コード例 #1
0
ファイル: pan-action.c プロジェクト: ChrisCummins/clutter
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *scroll, *info;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  /* create a new stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Pan Action");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);

  scroll = create_scroll_actor (stage);
  clutter_actor_add_child (stage, scroll);

  info = clutter_text_new_with_text (NULL, "Press <space> to reset the image position.");
  clutter_actor_add_child (stage, info);
  clutter_actor_set_position (info, 12, 12);

  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
  g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), scroll);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #2
0
ファイル: c01.c プロジェクト: quwae/myclutterexample
int main(int argc, char *argv[])
{
  ClutterInitError ret = my_clutter_init( argc, argv );
  if( ret != CLUTTER_INIT_SUCCESS ) {
    return EXIT_FAILURE;
  }

  ClutterColor stage_color = { 0, 0, 0, 255 };

  ClutterActor *stage = clutter_stage_new();
  if( stage == NULL ) {
    errlog( "clutter_stage_new() failed\n" );
    return EXIT_FAILURE;
  }

  clutter_actor_set_size( stage, 512, 512 );

  clutter_actor_set_background_color( stage, &stage_color );

  g_signal_connect( stage, "destroy", clutter_main_quit, NULL );

  clutter_actor_show( stage );

  clutter_main();

  return EXIT_SUCCESS;
}
コード例 #3
0
void
test_cogl_multitexture (TestConformSimpleFixture *fixture,
                        gconstpointer data)
{
  TestState state;
  ClutterActor *stage;
  ClutterActor *group;
  guint idle_source;

  stage = clutter_stage_new ();

  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  group = clutter_group_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);

  /* We force continuous redrawing incase someone comments out the
   * clutter_main_quit and wants visual feedback for the test since we
   * wont be doing anything else that will trigger redrawing. */
  idle_source = clutter_threads_add_idle (queue_redraw, stage);

  g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);

  clutter_actor_show_all (stage);

  clutter_main ();

  g_source_remove (idle_source);

  clutter_actor_destroy (stage);

  if (g_test_verbose ())
    g_print ("OK\n");
}
コード例 #4
0
ファイル: test-statusbar.c プロジェクト: Cordia/dawati-shell
int
main (int argc, char *argv[])
{
  gfloat height;
  ClutterActor *stage, *statusbar;
  MxStyle *style;

  if (!clutter_init (&argc, &argv))
    return -1;

  style = mx_style_get_default ();
  mx_style_load_from_file (style,
                           THEMEDIR "/mutter-dawati.css",
                           NULL);
  mx_style_load_from_file (mx_style_get_default (),
                           THEMEDIR "/shared/shared.css",
                           NULL);

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 1024, 768);
  clutter_actor_show (stage);

  statusbar = mnb_statusbar_new (NULL);
  clutter_actor_get_preferred_height (statusbar, -1, NULL, &height);
  clutter_actor_set_size (statusbar, clutter_actor_get_width (stage), height);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), statusbar);

  clutter_main ();

  return 0;
}
コード例 #5
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage         = NULL;

  g_set_application_name ("AtkEditableText");

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  cally_util_a11y_init (&argc, &argv);

  stage = clutter_stage_new ();
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  make_ui (stage);

  clutter_actor_show_all (stage);

  test_atk_text (text_actor);
  test_atk_text (text_editable_actor);

  clutter_main ();

  return 0;
}
コード例 #6
0
G_MODULE_EXPORT int
test_state_script_main (int argc, char *argv[])
{
  ClutterActor *stage, *button;
  ClutterScript *script;
  GError *error = NULL;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  script = clutter_script_new ();
  clutter_script_load_from_file (script, TEST_STATE_SCRIPT_FILE, &error);
  if (error != NULL)
    g_error ("Unable to load '%s': %s\n",
             TEST_STATE_SCRIPT_FILE,
             error->message);

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "State Script");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
  clutter_actor_show (stage);

  button = CLUTTER_ACTOR (clutter_script_get_object (script, "button"));
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);
  clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));

  clutter_script_connect_signals (script, NULL);

  clutter_main ();

  g_object_unref (script);

  return EXIT_SUCCESS;
}
コード例 #7
0
void
test_cogl_viewport (TestConformSimpleFixture *fixture,
                    gconstpointer data)
{
  guint idle_source;
  ClutterActor *stage;

  stage = clutter_stage_new ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  /* We force continuous redrawing of the stage, since we need to skip
   * the first few frames, and we wont be doing anything else that
   * will trigger redrawing. */
  idle_source = g_idle_add (queue_redraw, stage);
  g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL);

