static void clone_no_map (void) { ClutterActor *stage; ClutterActor *group; ClutterActor *actor; ClutterActor *clone; stage = clutter_test_get_stage (); clutter_actor_show (stage); group = clutter_actor_new (); actor = clutter_actor_new (); clutter_actor_hide (group); clutter_actor_add_child (group, actor); clutter_actor_add_child (stage, group); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); clone = clutter_clone_new (group); clutter_actor_add_child (stage, clone); g_assert (CLUTTER_ACTOR_IS_MAPPED (clone)); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); clutter_actor_destroy (CLUTTER_ACTOR (clone)); clutter_actor_destroy (CLUTTER_ACTOR (group)); }
static void actor_realize_not_recursive (void) { ClutterActor *actor, *group; ClutterActor *stage; stage = clutter_test_get_stage (); clutter_actor_show (stage); group = clutter_actor_new (); actor = clutter_actor_new (); clutter_actor_hide (group); /* don't show, so won't map */ clutter_actor_hide (actor); /* don't show, so won't map */ g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group))); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); clutter_actor_add_child (stage, group); clutter_actor_add_child (group, actor); clutter_actor_realize (group); g_assert (CLUTTER_ACTOR_IS_REALIZED (group)); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group))); /* realizing group did not realize the child */ g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); }
G_GNUC_BEGIN_IGNORE_DEPRECATIONS static void default_stage (void) { ClutterActor *stage, *def_stage; stage = clutter_test_get_stage (); def_stage = clutter_stage_get_default (); if (clutter_feature_available (CLUTTER_FEATURE_STAGE_MULTIPLE)) g_assert (stage != def_stage); else g_assert (stage == def_stage); g_assert (CLUTTER_ACTOR_IS_REALIZED (def_stage)); }
static void actor_map_recursive (void) { ClutterActor *actor, *group; ClutterActor *stage; stage = clutter_test_get_stage (); clutter_actor_show (stage); group = clutter_actor_new (); actor = clutter_actor_new (); clutter_actor_hide (group); /* hide at first */ clutter_actor_show (actor); /* show at first */ g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group))); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group))); g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor))); clutter_actor_add_child (stage, group); clutter_actor_add_child (group, actor); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group))); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group))); g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor))); /* show group, which should map and realize both * group and child. */ clutter_actor_show (group); g_assert (CLUTTER_ACTOR_IS_REALIZED (group)); g_assert (CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (CLUTTER_ACTOR_IS_MAPPED (group)); g_assert (CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (group)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); }
static void actor_pick (void) { int y, x; State state; state.pass = TRUE; state.stage = clutter_test_get_stage (); state.actor_width = STAGE_WIDTH / ACTORS_X; state.actor_height = STAGE_HEIGHT / ACTORS_Y; for (y = 0; y < ACTORS_Y; y++) for (x = 0; x < ACTORS_X; x++) { ClutterColor color = { x * 255 / (ACTORS_X - 1), y * 255 / (ACTORS_Y - 1), 128, 255 }; ClutterActor *rect = clutter_rectangle_new_with_color (&color); clutter_actor_set_position (rect, x * state.actor_width, y * state.actor_height); clutter_actor_set_size (rect, state.actor_width, state.actor_height); clutter_actor_add_child (state.stage, rect); state.actors[y * ACTORS_X + x] = rect; } clutter_actor_show (state.stage); clutter_threads_add_idle (on_timeout, &state); clutter_main (); g_assert (state.pass); }
static void actor_realized (void) { ClutterActor *actor; ClutterActor *stage; stage = clutter_test_get_stage (); actor = clutter_actor_new (); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); clutter_actor_hide (actor); /* don't show, so won't map */ clutter_actor_add_child (stage, actor); clutter_actor_realize (actor); g_assert (CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); }
static void actor_mapped (void) { ClutterActor *actor; ClutterActor *stage; stage = clutter_test_get_stage (); clutter_actor_show (stage); actor = clutter_actor_new (); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); clutter_actor_add_child (stage, actor); if (g_test_verbose ()) g_print ("adding to a container should map - " "visible: %s, realized: %s, mapped: %s\n", CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no", CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no", CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no"); g_assert (CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); clutter_actor_hide (actor); if (g_test_verbose ()) g_print ("hiding should unmap - " "visible: %s, realized: %s, mapped: %s\n", CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no", CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no", CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no"); g_assert (CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor)); }
static void actor_visibility_not_recursive (void) { ClutterActor *actor, *group; ClutterActor *stage; stage = clutter_test_get_stage (); group = clutter_actor_new (); actor = clutter_actor_new (); clutter_actor_hide (group); /* don't show, so won't map */ clutter_actor_hide (actor); /* don't show, so won't map */ g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (stage))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); clutter_actor_add_child (stage, group); clutter_actor_add_child (group, actor); clutter_actor_show (actor); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group)); g_assert (!CLUTTER_ACTOR_IS_VISIBLE (stage)); clutter_actor_show (stage); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (stage)); clutter_actor_hide (actor); clutter_actor_hide (group); clutter_actor_hide (stage); g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor)); clutter_actor_show (stage); g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor)); }
static void actor_show_on_set_parent (void) { ClutterActor *actor, *group; gboolean show_on_set_parent; ClutterActor *stage; stage = clutter_test_get_stage (); group = clutter_actor_new (); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group))); clutter_actor_add_child (stage, group); actor = clutter_actor_new (); g_object_get (actor, "show-on-set-parent", &show_on_set_parent, NULL); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); g_assert (show_on_set_parent); clutter_actor_add_child (group, actor); g_object_get (actor, "show-on-set-parent", &show_on_set_parent, NULL); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); g_assert (show_on_set_parent); g_object_ref (actor); clutter_actor_remove_child (group, actor); g_object_get (actor, "show-on-set-parent", &show_on_set_parent, NULL); g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); g_assert (show_on_set_parent); clutter_actor_destroy (actor); clutter_actor_destroy (group); actor = clutter_actor_new (); clutter_actor_add_child (stage, actor); clutter_actor_hide (actor); g_object_get (actor, "show-on-set-parent", &show_on_set_parent, NULL); g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor)); g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (show_on_set_parent); clutter_actor_destroy (actor); actor = clutter_actor_new (); clutter_actor_hide (actor); clutter_actor_add_child (stage, actor); g_object_get (actor, "show-on-set-parent", &show_on_set_parent, NULL); g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor)); g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (!show_on_set_parent); clutter_actor_destroy (actor); }