALLBACK(notify_uri_cb), uriText);
    
    gchar *uri = (gchar*) (argc > 1 ? argv[1] : "http://www.google.com/");
    gchar *fileURL = filenameToURL(uri);

    webkit_web_view_load_uri(web_view, fileURL ? fileURL : uri);
    printf("%s\n", fileURL ? fileURL : uri);
    g_free(fileURL);
        
    g_timeout_add_full(G_PRIORITY_DEFAULT, 3000, timeout_cb, web_view, 0);
    
    clutter_threads_enter ();
    clutter_main();
    clutter_threads_leave ();
    
    return EXIT_SUCCESS;
}
コード例 #30
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterLayoutManager *layout;
  ClutterActor *box;
  ClutterActor *rect;
  ClutterActor *text;
  ClutterState *transitions;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "btn");
  clutter_actor_set_background_color (stage, &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FILL,
                                   CLUTTER_BIN_ALIGNMENT_FILL);

  box = clutter_actor_new ();
  clutter_actor_set_layout_manager (box, layout);
  clutter_actor_set_position (box, 25, 25);
  clutter_actor_set_reactive (box, TRUE);
  clutter_actor_set_size (box, 100, 30);

  /* background for the button */
  rect = clutter_rectangle_new_with_color (&yellow);
  clutter_actor_add_child (box, rect);

  /* text for the button */
  text = clutter_text_new_full ("Sans 10pt", "Hover me", &white);

  /*
   * NB don't set the height, so the actor assumes the height of the text;
   * then when added to the bin layout, it gets centred on it;
   * also if you don't set the width, the layout goes gets really wide;
   * the 10pt text fits inside the 30px height of the rectangle
   */
  clutter_actor_set_width (text, 100);
  clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout),
                          text,
                          CLUTTER_BIN_ALIGNMENT_CENTER,
                          CLUTTER_BIN_ALIGNMENT_CENTER);

  /* animations */
  transitions = clutter_state_new ();
  clutter_state_set (transitions, NULL, "fade-out",
                     box, "opacity", CLUTTER_LINEAR, 180,
                     NULL);

 /*
  * NB you can't use an easing mode where alpha > 1.0 if you're
  * animating to a value of 255, as the value you're animating
  * to will possibly go > 255
  */
  clutter_state_set (transitions, NULL, "fade-in",
                     box, "opacity", CLUTTER_LINEAR, 255,
                     NULL);

  clutter_state_set_duration (transitions, NULL, NULL, 50);

  clutter_state_warp_to_state (transitions, "fade-out");

  g_signal_connect (box,
                    "enter-event",
                    G_CALLBACK (_pointer_enter_cb),
                    transitions);

  g_signal_connect (box,
                    "leave-event",
                    G_CALLBACK (_pointer_leave_cb),
                    transitions);

  /* bind the stage size to the box size + 50px in each axis */
  clutter_actor_add_constraint (stage, clutter_bind_constraint_new (box, CLUTTER_BIND_HEIGHT, 50.0));
  clutter_actor_add_constraint (stage, clutter_bind_constraint_new (box, CLUTTER_BIND_WIDTH, 50.0));

  clutter_actor_add_child (stage, box);

  clutter_actor_show (stage);

  clutter_main ();

  g_object_unref (transitions);

  return 0;
}