  clutter_actor_show (stage);
  clutter_main ();

  g_source_remove (idle_source);

  clutter_actor_destroy (stage);

  if (g_test_verbose ())
    g_print ("OK\n");
}
コード例 #8
0
int
main (int     argc,
      char  **argv)
{
  ClutterActor *stage;
  ClutterActor *button;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    {
      g_critical ("Could not initialize Clutter");
      return EXIT_FAILURE;
    }
  /* For the icon-theme only. */
  gtk_init (&argc, &argv);

  stage = clutter_stage_new ();

  button = g_object_new (MPD_TYPE_FOLDER_BUTTON,
                         "label", "Documents",
                         "uri", "file:///home/robsta/Documents",
                         NULL);
  g_signal_connect (button, "clicked",
                    G_CALLBACK (_folder_clicked_cb), NULL);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);

  clutter_actor_show_all (stage);
  clutter_main ();
  clutter_actor_destroy (stage);
  return EXIT_SUCCESS;
}
コード例 #9
0
ファイル: animations-path.c プロジェクト: nobled/clutter
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterPath *path;
  ClutterConstraint *constraint;
  ClutterActor *rectangle;
  ClutterTimeline *timeline;

  const ClutterColor *stage_color = clutter_color_new (51, 51, 85, 255);
  const ClutterColor *red_color = clutter_color_new (255, 0, 0, 255);

  clutter_init (&argc, &argv);

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 360, 300);
  clutter_stage_set_color (CLUTTER_STAGE (stage), stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* create the path */
  path = clutter_path_new ();
  clutter_path_add_move_to (path, 30, 60);

  /* add a curve round to the top-right of the stage */
  clutter_path_add_rel_curve_to (path,
                                 120, 180,
                                 180, 120,
                                 240, 0);

  /* create a constraint based on the path */
  constraint = clutter_path_constraint_new (path, 0.0);

  /* put a rectangle at the start of the path */
  rectangle = clutter_rectangle_new_with_color (red_color);
  clutter_actor_set_size (rectangle, 60, 60);

  /* add the constraint to the rectangle */
  clutter_actor_add_constraint_with_name (rectangle, "path", constraint);

  /* add the rectangle to the stage */
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);

  /* set up the timeline */
  timeline = clutter_timeline_new (1000);
  clutter_timeline_set_loop (timeline, TRUE);
  clutter_timeline_set_auto_reverse (timeline, TRUE);

  clutter_actor_animate_with_timeline (rectangle, CLUTTER_LINEAR, timeline,
                                       "@constraints.path.offset", 1.0,
                                       NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #10
0
ファイル: events-buttons.c プロジェクト: ChrisCummins/clutter
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterActor *red;
  ClutterActor *green;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  red = clutter_rectangle_new_with_color (&red_color);
  clutter_actor_set_size (red, 100, 100);
  clutter_actor_set_position (red, 50, 150);
  clutter_actor_set_reactive (red, TRUE);

  green = clutter_rectangle_new_with_color (&green_color);
  clutter_actor_set_size (green, 100, 100);
  clutter_actor_set_position (green, 250, 150);
  clutter_actor_set_reactive (green, TRUE);

  g_signal_connect (red,
                    "button-press-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  g_signal_connect (red,
                    "button-release-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  g_signal_connect (green,
                    "button-press-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  g_signal_connect (green,
                    "button-release-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  clutter_container_add (CLUTTER_CONTAINER (stage),
                         red,
                         green,
                         NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #11
0
gint
main (gint   argc,
      gchar *argv[])
{
   ClutterContent *image;
   ClutterActor *stage;
   ClutterActor *box;
   GdkPixbuf *pixbuf;

   if (clutter_init(&argc, &argv) != CLUTTER_INIT_SUCCESS) {
      g_printerr("Failed to initialize clutter.\n");
      return 1;
   }

   stage = clutter_stage_new();
   clutter_stage_set_title (CLUTTER_STAGE (stage), "Image Viewer");
   clutter_actor_set_size(stage, 1400, 1200);
   clutter_actor_set_position(stage, 100, 100);
   g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
   clutter_actor_show(stage);

   pixbuf = gdk_pixbuf_new_from_file("testimage_8000.png", NULL);
   g_assert(pixbuf);

   image = clutter_image_new();
   clutter_image_set_data(CLUTTER_IMAGE(image),
                          gdk_pixbuf_get_pixels(pixbuf),
                          gdk_pixbuf_get_has_alpha(pixbuf) ?
                             COGL_PIXEL_FORMAT_RGBA_8888 :
                             COGL_PIXEL_FORMAT_RGB_888,
                          gdk_pixbuf_get_width(pixbuf),
                          gdk_pixbuf_get_height(pixbuf),
                          gdk_pixbuf_get_rowstride(pixbuf),
                          NULL);
   g_object_unref(pixbuf);

