static void clutter_bin_layout_allocate (ClutterLayoutManager *manager, ClutterContainer *container, const ClutterActorBox *allocation, ClutterAllocationFlags flags) { gfloat allocation_x, allocation_y; gfloat available_w, available_h; ClutterActor *actor, *child; ClutterActorIter iter; gboolean use_animations; ClutterAnimationMode easing_mode; guint easing_duration, easing_delay; clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y); clutter_actor_box_get_size (allocation, &available_w, &available_h); actor = CLUTTER_ACTOR (container); use_animations = clutter_layout_manager_get_easing_state (manager, &easing_mode, &easing_duration, &easing_delay); clutter_actor_iter_init (&iter, actor); while (clutter_actor_iter_next (&iter, &child)) { ClutterLayoutMeta *meta; ClutterBinLayer *layer; ClutterActorBox child_alloc = { 0, }; gdouble x_align, y_align; gboolean x_fill, y_fill; meta = clutter_layout_manager_get_child_meta (manager, container, child); layer = CLUTTER_BIN_LAYER (meta); if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED) child_alloc.x1 = clutter_actor_get_x (child); else child_alloc.x1 = allocation_x; if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED) child_alloc.y1 = clutter_actor_get_y (child); else child_alloc.y1 = allocation_y; child_alloc.x2 = available_w; child_alloc.y2 = available_h; if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL)) { ClutterActorAlign align; align = _clutter_actor_get_effective_x_align (child); x_fill = align == CLUTTER_ACTOR_ALIGN_FILL; x_align = get_actor_align_factor (align); } else { x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL); x_align = get_bin_alignment_factor (layer->x_align); } if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL)) { ClutterActorAlign align; align = clutter_actor_get_y_align (child); y_fill = align == CLUTTER_ACTOR_ALIGN_FILL; y_align = get_actor_align_factor (align); } else { y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL); y_align = get_bin_alignment_factor (layer->y_align); } if (use_animations) { clutter_actor_save_easing_state (child); clutter_actor_set_easing_mode (child, easing_mode); clutter_actor_set_easing_duration (child, easing_duration); clutter_actor_set_easing_delay (child, easing_delay); } clutter_actor_allocate_align_fill (child, &child_alloc, x_align, y_align, x_fill, y_fill, flags); if (use_animations) clutter_actor_restore_easing_state (child); } }
static void clutter_bin_layout_allocate (ClutterLayoutManager *manager, ClutterContainer *container, const ClutterActorBox *allocation, ClutterAllocationFlags flags) { gfloat allocation_x, allocation_y; gfloat available_w, available_h; ClutterActor *actor, *child; ClutterActorIter iter; clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y); clutter_actor_box_get_size (allocation, &available_w, &available_h); actor = CLUTTER_ACTOR (container); clutter_actor_iter_init (&iter, actor); while (clutter_actor_iter_next (&iter, &child)) { ClutterLayoutMeta *meta; ClutterBinLayer *layer; ClutterActorBox child_alloc = { 0, }; gdouble x_align, y_align; gboolean x_fill, y_fill, is_fixed_position_set; float fixed_x, fixed_y; if (!clutter_actor_is_visible (child)) continue; meta = clutter_layout_manager_get_child_meta (manager, container, child); layer = CLUTTER_BIN_LAYER (meta); fixed_x = fixed_y = 0.f; g_object_get (child, "fixed-position-set", &is_fixed_position_set, "fixed-x", &fixed_x, "fixed-y", &fixed_y, NULL); /* XXX:2.0 - remove the FIXED alignment, and just use the fixed position * of the actor if one is set */ if (is_fixed_position_set || layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED) { if (is_fixed_position_set) child_alloc.x1 = fixed_x; else child_alloc.x1 = clutter_actor_get_x (child); } else child_alloc.x1 = allocation_x; if (is_fixed_position_set || layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED) { if (is_fixed_position_set) child_alloc.y1 = fixed_y; else child_alloc.y1 = clutter_actor_get_y (child); } else child_alloc.y1 = allocation_y; child_alloc.x2 = allocation_x + available_w; child_alloc.y2 = allocation_y + available_h; if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL)) { ClutterActorAlign align; align = clutter_actor_get_x_align (child); x_fill = align == CLUTTER_ACTOR_ALIGN_FILL; x_align = get_actor_align_factor (align); } else { ClutterTextDirection text_dir; x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL); text_dir = clutter_actor_get_text_direction (child); if (!is_fixed_position_set) x_align = get_bin_alignment_factor (layer->x_align, text_dir); else x_align = 0.0; } if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL)) { ClutterActorAlign align; align = clutter_actor_get_y_align (child); y_fill = align == CLUTTER_ACTOR_ALIGN_FILL; y_align = get_actor_align_factor (align); } else { y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL); if (!is_fixed_position_set) y_align = get_bin_alignment_factor (layer->y_align, CLUTTER_TEXT_DIRECTION_LTR); else y_align = 0.0; } clutter_actor_allocate_align_fill (child, &child_alloc, x_align, y_align, x_fill, y_fill, flags); } }