   box = clutter_actor_new();
   clutter_actor_set_position(box, 0, 0);
   clutter_actor_set_height(box, 8000);
   clutter_actor_set_width(box, 1200);
   //clutter_actor_add_constraint(box, clutter_bind_constraint_new(stage, CLUTTER_BIND_WIDTH, 0.0));
   clutter_actor_set_content(box, image);
   clutter_actor_add_child(stage, box);
   clutter_actor_show(box);

   clutter_stage_set_fullscreen(CLUTTER_STAGE(stage), TRUE);

   clutter_actor_animate(box,
                         CLUTTER_EASE_IN_OUT_QUAD,
                         4000,
                         "y", -8000.0,
                         NULL);

   clutter_main();

   return 0;
}
コード例 #12
0
ファイル: test-drag.c プロジェクト: nobled/clutter
G_MODULE_EXPORT int
test_drag_main (int argc, char *argv[])
{
  ClutterActor *stage, *handle;
  ClutterAction *action;
  GError *error;

  error = NULL;
  clutter_init_with_args (&argc, &argv,
                          "test-drag",
                          entries,
                          NULL,
                          &error);
  if (error != NULL)
    {
      g_print ("Unable to run test-drag: %s\n", error->message);
      g_error_free (error);

      return EXIT_FAILURE;
    }

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Drag Test");
  clutter_actor_set_size (stage, 800, 600);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  handle = clutter_rectangle_new ();
  clutter_rectangle_set_color (CLUTTER_RECTANGLE (handle),
                               CLUTTER_COLOR_SkyBlue);
  clutter_actor_set_size (handle, 128, 128);
  clutter_actor_set_position (handle, (800 - 128) / 2, (600 - 128) / 2);
  clutter_actor_set_reactive (handle, TRUE);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), handle);
  g_signal_connect (handle, "enter-event", G_CALLBACK (on_enter), NULL);
  g_signal_connect (handle, "leave-event", G_CALLBACK (on_leave), NULL);

  action = clutter_drag_action_new ();
  clutter_drag_action_set_drag_threshold (CLUTTER_DRAG_ACTION (action),
                                          x_drag_threshold,
                                          y_drag_threshold);
  clutter_drag_action_set_drag_axis (CLUTTER_DRAG_ACTION (action),
                                     get_drag_axis (drag_axis));

  g_signal_connect (action, "drag-begin", G_CALLBACK (on_drag_begin), NULL);
  g_signal_connect (action, "drag-end", G_CALLBACK (on_drag_end), NULL);

  clutter_actor_add_action (handle, action);

  clutter_actor_add_effect_with_name (handle, "disable", clutter_desaturate_effect_new (0.0));
  clutter_actor_add_effect_with_name (handle, "curl", clutter_page_turn_effect_new (0.0, 45.0, 12.0));

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #13
0
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterAction *action1;
  ClutterAction *action2;
  ClutterActor *actor1;
  ClutterActor *actor2;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  actor1 = clutter_actor_new ();
  clutter_actor_set_name (actor1, "Red Button");
  clutter_actor_set_background_color (actor1, CLUTTER_COLOR_Red);
  clutter_actor_set_size (actor1, 100, 100);
  clutter_actor_set_reactive (actor1, TRUE);
  clutter_actor_set_position (actor1, 50, 150);
  clutter_actor_add_child (stage, actor1);

  actor2 = clutter_actor_new ();
  clutter_actor_set_name (actor2, "Blue Button");
  clutter_actor_set_background_color (actor2, CLUTTER_COLOR_Blue);
  clutter_actor_set_size (actor2, 100, 100);
  clutter_actor_set_position (actor2, 250, 150);
  clutter_actor_set_reactive (actor2, TRUE);
  clutter_actor_add_child (stage, actor2);

  action1 = clutter_click_action_new ();
  clutter_actor_add_action (actor1, action1);

  action2 = clutter_click_action_new ();
  clutter_actor_add_action (actor2, action2);

  g_signal_connect (action1,
                    "clicked",
                    G_CALLBACK (clicked_cb),
                    NULL);

  g_signal_connect (action2,
                    "clicked",
                    G_CALLBACK (clicked_cb),
                    NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #14
0
ファイル: test-clip.c プロジェクト: ChrisCummins/clutter
G_MODULE_EXPORT int
test_clip_main (int argc, char **argv)
{
  CallbackData data;
  ClutterActor *stub_actor, *label;
  gchar *file;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  data.current_clip.type = CLIP_NONE;
  data.clips = NULL;

  data.stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (data.stage), "Clipping");
  g_signal_connect (data.stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  stub_actor = clutter_rectangle_new ();
  clutter_container_add (CLUTTER_CONTAINER (data.stage), stub_actor, NULL);

  file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
  data.hand = cogl_texture_new_from_file (file,
                                          COGL_TEXTURE_NONE,
                                          COGL_PIXEL_FORMAT_ANY,
                                          NULL);
  g_free (file);

  label = clutter_text_new_with_text ("Sans 12px", instructions);
  clutter_text_set_line_wrap (CLUTTER_TEXT (label), TRUE);
  clutter_actor_set_width (label, clutter_actor_get_width (data.stage) - 310);
  clutter_actor_set_y (label,
                       clutter_actor_get_height (data.stage)
                       - clutter_actor_get_height (label));
  clutter_container_add (CLUTTER_CONTAINER (data.stage), label, NULL);

  g_signal_connect (stub_actor, "paint", G_CALLBACK (on_paint), &data);

  g_signal_connect (data.stage, "button-press-event",
                    G_CALLBACK (on_button_press), &data);
  g_signal_connect (data.stage, "button-release-event",
                    G_CALLBACK (on_button_release), &data);
  g_signal_connect (data.stage, "motion-event",
                    G_CALLBACK (on_motion), &data);
  g_signal_connect (data.stage, "key-press-event",
                    G_CALLBACK (on_key_press), &data);

  clutter_actor_show (data.stage);

  clutter_main ();

  cogl_handle_unref (data.hand);

  free_clips (&data);

  return 0;
}
コード例 #15
0
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterActor *button;
  ClutterConstraint *align_x_constraint;
  ClutterConstraint *align_y_constraint;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  button = cb_button_new ();
  cb_button_set_text (CB_BUTTON (button), "hello");

  /* the following is equivalent to the two lines above:
   *
   *  button = g_object_new (CB_TYPE_BUTTON,
   *                         "text", "winkle",
   *                         NULL);
   *
   * because we defined a set_property function, which can accept
   * a PROP_TEXT parameter, GObject can create a button and set one
   * or more properties with a single call to g_object_new()
   */

  /* note that the size of the button is left to Clutter's size requisition */
  cb_button_set_text_color (CB_BUTTON (button), &white_color);
  cb_button_set_background_color (CB_BUTTON (button), &yellow_color);
  g_signal_connect (button, "clicked", G_CALLBACK (clicked), NULL);

  align_x_constraint = clutter_align_constraint_new (stage,
                                                     CLUTTER_ALIGN_X_AXIS,
                                                     0.5);

  align_y_constraint = clutter_align_constraint_new (stage,
                                                     CLUTTER_ALIGN_Y_AXIS,
                                                     0.5);

  clutter_actor_add_constraint (button, align_x_constraint);
  clutter_actor_add_constraint (button, align_y_constraint);

  clutter_actor_add_child (stage, button);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #16
0
ファイル: test-cairo-flowers.c プロジェクト: jigpu/clutter
G_MODULE_EXPORT int
test_cairo_flowers_main (int argc, char **argv)
{
    Flower *flowers[N_FLOWERS];
    ClutterTimeline *timeline;
    int i;

    srand (time (NULL));

    if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
        return 1;

    /* Create a timeline to manage animation */
    timeline = clutter_timeline_new (6000);
    clutter_timeline_set_repeat_count (timeline, -1);

    stage = clutter_stage_new ();
    clutter_stage_set_title (CLUTTER_STAGE (stage), "Cairo Flowers");
    g_signal_connect (stage, "destroy", G_CALLBACK (stop_and_quit), timeline);

    clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black);

    for (i=0; i< N_FLOWERS; i++)
    {
        flowers[i]       = g_new0(Flower, 1);
        flowers[i]->ctex = make_flower_actor();
        flowers[i]->x    = rand() % (int) clutter_actor_get_width (stage)
                           - (PETAL_MIN + PETAL_VAR) * 2;
        flowers[i]->y    = rand() % (int) clutter_actor_get_height (stage);
        flowers[i]->rv   = rand() % 5 + 1;
        flowers[i]->v    = rand() % 10 + 2;

        clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                                     flowers[i]->ctex);
        clutter_actor_set_position (flowers[i]->ctex,
                                    flowers[i]->x, flowers[i]->y);
    }

    /* fire a callback for frame change */
    g_signal_connect (timeline, "new-frame", G_CALLBACK (tick), flowers);

    clutter_actor_show (stage);

    clutter_timeline_start (timeline);

    g_signal_connect (stage, "key-press-event",
                      G_CALLBACK (clutter_main_quit),
                      NULL);

    clutter_main();

    g_object_unref (timeline);

    return EXIT_SUCCESS;
}
コード例 #17
0
ファイル: rbcltstage.c プロジェクト: orospakr/rbclutter
static VALUE
rbclt_stage_initialize (VALUE self)
{
  ClutterActor *stage;

  stage = clutter_stage_new ();

  rbclt_initialize_unowned (self, stage);

  return Qnil;
}
コード例 #18
0
int
main (int argc, char *argv[])
{
	ClutterActor *stage;

  	g_type_init ();
	g_thread_init (NULL);
	if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
	  return 1;
	clutter_threads_init ();
	GMainLoop *loop;
	loop = g_main_loop_new (NULL, FALSE);

	stage = clutter_stage_new ();
	clutter_stage_set_title (CLUTTER_STAGE (stage), "message test");
	clutter_actor_set_size (stage, 400, 600);
	clutter_actor_show_all (stage);
#if 1
	ClutterActor *message;
	GnomeAppStore *store;

	store = gnome_app_store_get_default ();
	gnome_app_store_set_lock_function (store, clutter_threads_enter);
	gnome_app_store_set_unlock_function (store, clutter_threads_leave);

	message = CLUTTER_ACTOR (gnome_app_message_new ());
	clutter_container_add (CLUTTER_CONTAINER (stage), message, NULL);
#else
	ClutterActor *page, *actor;
	ClutterScript *script;
	GError *error;

	script = clutter_script_new ();
	error = NULL;
	clutter_script_load_from_file (script, "/home/dliang/gnome-app-store/ui/message-info-page.json", &error);
//	clutter_script_load_from_file (script, "/home/dliang/gnome-app-store/ui/test.json", &error);
	if (error)
		printf ("error in load %s\n", error->message);
        clutter_script_get_objects (script, "message-info-page", &page, "sender_label", &actor, NULL);
	ClutterLayoutManager *layout;
	layout = clutter_box_get_layout_manager (page);
	gint col, row;
	clutter_layout_manager_child_get (layout, page, actor, "column", &col, "row", &row, NULL);
	printf ("col %d %d\n", col, row);
	clutter_layout_manager_child_set (layout, page, actor, "column", 2, "row", 1, NULL);
	clutter_container_add (CLUTTER_CONTAINER (stage), page, NULL);
#endif
	g_main_loop_run (loop);
  	g_main_loop_unref (loop);

	return EXIT_SUCCESS;
}
コード例 #19
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage         = NULL;
  Data data1, data2,data3;
  guint id_2 = 0;

  g_set_application_name ("AtkText");

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  if (cally_util_a11y_init (&argc, &argv) == FALSE)
    {
      g_error ("This example requires the accessibility support, "
               "especifically AtkUtil implementation loaded, "
               "as it tries to register and remove event listeners");
    }

  data1.value = 10;
  data2.value = 20;
  data3.value = 30;

  /* key event listeners */
  atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data1);
  id_2 = atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data2);
  atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data3);

  atk_remove_key_event_listener (id_2);

  /* event listeners */
  atk_add_global_event_listener (window_event_listener, "window:create");
  atk_add_global_event_listener (window_event_listener, "window:destroy");
  atk_add_global_event_listener (window_event_listener, "window:activate");
  atk_add_global_event_listener (window_event_listener, "window:deactivate");

  stage = clutter_stage_get_default ();
  make_ui (stage);

  clutter_actor_show_all (stage);

  if (clutter_feature_available (CLUTTER_FEATURE_STAGE_MULTIPLE))
    {
      stage = clutter_stage_new ();
      make_ui (stage);
      clutter_actor_show_all (stage);
    }

  clutter_main ();

  return 0;
}
コード例 #20
0
ファイル: storyboard.c プロジェクト: Igalia/mspt-salutations
Storyboard *
storyboard_new (const gchar *snippets_path)
{
  Storyboard *self;
  ClutterColor bg_color = {200, 200, 200, 255};

  self = g_slice_new0 (Storyboard);

  self->max_knock = DEFAULT_MAX_KNOCK;
  self->max_salute = DEFAULT_MAX_SALUTE;
  self->gesture_index = g_random_int_range (0, TOTAL_GESTURES-1);

  if (g_strstr_len (snippets_path, -1, "file://") != snippets_path)
    self->snippets_path = g_strdup_printf ("file://%s", snippets_path);
  else
    self->snippets_path = g_strdup (snippets_path);

  self->stage = clutter_stage_new ();
  clutter_stage_hide_cursor (CLUTTER_STAGE (self->stage));
  g_signal_connect (self->stage,
                    "destroy",
                    G_CALLBACK (clutter_main_quit),
                    NULL);
  g_signal_connect (self->stage,
                    "key-press-event",
                    G_CALLBACK (stage_on_key_pressed),
                    self);

  clutter_actor_set_size (self->stage, 1920, 1080);
  clutter_stage_set_fullscreen (CLUTTER_STAGE (self->stage), TRUE);
  clutter_actor_set_background_color (self->stage, &bg_color);

  /* transition */
  self->transition = transition_new (self->stage,
                                     1000,
                                     transition_on_finish,
                                     self);

  /* salut stream */
  salut_stream_new (on_salut_stream_ready, self);

  g_object_unref (self->stage);

  clutter_actor_show (self->stage);

  /* initial state */
  self->status = STATUS_NONE;

  return self;
}
コード例 #21
0
G_MODULE_EXPORT int
test_cogl_vertex_buffer_main (int argc, char *argv[])
{
  TestState       state;
  ClutterActor   *stage;
  gfloat          stage_w, stage_h;
  gint            dummy_width, dummy_height;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();

  clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Vertex Buffers");
  clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
  g_signal_connect (stage, "destroy", G_CALLBACK (stop_and_quit), &state);
  clutter_actor_get_size (stage, &stage_w, &stage_h);

  dummy_width = MESH_WIDTH * QUAD_WIDTH;
  dummy_height = MESH_HEIGHT * QUAD_HEIGHT;
  state.dummy = create_dummy_actor (dummy_width, dummy_height);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), state.dummy);
  clutter_actor_set_position (state.dummy,
                              (stage_w / 2.0) - (dummy_width / 2.0),
                              (stage_h / 2.0) - (dummy_height / 2.0));

  state.timeline = clutter_timeline_new (1000);
  clutter_timeline_set_loop (state.timeline, TRUE);

  state.frame_id = g_signal_connect (state.timeline,
                                     "new-frame",
                                     G_CALLBACK (frame_cb),
                                     &state);

  g_signal_connect (state.dummy, "paint", G_CALLBACK (on_paint), &state);

  init_quad_mesh (&state);

  clutter_actor_show_all (stage);

  clutter_timeline_start (state.timeline);

  clutter_main ();

  cogl_handle_unref (state.buffer);
  cogl_handle_unref (state.indices);

  return 0;
}
コード例 #22
0
G_MODULE_EXPORT int
test_cogl_shader_arbfp_main (int argc, char *argv[])
{
  ClutterActor *stage;
  char *file;
  GError *error;
  ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();

  clutter_stage_set_title (CLUTTER_STAGE (stage), "Assembly Shader Test");
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
  error = NULL;
  redhand = cogl_texture_new_from_file (file, 0, COGL_PIXEL_FORMAT_ANY,
                                        &error);
  if (redhand == COGL_INVALID_HANDLE)
    g_error ("image load failed: %s", error->message);

  material = cogl_material_new ();
  cogl_material_set_layer (material, 0, redhand);

  set_shader_num (0);
  g_signal_connect_after (stage, "paint", G_CALLBACK (paint_cb), NULL);

  clutter_actor_set_reactive (stage, TRUE);
  g_signal_connect (stage, "button-release-event",
                    G_CALLBACK (button_release_cb), NULL);
  g_signal_connect (stage, "key-release-event",
                    G_CALLBACK (key_release_cb), NULL);

  g_signal_connect (stage, "delete-event",
                    G_CALLBACK (destroy_window_cb), NULL);

  timeout_id = clutter_threads_add_timeout (1000, timeout_cb, NULL);

  clutter_threads_add_idle (idle_cb, stage);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
コード例 #23
0
/**
 * clutter_test_get_stage:
 *
 * Retrieves the #ClutterStage used for testing.
 *
 * Return value: (transfer none): the stage used for testing
 *
 * Since: 1.18
 */
ClutterActor *
clutter_test_get_stage (void)
{
  g_assert (test_environ != NULL);

  if (test_environ->stage == NULL)
    {
      /* create a stage, and ensure that it goes away at the end */
      test_environ->stage = clutter_stage_new ();
      clutter_actor_set_name (test_environ->stage, "Test Stage");
      g_object_add_weak_pointer (G_OBJECT (test_environ->stage),
                                 (gpointer *) &test_environ->stage);
    }

  return test_environ->stage;
}
コード例 #24
0
ファイル: cally-atkevents-example.c プロジェクト: rib/clutter
int
main (int argc, char *argv[])
{
  ClutterActor *stage         = NULL;
  Data data1, data2,data3;
  guint id_2 = 0;

  g_set_application_name ("AtkText");

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  cally_util_a11y_init (&argc, &argv);

  data1.value = 10;
  data2.value = 20;
  data3.value = 30;

  /* key event listeners */
  atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data1);
  id_2 = atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data2);
  atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data3);

  atk_remove_key_event_listener (id_2);

  /* event listeners */
  atk_add_global_event_listener (window_event_listener, "window:create");
  atk_add_global_event_listener (window_event_listener, "window:destroy");
  atk_add_global_event_listener (window_event_listener, "window:activate");
  atk_add_global_event_listener (window_event_listener, "window:deactivate");

  stage = clutter_stage_get_default ();
  make_ui (stage);

  clutter_actor_show_all (stage);

  if (clutter_feature_available (CLUTTER_FEATURE_STAGE_MULTIPLE))
    {
      stage = clutter_stage_new ();
      make_ui (stage);
      clutter_actor_show_all (stage);
    }

  clutter_main ();

  return 0;
}
コード例 #25
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterActor *r1, *r2, *r3;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 300, 300);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  r1 = clutter_rectangle_new_with_color (&red);
  clutter_actor_set_size (r1, 150, 150);
  clutter_actor_add_constraint (r1, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.25));
  clutter_actor_add_constraint (r1, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.25));
  clutter_actor_set_reactive (r1, TRUE);
  clutter_actor_set_name (r1, "red");

  r2 = clutter_rectangle_new_with_color (&green);
  clutter_actor_set_size (r2, 150, 150);
  clutter_actor_add_constraint (r2, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (r2, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
  clutter_actor_set_reactive (r2, TRUE);
  clutter_actor_set_depth (r2, -100);
  clutter_actor_set_name (r2, "green");

  r3 = clutter_rectangle_new_with_color (&blue);
  clutter_actor_set_size (r3, 150, 150);
  clutter_actor_add_constraint (r3, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.75));
  clutter_actor_add_constraint (r3, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.75));
  clutter_actor_set_opacity (r3, 125);
  clutter_actor_set_name (r3, "blue");

  clutter_container_add (CLUTTER_CONTAINER (stage), r1, r2, r3, NULL);

  g_signal_connect (r1, "motion-event", G_CALLBACK (_pointer_motion_cb), NULL);
  g_signal_connect (r2, "motion-event", G_CALLBACK (_pointer_motion_cb), NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
コード例 #26
0
ファイル: main.c プロジェクト: skim/lcs-desktop
static int lcs_taskbar (int *argc, char ***argv)
{
	gdk_init (argc, argv);
    lcs_clutter_enable_transparency (TRUE);
    gtk_init (argc, argv);
    if (!clutter_init (argc, argv))
    {
        fprintf (stderr, "error initializing clutter");
        exit (1);
    }
    
    ClutterActor *stage = clutter_stage_new ();
    clutter_actor_set_layout_manager (
                         stage, 
                         clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_START,
                                                 CLUTTER_BIN_ALIGNMENT_START));
    clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE);
    clutter_actor_set_background_color (stage, 
                                        clutter_color_new (255, 255, 255, 96));
    ClutterActor *taskbar = lcs_taskbar_new ();    
    clutter_actor_set_margin (taskbar, 
                              lcs_clutter_margin_new_full (4, 4, 4, 4));
    
    clutter_actor_add_child (stage, taskbar);
    g_signal_connect (stage, "destroy", G_CALLBACK (on_stage_destroy), NULL);

	ClutterAction *drag = clutter_drag_action_new ();
	g_signal_connect (drag, 
	                  "drag-motion", 
	                  G_CALLBACK (on_stage_drag_motion), 
	                  NULL);
	clutter_actor_add_action_with_name (stage, "drag", drag);
	
    clutter_actor_show (stage);
    
    long stagexid = lcs_wm_get_stage_xid (CLUTTER_STAGE(stage));
	g_object_set_data (G_OBJECT (stage), "xid", GINT_TO_POINTER (stagexid));
    lcs_wm_xwindow_set_decorated (stagexid, FALSE);
    lcs_wm_xwindow_set_above (stagexid);
	lcs_wm_xwindow_set_dock (stagexid);

        
    clutter_main ();
	return (0);

}
コード例 #27
0
int
main (int argc, char *argv[])
{
  ClutterActor *actor, *marker, *stage;
  ChamplainMarkerLayer *layer;
  GpsCallbackData callback_data;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 800, 600);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* Create the map view */
  actor = champlain_view_new ();
  clutter_actor_set_size (CLUTTER_ACTOR (actor), 800, 600);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);

  /* Create the marker layer */
  layer = champlain_marker_layer_new_full (CHAMPLAIN_SELECTION_SINGLE);
  clutter_actor_show (CLUTTER_ACTOR (layer));
  champlain_view_add_layer (CHAMPLAIN_VIEW (actor), CHAMPLAIN_LAYER (layer));

  /* Create a marker */
  marker = create_marker ();
  champlain_marker_layer_add_marker (layer, CHAMPLAIN_MARKER (marker));

  /* Finish initialising the map view */
  g_object_set (G_OBJECT (actor), "zoom-level", 12,
      "kinetic-mode", TRUE, NULL);
  champlain_view_center_on (CHAMPLAIN_VIEW (actor), lat, lon);

  /* Create callback that updates the map periodically */
  callback_data.view = CHAMPLAIN_VIEW (actor);
  callback_data.marker = CHAMPLAIN_MARKER (marker);

  g_timeout_add (1000, (GSourceFunc) gps_callback, &callback_data);

  clutter_actor_show (stage);
  clutter_main ();

  return 0;
}
コード例 #28
0
ファイル: test-cogl-perf.c プロジェクト: GNOME/mutter
int
main (int argc, char *argv[])
{
  TestState state;
  ClutterActor *stage;
  GError *error = NULL;

  g_setenv ("CLUTTER_VBLANK", "none", FALSE);
  g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE);

  if (clutter_init_with_args (&argc, &argv,
                              NULL,
                              entries,
                              NULL,
                              &error) != CLUTTER_INIT_SUCCESS)
    {
      g_warning ("Unable to initialise Clutter:\n%s",
                 error->message);
      g_error_free (error);

      return EXIT_FAILURE;
    }

  state.current_test = 0;

  state.stage = stage = clutter_stage_new ();

  clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
  clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_White);
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Performance Test");

  /* We want continuous redrawing of the stage... */
  clutter_threads_add_idle (queue_redraw, stage);

  g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), &state);

  clutter_actor_show (stage);

  clutter_main ();

  clutter_actor_destroy (stage);

  return 0;
}
コード例 #29
0
static void
test_window (void)
{
  GsdOsdDrawContext ctx;
  ClutterActor *stage, *actor;
  ClutterContent *canvas;
  GtkWidgetPath *widget_path;

  /* create a resizable stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "OSD Test");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_Red);
  clutter_actor_set_size (stage, 300, 300);
  clutter_actor_show (stage);

  /* box canvas */
  canvas = clutter_canvas_new ();
  clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);

  actor = clutter_actor_new ();
  clutter_actor_add_constraint (actor, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0));
  clutter_actor_set_content (actor, canvas);
  g_object_unref (canvas);

  clutter_actor_add_child (stage, actor);

  memset (&ctx, 0, sizeof(ctx));

  widget_path = gtk_widget_path_new ();
  gtk_widget_path_append_type (widget_path, GTK_TYPE_WINDOW);
  ctx.style = gtk_style_context_new ();
  gtk_style_context_set_path (ctx.style, widget_path);

  ctx.direction = clutter_get_default_text_direction ();
  ctx.theme = gtk_icon_theme_get_default ();

  g_signal_connect (canvas, "draw", G_CALLBACK (draw_box), &ctx);
  clutter_content_invalidate (canvas);

  g_signal_connect (stage, "destroy", G_CALLBACK (gtk_main_quit), NULL);
}
コード例 #30
0
G_MODULE_EXPORT int
test_texture_material_main (int argc, char *argv[])
{
  ClutterActor *stage, *box;
  ClutterLayoutManager *manager;
  int i;

  g_thread_init (NULL);
  clutter_threads_init ();
  clutter_init (&argc, &argv);

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Texture Material");
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  manager = clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL);
  box = clutter_box_new (manager);
  clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, -25.0));
  clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -25.0));
  clutter_actor_set_position (box, 25.0, 25.0);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);

  for (i = 0; i < 48; i++)
    {
      ClutterActor *texture = clutter_texture_new ();

      clutter_texture_set_load_data_async (CLUTTER_TEXTURE (texture), TRUE);
      clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE);
      clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
                                     TESTS_DATADIR "/redhand.png",
                                     NULL);
      clutter_actor_set_width (texture, 96);

      clutter_container_add_actor (CLUTTER_CONTAINER (box), texture);
    }

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}